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Removed get_room_type() from CoinHeaven.gd
Godot craps it pants when running this script it export mode. Removing the function fixes that.
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1 changed files with 0 additions and 3 deletions
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@ -13,6 +13,3 @@ func warp_back(player: Player) -> void:
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await get_tree().create_timer(1, false).timeout
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PipeArea.exiting_pipe_id = -1
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Global.transition_to_scene(Level.vine_return_level)
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func get_room_type() -> Global.Room:
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return Global.Room.COIN_HEAVEN
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