Removed small skid variation

After a vote, it's been decided to simply leave skidding as is. The ability to change it is still present though, and can be done though resource packs as needed.
This commit is contained in:
SkyanUltra 2025-11-24 19:08:54 -05:00
parent 260ec9ae30
commit 512a3d6675
10 changed files with 9 additions and 39 deletions

View file

@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://cbxnq518x3jqe"
path="res://.godot/imported/SkidBig.wav-020809628006af5dae07753006382773.sample"
path="res://.godot/imported/Skid.wav-4c16b7e4daf40757c875355e36a0bc53.sample"
[deps]
source_file="res://Assets/Audio/SFX/SkidBig.wav"
dest_files=["res://.godot/imported/SkidBig.wav-020809628006af5dae07753006382773.sample"]
source_file="res://Assets/Audio/SFX/Skid.wav"
dest_files=["res://.godot/imported/Skid.wav-4c16b7e4daf40757c875355e36a0bc53.sample"]
[params]

Binary file not shown.

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@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bjt8q3rveex4v"
path="res://.godot/imported/SkidSmall.wav-6d2ba395d047b660296a377e844e4cb0.sample"
[deps]
source_file="res://Assets/Audio/SFX/SkidSmall.wav"
dest_files=["res://.godot/imported/SkidSmall.wav-6d2ba395d047b660296a377e844e4cb0.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=2140
compress/mode=0

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@ -230,7 +230,7 @@
"WALK_SFX": "walk",
"RUN_SFX": "run",
"SKID_SFX": "big_skid",
"SKID_SFX": "skid",
"JUMP_SFX": "big_jump",
"TRAMPOLINE_SFX": "big_trampoline",
"TRAMPOLINE_USED_SFX": "big_used_trampoline",
@ -240,7 +240,6 @@
"Small": {
"WING_OFFSET": [0.0, 10.0],
"RAINBOW_POWERUP_FX": false,
"SKID_SFX": "small_skid",
"JUMP_SFX": "small_jump",
"TRAMPOLINE_SFX": "small_trampoline",
"TRAMPOLINE_USED_SFX": "small_used_trampoline",

View file

@ -230,7 +230,7 @@
"WALK_SFX": "walk",
"RUN_SFX": "run",
"SKID_SFX": "big_skid",
"SKID_SFX": "skid",
"JUMP_SFX": "big_jump",
"TRAMPOLINE_SFX": "big_trampoline",
"TRAMPOLINE_USED_SFX": "big_used_trampoline",
@ -240,7 +240,6 @@
"Small": {
"WING_OFFSET": [0.0, 10.0],
"RAINBOW_POWERUP_FX": false,
"SKID_SFX": "small_skid",
"JUMP_SFX": "small_jump",
"TRAMPOLINE_SFX": "small_trampoline",
"TRAMPOLINE_USED_SFX": "small_used_trampoline",

View file

@ -230,7 +230,7 @@
"WALK_SFX": "walk",
"RUN_SFX": "run",
"SKID_SFX": "big_skid",
"SKID_SFX": "skid",
"JUMP_SFX": "big_jump",
"TRAMPOLINE_SFX": "big_trampoline",
"TRAMPOLINE_USED_SFX": "big_used_trampoline",
@ -240,7 +240,6 @@
"Small": {
"WING_OFFSET": [0.0, 10.0],
"RAINBOW_POWERUP_FX": false,
"SKID_SFX": "small_skid",
"JUMP_SFX": "small_jump",
"TRAMPOLINE_SFX": "small_trampoline",
"TRAMPOLINE_USED_SFX": "small_used_trampoline",

View file

@ -230,7 +230,7 @@
"WALK_SFX": "walk",
"RUN_SFX": "run",
"SKID_SFX": "big_skid",
"SKID_SFX": "skid",
"JUMP_SFX": "big_jump",
"TRAMPOLINE_SFX": "big_trampoline",
"TRAMPOLINE_USED_SFX": "big_used_trampoline",
@ -240,7 +240,6 @@
"Small": {
"WING_OFFSET": [0.0, 10.0],
"RAINBOW_POWERUP_FX": false,
"SKID_SFX": "small_skid",
"JUMP_SFX": "small_jump",
"TRAMPOLINE_SFX": "small_trampoline",
"TRAMPOLINE_USED_SFX": "small_used_trampoline",

View file

@ -292,7 +292,7 @@ extends CharacterBody2D
"WALK_SFX": "walk", # Determines which sound effect to play when walking.
"RUN_SFX": "run", # Determines which sound effect to play when running.
"SKID_SFX": "big_skid", # Determines which sound effect to play when skidding.
"SKID_SFX": "skid", # Determines which sound effect to play when skidding.
"JUMP_SFX": "big_jump", # Determines which sound effect to play when jumping.
"TRAMPOLINE_SFX": "big_trampoline", # Determines which sound effect to play when bouncing on a trampoline.
"TRAMPOLINE_USE_SFX": "big_used_trampoline", # Determines which sound effect to play when actively using a trampoline.
@ -302,7 +302,6 @@ extends CharacterBody2D
"Small": {
"WING_OFFSET": [0.0, 10.0],
"RAINBOW_POWERUP_FX": false,
"SKID_SFX": "small_skid",
"JUMP_SFX": "small_jump",
"TRAMPOLINE_SFX": "small_trampoline",
"TRAMPOLINE_USED_SFX": "small_used_trampoline",

View file

@ -7,8 +7,7 @@ const DEFAULT_SFX_LIBRARY := {
"bump": ("res://Assets/Audio/SFX/Bump.wav"),
"walk": ("res://Assets/Audio/BGM/Silence.json"),
"run": ("res://Assets/Audio/BGM/Silence.json"),
"small_skid": ("res://Assets/Audio/SFX/SkidSmall.wav"),
"big_skid": ("res://Assets/Audio/SFX/SkidBig.wav"),
"skid": ("res://Assets/Audio/SFX/Skid.wav"),
"pipe": ("res://Assets/Audio/SFX/Pipe.wav"),
"damage": ("res://Assets/Audio/SFX/Damage.wav"),
"power_up": ("res://Assets/Audio/SFX/Powerup.wav"),