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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-12-05 19:20:19 -08:00
Removed small skid variation
After a vote, it's been decided to simply leave skidding as is. The ability to change it is still present though, and can be done though resource packs as needed.
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260ec9ae30
commit
512a3d6675
10 changed files with 9 additions and 39 deletions
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@ -3,12 +3,12 @@
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cbxnq518x3jqe"
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path="res://.godot/imported/SkidBig.wav-020809628006af5dae07753006382773.sample"
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path="res://.godot/imported/Skid.wav-4c16b7e4daf40757c875355e36a0bc53.sample"
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[deps]
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source_file="res://Assets/Audio/SFX/SkidBig.wav"
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dest_files=["res://.godot/imported/SkidBig.wav-020809628006af5dae07753006382773.sample"]
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source_file="res://Assets/Audio/SFX/Skid.wav"
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dest_files=["res://.godot/imported/Skid.wav-4c16b7e4daf40757c875355e36a0bc53.sample"]
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[params]
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Binary file not shown.
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@ -1,24 +0,0 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bjt8q3rveex4v"
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path="res://.godot/imported/SkidSmall.wav-6d2ba395d047b660296a377e844e4cb0.sample"
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[deps]
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source_file="res://Assets/Audio/SFX/SkidSmall.wav"
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dest_files=["res://.godot/imported/SkidSmall.wav-6d2ba395d047b660296a377e844e4cb0.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=2
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edit/loop_begin=0
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edit/loop_end=2140
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compress/mode=0
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@ -230,7 +230,7 @@
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"WALK_SFX": "walk",
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"RUN_SFX": "run",
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"SKID_SFX": "big_skid",
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"SKID_SFX": "skid",
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"JUMP_SFX": "big_jump",
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"TRAMPOLINE_SFX": "big_trampoline",
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"TRAMPOLINE_USED_SFX": "big_used_trampoline",
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@ -240,7 +240,6 @@
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"Small": {
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"WING_OFFSET": [0.0, 10.0],
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"RAINBOW_POWERUP_FX": false,
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"SKID_SFX": "small_skid",
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"JUMP_SFX": "small_jump",
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"TRAMPOLINE_SFX": "small_trampoline",
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"TRAMPOLINE_USED_SFX": "small_used_trampoline",
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@ -230,7 +230,7 @@
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"WALK_SFX": "walk",
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"RUN_SFX": "run",
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"SKID_SFX": "big_skid",
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"SKID_SFX": "skid",
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"JUMP_SFX": "big_jump",
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"TRAMPOLINE_SFX": "big_trampoline",
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"TRAMPOLINE_USED_SFX": "big_used_trampoline",
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@ -240,7 +240,6 @@
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"Small": {
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"WING_OFFSET": [0.0, 10.0],
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"RAINBOW_POWERUP_FX": false,
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"SKID_SFX": "small_skid",
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"JUMP_SFX": "small_jump",
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"TRAMPOLINE_SFX": "small_trampoline",
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"TRAMPOLINE_USED_SFX": "small_used_trampoline",
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@ -230,7 +230,7 @@
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"WALK_SFX": "walk",
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"RUN_SFX": "run",
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"SKID_SFX": "big_skid",
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"SKID_SFX": "skid",
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"JUMP_SFX": "big_jump",
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"TRAMPOLINE_SFX": "big_trampoline",
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"TRAMPOLINE_USED_SFX": "big_used_trampoline",
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@ -240,7 +240,6 @@
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"Small": {
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"WING_OFFSET": [0.0, 10.0],
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"RAINBOW_POWERUP_FX": false,
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"SKID_SFX": "small_skid",
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"JUMP_SFX": "small_jump",
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"TRAMPOLINE_SFX": "small_trampoline",
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"TRAMPOLINE_USED_SFX": "small_used_trampoline",
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@ -230,7 +230,7 @@
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"WALK_SFX": "walk",
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"RUN_SFX": "run",
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"SKID_SFX": "big_skid",
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"SKID_SFX": "skid",
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"JUMP_SFX": "big_jump",
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"TRAMPOLINE_SFX": "big_trampoline",
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"TRAMPOLINE_USED_SFX": "big_used_trampoline",
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@ -240,7 +240,6 @@
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"Small": {
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"WING_OFFSET": [0.0, 10.0],
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"RAINBOW_POWERUP_FX": false,
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"SKID_SFX": "small_skid",
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"JUMP_SFX": "small_jump",
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"TRAMPOLINE_SFX": "small_trampoline",
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"TRAMPOLINE_USED_SFX": "small_used_trampoline",
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@ -292,7 +292,7 @@ extends CharacterBody2D
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"WALK_SFX": "walk", # Determines which sound effect to play when walking.
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"RUN_SFX": "run", # Determines which sound effect to play when running.
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"SKID_SFX": "big_skid", # Determines which sound effect to play when skidding.
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"SKID_SFX": "skid", # Determines which sound effect to play when skidding.
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"JUMP_SFX": "big_jump", # Determines which sound effect to play when jumping.
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"TRAMPOLINE_SFX": "big_trampoline", # Determines which sound effect to play when bouncing on a trampoline.
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"TRAMPOLINE_USE_SFX": "big_used_trampoline", # Determines which sound effect to play when actively using a trampoline.
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@ -302,7 +302,6 @@ extends CharacterBody2D
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"Small": {
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"WING_OFFSET": [0.0, 10.0],
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"RAINBOW_POWERUP_FX": false,
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"SKID_SFX": "small_skid",
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"JUMP_SFX": "small_jump",
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"TRAMPOLINE_SFX": "small_trampoline",
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"TRAMPOLINE_USED_SFX": "small_used_trampoline",
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@ -7,8 +7,7 @@ const DEFAULT_SFX_LIBRARY := {
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"bump": ("res://Assets/Audio/SFX/Bump.wav"),
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"walk": ("res://Assets/Audio/BGM/Silence.json"),
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"run": ("res://Assets/Audio/BGM/Silence.json"),
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"small_skid": ("res://Assets/Audio/SFX/SkidSmall.wav"),
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"big_skid": ("res://Assets/Audio/SFX/SkidBig.wav"),
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"skid": ("res://Assets/Audio/SFX/Skid.wav"),
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"pipe": ("res://Assets/Audio/SFX/Pipe.wav"),
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"damage": ("res://Assets/Audio/SFX/Damage.wav"),
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"power_up": ("res://Assets/Audio/SFX/Powerup.wav"),
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