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123 lines
4.2 KiB
Java
123 lines
4.2 KiB
Java
package mindustry.game;
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import arc.util.serialization.*;
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import arc.util.serialization.Json.*;
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import mindustry.content.*;
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import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import static mindustry.Vars.content;
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/**
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* A spawn group defines spawn information for a specific type of unit, with optional extra information like
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* weapon equipped, ammo used, and status effects.
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* Each spawn group can have multiple sub-groups spawned in different areas of the map.
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*/
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public class SpawnGroup implements Serializable{
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public static final int never = Integer.MAX_VALUE;
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/** The unit type spawned */
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public UnitType type = UnitTypes.dagger;
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/** When this spawn should end */
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public int end = never;
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/** When this spawn should start */
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public int begin;
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/** The spacing, in waves, of spawns. For example, 2 = spawns every other wave */
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public int spacing = 1;
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/** Maximum amount of units that spawn */
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public int max = 100;
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/** How many waves need to pass before the amount of units spawned increases by 1 */
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public float unitScaling = never;
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/** Shield points that this unit has. */
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public float shields = 0f;
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/** How much shields get increased per wave. */
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public float shieldScaling = 0f;
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/** Amount of enemies spawned initially, with no scaling */
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public int unitAmount = 1;
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/** Status effect applied to the spawned unit. Null to disable. */
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public StatusEffect effect;
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/** Items this unit spawns with. Null to disable. */
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public ItemStack items;
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public SpawnGroup(UnitType type){
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this.type = type;
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}
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public SpawnGroup(){
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//serialization use only
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}
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/** Returns the amount of units spawned on a specific wave. */
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public int getUnitsSpawned(int wave){
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if(wave < begin || wave > end || (wave - begin) % spacing != 0){
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return 0;
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}
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return Math.min(unitAmount + (int)(((wave - begin) / spacing) / unitScaling), max);
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}
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/**
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* Creates a unit, and assigns correct values based on this group's data.
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* This method does not add() the unit.
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*/
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public Unit createUnit(Team team, int wave){
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Unit unit = type.create(team);
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if(effect != null){
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unit.apply(effect, 999999f);
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}
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if(items != null){
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unit.addItem(items.item, items.amount);
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}
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unit.shield(Math.max(shields + shieldScaling*(wave - begin), 0));
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return unit;
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}
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@Override
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public void write(Json json){
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if(type == null) type = UnitTypes.dagger;
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json.writeValue("type", type.name);
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if(begin != 0) json.writeValue("begin", begin);
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if(end != never) json.writeValue("end", end);
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if(spacing != 1) json.writeValue("spacing", spacing);
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//if(max != 40) json.writeValue("max", max);
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if(unitScaling != never) json.writeValue("scaling", unitScaling);
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if(shields != 0) json.writeValue("shields", shields);
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if(shieldScaling != 0) json.writeValue("shieldScaling", shieldScaling);
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if(unitAmount != 1) json.writeValue("amount", unitAmount);
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if(effect != null) json.writeValue("effect", effect.id);
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}
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@Override
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public void read(Json json, JsonValue data){
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type = content.getByName(ContentType.unit, data.getString("type", "dagger"));
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if(type == null) type = UnitTypes.dagger;
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begin = data.getInt("begin", 0);
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end = data.getInt("end", never);
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spacing = data.getInt("spacing", 1);
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//max = data.getInt("max", 40);
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unitScaling = data.getFloat("scaling", never);
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shields = data.getFloat("shields", 0);
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shieldScaling = data.getFloat("shieldScaling", 0);
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unitAmount = data.getInt("amount", 1);
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effect = content.getByID(ContentType.status, data.getInt("effect", -1));
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}
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@Override
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public String toString(){
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return "SpawnGroup{" +
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"type=" + type +
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", end=" + end +
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", begin=" + begin +
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", spacing=" + spacing +
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", max=" + max +
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", unitScaling=" + unitScaling +
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", unitAmount=" + unitAmount +
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", effect=" + effect +
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", items=" + items +
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'}';
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}
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}
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