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1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8)
1:9/0/metadata/_better_terrain = {
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}
2:9/0 = 0
2:9/0/z_index = -10
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0/metadata/_better_terrain = {
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3: [3],
4: [4],
11: [3],
12: [3],
15: [3],
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3:9/0 = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0/metadata/_better_terrain = {
4: [4],
7: [3],
8: [3],
11: [3],
12: [3],
15: [3],
&"type": 0
}
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, -8, -8)
4:9/0/metadata/_better_terrain = {
&"type": 5
}
5:9/0 = 0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 0, -8, -8)
5:9/0/metadata/_better_terrain = {
&"type": 3
}
6:9/0 = 0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, -8, 8, -8, -8)
6:9/0/metadata/_better_terrain = {
&"type": 3
}
7:9/0 = 0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 0, -8, -8)
7:9/0/metadata/_better_terrain = {
&"type": 5
}
8:9/0 = 0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0/metadata/_better_terrain = {
0: [3],
3: [3],
4: [5],
11: [3],
12: [3],
15: [3],
&"type": 0
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9:9/0 = 0
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:9/0/metadata/_better_terrain = {
4: [5],
7: [3],
8: [3],
11: [3],
12: [3],
15: [3],
&"type": 0
}
10:9/0 = 0
11:8/0 = 0
10:8/0 = 0
9:8/0 = 0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:8/0/metadata/_better_terrain = {
3: [3],
4: [3],
7: [3],
8: [3],
11: [3],
12: [5],
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12:9/0 = 0
13:9/0 = 0
13:8/0 = 0
12:8/0 = 0
12:7/0 = 0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:7/0 = 0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:6/0 = 0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:6/0 = 0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:7/0 = 0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
9:7/0 = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:6/0 = 0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:5/0 = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0 = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0 = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0 = 0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:2/0 = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:0/0 = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0 = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0 = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0 = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:6/0 = 0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0 = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0 = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:2/0 = 0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:3/0 = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:5/0 = 0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:2/0 = 0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:1/0 = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:0/0 = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:5/0 = 0
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0 = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:8/0 = 0
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:8/0/metadata/_better_terrain = {
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3: [3],
4: [3],
7: [3],
12: [5],
15: [3],
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8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:9/0 = 0
11:9/0/metadata/_better_terrain = {
&"type": 16
}
12:10/0 = 0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:10/0 = 0
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0 = 0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)

[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_8okne"]
scenes/1/scene = ExtResource("3_yecam")
scenes/2/scene = ExtResource("14_qw18y")
scenes/3/scene = ExtResource("16_hx44p")
scenes/4/scene = ExtResource("17_fb1uv")
scenes/5/scene = ExtResource("18_xisxr")
scenes/6/scene = ExtResource("19_oohqe")
scenes/7/scene = ExtResource("20_scrbg")
scenes/8/scene = ExtResource("21_kfe2p")
scenes/9/scene = ExtResource("22_mpcuk")
scenes/10/scene = ExtResource("4_v81g1")
scenes/11/scene = ExtResource("5_61njq")
scenes/12/scene = ExtResource("6_u85ah")
scenes/13/scene = ExtResource("7_yf86o")
scenes/14/scene = ExtResource("8_16olc")
scenes/15/scene = ExtResource("9_kt3lg")
scenes/16/scene = ExtResource("10_mbk8n")
scenes/17/scene = ExtResource("11_3ep6w")
scenes/18/scene = ExtResource("12_fe4dr")
scenes/19/scene = ExtResource("13_pukge")
scenes/20/scene = ExtResource("15_sx11v")

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_sr14g"]
texture = ExtResource("23_58e8l")
0:0/next_alternative_id = 2
0:0/animation_speed = 8.0
0:0/animation_frame_0/duration = 1.0
0:0/animation_frame_1/duration = 1.0
0:0/animation_frame_2/duration = 1.0
0:0/animation_frame_3/duration = 1.0
0:0/0 = 0
0:0/0/z_index = 50
0:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
0:0/0/metadata/_better_terrain = {
&"type": 12
}
0:0/1 = 1
0:0/1/z_index = 50
0:1/next_alternative_id = 2
0:1/0 = 0
0:1/0/z_index = 50
0:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/metadata/_better_terrain = {
12: [12],
&"type": 12
}
0:1/1 = 1
0:1/1/z_index = 50
0:2/next_alternative_id = 2
0:2/animation_speed = 8.0
0:2/animation_frame_0/duration = 1.0
0:2/animation_frame_1/duration = 1.0
0:2/animation_frame_2/duration = 1.0
0:2/animation_frame_3/duration = 1.0
0:2/0 = 0
0:2/0/z_index = 15
0:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
0:2/0/metadata/_better_terrain = {
&"type": 13
}
0:2/1 = 1
0:2/1/z_index = 15
0:3/next_alternative_id = 2
0:3/0 = 0
0:3/0/z_index = 15
0:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/metadata/_better_terrain = {
12: [13],
&"type": 13
}
0:3/1 = 1
0:3/1/z_index = 15
0:4/next_alternative_id = 2
0:4/animation_speed = 8.0
0:4/animation_frame_0/duration = 1.0
0:4/animation_frame_1/duration = 1.0
0:4/animation_frame_2/duration = 1.0
0:4/animation_frame_3/duration = 1.0
0:4/0 = 0
0:4/0/modulate = Color(1, 1, 1, 0.99607843)
0:4/0/z_index = -100
0:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/metadata/_better_terrain = {
&"type": 15
}
0:4/1 = 1
0:4/1/z_index = -100
0:5/next_alternative_id = 2
0:5/0 = 0
0:5/0/modulate = Color(1, 1, 1, 0.99607843)
0:5/0/z_index = -100
0:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/metadata/_better_terrain = {
12: [15],
&"type": 15
}
0:5/1 = 1
0:5/1/z_index = -100
0:6/next_alternative_id = 2
0:6/animation_speed = 8.0
0:6/animation_frame_0/duration = 1.0
0:6/animation_frame_1/duration = 1.0
0:6/animation_frame_2/duration = 1.0
0:6/animation_frame_3/duration = 1.0
0:6/0 = 0
0:6/0/physics_layer_3/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
0:6/0/metadata/_better_terrain = {
&"type": 14
}
0:6/1 = 1
0:7/next_alternative_id = 2
0:7/0 = 0
0:7/0/physics_layer_3/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:7/0/metadata/_better_terrain = {
12: [14],
&"type": 14
}
0:7/1 = 1

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_roxdp"]
texture = ExtResource("24_ux6qv")
0:0/0 = 0
0:0/0/z_index = -10
1:0/0 = 0
1:0/0/z_index = -10
2:0/0 = 0
2:0/0/z_index = -10
3:1/0 = 0
3:1/0/z_index = -10
4:1/0 = 0
4:1/0/z_index = -10
2:1/0 = 0
2:1/0/z_index = -10
1:1/0 = 0
1:1/0/z_index = -10
0:1/0 = 0
0:1/0/z_index = -10
3:0/0 = 0
3:0/0/z_index = -10
4:0/0 = 0
4:0/0/z_index = -10

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_m5pco"]
texture = ExtResource("25_ltb0m")
0:0/next_alternative_id = 3
0:0/animation_speed = 20.0
0:0/animation_frame_0/duration = 1.0
0:0/animation_frame_1/duration = 1.0
0:0/animation_frame_2/duration = 1.0
0:0/animation_frame_3/duration = 1.0
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(-50, 0)
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/metadata/_better_terrain = {
0: [18],
&"type": 18
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0:1/next_alternative_id = 3
0:1/animation_speed = 20.0
0:1/animation_frame_0/duration = 1.0
0:1/animation_frame_1/duration = 1.0
0:1/animation_frame_2/duration = 1.0
0:1/animation_frame_3/duration = 1.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(-50, 0)
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/metadata/_better_terrain = {
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0:2/animation_speed = 20.0
0:2/animation_frame_0/duration = 1.0
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0:2/animation_frame_2/duration = 1.0
0:2/animation_frame_3/duration = 1.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(-50, 0)
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/metadata/_better_terrain = {
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0:3/animation_speed = 20.0
0:3/animation_frame_0/duration = 1.0
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0:3/animation_frame_2/duration = 1.0
0:3/animation_frame_3/duration = 1.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(50, 0)
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/metadata/_better_terrain = {
0: [17],
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0:4/next_alternative_id = 3
0:4/animation_speed = 20.0
0:4/animation_frame_0/duration = 1.0
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0:4/animation_frame_2/duration = 1.0
0:4/animation_frame_3/duration = 1.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(50, 0)
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/metadata/_better_terrain = {
0: [17],
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0:5/next_alternative_id = 2
0:5/animation_speed = 20.0
0:5/animation_frame_0/duration = 1.0
0:5/animation_frame_1/duration = 1.0
0:5/animation_frame_2/duration = 1.0
0:5/animation_frame_3/duration = 1.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(50, 0)
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/metadata/_better_terrain = {
8: [17],
&"type": 17
}

[sub_resource type="TileSet" id="TileSet_7gkmj"]
resource_local_to_scene = true
physics_layer_0/collision_layer = 2
physics_layer_0/collision_mask = 0
physics_layer_1/collision_layer = 64
physics_layer_1/collision_mask = 0
physics_layer_2/collision_layer = 128
physics_layer_2/collision_mask = 0
physics_layer_3/collision_layer = 256
physics_layer_3/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
custom_data_layer_0/name = "OneWay"
custom_data_layer_0/type = 1
sources/0 = SubResource("TileSetAtlasSource_2t5dp")
sources/1 = SubResource("TileSetScenesCollectionSource_8okne")
sources/2 = SubResource("TileSetAtlasSource_sr14g")
sources/3 = SubResource("TileSetAtlasSource_roxdp")
sources/4 = SubResource("TileSetAtlasSource_m5pco")
pattern_0 = SubResource("TileMapPattern_b6qiv")
pattern_1 = SubResource("TileMapPattern_d4nyf")
pattern_2 = SubResource("TileMapPattern_ls3wh")
pattern_3 = SubResource("TileMapPattern_vt0hv")
pattern_4 = SubResource("TileMapPattern_xj38k")
pattern_5 = SubResource("TileMapPattern_o5705")
pattern_6 = SubResource("TileMapPattern_ra18v")
pattern_7 = SubResource("TileMapPattern_7cpm5")
metadata/_better_terrain = {
&"decoration": ["Decoration", Color(0.411765, 0.411765, 0.411765, 1), 3, [], {
&"path": "res://addons/better-terrain/icons/Decoration.svg"
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&"terrains": [["Ground", Color(0.499202, 0.933234, 0.473421, 1), 0, [3], {
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13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0 = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:9/0 = 0
11:9/0/metadata/_better_terrain = {
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12:10/0 = 0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)

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scenes/10/scene = ExtResource("4_v81g1")
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scenes/15/scene = ExtResource("9_kt3lg")
scenes/16/scene = ExtResource("10_mbk8n")
scenes/17/scene = ExtResource("11_3ep6w")
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4l5i0"]
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0:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
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0:1/0/z_index = 50
0:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/metadata/_better_terrain = {
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0:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/metadata/_better_terrain = {
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0:6/0/metadata/_better_terrain = {
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0:6/1 = 1
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0:7/0 = 0
0:7/0/physics_layer_3/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:7/0/metadata/_better_terrain = {
12: [14],
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8vt65"]
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4:1/0 = 0
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1:1/0 = 0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kbsnd"]
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0:0/animation_frame_1/duration = 1.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/metadata/_better_terrain = {
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/metadata/_better_terrain = {
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0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/metadata/_better_terrain = {
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[sub_resource type="TileSet" id="TileSet_3tdm0"]
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physics_layer_0/collision_layer = 2
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physics_layer_1/collision_mask = 0
physics_layer_2/collision_layer = 128
physics_layer_2/collision_mask = 0
physics_layer_3/collision_layer = 256
physics_layer_3/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
custom_data_layer_0/name = "OneWay"
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sources/0 = SubResource("TileSetAtlasSource_kpn3m")
sources/1 = SubResource("TileSetScenesCollectionSource_rb1f7")
sources/2 = SubResource("TileSetAtlasSource_4l5i0")
sources/3 = SubResource("TileSetAtlasSource_8vt65")
sources/4 = SubResource("TileSetAtlasSource_kbsnd")
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pattern_5 = SubResource("TileMapPattern_o5705")
pattern_6 = SubResource("TileMapPattern_ra18v")
pattern_7 = SubResource("TileMapPattern_7cpm5")
metadata/_better_terrain = {
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_b0oau"]
resource_name = "Terrain"
texture = ExtResource("2_xpuf2")
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0:0/0/metadata/_better_terrain = {
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/metadata/_better_terrain = {
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/metadata/_better_terrain = {
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4: [0, 3, 16],
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}
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/metadata/_better_terrain = {
4: [0, 3, 16],
8: [0, 4, 3, 16],
&"type": 0
}
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0/metadata/_better_terrain = {
0: [6],
&"type": 6
}
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0/metadata/_better_terrain = {
0: [6],
8: [6],
&"type": 6
}
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/metadata/_better_terrain = {
4: [0, 3, 16],
12: [0, 3, 16],
&"type": 0
}
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/metadata/_better_terrain = {
0: [0, 4, 3, 16],
4: [0, 3, 16],
12: [0, 3, 16],
&"type": 0
}
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/metadata/_better_terrain = {
0: [0, 4, 3, 16],
4: [0, 3, 16],
8: [0, 4, 3, 16],
12: [0, 3, 16],
&"type": 0
}
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/metadata/_better_terrain = {
4: [0, 3, 16],
8: [0, 4, 3, 16],
12: [0, 3, 16],
&"type": 0
}
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/z_index = -10
5:1/0/metadata/_better_terrain = {
0: [7],
&"type": 7
}
6:1/0 = 0
6:1/0/z_index = -10
6:1/0/metadata/_better_terrain = {
0: [7],
8: [7],
&"type": 7
}
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/metadata/_better_terrain = {
12: [0, 3, 16],
&"type": 0
}
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/metadata/_better_terrain = {
0: [0, 4, 3, 16],
12: [0, 3, 16],
&"type": 0
}
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/metadata/_better_terrain = {
0: [0, 4, 3, 16],
8: [0, 4, 3, 16],
12: [0, 3, 16],
&"type": 0
}
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/metadata/_better_terrain = {
8: [0, 4, 3, 16],
12: [0, 3, 16],
&"type": 0
}
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0/metadata/_better_terrain = {
0: [8],
&"type": 8
}
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0/metadata/_better_terrain = {
0: [8],
8: [8],
&"type": 8
}
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/metadata/_better_terrain = {
&"type": 0
}
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/metadata/_better_terrain = {
0: [0, 3, 16],
&"type": 0
}
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/metadata/_better_terrain = {
0: [0, 3, 16],
8: [0, 3, 16],
&"type": 0
}
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/metadata/_better_terrain = {
8: [0, 3, 16],
&"type": 0
}
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0/metadata/_better_terrain = {
0: [9],
&"type": 9
}
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0/metadata/_better_terrain = {
0: [9],
8: [9],
&"type": 9
}
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0 = 0
1:4/0/z_index = 1
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0/metadata/_better_terrain = {
0: [10],
&"type": 10
}
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0/metadata/_better_terrain = {
0: [10],
8: [10],
&"type": 10
}
0:5/0 = 0
0:5/0/z_index = -10
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/physics_layer_0/polygon_0/one_way = true
0:5/0/metadata/_better_terrain = {
0: [1],
4: [1],
&"type": 1
}
1:5/0 = 0
1:5/0/z_index = -10
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0/physics_layer_0/polygon_0/one_way = true
1:5/0/metadata/_better_terrain = {
0: [1],
4: [1],
8: [1],
&"type": 1
}
2:5/0 = 0
2:5/0/z_index = -10
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0/physics_layer_0/polygon_0/one_way = true
2:5/0/metadata/_better_terrain = {
4: [1],
8: [1],
&"type": 1
}
3:5/0 = 0
3:5/0/z_index = -10
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0/physics_layer_0/polygon_0/one_way = true
3:5/0/metadata/_better_terrain = {
0: [2],
4: [2],
&"type": 2
}
4:5/0 = 0
4:5/0/z_index = -10
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0/physics_layer_0/polygon_0/one_way = true
4:5/0/metadata/_better_terrain = {
0: [2],
4: [2],
8: [2],
&"type": 2
}
5:5/0 = 0
5:5/0/z_index = -10
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0/physics_layer_0/polygon_0/one_way = true
5:5/0/metadata/_better_terrain = {
4: [2],
8: [2],
&"type": 2
}
6:5/0 = 0
6:5/0/z_index = -10
6:5/0/metadata/_better_terrain = {
&"type": 11
}
0:6/0 = 0
0:6/0/z_index = -10
0:6/0/metadata/_better_terrain = {
0: [1],
4: [1],
12: [1],
&"type": 1
}
1:6/0 = 0
1:6/0/z_index = -10
1:6/0/metadata/_better_terrain = {
0: [1],
4: [1],
8: [1],
12: [1],
&"type": 1
}
2:6/0 = 0
2:6/0/z_index = -10
2:6/0/metadata/_better_terrain = {
4: [1],
8: [1],
12: [1],
&"type": 1
}
3:6/0 = 0
3:6/0/z_index = -10
3:6/0/metadata/_better_terrain = {
0: [2],
4: [2],
12: [2],
&"type": 2
}
4:6/0 = 0
4:6/0/z_index = -10
4:6/0/metadata/_better_terrain = {
0: [2],
4: [2],
8: [2],
12: [2],
&"type": 2
}
5:6/0 = 0
5:6/0/z_index = -10
5:6/0/metadata/_better_terrain = {
4: [2],
8: [2],
12: [2],
&"type": 2
}
6:6/0 = 0
6:6/0/z_index = -10
6:6/0/metadata/_better_terrain = {
&"type": 7
}
3:7/0 = 0
3:7/0/z_index = -10
3:7/0/metadata/_better_terrain = {
0: [2],
12: [2],
&"type": 2
}
4:7/0 = 0
4:7/0/z_index = -10
4:7/0/metadata/_better_terrain = {
0: [2],
8: [2],
12: [2],
&"type": 2
}
5:7/0 = 0
5:7/0/z_index = -10
5:7/0/metadata/_better_terrain = {
8: [2],
12: [2],
&"type": 2
}
6:7/0 = 0
6:7/0/z_index = -10
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0/metadata/_better_terrain = {
8: [6],
&"type": 6
}
7:1/0 = 0
7:1/0/z_index = -10
7:1/0/metadata/_better_terrain = {
8: [7],
&"type": 7
}
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0/metadata/_better_terrain = {
8: [8],
&"type": 8
}
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0/metadata/_better_terrain = {
8: [9],
&"type": 9
}
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0/metadata/_better_terrain = {
8: [10],
&"type": 10
}
7:5/0 = 0
7:5/0/z_index = -10
7:5/0/metadata/_better_terrain = {
12: [11],
&"type": 11
}
7:7/0 = 0
7:7/0/z_index = -10
0:7/0 = 0
0:7/0/z_index = -10
0:7/0/metadata/_better_terrain = {
0: [1],
12: [1],
&"type": 1
}
1:7/0 = 0
1:7/0/z_index = -10
1:7/0/metadata/_better_terrain = {
0: [1],
8: [1],
12: [1],
&"type": 1
}
2:7/0 = 0
2:7/0/z_index = -10
2:7/0/metadata/_better_terrain = {
8: [1],
12: [1],
&"type": 1
}
1:8/0 = 0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
1:8/0/metadata/_better_terrain = {
&"type": 4
}
2:8/0 = 0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:8/0/metadata/_better_terrain = {
0: [3],
3: [3],
4: [3],
7: [3],
12: [4],
15: [3],
&"type": 0
}
3:8/0 = 0
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:8/0/metadata/_better_terrain = {
3: [3],
4: [3],
7: [3],
8: [3],
11: [3],
12: [4],
&"type": 0
}
4:8/0 = 0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 8, 8, -8, 8)
4:8/0/metadata/_better_terrain = {
&"type": 5
}
5:8/0 = 0
5:8/0/z_index = 1
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 0)
5:8/0/metadata/_better_terrain = {
&"type": 3
}
6:8/0 = 0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, 0)
6:8/0/metadata/_better_terrain = {
&"type": 3
}
7:8/0 = 0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 0)
7:8/0/metadata/_better_terrain = {
&"type": 5
}
0:8/0 = 0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
0:8/0/metadata/_better_terrain = {
&"type": 4
}
0:9/0 = 0
0:9/0/z_index = -10
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, -8)
0:9/0/metadata/_better_terrain = {
&"type": 4
}
1:9/0 = 0
1:9/0/z_index = -10
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8)
1:9/0/metadata/_better_terrain = {
&"type": 4
}
2:9/0 = 0
2:9/0/z_index = -10
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0/metadata/_better_terrain = {
0: [3],
3: [3],
4: [4],
11: [3],
12: [3],
15: [3],
&"type": 0
}
3:9/0 = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0/metadata/_better_terrain = {
4: [4],
7: [3],
8: [3],
11: [3],
12: [3],
15: [3],
&"type": 0
}
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, -8, -8)
4:9/0/metadata/_better_terrain = {
&"type": 5
}
5:9/0 = 0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 0, -8, -8)
5:9/0/metadata/_better_terrain = {
&"type": 3
}
6:9/0 = 0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, -8, 8, -8, -8)
6:9/0/metadata/_better_terrain = {
&"type": 3
}
7:9/0 = 0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 0, -8, -8)
7:9/0/metadata/_better_terrain = {
&"type": 5
}
8:9/0 = 0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0/metadata/_better_terrain = {
0: [3],
3: [3],
4: [5],
11: [3],
12: [3],
15: [3],
&"type": 0
}
9:9/0 = 0
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:9/0/metadata/_better_terrain = {
4: [5],
7: [3],
8: [3],
11: [3],
12: [3],
15: [3],
&"type": 0
}
10:9/0 = 0
11:8/0 = 0
10:8/0 = 0
9:8/0 = 0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:8/0/metadata/_better_terrain = {
3: [3],
4: [3],
7: [3],
8: [3],
11: [3],
12: [5],
&"type": 0
}
12:9/0 = 0
13:9/0 = 0
13:8/0 = 0
12:8/0 = 0
12:7/0 = 0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:7/0 = 0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:6/0 = 0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:6/0 = 0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:7/0 = 0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
9:7/0 = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:6/0 = 0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:5/0 = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0 = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0 = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0 = 0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:2/0 = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:0/0 = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0 = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0 = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0 = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:6/0 = 0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0 = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0 = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:2/0 = 0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:3/0 = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:5/0 = 0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:2/0 = 0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:1/0 = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:5/0 = 0
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0 = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:9/0 = 0
11:9/0/metadata/_better_terrain = {
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}
12:10/0 = 0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:10/0 = 0
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)

[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_1eq0i"]
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scenes/2/scene = ExtResource("14_qw18y")
scenes/3/scene = ExtResource("16_hx44p")
scenes/4/scene = ExtResource("17_fb1uv")
scenes/5/scene = ExtResource("18_xisxr")
scenes/6/scene = ExtResource("19_oohqe")
scenes/7/scene = ExtResource("20_scrbg")
scenes/8/scene = ExtResource("21_kfe2p")
scenes/9/scene = ExtResource("22_mpcuk")
scenes/10/scene = ExtResource("4_v81g1")
scenes/11/scene = ExtResource("5_61njq")
scenes/12/scene = ExtResource("6_u85ah")
scenes/13/scene = ExtResource("7_yf86o")
scenes/14/scene = ExtResource("8_16olc")
scenes/15/scene = ExtResource("9_kt3lg")
scenes/16/scene = ExtResource("10_mbk8n")
scenes/17/scene = ExtResource("11_3ep6w")
scenes/18/scene = ExtResource("12_fe4dr")
scenes/19/scene = ExtResource("13_pukge")
scenes/20/scene = ExtResource("15_sx11v")

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_x7to1"]
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0:0/animation_speed = 8.0
0:0/animation_frame_0/duration = 1.0
0:0/animation_frame_1/duration = 1.0
0:0/animation_frame_2/duration = 1.0
0:0/animation_frame_3/duration = 1.0
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0:0/0/z_index = 50
0:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
0:0/0/metadata/_better_terrain = {
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0:0/1 = 1
0:0/1/z_index = 50
0:1/next_alternative_id = 2
0:1/0 = 0
0:1/0/z_index = 50
0:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/metadata/_better_terrain = {
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0:1/1 = 1
0:1/1/z_index = 50
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0:2/animation_speed = 8.0
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0:2/animation_frame_1/duration = 1.0
0:2/animation_frame_2/duration = 1.0
0:2/animation_frame_3/duration = 1.0
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0:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
0:2/0/metadata/_better_terrain = {
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0:2/1 = 1
0:2/1/z_index = 15
0:3/next_alternative_id = 2
0:3/0 = 0
0:3/0/z_index = 15
0:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/metadata/_better_terrain = {
12: [13],
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0:3/1 = 1
0:3/1/z_index = 15
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0:4/animation_speed = 8.0
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0:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/metadata/_better_terrain = {
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0:4/1 = 1
0:4/1/z_index = -100
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0:5/0/modulate = Color(1, 1, 1, 0.99607843)
0:5/0/z_index = -100
0:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/metadata/_better_terrain = {
12: [15],
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0:5/1 = 1
0:5/1/z_index = -100
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0:6/animation_speed = 8.0
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0:6/animation_frame_2/duration = 1.0
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0:6/0 = 0
0:6/0/physics_layer_3/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
0:6/0/metadata/_better_terrain = {
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0:6/1 = 1
0:7/next_alternative_id = 2
0:7/0 = 0
0:7/0/physics_layer_3/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:7/0/metadata/_better_terrain = {
12: [14],
&"type": 14
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0:7/1 = 1

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_eb6kr"]
texture = ExtResource("24_ux6qv")
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0:0/0/z_index = -10
1:0/0 = 0
1:0/0/z_index = -10
2:0/0 = 0
2:0/0/z_index = -10
3:1/0 = 0
3:1/0/z_index = -10
4:1/0 = 0
4:1/0/z_index = -10
2:1/0 = 0
2:1/0/z_index = -10
1:1/0 = 0
1:1/0/z_index = -10
0:1/0 = 0
0:1/0/z_index = -10
3:0/0 = 0
3:0/0/z_index = -10
4:0/0 = 0
4:0/0/z_index = -10

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fpwvq"]
texture = ExtResource("25_ltb0m")
0:0/next_alternative_id = 3
0:0/animation_speed = 20.0
0:0/animation_frame_0/duration = 1.0
0:0/animation_frame_1/duration = 1.0
0:0/animation_frame_2/duration = 1.0
0:0/animation_frame_3/duration = 1.0
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0:0/0/physics_layer_0/linear_velocity = Vector2(-50, 0)
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/metadata/_better_terrain = {
0: [18],
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0:1/animation_speed = 20.0
0:1/animation_frame_0/duration = 1.0
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0:1/animation_frame_2/duration = 1.0
0:1/animation_frame_3/duration = 1.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(-50, 0)
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/metadata/_better_terrain = {
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0:2/0/physics_layer_0/linear_velocity = Vector2(-50, 0)
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/metadata/_better_terrain = {
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0:3/animation_frame_2/duration = 1.0
0:3/animation_frame_3/duration = 1.0
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0:3/0/physics_layer_0/linear_velocity = Vector2(50, 0)
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/metadata/_better_terrain = {
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0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(50, 0)
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/metadata/_better_terrain = {
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0:5/animation_speed = 20.0
0:5/animation_frame_0/duration = 1.0
0:5/animation_frame_1/duration = 1.0
0:5/animation_frame_2/duration = 1.0
0:5/animation_frame_3/duration = 1.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(50, 0)
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/metadata/_better_terrain = {
8: [17],
&"type": 17
}

[sub_resource type="TileSet" id="TileSet_xkjmf"]
resource_local_to_scene = true
physics_layer_0/collision_layer = 2
physics_layer_0/collision_mask = 0
physics_layer_1/collision_layer = 64
physics_layer_1/collision_mask = 0
physics_layer_2/collision_layer = 128
physics_layer_2/collision_mask = 0
physics_layer_3/collision_layer = 256
physics_layer_3/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
custom_data_layer_0/name = "OneWay"
custom_data_layer_0/type = 1
sources/0 = SubResource("TileSetAtlasSource_b0oau")
sources/1 = SubResource("TileSetScenesCollectionSource_1eq0i")
sources/2 = SubResource("TileSetAtlasSource_x7to1")
sources/3 = SubResource("TileSetAtlasSource_eb6kr")
sources/4 = SubResource("TileSetAtlasSource_fpwvq")
pattern_0 = SubResource("TileMapPattern_b6qiv")
pattern_1 = SubResource("TileMapPattern_d4nyf")
pattern_2 = SubResource("TileMapPattern_ls3wh")
pattern_3 = SubResource("TileMapPattern_vt0hv")
pattern_4 = SubResource("TileMapPattern_xj38k")
pattern_5 = SubResource("TileMapPattern_o5705")
pattern_6 = SubResource("TileMapPattern_ra18v")
pattern_7 = SubResource("TileMapPattern_7cpm5")
metadata/_better_terrain = {
&"decoration": ["Decoration", Color(0.411765, 0.411765, 0.411765, 1), 3, [], {
&"path": "res://addons/better-terrain/icons/Decoration.svg"
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&"terrains": [["Ground", Color(0.499202, 0.933234, 0.473421, 1), 0, [3], {
&"coord": Vector2i(0, 3),
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&"version": "0.2"
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j5ew4"]
resource_name = "Terrain"
texture = ExtResource("2_xpuf2")
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/metadata/_better_terrain = {
4: [0, 3, 16],
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}
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/metadata/_better_terrain = {
0: [0, 4, 3, 16],
4: [0, 3, 16],
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2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/metadata/_better_terrain = {
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4: [0, 3, 16],
8: [0, 4, 3, 16],
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3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/metadata/_better_terrain = {
4: [0, 3, 16],
8: [0, 4, 3, 16],
&"type": 0
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4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0/metadata/_better_terrain = {
0: [6],
&"type": 6
}
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0/metadata/_better_terrain = {
0: [6],
8: [6],
&"type": 6
}
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/metadata/_better_terrain = {
4: [0, 3, 16],
12: [0, 3, 16],
&"type": 0
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1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/metadata/_better_terrain = {
0: [0, 4, 3, 16],
4: [0, 3, 16],
12: [0, 3, 16],
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2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/metadata/_better_terrain = {
0: [0, 4, 3, 16],
4: [0, 3, 16],
8: [0, 4, 3, 16],
12: [0, 3, 16],
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3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/metadata/_better_terrain = {
4: [0, 3, 16],
8: [0, 4, 3, 16],
12: [0, 3, 16],
&"type": 0
}
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/z_index = -10
5:1/0/metadata/_better_terrain = {
0: [7],
&"type": 7
}
6:1/0 = 0
6:1/0/z_index = -10
6:1/0/metadata/_better_terrain = {
0: [7],
8: [7],
&"type": 7
}
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/metadata/_better_terrain = {
12: [0, 3, 16],
&"type": 0
}
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/metadata/_better_terrain = {
0: [0, 4, 3, 16],
12: [0, 3, 16],
&"type": 0
}
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/metadata/_better_terrain = {
0: [0, 4, 3, 16],
8: [0, 4, 3, 16],
12: [0, 3, 16],
&"type": 0
}
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/metadata/_better_terrain = {
8: [0, 4, 3, 16],
12: [0, 3, 16],
&"type": 0
}
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0/metadata/_better_terrain = {
0: [8],
&"type": 8
}
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0/metadata/_better_terrain = {
0: [8],
8: [8],
&"type": 8
}
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/metadata/_better_terrain = {
&"type": 0
}
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/metadata/_better_terrain = {
0: [0, 3, 16],
&"type": 0
}
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/metadata/_better_terrain = {
0: [0, 3, 16],
8: [0, 3, 16],
&"type": 0
}
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/metadata/_better_terrain = {
8: [0, 3, 16],
&"type": 0
}
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0/metadata/_better_terrain = {
0: [9],
&"type": 9
}
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0/metadata/_better_terrain = {
0: [9],
8: [9],
&"type": 9
}
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0 = 0
1:4/0/z_index = 1
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0/metadata/_better_terrain = {
0: [10],
&"type": 10
}
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0/metadata/_better_terrain = {
0: [10],
8: [10],
&"type": 10
}
0:5/0 = 0
0:5/0/z_index = -10
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/physics_layer_0/polygon_0/one_way = true
0:5/0/metadata/_better_terrain = {
0: [1],
4: [1],
&"type": 1
}
1:5/0 = 0
1:5/0/z_index = -10
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0/physics_layer_0/polygon_0/one_way = true
1:5/0/metadata/_better_terrain = {
0: [1],
4: [1],
8: [1],
&"type": 1
}
2:5/0 = 0
2:5/0/z_index = -10
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0/physics_layer_0/polygon_0/one_way = true
2:5/0/metadata/_better_terrain = {
4: [1],
8: [1],
&"type": 1
}
3:5/0 = 0
3:5/0/z_index = -10
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0/physics_layer_0/polygon_0/one_way = true
3:5/0/metadata/_better_terrain = {
0: [2],
4: [2],
&"type": 2
}
4:5/0 = 0
4:5/0/z_index = -10
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0/physics_layer_0/polygon_0/one_way = true
4:5/0/metadata/_better_terrain = {
0: [2],
4: [2],
8: [2],
&"type": 2
}
5:5/0 = 0
5:5/0/z_index = -10
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0/physics_layer_0/polygon_0/one_way = true
5:5/0/metadata/_better_terrain = {
4: [2],
8: [2],
&"type": 2
}
6:5/0 = 0
6:5/0/z_index = -10
6:5/0/metadata/_better_terrain = {
&"type": 11
}
0:6/0 = 0
0:6/0/z_index = -10
0:6/0/metadata/_better_terrain = {
0: [1],
4: [1],
12: [1],
&"type": 1
}
1:6/0 = 0
1:6/0/z_index = -10
1:6/0/metadata/_better_terrain = {
0: [1],
4: [1],
8: [1],
12: [1],
&"type": 1
}
2:6/0 = 0
2:6/0/z_index = -10
2:6/0/metadata/_better_terrain = {
4: [1],
8: [1],
12: [1],
&"type": 1
}
3:6/0 = 0
3:6/0/z_index = -10
3:6/0/metadata/_better_terrain = {
0: [2],
4: [2],
12: [2],
&"type": 2
}
4:6/0 = 0
4:6/0/z_index = -10
4:6/0/metadata/_better_terrain = {
0: [2],
4: [2],
8: [2],
12: [2],
&"type": 2
}
5:6/0 = 0
5:6/0/z_index = -10
5:6/0/metadata/_better_terrain = {
4: [2],
8: [2],
12: [2],
&"type": 2
}
6:6/0 = 0
6:6/0/z_index = -10
6:6/0/metadata/_better_terrain = {
&"type": 7
}
3:7/0 = 0
3:7/0/z_index = -10
3:7/0/metadata/_better_terrain = {
0: [2],
12: [2],
&"type": 2
}
4:7/0 = 0
4:7/0/z_index = -10
4:7/0/metadata/_better_terrain = {
0: [2],
8: [2],
12: [2],
&"type": 2
}
5:7/0 = 0
5:7/0/z_index = -10
5:7/0/metadata/_better_terrain = {
8: [2],
12: [2],
&"type": 2
}
6:7/0 = 0
6:7/0/z_index = -10
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0/metadata/_better_terrain = {
8: [6],
&"type": 6
}
7:1/0 = 0
7:1/0/z_index = -10
7:1/0/metadata/_better_terrain = {
8: [7],
&"type": 7
}
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0/metadata/_better_terrain = {
8: [8],
&"type": 8
}
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0/metadata/_better_terrain = {
8: [9],
&"type": 9
}
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0/metadata/_better_terrain = {
8: [10],
&"type": 10
}
7:5/0 = 0
7:5/0/z_index = -10
7:5/0/metadata/_better_terrain = {
12: [11],
&"type": 11
}
7:7/0 = 0
7:7/0/z_index = -10
0:7/0 = 0
0:7/0/z_index = -10
0:7/0/metadata/_better_terrain = {
0: [1],
12: [1],
&"type": 1
}
1:7/0 = 0
1:7/0/z_index = -10
1:7/0/metadata/_better_terrain = {
0: [1],
8: [1],
12: [1],
&"type": 1
}
2:7/0 = 0
2:7/0/z_index = -10
2:7/0/metadata/_better_terrain = {
8: [1],
12: [1],
&"type": 1
}
1:8/0 = 0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
1:8/0/metadata/_better_terrain = {
&"type": 4
}
2:8/0 = 0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:8/0/metadata/_better_terrain = {
0: [3],
3: [3],
4: [3],
7: [3],
12: [4],
15: [3],
&"type": 0
}
3:8/0 = 0
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:8/0/metadata/_better_terrain = {
3: [3],
4: [3],
7: [3],
8: [3],
11: [3],
12: [4],
&"type": 0
}
4:8/0 = 0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 8, 8, -8, 8)
4:8/0/metadata/_better_terrain = {
&"type": 5
}
5:8/0 = 0
5:8/0/z_index = 1
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 0)
5:8/0/metadata/_better_terrain = {
&"type": 3
}
6:8/0 = 0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, 0)
6:8/0/metadata/_better_terrain = {
&"type": 3
}
7:8/0 = 0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 0)
7:8/0/metadata/_better_terrain = {
&"type": 5
}
0:8/0 = 0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
0:8/0/metadata/_better_terrain = {
&"type": 4
}
0:9/0 = 0
0:9/0/z_index = -10
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, -8)
0:9/0/metadata/_better_terrain = {
&"type": 4
}
1:9/0 = 0
1:9/0/z_index = -10
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8)
1:9/0/metadata/_better_terrain = {
&"type": 4
}
2:9/0 = 0
2:9/0/z_index = -10
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0/metadata/_better_terrain = {
0: [3],
3: [3],
4: [4],
11: [3],
12: [3],
15: [3],
&"type": 0
}
3:9/0 = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0/metadata/_better_terrain = {
4: [4],
7: [3],
8: [3],
11: [3],
12: [3],
15: [3],
&"type": 0
}
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, -8, -8)
4:9/0/metadata/_better_terrain = {
&"type": 5
}
5:9/0 = 0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 0, -8, -8)
5:9/0/metadata/_better_terrain = {
&"type": 3
}
6:9/0 = 0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, -8, 8, -8, -8)
6:9/0/metadata/_better_terrain = {
&"type": 3
}
7:9/0 = 0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 0, -8, -8)
7:9/0/metadata/_better_terrain = {
&"type": 5
}
8:9/0 = 0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0/metadata/_better_terrain = {
0: [3],
3: [3],
4: [5],
11: [3],
12: [3],
15: [3],
&"type": 0
}
9:9/0 = 0
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:9/0/metadata/_better_terrain = {
4: [5],
7: [3],
8: [3],
11: [3],
12: [3],
15: [3],
&"type": 0
}
10:9/0 = 0
11:8/0 = 0
10:8/0 = 0
9:8/0 = 0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:8/0/metadata/_better_terrain = {
3: [3],
4: [3],
7: [3],
8: [3],
11: [3],
12: [5],
&"type": 0
}
12:9/0 = 0
13:9/0 = 0
13:8/0 = 0
12:8/0 = 0
12:7/0 = 0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:7/0 = 0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:6/0 = 0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:6/0 = 0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:7/0 = 0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
9:7/0 = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:6/0 = 0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:5/0 = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0 = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0 = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0 = 0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:2/0 = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:0/0 = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0 = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0 = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0 = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:6/0 = 0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0 = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0 = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:2/0 = 0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:3/0 = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:5/0 = 0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:2/0 = 0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:1/0 = 0
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campaign = "SMBANN"

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[node name="DiscoLevel" type="Node" parent="." index="19"]
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[editable path="WarpZone"]
