mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-12-15 15:20:57 -08:00
2784 lines
164 KiB
Properties
2784 lines
164 KiB
Properties
credits.text = Ginawa ni [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Mga Kredito
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contributors = Mga Tagasalin at Tagapagkontributo
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discord = Sumali sa Discord Server ng Mindustry!
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link.discord.description = Ang opisyal na chatroom ng Mindustry sa Discord.
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link.reddit.description = Ang subreddit ng Mindustry.
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link.github.description = Pinagmulang kodigo ng Mindustry
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link.changelog.description = Listahan ng mga pagbabago.
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link.dev-builds.description = Builds na masirain.
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link.trello.description = Opisyal na Trello board para sa mga planong features.
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link.itch.io.description = itch.io page na may download para sa kompyuter.
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link.google-play.description = Listing sa Google Play Store.
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link.f-droid.description = Catalogue listing sa F-Droid.
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link.wiki.description = Opsiyal na ensiklopedya ng Mindustry.
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link.suggestions.description = Magmungkahi ng mga bagong feature.
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link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
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linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibuksan?\n\n[sky]{0}
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linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
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screenshot = Kinunan na ang screenshot sa {0}
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screenshot.invalid = Masiyadong malaki ang lugar, maaaring kulang ang espasyo para sa screenshot.
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gameover = Natapos ang laro.
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gameover.disconnect = Nawalan ka ng koneksyon.
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gameover.pvp = Ang[accent] {0}[] na pangkat ay nanalo!
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gameover.waiting = [accent]Hintayin ang bagong lugar...
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highscore = [accent]Panibagong mataas na Iskor!
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copied = Kinopya.
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indev.notready = Ang bahaging ito ng laro ay hindi pa handa
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load.sound = Mga Tunog
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load.map = Mga Lugar
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load.image = Mga Litrato
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load.content = Nilalaman
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load.system = Sistema
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load.mod = Mga Pangbago
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load.scripts = Mga Iskrip
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be.update = Mayroong bagong Bleeding Edge build na makukuha:
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be.update.confirm = Kunin at muling buksan?
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be.updating = Ibinabago...
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be.ignore = Huwag Pansinin
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be.noupdates = Walang nahanap na pagbabago.
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be.check = Tignan kung may mga pagbabago.
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mods.browser = Hanapan ng mga Pangbago
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mods.browser.selected = Mga selektadong Pangbago
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mods.browser.add = Kunin
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mods.browser.reinstall = Muling kunin
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mods.browser.view-releases = Tingan ang mga ipinalabas na bersyon
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mods.browser.noreleases = [scarlet]Walang ipinalabas na bersyon ang nahanap.\n[accent]Hindi makahanap ng bersyon sa pangbago na ito. Tingan kung may ipinalabas na bersyon ang repositoryo ng pangbago nito.
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mods.browser.latest = <Pinaka-bago>
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mods.browser.releases = Ipinalabas na bersyon
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mods.github.open = Repositoryo
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mods.github.open-release = Pahina ng mga ipinalabas na bersyon
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mods.browser.sortdate = Uriin sa pinakabago
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mods.browser.sortstars = Uriin sa kasikatan
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schematic = Eskematiko
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schematic.add = I-adya ang Eskematiko...
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schematics = Mga Eskematiko
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schematic.search = Search eskematiko...
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schematic.replace = Ang eskematiko na ito ay magkaparehas ng pangalan. Gusto mo bang palitan ito?
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schematic.exists = Ang eskematiko na ito ay magkaparehas ng pangalan.
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schematic.import = Kunin ang eskematiko...
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schematic.exportfile = Mag-export ng File
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schematic.importfile = Kumuha ng File
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schematic.browseworkshop = Maghanap sa Workshop
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schematic.copy = Kopyahin sa Clipboard
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schematic.copy.import = Kunin mula sa Clipboard
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schematic.shareworkshop = Ibahagi sa Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang eskematiko
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schematic.saved = Nabago na ang eskematiko.
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schematic.delete.confirm = Ang eskematiko na ito ay tuluyang mawawala.
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schematic.edit = I-edit ang eskematiko
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schematic.info = {0}x{1}, {2} na tipak
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schematic.disabled = [scarlet]Ang mga eskematiko ay pinagbabawalan.[]\nBawal ka gumamit ng eskematiko sa [accent]lugar[] or [accent]server[] na ito.
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schematic.tags = Mga Pangkaraniwan:
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schematic.edittags = Mag-edit ng Pangkaraniwan
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schematic.addtag = Mag-dagdag ng Pangkaraniwan
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schematic.texttag = Pangkaraniwan sa teksto
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schematic.icontag = Pangkaraniwan sa larawan
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schematic.renametag = Palitan ang pangalan ng Pangkaraniwan
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schematic.tagged = {0} na nabigyang-karaniwan
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schematic.tagdelconfirm = I-delete itong pangkaraniwan?
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schematic.tagexists = Meron nang pangkaraniwan na ganito.
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stats = Mga Estatistiko
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stats.wave = Mga Ataka na nalagpasan
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stats.unitsCreated = Mga Manlalaban na nagawa
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stats.enemiesDestroyed = Mga kalabang napasira
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stats.built = Mga Tipak na napatayo
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stats.destroyed = Mga Tipak na nasira
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stats.deconstructed = Mga Tipak na binaklas
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stats.playtime = Oras ng paglalaro
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globalitems = [accent]Mga Pangkalahatang Gamit
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map.delete = Sigurado ka bang buburahin ang lugar na "[accent]{0}[]"?
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level.highscore = Pinakamataas na Iskor: [accent]{0}
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level.select = Mamili ng lugar
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level.mode = Paraan ng Paglalaro:
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coreattack = < Ang core ay inaatake! >
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nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
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database = Talaan ng Core
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database.button = Talaan
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savegame = Ibago ang Laro
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loadgame = Ibukas ang Laro
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joingame = Sumali sa Laro
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customgame = Ibang uring Laro
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newgame = Bagong Laro
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none = <wala>
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none.found = [lightgray]<walang nahanap>
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none.inmap = [lightgray]<wala sa lugar>
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minimap = Mapang Maliit
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position = Posisyon
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close = Isara
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website = Website
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quit = Umalis
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save.quit = Ibago & Umalis
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maps = Mga Lugar
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maps.browse = Maghanap ng mga Lugar
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continue = Magpatuloy
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maps.none = [lightgray]Walang lugar na nahanap!
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invalid = Hindi Puwede
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pickcolor = Pumili ng Kulay
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color = Color
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preparingconfig = Inihahanda ang Konpigurasyon
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preparingcontent = Inihahanda ang mga Nilalaman
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uploadingcontent = Pinag-uupload ang Nilalaman
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uploadingpreviewfile = Pinag-uupload ang Preview File
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committingchanges = Gumagawa ng mga Pagbabago
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done = Tapos
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feature.unsupported = Hindi gagana ng iyong device ang feature na ito.
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mods.initfailed = [red]⚠[] Hindi masimulan ang nakaraang instance ng Mindustry. Malamang na sanhi ito ng maling pagkilos ng mga mod.\n\nPara maiwasan ang crash loop, [red]lahat ng mga mod ay tinigil.[]
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mods = Mga Pangbago
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mods.name = Pangbago:
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mods.none = [lightgray]Walang mga pangbago na nahanap!
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mods.guide = Gabay para sa Paggawa ng Pangbago
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mods.report = Mag-ulat ng Report
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mods.openfolder = Buksan ang Folder
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mods.viewcontent = Tingan ang Content
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mods.reload = Muling i-load
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mods.reloadexit = Ang laro ay isasara, para muling i-load ang mga pangbago.
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mod.installed = [[Nakuha]
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mod.display = [gray]Pangbago:[orange] {0}
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mod.enabled = [lightgray]Gumagana
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mod.disabled = [scarlet]Hindi Gumagana
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mod.multiplayer.compatible = [gray]Puwede sa Maraming Manlalaro
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mod.disable = Itigil
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mod.version = Bersyon:
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mod.content = Nilalaman:
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mod.delete.error = Hindi matanggal ang pangbago. Maaaring ginagamit pa ito.
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mod.incompatiblegame = [red]Hindi puwedeng laro
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mod.incompatiblemod = [red]Hindi puwedeng pangbago
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mod.blacklisted = [red]Hindi pwede
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mod.unmetdependencies = [red]Pagpapaasa ay hindi magkatulad
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mod.erroredcontent = [scarlet]Mga sira sa Nilalaman
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mod.circulardependencies = [red]Circular Dependencies
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mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
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mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
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mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
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mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
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mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
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mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
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mod.circulardependencies.details = Ang mod na ito ay may mga dependency na umaasa sa isa't isa.
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mod.incompletedependencies.details = Hindi ma-load ang mod na ito dahil sa di-wasto o nawawalang mga dependency: {0}.
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mod.requiresversion = Nangangailangan ng bersyon ng laro: [red]{0}
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mod.errors = May mga pagkamali na naitala habang binubuksan ang nilalaman.
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mod.noerrorplay = [scarlet]May mga pangbago kang may pagkamali.[] Maaaring huwag munang paganahin ang mga apektadong pangbago o hindi kaya ay ayusin ang mga pagkamali bago maglaro.
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mod.enable = Paganahin
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mod.requiresrestart = Ang laro ay magsasara upang mailagay ang mga pagbabago sa pangbago.
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mod.reloadrequired = [scarlet]Kinakalingang Muling ibukas
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mod.import = I-angkat ang Pangbago
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mod.import.file = I-angkat ang File
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mod.import.github = Mag-angkat mula sa GitHub
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mod.jarwarn = [scarlet]Ang mga pangbago na gawa sa JAR ay likas na hindi ligtas laruin.[]\nSiguraduhin mong mapapagkatiwalaan ang iyong pinagkunan nito!
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mod.item.remove = Ang bagay na ito ay parte ng pangbago na [accent] '{0}'[]. Kung nais mong tanggalin, itanggal mo ang pangbago.
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mod.remove.confirm = Ang pangbago na ito ay mabubura.
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mod.author = [lightgray]May-akda:[] {0}
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mod.missing = Ang larong 'to ay may nilalaman na pangbago na ibinago kamakailan o itinanggal. Maaaring masira ang larong ito. Sigurado ka bang gusto mong ibuksan ito?\n[lightgray]Mga Pangbago:\n{0}
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mod.preview.missing = Bago mong ilathala ang pangbago sa workshop, dapat maglagay ka nang preview na litrato.\nMaglagay ka ng litratong nagngangalang[accent] preview.png[] sa folder ng pangbago at muling subukan.
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mod.folder.missing = Tanging mga pangbago lang nasa loob ng folder ay maaaring ma-ilathala sa workshop.\nPara gawing folder ang isang pangbago, i-extract mo ang file sa folder, at tanggalin mo ang lumang ZIP, at muling ibukas ang laro or muling isaayos ang pangbago mo.
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mod.scripts.disable = Ang panglaro mo ay hindi gagana ng mga pangbago na may iskrip. Kailangan mo itong tigilan upang makapaglaro.
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mod.dependencies.error = [scarlet]Ang mga pangbago are nawawalan ng pangasa
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mod.dependencies.soft = (di-kailangan)
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mod.dependencies.download = Kunin
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mod.dependencies.downloadreq = Kailangang Kunin
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mod.dependencies.downloadall = Kunin Lahat
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mod.dependencies.status = Resulta ng Pagkukuha
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mod.dependencies.success = Nakuha:
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mod.dependencies.failure = Hindi makuha:
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mod.dependencies.imported = Kailangan ng mga pangasa na mod. Kunin?
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about.button = Tungkol
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name = Pangalan:
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noname = Pumili ng[accent] pangalan[] muna.
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search = Maghanap:
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planetmap = Mapa ng Planeta:
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launchcore = Ipadala Ang Core
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filename = Pangalan ng File:
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unlocked = Bagong content na mabubukas!
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available = Bagong research na matitingan!
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unlock.incampaign = < Buksan muna sa campaign para sa detalye >
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campaign.select = Piliin ang sisimulan na Campaign
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campaign.none = [lightgray]Pumili ng planetang sisimulan.\nMaaari itong palitan kahit anumang oras.
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campaign.erekir = Mas bago, mas pinakintab na content. Kadalasan ay linear na pag-unlad ng kampanya.\n\nMas mahirap. Mas mataas na kalidad at pangkalahatang karanasan.
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campaign.serpulo = Mas lumang nilalaman; ang klasikong karanasan. Mas open-ended.\n\nPotensyal na hindi balanseng mga mapa at mekaniko ng campaign. Hindi gaanong tapos.
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campaign.difficulty = Kahirapan
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completed = [accent]Nakumpleto
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techtree = Tech Tree
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techtree.select = Pagpili ng Tech Tree
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Tingan
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research.discard = Tigilan
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research.list = [lightgray]Pananaliksik:
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research = Pananaliksik
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researched = [lightgray]{0} nagsaliksik.
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research.progress = {0}% kumpleto
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players = {0} na manlalaro
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players.single = {0} na manlalaro
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players.search = mag-search
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players.notfound = [gray]walang nahanap na manlalaro
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server.closing = [accent]Sinasarado ang server...
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server.kicked.kick = Ipinaalis ka sa server!
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server.kicked.whitelist = Hindi ka naka whitelist sa server.
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server.kicked.serverClose = Ang server ay isinarado.
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server.kicked.vote = Ipinagbotohan ka na itanggal sa server. Paalam.
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server.kicked.clientOutdated = Outdated na kliyente! I-Update mo ang iyong laro!
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server.kicked.serverOutdated = Lumang server! Hilingin sa may-ari na ibago!
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server.kicked.banned = Ikaw ay pinagbawalan sa server na ito.
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server.kicked.typeMismatch = Ang server na ito ay hindi tugma sa iyong uri ng build.
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server.kicked.playerLimit = Puno na ang server na ito. Maghintay ng libreng slot.
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server.kicked.recentKick = na-kick ka recently.\nMaghintay bago kumonekta muli.
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server.kicked.nameInUse = May ganyang pangalan\nsa server na ito.
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server.kicked.nameEmpty = Invalid ang pangalan mo.
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server.kicked.idInUse = Nandito kana sa server, bawal mag-join gamit nang dalawan accounts.
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server.kicked.customClient = Hindi sinusuportahan ng server na ito ang mga custom na build. Mag-download ng opisyal na bersyon.
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server.kicked.gameover = Tapos na ang laro!
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server.kicked.serverRestarting = Nag rerestart ang server.
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server.versions = Iyong bersyon:[accent] {0}[]\nBersyon ng server:[accent] {1}[]
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host.info = Ang button sa [accent]pagbukas[] ay nagbubukas ng server sa port [scarlet]6567[]. \nAng sinuman sa parehong [lightgray]wi-fi o lokal na network[] ay dapat na makita ang iyong server sa kanilang listahan ng server.\n\nKung gusto mong makakonekta ang mga tao mula sa kahit saan sa pamamagitan ng IP, [accent]port forwarding[] ay kinakailangan.\n\n[lightgray]Tandaan: Kung may nakakaranas ng problema sa pagkonekta sa iyong LAN game, tiyaking pinayagan mo ang Mindustry na ma-access ang iyong lokal na network sa iyong mga setting ng firewall. Tandaan na minsan ay hindi pinapayagan ng mga pampublikong network ang pagtuklas ng server.
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join.info = Dito, maaari mong ipasok ang isang [accent]server IP[] para ikonekta, o pag diskubre ng [accent]local network[] or [accent]global[] servers pwedeng konektahin.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Kung gusto mong kumonekta sa isang tao sa pamamagitan ng IP, kakailanganin mong hilingin sa host ang kanilang IP, na makikita sa pamamagitan ng pag-googling sa "aking ip" mula sa kanilang device.
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hostserver = Mag-host ng Multiplayer Game
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invitefriends = Mag-imbita ng mga kaibigan
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hostserver.mobile = Ibukas ang\nLaro
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host = Ibukas
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hosting = [accent]Nagbubukas ng server...
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hosts.refresh = I-refresh
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hosts.discovering = Pagtuklas ng mga LAN games...
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hosts.discovering.any = Pagtuklas ng mga laro...
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server.refreshing = Nagre-refresh ng server
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hosts.none = [lightgray]Walang nahanap na local games!
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host.invalid = [scarlet]Hindi makakonekta sa Host.
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servers.local = Lokal na Server
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servers.local.steam = Buksan ang Mga Laro at Lokal na Server
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servers.remote = Remote Servers
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servers.global = Server ng Komunidad
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servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nAng mga Server ay may merong content na user-generated hindi bagay sa lahat ng taon.
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servers.showhidden = Ipakita ang mga tinagong server
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server.shown = Ipinapakita
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server.hidden = Tinatago
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viewplayer = Viewing Player: [accent]{0}
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trace = Hanapin ang Manglalaro
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trace.playername = Pangalan ng Manglalaro: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = ID na karaniwan: [accent]{0}
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trace.language = Wika: [accent]{0}
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trace.mobile = Mobile : [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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trace.ips = IPs:
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trace.names = Mga pangalan:
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invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
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player.ban = Itanggal
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player.kick = Ipaalis
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player.trace = Hanapin
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player.admin = Toggle Admin
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player.team = Palit ng Pangkat
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server.bans = Pagtanggal
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server.bans.none = Walang nahanap na manlalarong tinaggal!
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server.admins = Admins
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server.admins.none = Walang nahnap na admin!
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server.add = Maglagay ng Server
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server.delete = Sigurado ka bang gusto mong tanggalin ang server na ito?
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server.edit = Ipalit ang Server
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server.outdated = [scarlet]Di-bagong Server![]
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server.outdated.client = [scarlet]Di-bagong Client![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Di-karaniwang Build
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confirmban = Sigurado ka bang gusto mong itanggal si "{0}[white]"?
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confirmkick = Sigurado ka bang gusto mong ipaalis si "{0}[white]"?
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confirmunban = Sigurado kabang ibabalik mo ang manlalaro?
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confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
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confirmunadmin = Sigurado kabang itanggal ang admin mula kay "{0}[white]"?
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votekick.reason = Rason sa botohan sa pagalis
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votekick.reason.message = Gusto mo ba na iboto na matangal si "{0}[white]"?\nKung oo, sabihin mo ang rason mo:
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joingame.title = Sumali sa Laro
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joingame.ip = Address:
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disconnect = Nawalan ng koneksyon.
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disconnect.error = Nagkaproblema sa koneksyon.
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disconnect.closed = Sinarado ang koneksyon.
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disconnect.timeout = Na-tanggal sa oras.
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disconnect.data = Pumalya ang pag-load ng world data!
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disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
|
cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]).
|
|
connecting = [accent]Connecting...
|
|
reconnecting = [accent]Reconnecting...
|
|
connecting.data = [accent]Loading world data...
|
|
server.port = Port:
|
|
server.invalidport = Invalid port number!
|
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
|
server.error = [scarlet]Error hosting server.
|
|
save.new = Bagong Save
|
|
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
|
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
|
overwrite = Ipalitan
|
|
save.none = Walang nahanap na save!
|
|
savefail = Hindi na-save ang game!
|
|
save.delete.confirm = Sigurado ka bang gusto mo itanggal itong save?
|
|
save.delete = Itanggal
|
|
save.export = Ipamigay ang Save
|
|
save.import.invalid = [accent]Hindi puwede ang intong save!
|
|
save.import.fail = [scarlet]Pumalya ang pag-kuha ng save: [accent]{0}
|
|
save.export.fail = [scarlet]Pumalya ang pag-bigay ng save: [accent]{0}
|
|
save.import = Kumuha ng Save
|
|
save.newslot = Pangalan ng save:
|
|
save.rename = Ipangalan ulit
|
|
save.rename.text = Bagong pangalan:
|
|
selectslot = Pumili ng save.
|
|
slot = [accent]Slot {0}
|
|
editmessage = I-edit ang Mensahe
|
|
save.corrupted = Sira ang save na ito.
|
|
empty = <empty>
|
|
on = Buksan
|
|
off = Isara
|
|
save.search = I-Search ang mga saved games...
|
|
save.autosave = Autosave: {0}
|
|
save.map = Map: {0}
|
|
save.wave = Wave {0}
|
|
save.mode = Gamemode: {0}
|
|
save.date = Last Saved: {0}
|
|
save.playtime = Playtime: {0}
|
|
dontshowagain = Don't show again
|
|
warn.32bit.title = 32-bit Deprecation Warning
|
|
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
warning = Warning.
|
|
confirm = Kumpirmahin
|
|
delete = Tanggalin
|
|
view.workshop = Tingnan Sa Workshop
|
|
workshop.listing = I-edit ang Listahan sa Workshop
|
|
ok = OK
|
|
open = Buksan
|
|
customize = I-customize ang Mga Panuntunan
|
|
cancel = Itigilan
|
|
command = Command
|
|
command.queue = [lightgray][Nag-qu-queue]
|
|
command.mine = Mina
|
|
command.repair = Ipagawa
|
|
command.rebuild = Itayo
|
|
command.assist = Asistahan ang maglalaro
|
|
command.move = Galaw
|
|
command.boost = Magpabilis
|
|
command.enterPayload = Pumasok sa payload
|
|
command.loadUnits = Ipasok ang Unit
|
|
command.loadBlocks = Ipasok ang tapak
|
|
command.unloadPayload = Linisin ang payload
|
|
command.loopPayload = Loop Unit Transfer
|
|
stance.stop = Tigilan ang mga sunurin
|
|
stance.shoot = Paninindigan: Barilan
|
|
stance.holdfire = Paninindigan: Huwag Bumaril
|
|
stance.pursuetarget = Paninindigan: Habulin ang Iaatake
|
|
stance.patrol = Paninindigan: Patrolyang Lakarin
|
|
stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
|
|
stance.mineauto = Automatic Mining
|
|
stance.mine = Mine Item: {0}
|
|
openlink = Buksan Link
|
|
copylink = Koypa Link
|
|
back = Balik
|
|
max = Pinakarami
|
|
objective = Objective sa Map
|
|
crash.export = I-Export Crash Logs
|
|
crash.none = Walang nahanap na crash logs.
|
|
crash.exported = Na-export ang mga crash log.
|
|
data.export = Export ang Data
|
|
data.import = Import ang Data
|
|
data.openfolder = Buksan ang Data Folder
|
|
data.exported = Na-i-export ang data.
|
|
data.invalid = Hindi ito wastong data.
|
|
data.import.confirm = Ang pag-iimport ng data ay i-o-overwrite ang[scarlet] lahat[] ng iyong game data.\n[accent]Hindi ito pwedeng maibalik sa dati![]\n\nPagkatapos i-import ang data, mag e-exit kaagad ang laro.
|
|
quit.confirm = Sigurado ka bang gusto mong mag quit?
|
|
loading = [accent]Loading...
|
|
downloading = [accent]Downloading...
|
|
saving = [accent]Saving...
|
|
respawn = [accent][[{0}][] upang mag respawn sa core
|
|
cancelbuilding = [accent][[{0}][] para mai-kansela ang plano
|
|
selectschematic = [accent][[{0}][] upang mag select-copy
|
|
pausebuilding = [accent][[{0}][] upang i-pause ang pag-tatayo
|
|
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
|
|
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
|
|
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
|
|
commandmode.name = [accent]Command Mode
|
|
commandmode.nounits = [no units]
|
|
wave = [accent]Wave {0}
|
|
wave.cap = [accent]Wave {0}/{1}
|
|
wave.waiting = [lightgray]Wave in {0}
|
|
wave.waveInProgress = [lightgray]Wave in progress
|
|
waiting = [lightgray]Naghihintay...
|
|
waiting.players = Naghihintay ng mga manlalaro...
|
|
wave.enemies = [lightgray]{0} Mga Natitirang Kaaway
|
|
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
|
|
wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
|
wave.enemy = [lightgray]{0} Natitirang Kaaway
|
|
wave.guardianwarn = Ang Guardian ay papalapit na ng mga [accent]{0}[] wave.
|
|
wave.guardianwarn.one = Ang Guardian ay papalapit na ng [accent]{0}[] wave.
|
|
loadimage = I-Load ng Imahe
|
|
saveimage = I-Save ng Imahe
|
|
unknown = Di-alam
|
|
custom = Di-karaniwan
|
|
builtin = Gawa sa sistema
|
|
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
|
map.random = [accent]Kung-ano-anong Map
|
|
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa!
|
|
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
|
|
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
|
|
map.invalid = Error loading map: corrupted o sira na map file.
|
|
workshop.update = Ibago ang Item
|
|
workshop.error = Pagkakamali sa pagkuha ng mga detalye ng workshop: {0}
|
|
map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga mapa!
|
|
workshop.menu = I-select ang gusto mong gawin sa aytem na ito.
|
|
workshop.info = Item Info
|
|
changelog = Changelog (optional):
|
|
updatedesc = Overwrite Title & Description
|
|
eula = Steam EULA
|
|
missing = Na-delete or na-remove and item na to.\n[lightgray]Awtomatikong na-unlink na ang listahan sa workshop.
|
|
publishing = [accent]Publishing...
|
|
publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items!
|
|
publish.error = Error publishing item: {0}
|
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
|
|
|
editor.planet = Planet:
|
|
editor.sector = Sector:
|
|
editor.seed = Seed:
|
|
editor.cliffs = Walls To Cliffs
|
|
editor.brush = Brush
|
|
editor.openin = I-Open sa Editor
|
|
editor.oregen = Ore Generation
|
|
editor.oregen.info = Ore Generation:
|
|
editor.mapinfo = Inpormasyon ng Mapa
|
|
editor.author = Author:
|
|
editor.description = Description:
|
|
editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish.
|
|
editor.waves = Mga Magaatake:
|
|
editor.rules = Mga Alintuntunin:
|
|
editor.generation = Pagbuo:
|
|
editor.objectives = Mga Gawain
|
|
editor.locales = Locale Bundles
|
|
editor.worldprocessors = Proseso ng Map
|
|
editor.worldprocessors.editname = Iedit ang pangalan
|
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
|
editor.worldprocessors.delete.confirm = Sigurado ka ba na gusto ng itanggalin ang itong world processor?\n\nPag ito ay na-surround ng mga wall, ito ay papalitan ng.
|
|
editor.ingame = Edit In-Game
|
|
editor.playtest = Playtest
|
|
editor.publish.workshop = I-Publish Sa Workshop
|
|
editor.newmap = Bagong Mapa
|
|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = I-filter ang Maps
|
|
editor.filters.mode = Mode ng laro:
|
|
editor.filters.type = Uri ng Map:
|
|
editor.filters.search = Hanapin Sa:
|
|
editor.filters.author = Manggagawa
|
|
editor.filters.description = Deskripsyon
|
|
editor.shiftx = Shift ang X
|
|
editor.shifty = Shift ang Y
|
|
workshop = Workshop
|
|
waves.title = Magaatake
|
|
waves.team = Pangkat
|
|
waves.remove = Tanggal
|
|
waves.every = lahat
|
|
waves.waves = mga manaatake
|
|
waves.health = kalusugan: {0}%
|
|
waves.perspawn = para sa pagbubuhayan
|
|
waves.shields = shields/wave
|
|
waves.to = sa
|
|
waves.spawn = bubuhayan:
|
|
waves.spawn.all = <lahat>
|
|
waves.spawn.select = Pagpipilian sa pagbubuhayan
|
|
waves.spawn.none = [scarlet]no spawns found in map
|
|
waves.max = max units
|
|
waves.guardian = Guardian
|
|
waves.preview = Preview
|
|
waves.edit = Edit...
|
|
waves.random = Random
|
|
waves.copy = I-Copy to Clipboard
|
|
waves.load = I-Load mula sa Clipboard
|
|
waves.invalid = Invalid waves in clipboard.
|
|
waves.copied = Waves copied.
|
|
waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout.
|
|
waves.sort = Iayusin sa
|
|
waves.sort.reverse = Pabaliktad na Sort
|
|
waves.sort.begin = Simula
|
|
waves.sort.health = Health
|
|
waves.sort.type = Uri
|
|
waves.search = Search waves...
|
|
waves.filter = Unit Filter
|
|
waves.units.hide = Itago lahat
|
|
waves.units.show = Ipakita lahat
|
|
|
|
#these are intentionally in lower case
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
|
all = Lahat
|
|
editor.default = [lightgray]<Default>
|
|
details = Mga Detalya...
|
|
edit = Edit...
|
|
variables = Vars
|
|
logic.clear.confirm = Sigurado ka bang na gusto mo itangal ang lahat na code sa itong processor?
|
|
logic.restart = Iulitin
|
|
logic.globals = Built-in Variables
|
|
|
|
editor.name = Pangalan:
|
|
editor.spawn = Spawn Unit
|
|
editor.removeunit = Remove Unit
|
|
editor.teams = Teams
|
|
editor.errorload = Error sa paglo-load ng file.
|
|
editor.errorsave = Error sa pag-save ng file.
|
|
editor.errorimage = Iyon ay isang imahe, hindi isang mapa.\n\nKung gusto mong mag-import ng 3.5/build 40 na mapa, gamitin ang button na 'Import Legacy Map' sa editor.
|
|
editor.errorlegacy = Masyadong luma ang mapang ito, at gumagamit ng legacy na format ng mapa na hindi na sinusuportahan.
|
|
editor.errornot = Ito ay hindi isang file ng mapa.
|
|
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
|
|
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
|
|
editor.errorlocales = Error reading invalid locale bundles.
|
|
editor.update = Update
|
|
editor.randomize = Randomize
|
|
editor.moveup = Move Up
|
|
editor.movedown = Move Down
|
|
editor.copy = Copy
|
|
editor.apply = Apply
|
|
editor.generate = Generate
|
|
editor.sectorgenerate = Sector Generate
|
|
editor.resize = Resize
|
|
editor.loadmap = I-load ang Mapa
|
|
editor.savemap = I-save ang Mapa
|
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
editor.saved = Saved!
|
|
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
|
|
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
|
|
editor.import.exists = [scarlet]Hindi kayang ma-import:[] mayroon nang built-in na mapa na '{0}'!
|
|
editor.import = Import...
|
|
editor.importmap = Import ang Mapa
|
|
editor.importmap.description = Mag-import ng umiiral nang mapa
|
|
editor.importfile = Import ang File
|
|
editor.importfile.description = Mag-import ng panlabas na file ng mapa
|
|
editor.importimage = Mag-import ng File ng Larawan
|
|
editor.importimage.description = Mag-import ng panlabas na file ng imahe ng mapa
|
|
editor.export = Export...
|
|
editor.exportfile = I-export ang File
|
|
editor.exportfile.description = Mag-Export nang map file
|
|
editor.exportimage = I-export ang Terrain Image
|
|
editor.exportimage.description = Mag-export ng image file na naglalaman lamang ng basic terrain
|
|
editor.loadimage = Import ang Terrain
|
|
editor.saveimage = I-export ang Terrain
|
|
editor.unsaved = [scarlet]Mayroon kang mga hindi na-adyang mga pagbabago![]\nSigurado ka bang gusto mong mag-exit?
|
|
editor.resizemap = Resize Map
|
|
editor.mapname = Pangalan ng Mapa:
|
|
editor.overwrite = [accent]Warning!\nIno-overwrite nito ang isang existing na mapa.
|
|
editor.overwrite.confirm = [scarlet]Warning![] Umiiral na ang isang mapa na may ganitong pangalan. Sigurado ka bang gusto mong i-overwrite ito?\n"[accent]{0}[]"
|
|
editor.exists = Umiiral na ang isang mapa na may ganitong pangalan.
|
|
editor.selectmap = Pumili ng mapa na ilo-load:
|
|
|
|
toolmode.replace = Palitan
|
|
toolmode.replace.description = Gumuhit lamang sa mga solidong blocks.
|
|
toolmode.replaceall = Palitan Lahat
|
|
toolmode.replaceall.description = Palitan ang lahat ng mga blocks sa mapa.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Gumuhit lamang ng mga orthogonal na linya.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fill Teams
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
|
toolmode.fillerase = Fill Erase
|
|
toolmode.fillerase.description = Erase blocks of the same type.
|
|
toolmode.fillcliffs = Fill Cliffs
|
|
toolmode.fillcliffs.description = Turns walls into cliffs.
|
|
toolmode.drawteams = Draw Teams
|
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
|
#unused
|
|
toolmode.underliquid = Under Liquids
|
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
|
|
|
filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba.
|
|
|
|
filter.distort = Distort
|
|
filter.noise = Noise
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Median
|
|
filter.oremedian = Ore Median
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Ore
|
|
filter.rivernoise = River Noise
|
|
filter.mirror = Mirror
|
|
filter.clear = Clear
|
|
filter.option.ignore = Ihayain
|
|
filter.scatter = Scatter
|
|
filter.terrain = Terrain
|
|
filter.logic = Logic
|
|
|
|
filter.option.scale = Scale
|
|
filter.option.chance = Chance
|
|
filter.option.mag = Magnitude
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Circle Scale
|
|
filter.option.octaves = Octaves
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Angle
|
|
filter.option.tilt = Tilt
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Amount
|
|
filter.option.block = Block
|
|
filter.option.floor = Floor
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.target = Target
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Wall
|
|
filter.option.ore = Ore
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
filter.option.code = Code
|
|
filter.option.loop = Loop
|
|
|
|
locales.info = Dito, pwede ka maglagay ng locale bundles para sa specifikong wika sa inyong mapa. Sa locale bundles, lahat na property ay may pangalan at value. Itong properties ay pwede igamit ng mga world processor at objective sa gamit ng kanilang pangalan. Sila ay sinusuportahan ang text formatting (pinapalitan ng placeholders sa totoong alues).\n\n[cyan]Halimbawang property:\n[]name: [accent]timer[]\nvalue: [accent]Halimbawang timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
locales.deletelocale = Sigurado ka ba gusto mo tanggaling ang itong locale bundle?
|
|
locales.applytoall = Apply Changes To All Locales
|
|
locales.addtoother = Add To Other Locales
|
|
locales.rollback = Rollback to last applied
|
|
locales.filter = Property filter
|
|
locales.searchname = Search name...
|
|
locales.searchvalue = Search value...
|
|
locales.searchlocale = Search locale...
|
|
locales.byname = By name
|
|
locales.byvalue = By value
|
|
locales.showcorrect = Ipakitang mga property na kita sa lahat na locales at may merong unique na values kung saan
|
|
locales.showmissing = Show properties that are missing in some locales
|
|
locales.showsame = Show properties that have same values in different locales
|
|
locales.viewproperty = View in all locales
|
|
locales.viewing = Viewing property "{0}"
|
|
locales.addicon = Add Icon
|
|
|
|
width = Width:
|
|
height = Height:
|
|
menu = Menu
|
|
play = Play
|
|
campaign = Campaign
|
|
load = Load
|
|
save = Save
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Mangyaring i-restart ang iyong laro para magkabisa ang mga setting ng wika.
|
|
settings = Settings
|
|
tutorial = Tutoryal
|
|
tutorial.retake = Muling Kumuha ng Tutorial
|
|
editor = Editor
|
|
mapeditor = Map Editor
|
|
|
|
abandon = Abandon
|
|
abandon.text = Ang zone na ito at ang lahat ng mga mapagkukunan nito ay mawawala sa kaaway.
|
|
locked = Locked
|
|
complete = [lightgray]Complete:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Wasakin ang Enemy Core sa {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
requirement.onplanet = Control Sector On {0}
|
|
requirement.onsector = Land On Sector: {0}
|
|
launch.text = Launch
|
|
map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
|
|
uncover = Uncover
|
|
configure = I-Configure ang Loadout
|
|
|
|
objective.research.name = Research
|
|
objective.produce.name = Obtain
|
|
objective.item.name = Obtain Item
|
|
objective.coreitem.name = Core Item
|
|
objective.buildcount.name = Build Count
|
|
objective.unitcount.name = Bilang ng Unit
|
|
objective.destroyunits.name = Destroy Units
|
|
objective.timer.name = Timer
|
|
objective.destroyblock.name = Destroy Block
|
|
objective.destroyblocks.name = Destroy Blocks
|
|
objective.destroycore.name = Destroy Core
|
|
objective.commandmode.name = Command Mode
|
|
objective.flag.name = Flag
|
|
|
|
marker.shapetext.name = Shape Text
|
|
marker.point.name = Tuldok
|
|
marker.shape.name = Hugis
|
|
marker.text.name = Teksto
|
|
marker.line.name = Linya
|
|
marker.quad.name = Quad
|
|
marker.texture.name = Textura
|
|
|
|
marker.background = Background
|
|
marker.outline = Outline
|
|
|
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
|
objective.destroycore = [accent]Destroy Enemy Core
|
|
objective.command = [accent]Command Units
|
|
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
|
|
|
|
announce.nuclearstrike = [red]⚠ PAPALAPIT NA ANG NUCLEAR STRIKE ⚠
|
|
|
|
loadout = Loadout
|
|
resources = Resources
|
|
resources.max = Max
|
|
bannedblocks = Mga Pinagbabawalan na Blocks
|
|
unbannedblocks = Unbanned Blocks
|
|
objectives = Objectives
|
|
bannedunits = Mga Pinagbabawalan na Units
|
|
unbannedunits = Unbanned Units
|
|
bannedunits.whitelist = Banned Units As Whitelist
|
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
|
addall = Ilagay Lahat
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
landing.sources = Source Sectors: [accent]{0}[]
|
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
|
configure.invalid = Ang halaga ay dapat na isang numero sa pagitan ng 0 at {0}.
|
|
add = I-Add...
|
|
guardian = Guardian
|
|
|
|
connectfail = [scarlet]Error sa Koneksyon:\n\n[accent]{0}
|
|
error.unreachable = Hindi maabot ang server.\nTama ba ang spelling ng address?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nTiyaking may naka-set up na port forwarding ang host, at tama ang address!
|
|
error.mismatch = Packet error:\nposibleng client/server version mismatch.\nTiyaking mayroon ka at ang host ng pinakabagong bersyon ng Mindustry!
|
|
error.alreadyconnected = Nakakonekta na.
|
|
error.mapnotfound = Hindi nakita ang file ng mapa!
|
|
error.io = Network I/O error.
|
|
error.any = Unknown network error.
|
|
error.bloom = Nabigong simulan ang bloom.\nMaaaring hindi ito sinusuportahan ng iyong device.
|
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
|
|
|
weather.rain.name = Ulan
|
|
weather.snowing.name = Niyebe
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
|
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
|
|
|
sectorlist = Mga Sektor
|
|
sectorlist.attacked = {0} ay inaatake
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Produksyon:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Oras:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Mga Waves:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Resume
|
|
sectors.launch = I-Launch
|
|
sectors.viewsubmission = \ue80d View Submissions
|
|
sectors.select = I-Select
|
|
sectors.launchselect = Select Launch Destination
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.redirect = Redirect Launch Pads
|
|
sectors.rename = Palitan ang pangalan ng Sector
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Punta
|
|
sector.abandon = Abandonahin
|
|
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
|
|
sector.curcapture = Nai-capture ang sector
|
|
sector.curlost = Nawala ang sector
|
|
sector.missingresources = [scarlet]Kulang ang mga Core Resources
|
|
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
|
|
sector.lost = Ang sector [accent]{0}[white] ay nawala!
|
|
sector.capture = Sector [accent]{0}[white]Captured!
|
|
sector.capture.current = Sector Captured!
|
|
sector.changeicon = I-Change ang Icon
|
|
sector.noswitch.title = Hindi ka mapalit sa ibang Sectors
|
|
sector.noswitch = Hindi ka pwede magpalit ng sectors habang ina-atake ang isang sector mo.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
|
sector.view = Tingnan ang Sector
|
|
sector.foundationrequired = [lightgray] Core: Foundation Required
|
|
|
|
threat.low = Mababa
|
|
threat.medium = Medium
|
|
threat.high = Mataas
|
|
threat.extreme = Sobra-sobra
|
|
threat.eradication = Tiyak na talo sa hindi handa
|
|
|
|
difficulty.casual = Casual
|
|
difficulty.easy = Madali
|
|
difficulty.normal = Normal
|
|
difficulty.hard = Mahirap
|
|
difficulty.eradication = Eradication
|
|
|
|
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
|
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
|
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
|
difficulty.nomodifiers = [lightgray](No modifiers)
|
|
|
|
planets = Mga planeta
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.erekir.name = Erekir
|
|
planet.sun.name = Araw
|
|
|
|
sector.impact0078.name = Impact 0078
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = Mga Bunganga
|
|
sector.frozenForest.name = Kagubatang Nagyelo
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Complex para sa Nuklear na Produksyon
|
|
sector.overgrowth.name = Labis ng paglalaki
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.facility32m.name = Pasilidad 32 M
|
|
sector.taintedWoods.name = Tainted Woods
|
|
sector.infestedCanyons.name = Infested Canyons
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Kutang Pantubig
|
|
sector.polarAerodrome.name = Polar Aerodrome
|
|
sector.atolls.name = Atolls
|
|
sector.testingGrounds.name = Testing Grounds
|
|
sector.seaPort.name = Sea Port
|
|
sector.weatheredChannels.name = Weathered Channels
|
|
sector.mycelialBastion.name = Mycelial Bastion
|
|
sector.frontier.name = Frontier
|
|
sector.sunkenPier.name = Sunken Pier
|
|
sector.cruxscape.name = Cruxscape
|
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
|
|
|
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
|
|
sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender.
|
|
sector.saltFlats.description = Sa labas ng disyerto ay matatagpuan ang Salt Flats. Ilang resource ang makikita sa lokasyong ito.\n\nNagtayo ang kaaway ng resource storage complex dito. Tanggalin ang kanilang core. Walang iwanan na nakatayo.
|
|
sector.craters.description = Ang tubig ay naipon sa bunganga na ito, relic ng mga lumang digmaan. Bawiin ang lugar. Mangolekta ng buhangin. Gumawa ng metaglass. Magbomba ng tubig upang palamig ang mga turret at drill.
|
|
sector.ruinousShores.description = Nakalipas ang mga basura, ay ang baybayin. Minsan, ang lokasyong ito ay mayroong hanay ng pagtatanggol sa baybayin. Hindi gaanong natitira. Tanging ang pinakapangunahing mga istruktura ng depensa ang nananatiling hindi nasaktan, lahat ng iba pa ay nabawasan sa scrap.\nIpagpatuloy ang pagpapalawak. Tuklasin muli ang teknolohiya.
|
|
sector.stainedMountains.description = Sa kabilang bahagi ng lupain ay matatagpuan ang mga bundok, ngunit hindi nababahiran ng mga spores.\nI-extract ang masaganang titanium sa lugar na ito. Alamin kung paano ito gamitin.\n\nMas malaki ang presensya ng kaaway dito. Huwag silang bigyan ng oras na ipadala ang kanilang pinakamalakas na unit.
|
|
sector.overgrowth.description = Ang lugar na ito ay tinutubuan, mas malapit sa pinagmumulan ng mga spores.\nNagtatag ang kalaban ng isang outpost dito. Bumuo ng mga yunit ng Titan. Sirain mo. Bawiin ang nawala.
|
|
sector.tarFields.description = Ang labas ng isang oil production zone, sa pagitan ng mga bundok at disyerto. Isa sa ilang lugar na may magagamit na reserbang tar.\nBagaman inabandona, ang lugar na ito ay may ilang mapanganib na pwersa ng kaaway sa malapit. Huwag maliitin ang mga ito.\n\n[lightgray]Magsaliksik ng teknolohiya sa pagproseso ng langis kung maaari.
|
|
sector.desolateRift.description = Isang mapanganib na sona. Maraming mapagkukunan, ngunit maliit na espasyo. Mataas na panganib ng pagkasira. Umalis sa lalong madaling panahon. Huwag magpalinlang sa mahabang espasyo sa pagitan ng mga pag-atake ng kaaway.
|
|
sector.nuclearComplex.description = Isang dating pasilidad para sa paggawa at pagpoproseso ng thorium, naging mga guho.\n[lightgray]Saliksikin ang thorium at ang maraming gamit nito.\n\nAng kaaway ay naroroon sa napakaraming bilang, patuloy na naghahanap ng mga umaatake.
|
|
sector.fungalPass.description = Isang transition area sa pagitan ng matataas na bundok at mas mababang, spore-ridden na lupain. Matatagpuan dito ang isang maliit na base ng reconnaissance ng kaaway.\nSirain ito.\nGumamit ng mga unit ng Dagger at Crawler. Ilabas ang dalawang core.
|
|
sector.biomassFacility.description = Ang pinagmulan ng mga spores. Ito ang pasilidad kung saan sila sinaliksik at unang ginawa.\nSaliksikin ang teknolohiyang nakapaloob sa loob. Linangin ang mga spores para sa paggawa ng gasolina at mga plastik.\n\n[lightgray]Sa pagkamatay ng pasilidad na ito, inilabas ang mga spores. Wala sa lokal na ecosystem ang maaaring makipagkumpitensya sa gayong invasive na organismo.
|
|
sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hanay ng mga isla. Ipinapakita ng mga rekord na minsan silang nagkaroon ng [accent]Plastanium[]-producing structures.\n\nTakasan ang mga yunit ng hukbong-dagat ng kalaban. Magtatag ng isang base sa mga isla. Magsaliksik sa mga pabrika na ito.
|
|
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
|
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
|
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
|
|
|
#do not translate
|
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
sector.atolls.description = WIP, map submission by Stormride_R
|
|
sector.frontier.description = WIP, map submission by Stormride_R
|
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
sector.seaPort.description = WIP, map submission by inkognito626
|
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
|
|
sector.onset.name = The Onset
|
|
sector.aegis.name = Aegis
|
|
sector.lake.name = Lawa
|
|
sector.intersect.name = Intersect
|
|
sector.atlas.name = Atlas
|
|
sector.split.name = Hati
|
|
sector.basin.name = Basin
|
|
sector.marsh.name = Marsh
|
|
sector.peaks.name = Itaas
|
|
sector.ravine.name = Ravine
|
|
sector.caldera-erekir.name = Caldera
|
|
sector.stronghold.name = Stronghold
|
|
sector.crevice.name = Crevice
|
|
sector.siege.name = Siege
|
|
sector.crossroads.name = Sangang Daanan
|
|
sector.karst.name = Karst
|
|
sector.origin.name = Pinaggalingan
|
|
|
|
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
|
sector.aegis.description = Itong sector ay may merong deposit ng mga tungsten.\nIresearch ang [accent]Impact Drill[] para makuha ang resource, at tanggalin ang enemy base sa lugar dito
|
|
sector.lake.description = Itong sektor na lawa na slag greatly limits viable na unit. Ang hover unit ay ang huling paraan.\nIresearch ang[accent]ship fabricator[] at gumawa ng mga [accent]elude[] unit as soon as possible.
|
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
sector.split.description = Ang konting presence ng kalaban sa sector na ito ay ginagawang perfect sa paggamit ng bagong teknolohiyang pangtransportasyon.
|
|
sector.basin.description = Malaking presence ng kalaban nadetektuhan sa itong sektor.\nGumawa ng units na mabilis at icapture enemy cores to gain a foothold.
|
|
sector.marsh.description = Itong sector ay ma karamihan ng arkycite, pero may has konting vents.\nGumawa ng[accent]Chemical Combustion Chambers[] para makagawa ng koryente.
|
|
sector.peaks.description = Ang Kabundukang terrain sa sector na ito ay ginagawa ang maraming unit useless. Lumilipad na unit ay kailangan.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
|
sector.ravine.description = Walang mga enemy core nadetektuhan sa sektor na ito, kahit it ay isang importanteng transportasyang routa ng kalaban. Ekspetuhan na maraming enemy forces.\nGumawa ng [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
|
sector.caldera-erekir.description = Ang mga resource sa itong sektor ay nai-scatter sa maraming isla.\nIresearch at i-deploy drone-based transportation.
|
|
sector.stronghold.description = Ang malaking encampment ng kalaban sa sektor na ito ay binabantayan ng maraming deposit ng [accent]thorium[].\nGamitin ito para ma-idevelop mataas na tier unit at mga turret.
|
|
sector.crevice.description = Ang kalaban ay magsend ng fierce attack forces para makuha ang inyong base sa itong sektor.\nDeveloping [accent]carbide[] at ang [accent]Pyrolysis Generator[] baka magiging imperative for survival.
|
|
sector.siege.description = Itong sektor ay may merong dalawang parallel na canyon na mag-force ng two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
|
|
|
status.burning.name = Nasusunog
|
|
status.freezing.name = Nayeyelo
|
|
status.wet.name = Basa
|
|
status.muddy.name = Naputikan
|
|
status.melting.name = Natutunaw
|
|
status.sapped.name = Napahina
|
|
status.electrified.name = Napakuryente
|
|
status.spore-slowed.name = Binagalan ng Spore
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.corroded.name = Corroded
|
|
status.unmoving.name = Di-magalaw
|
|
status.boss.name = Namumuno
|
|
|
|
settings.language = Wika
|
|
settings.data = Game Data
|
|
settings.reset = I-Reset sa mga Default
|
|
settings.rebind = I-Rebind
|
|
settings.resetKey = I-Reset
|
|
settings.controls = Mga Controls
|
|
settings.game = Game
|
|
settings.sound = Sound
|
|
settings.graphics = Graphics
|
|
settings.cleardata = I-Clear ang Game Data...
|
|
settings.clear.confirm = Sigurado ka bang gusto mong i-clear ang data na ito?\nHindi na mababawi ang nagawa!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nIki-clear nito ang lahat ng data, kabilang ang mga pag-save, mapa, pag-unlock at keybinds.\nKapag pinindot mo ang 'ok', ibubura ng laro ang lahat ng data at awtomatikong lalabas.
|
|
settings.clearsaves.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong saves?
|
|
settings.clearsaves = I-Clear Saves
|
|
settings.clearresearch = I-Clear Research
|
|
settings.clearresearch.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong campaign research?
|
|
settings.clearcampaignsaves = Tanggalin ang mga Campaign Save
|
|
settings.clearcampaignsaves.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong mga campaign save?
|
|
paused = [accent]< Paused >
|
|
clear = Clear
|
|
banned = [scarlet]Pinagbabawalan!
|
|
unsupported.environment = [scarlet]Hindi supportadong Environment
|
|
yes = OO
|
|
no = Hindi
|
|
info.title = Info
|
|
error.title = [scarlet]An error has occured
|
|
error.crashtitle = An error has occured
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
lastcommanded = [lightgray]Last Commanded: {0}
|
|
block.unknown = [lightgray]???
|
|
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Layunin
|
|
stat.input = Input
|
|
stat.output = Output
|
|
stat.maxefficiency = Max ng Kahusayan
|
|
stat.booster = Pampalakas
|
|
stat.tiles = Kinakailangan mga Tiles
|
|
stat.affinities = Pagkakaugnay
|
|
stat.opposites = Kabaligtaran
|
|
stat.powercapacity = Kapasidad ng Kuryente
|
|
stat.powershot = Kuryente/Putok
|
|
stat.damage = Pinsala
|
|
stat.frequency = Frequency
|
|
stat.targetsair = Tinatarget ng mga Air
|
|
stat.targetsground = Tinatarget ng mga Ground
|
|
stat.crushdamage = Crush Damage
|
|
stat.itemsmoved = Bilis ng Pag-galaw
|
|
stat.launchtime = Oras sa pagitan ng mga launches
|
|
stat.shootrange = Saklaw
|
|
stat.size = Laki
|
|
stat.displaysize = Laki ng Display
|
|
stat.liquidcapacity = Liquid Capacity
|
|
stat.powerrange = Saklaw ng Kuryente
|
|
stat.linkrange = Saklaw ng Link
|
|
stat.instructions = Tagubilin
|
|
stat.powerconnections = Max na Koneksyon
|
|
stat.poweruse = Ginagamit ng Kuryente
|
|
stat.powerdamage = Kuryente/Pinsala
|
|
stat.itemcapacity = Kapasidad ng mga Aytem
|
|
stat.memorycapacity = Kapasidad ng Memorya
|
|
stat.basepowergeneration = Pagbuo ng Kuryente
|
|
stat.productiontime = Oras ng Produksyon
|
|
stat.repairtime = Block Full Repair Time
|
|
stat.repairspeed = Bilis ng pagkumpuni
|
|
stat.weapons = Armas
|
|
stat.bullet = Bala
|
|
stat.moduletier = Module Tier
|
|
stat.unittype = Uri ng mga Unit
|
|
stat.speedincrease = Pag-taas ng bilis
|
|
stat.range = Saklaw
|
|
stat.drilltier = Mga Drillable
|
|
stat.drillspeed = Base na Bilis ng Drill
|
|
stat.boosteffect = Epekto ng Lakas
|
|
stat.maxunits = Max Active Units
|
|
stat.health = Health
|
|
stat.armor = Baluti
|
|
stat.buildtime = Oras ng pagbuo
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Gastos ng pagbuo
|
|
stat.inaccuracy = Ang Inaccuracy
|
|
stat.shots = Mga Putok
|
|
stat.reload = Putok/Segundo
|
|
stat.ammo = Mga Bala
|
|
stat.shieldhealth = Health ng Kalasag
|
|
stat.cooldowntime = Oras ng Cooldown
|
|
stat.explosiveness = Pagkasabog
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Pagkakataon ng Lightning
|
|
stat.lightningdamage = Pinsala ng Lightning
|
|
stat.flammability = Pagkasunog
|
|
stat.radioactivity = Radyaktibidad
|
|
stat.charge = Charge
|
|
stat.heatcapacity = Kapasidad ng Init
|
|
stat.viscosity = Lagkit
|
|
stat.temperature = Temperatura
|
|
stat.speed = Bilis
|
|
stat.buildspeed = Bilis ng Pag-buo
|
|
stat.minespeed = Bilis ng Pagmimina
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Kapasidad ng Payload
|
|
stat.abilities = Mga Abilidad
|
|
stat.canboost = Maaaring Magpalakas
|
|
stat.flying = Maaring Maglipad
|
|
stat.ammouse = Paggamit ng Bala
|
|
stat.ammocapacity = Kapasidad ng Bala
|
|
stat.damagemultiplier = Multiplier ng Pinsala
|
|
stat.healthmultiplier = Multiplier ng Health
|
|
stat.speedmultiplier = Multiplier ng Bilis
|
|
stat.reloadmultiplier = Multiplier ng BReload
|
|
stat.buildspeedmultiplier = Multiplier ng Bilis ng Pag-buo
|
|
stat.reactive = Reacts
|
|
stat.immunities = Immunities
|
|
stat.healing = Healing
|
|
stat.efficiency = [stat]{0}% Efficiency
|
|
|
|
ability.forcefield = Force Field
|
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
|
ability.repairfield = Repair Field
|
|
ability.repairfield.description = Repairs nearby units
|
|
ability.statusfield = Status Field
|
|
ability.statusfield.description = Applies a status effect to nearby units
|
|
ability.unitspawn = Factory
|
|
ability.unitspawn.description = Constructs units
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
|
ability.movelightning = Movement Lightning
|
|
ability.movelightning.description = Releases lightning while moving
|
|
ability.armorplate = Armor Plate
|
|
ability.armorplate.description = Reduces damage taken while shooting
|
|
ability.shieldarc = Shield Arc
|
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
|
ability.suppressionfield = Regen Suppression Field
|
|
ability.suppressionfield.description = Stops nearby repair buildings
|
|
ability.energyfield = Energy Field
|
|
ability.energyfield.description = Zaps nearby enemies
|
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
|
ability.regen = Regeneration
|
|
ability.regen.description = Regenerates own health over time
|
|
ability.liquidregen = Liquid Absorption
|
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
|
ability.spawndeath = Death Spawns
|
|
ability.spawndeath.description = Releases units on death
|
|
ability.liquidexplode = Death Spillage
|
|
ability.liquidexplode.description = Spills liquid on death
|
|
|
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
|
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
|
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
|
ability.stat.damagereduction = [stat]{0}%[lightgray] pagbabawas ng pinsala
|
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min ng bilis
|
|
ability.stat.duration = [stat]{0} sec[lightgray] na tagal
|
|
ability.stat.buildtime = [stat]{0} sec[lightgray] oras na pagbuo
|
|
|
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
|
bar.onlycoredeposit = Pinapayag lang ang Cire Depositing
|
|
bar.drilltierreq = Kinakailangan ang Mas mahusay na Drill
|
|
bar.nobatterypower = Insufficient Battery Power
|
|
bar.noresources = Walang mga Kinakailangang Resources
|
|
bar.corereq = Kinakailangang Core Base
|
|
bar.corefloor = Kinakailangang Tile ng Core Zone
|
|
bar.cargounitcap = Naabot ng Limit ng Cargo Unit
|
|
bar.drillspeed = Bilis ng Drill: {0}/s
|
|
bar.pumpspeed = Bilis ng Pump: {0}/s
|
|
bar.efficiency = Kahusayan: {0}%
|
|
bar.boost = Palakas: +{0}%
|
|
bar.powerbuffer = Battery: {0}/{1}
|
|
bar.powerbalance = Kuryente: {0}/s
|
|
bar.powerstored = Nakaimbak: {0}/{1}
|
|
bar.poweramount = Kuryente: {0}
|
|
bar.poweroutput = Output ng Kuryente: {0}
|
|
bar.powerlines = Mga Connection: {0}/{1}
|
|
bar.items = Aytems: {0}
|
|
bar.capacity = Kapasidad: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Likido
|
|
bar.heat = Init
|
|
bar.cooldown = Cooldown
|
|
bar.instability = Instability
|
|
bar.heatamount = Init: {0}
|
|
bar.heatpercent = Init: {0} ({1}%)
|
|
bar.power = Kuryente
|
|
bar.progress = Progress ng Bumuo
|
|
bar.loadprogress = Progress
|
|
bar.launchcooldown = Launch Cooldown
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] damage
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.armorpierce = [stat]armor piercing
|
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
|
bullet.range = [stat]{0}[lightgray] tiles range
|
|
bullet.notargetsmissiles = [stat] ignores buildings
|
|
bullet.notargetsbuildings = [stat] ignores missiles
|
|
|
|
unit.blocks = blocks
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = mga yunit ng kuryente/segundo
|
|
unit.tilessecond = tile/segundo
|
|
unit.liquidsecond = mga yunit ng likido/segundo
|
|
unit.itemssecond = aytem/segundo
|
|
unit.liquidunits = mga yunit ng likido
|
|
unit.powerunits = mga yunit ng kuryente
|
|
unit.heatunits = mga yunit ng init
|
|
unit.degrees = digri
|
|
unit.seconds = segundo
|
|
unit.minutes = mins
|
|
unit.persecond = /seg
|
|
unit.perminute = /min
|
|
unit.timesspeed = x bilis
|
|
unit.multiplier = x
|
|
unit.percent = %
|
|
unit.shieldhealth = health ng kalasag
|
|
unit.items = aytems
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = bil
|
|
unit.shots = shots
|
|
unit.pershot = /shot
|
|
category.purpose = Ang Purpose
|
|
category.general = Pangkalahatan
|
|
category.power = Kuryente
|
|
category.liquids = Mga Likido
|
|
category.items = Mga Aytem
|
|
category.crafting = Input/Output
|
|
category.function = Function
|
|
category.optional = Opsyonal na mga enchantment
|
|
setting.alwaysmusic.name = Always Play Music
|
|
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
|
setting.skipcoreanimation.name = Laktawan ang Core Launch/Land Animation
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Auto-Pause Building
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.commandmodehold.name = Hold For Command Mode
|
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
|
|
setting.animatedwater.name = Animated Fluids
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Enemy Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = None
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
|
setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
|
|
setting.swapdiagonal.name = Palaging Diagonal na Placement
|
|
setting.screenshake.name = Screen Shake
|
|
setting.bloomintensity.name = Bloom Intensity
|
|
setting.bloomblur.name = Bloom Blur
|
|
setting.effects.name = I-Display Effects
|
|
setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
|
|
setting.blockstatus.name = I-Display Block Status
|
|
setting.conveyorpathfinding.name = Pathfinding ng Conveyor Placement
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Save Interval
|
|
setting.seconds = {0} segundo
|
|
setting.milliseconds = {0} millisegundo
|
|
setting.fullscreen.name = Fullscreen
|
|
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago.
|
|
setting.fps.name = Ipakita ang FPS & Ping
|
|
setting.console.name = Enable Console
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.detach-camera.name = Free Camera
|
|
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate
|
|
setting.minimap.name = Ipakita ang Minimap
|
|
setting.coreitems.name = Display Core Items
|
|
setting.position.name = Ipakita ang posisyon ng Player
|
|
setting.mouseposition.name = Ipakita ang Mouse Position
|
|
setting.musicvol.name = Volume ng Music
|
|
setting.atmosphere.name = Ipakita Planet Atmosphere
|
|
setting.drawlight.name = Draw Darkness/Lighting
|
|
setting.ambientvol.name = Ambient Volume
|
|
setting.mutemusic.name = Mute Music
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Mute Sound
|
|
setting.crashreport.name = Mag-send ng Anonymous Crash Reports
|
|
setting.communityservers.name = Fetch Community Server List
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.steampublichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Player Limit
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Ipakita Player Bubble Chat
|
|
setting.showweather.name = Show Weather Graphics
|
|
setting.hidedisplays.name = Hide Logic Displays
|
|
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
|
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
|
steam.friendsonly = Mga Kaibigan lang
|
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
|
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
|
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
|
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
|
|
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
|
uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo...
|
|
uiscale.cancel = I-Cancel & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.command.name = Unit Command
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Magpindot ng axis o key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move X
|
|
keybind.move_y.name = Move Y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.command_mode.name = Command Mode
|
|
keybind.command_queue.name = Unit Command Queue
|
|
keybind.create_control_group.name = Create Control Group
|
|
keybind.cancel_orders.name = Cancel Orders
|
|
|
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
|
|
keybind.unit_command_move.name = Unit Command: Move
|
|
keybind.unit_command_repair.name = Unit Command: Repair
|
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
|
keybind.unit_command_assist.name = Unit Command: Assist
|
|
keybind.unit_command_mine.name = Unit Command: Mine
|
|
keybind.unit_command_boost.name = Unit Command: Boost
|
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
|
|
|
keybind.rebuild_select.name = Rebuild Region
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.select_all_units.name = Select All Units
|
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
|
keybind.select_all_unit_transport.name = Select All Unit Transports
|
|
keybind.select_across_screen.name = Select Across Screen (Hold)
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.skip_wave.name = Skip Wave
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimap
|
|
keybind.planet_map.name = Mapa ng Planeta
|
|
keybind.research.name = Mga Research
|
|
keybind.block_info.name = Info ng Block
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Lista ng mga Players
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle Menus
|
|
keybind.chat_history_prev.name = Chat History Prev
|
|
keybind.chat_history_next.name = Chat History Next
|
|
keybind.chat_scroll.name = Chat Scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom Minimap
|
|
keybind.detach_camera.name = Toggle Free Camera
|
|
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Survival
|
|
mode.survival.description = Ang normal na mode. Mga limitadong mapagkukunan at awtomatikong papasok na alon.\n[gray]Nangangailangan ng mga spawn ng kaaway sa mapa para maglaro.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Maraming resources at walang timer nang waves.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Lumaban sa iba pang mga manlalaro nang lokal.\n[gray]Nangangailangan ng hindi bababa sa 2 magkakaibang kulay na mga core sa mapa upang maglaro.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.invaliddata = Invalid clipboard data.
|
|
rules.hidebannedblocks = Itago ang ibinabawal na blocks
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.fillitems = Fill Core With Items
|
|
rules.onlydepositcore = Only Allow Core Depositing
|
|
rules.derelictrepair = Allow Derelict Block Repair
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.disableworldprocessors = Disable World Processors
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Wave Timer
|
|
rules.wavesending = Wave Sending
|
|
rules.allowedit = Allow Editing Rules
|
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
|
rules.waves = Waves
|
|
rules.airUseSpawns = Air units use spawn points
|
|
rules.wavespawnatcores = Waves Spawn At Cores
|
|
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
|
|
rules.attack = Attack Mode
|
|
rules.buildai = Base Builder AI
|
|
rules.buildaitier = Builder AI Tier
|
|
rules.rtsai = RTS AI
|
|
rules.rtsai.campaign = RTS Attack AI
|
|
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
|
|
rules.rtsminsquadsize = Pinakamaliit Squad Size
|
|
rules.rtsmaxsquadsize = Pinakaraming Squad Size
|
|
rules.rtsminattackweight = Min Attack Weight
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.placerangecheck = Placement Range Check
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
|
rules.solarmultiplier = Solar Power Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
|
rules.unitcap = Base Unit Cap
|
|
rules.limitarea = Limit Map Area
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
|
rules.wavelimit = Map Ends After Wave
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Mga yunit nangangailangan ng Munisyon
|
|
rules.enemyteam = Pangkat ng mga Kaaway
|
|
rules.playerteam = Pangkat ng Player
|
|
rules.title.waves = Waves
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.enemy = Mga Kaaway
|
|
rules.title.unit = Mga Yunit
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Kapaligiran
|
|
rules.title.teams = Mga Team
|
|
rules.title.planet = Planeta
|
|
rules.lighting = Lighting
|
|
rules.fog = Fog of War
|
|
rules.invasions = Enemy Sector Invasions
|
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
|
rules.showspawns = Show Enemy Spawns
|
|
rules.randomwaveai = Unpredictable Wave AI
|
|
rules.fire = Fire
|
|
rules.anyenv = <Any>
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Panahon
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Duration:
|
|
|
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
|
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
|
|
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
|
|
|
|
content.item.name = Aytems
|
|
content.liquid.name = Likido
|
|
content.unit.name = Yunits
|
|
content.block.name = Mga Block
|
|
content.status.name = Status ng mga Epekto
|
|
content.sector.name = Mga Sector
|
|
content.team.name = Mga Faction
|
|
|
|
wallore = (Wall)
|
|
|
|
item.copper.name = Tanso
|
|
item.lead.name = Tingga
|
|
item.coal.name = Coal
|
|
item.graphite.name = Grapayt
|
|
item.titanium.name = Titanyo
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silikon
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Pabriko
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Buhangin
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglass
|
|
item.scrap.name = Piraso
|
|
item.fissile-matter.name = Fissile Matter
|
|
item.beryllium.name = Berilyo
|
|
item.tungsten.name = Tungsten
|
|
item.oxide.name = Oxide
|
|
item.carbide.name = Carbide
|
|
item.dormant-cyst.name = Dormant Cyst
|
|
|
|
liquid.water.name = Tubig
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Langis
|
|
liquid.cryofluid.name = Lamigtubig
|
|
liquid.neoplasm.name = Neoplasm
|
|
liquid.arkycite.name = Arkycite
|
|
liquid.gallium.name = Gallium
|
|
liquid.ozone.name = Ozone
|
|
liquid.hydrogen.name = Hydrogen
|
|
liquid.nitrogen.name = Nitrogen
|
|
liquid.cyanogen.name = Cyanogen
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
|
|
unit.stell.name = Stell
|
|
unit.locus.name = Locus
|
|
unit.precept.name = Precept
|
|
unit.vanquish.name = Vanquish
|
|
unit.conquer.name = Conquer
|
|
unit.merui.name = Merui
|
|
unit.cleroi.name = Cleroi
|
|
unit.anthicus.name = Anthicus
|
|
unit.tecta.name = Tecta
|
|
unit.collaris.name = Collaris
|
|
unit.elude.name = Elude
|
|
unit.avert.name = Avert
|
|
unit.obviate.name = Obviate
|
|
unit.quell.name = Quell
|
|
unit.disrupt.name = Disrupt
|
|
unit.evoke.name = Evoke
|
|
unit.incite.name = Incite
|
|
unit.emanate.name = Emanate
|
|
unit.manifold.name = Manifold
|
|
unit.assembly-drone.name = Drone sa Paggagawa
|
|
unit.latum.name = Latum
|
|
unit.renale.name = Renale
|
|
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Batong Buhangin
|
|
block.basalt-boulder.name = Batong Basalt
|
|
block.grass.name = Damo
|
|
block.molten-slag.name = Slag
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Kalawakan
|
|
block.salt.name = Asin
|
|
block.salt-wall.name = Asin na Pader
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Buhangin na Pader
|
|
block.spore-pine.name = Spore Pine
|
|
block.spore-wall.name = Spore na Pader
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Pirasong Pader
|
|
block.scrap-wall-large.name = Malaking Pirasong Pader
|
|
block.scrap-wall-huge.name = Masmalaking Pirasong Pader
|
|
block.scrap-wall-gigantic.name = Pinakamalaking Pirasong Pader
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Grapayt Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [lightgray](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.remove-wall.name = Remove Wall
|
|
block.remove-ore.name = Remove Ore
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deep-water.name = Malalim ng Tubig
|
|
block.shallow-water.name = Tubig
|
|
block.tainted-water.name = Bahid ng Tubig
|
|
block.deep-tainted-water.name = Malalim na bahid ng tubig
|
|
block.darksand-tainted-water.name = Madilim na buhangin na may bahid ng tubig
|
|
block.tar.name = Tar
|
|
block.stone.name = Bato
|
|
block.sand-floor.name = Buhangin
|
|
block.darksand.name = Madilim na Buhangin
|
|
block.ice.name = Yelo
|
|
block.snow.name = Snow
|
|
block.crater-stone.name = Craters
|
|
block.sand-water.name = Buhangin na Tubig
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Ice Snow
|
|
block.stone-wall.name = Pader na Bato
|
|
block.ice-wall.name = Pader na Yelo
|
|
block.snow-wall.name = Pader na Niyebe
|
|
block.dune-wall.name = Pader ng Dune
|
|
block.pine.name = Pine
|
|
block.dirt.name = Dumi
|
|
block.dirt-wall.name = Pader ng Dumi
|
|
block.mud.name = Putik
|
|
block.white-tree-dead.name = Namatay na Puting Puno
|
|
block.white-tree.name = Puting Puno
|
|
block.spore-cluster.name = Kumpol ng Spore
|
|
block.metal-floor.name = Bakal na Sahig 1
|
|
block.metal-floor-2.name = Bakal na Sahig 2
|
|
block.metal-floor-3.name = Bakal na Sahig 3
|
|
block.metal-floor-4.name = Bakal na Sahig 4
|
|
block.metal-floor-5.name = Bakal na Sahig 4
|
|
block.metal-floor-damaged.name = Wasak na Bakal na Sahig
|
|
block.metal-tiles-1.name = Metal Tiles 1
|
|
block.metal-tiles-2.name = Metal Tiles 2
|
|
block.metal-tiles-3.name = Metal Tiles 3
|
|
block.metal-tiles-4.name = Metal Tiles 4
|
|
block.metal-tiles-5.name = Metal Tiles 5
|
|
block.metal-tiles-6.name = Metal Tiles 6
|
|
block.metal-tiles-7.name = Metal Tiles 7
|
|
block.metal-tiles-8.name = Metal Tiles 8
|
|
block.metal-tiles-9.name = Metal Tiles 9
|
|
block.metal-tiles-10.name = Metal Tiles 10
|
|
block.metal-tiles-11.name = Metal Tiles 11
|
|
block.metal-tiles-12.name = Metal Tiles 12
|
|
block.metal-tiles-13.name = Metal Tiles 13
|
|
block.metal-wall-1.name = Metal Wall 1
|
|
block.metal-wall-2.name = Metal Wall 2
|
|
block.metal-wall-3.name = Metal Wall 3
|
|
block.colored-floor.name = Colored Floor
|
|
block.colored-wall.name = Colored Wall
|
|
block.character-overlay.name = Character Overlay
|
|
block.character-overlay-white.name = Character Overlay (White)
|
|
block.rune-overlay.name = Rune Overlay
|
|
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
|
block.dark-panel-1.name = Madilim na Panel 1
|
|
block.dark-panel-2.name = Madilim na Panel 2
|
|
block.dark-panel-3.name = Madilim na Panel 3
|
|
block.dark-panel-4.name = Madilim na Panel 4
|
|
block.dark-panel-5.name = Madilim na Panel 5
|
|
block.dark-panel-6.name = Madilim na Panel
|
|
block.dark-metal.name = Madilim na Bakal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Mainit na Bato
|
|
block.magmarock.name = Batong Magma
|
|
block.copper-wall.name = Tanso na Pader
|
|
block.copper-wall-large.name = Malaking Tanso na Pader
|
|
block.titanium-wall.name = Titanyo na Pader
|
|
block.titanium-wall-large.name = Malaking Titanyo na Pader
|
|
block.plastanium-wall.name = Plastanium na Pader
|
|
block.plastanium-wall-large.name = Malaking Plastanium na Pader
|
|
block.phase-wall.name = Phase na Pader
|
|
block.phase-wall-large.name = Malaking Phase na Pader
|
|
block.thorium-wall.name = Thorium na Pader
|
|
block.thorium-wall-large.name = Malaking Thorium na Pader
|
|
block.door.name = Pinto
|
|
block.door-large.name = Malaking Pinto
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Panggalaw
|
|
block.titanium-conveyor.name = Titanyo na Panggalaw
|
|
block.plastanium-conveyor.name = Plastanium na Panggalaw
|
|
block.armored-conveyor.name = Nakabaluti na Panggalaw
|
|
block.junction.name = Junction
|
|
block.router.name = Pangruta
|
|
block.distributor.name = Distribyutor
|
|
block.sorter.name = Pangayos
|
|
block.inverted-sorter.name = Baligtad na Pangayos
|
|
block.message.name = Mensahe
|
|
block.reinforced-message.name = Pinatibay na Mensahe
|
|
block.world-message.name = Mensahe ng Mundo
|
|
block.world-switch.name = Switch ng Mundo
|
|
block.illuminator.name = Panliwanag
|
|
block.overflow-gate.name = Pinto sa Pagsosobra
|
|
block.underflow-gate.name = Pinto sa Pagkakaunti
|
|
block.silicon-smelter.name = Silikon na Pangpainit
|
|
block.phase-weaver.name = Phase na Pangtahi
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluid-mixer.name = Panghalo ng Cryofluid
|
|
block.melter.name = Pangtunaw
|
|
block.incinerator.name = Pangsunog
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Panghiwalay
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Kuryenteng Node
|
|
block.power-node-large.name = Malaking Kuryenteng Node
|
|
block.surge-tower.name = Toreng Surge
|
|
block.diode.name = Bateryang Diode
|
|
block.battery.name = Baterya
|
|
block.battery-large.name = Malaking Baterya
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.steam-generator.name = Steam Generator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mekanikal na Drill
|
|
block.pneumatic-drill.name = Niyumatik na Drill
|
|
block.laser-drill.name = Laser na Drill
|
|
block.water-extractor.name = Water Extractor
|
|
block.cultivator.name = Cultivator
|
|
block.conduit.name = Tubo
|
|
block.mechanical-pump.name = Mekanikal na Pangkuha
|
|
block.item-source.name = Pinagmulan ng Aytem
|
|
block.item-void.name = Pagtanggal ng Aytem
|
|
block.liquid-source.name = Pinagmulan ng Likido
|
|
block.liquid-void.name = Pagtanggal ng Likido
|
|
block.power-void.name = Pagtanggal ng Kuryente
|
|
block.power-source.name = Pinagmulan ng Kuryente
|
|
block.unloader.name = Diskargahan
|
|
block.vault.name = Vault
|
|
block.wave.name = Wave
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase na Conveyor
|
|
block.bridge-conveyor.name = Tulay ng Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solar Panel
|
|
block.solar-panel-large.name = Large Solar Panel
|
|
block.oil-extractor.name = Oil Extractor
|
|
block.repair-point.name = Repair Point
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Pulse na Conduit
|
|
block.plated-conduit.name = Plated na Conduit
|
|
block.phase-conduit.name = Phase na Conduit
|
|
block.liquid-router.name = Likidong Router
|
|
block.liquid-tank.name = Likidong Tangke
|
|
block.liquid-container.name = Likidong Lalagyan
|
|
block.liquid-junction.name = Likidong Junction
|
|
block.bridge-conduit.name = Tubong Tulay
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.impulse-pump.name = Impulse Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.surge-smelter.name = Surge Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge na Pader
|
|
block.surge-wall-large.name = Malaking Surge na Pader
|
|
block.cyclone.name = Bagyo
|
|
block.fuse.name = Pangtunaw
|
|
block.shock-mine.name = Mina ng Kuryente
|
|
block.overdrive-projector.name = Projector ng Overdrive
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.advanced-launch-pad.name = Launch Pad
|
|
block.landing-pad.name = Landing Pad
|
|
|
|
block.segment.name = Segment
|
|
block.ground-factory.name = Pabrika ng Lupang Panlaban
|
|
block.air-factory.name = Pabrika ng Langit na Panlaban
|
|
block.naval-factory.name = Pabrika ng Pandagat na Panlaban
|
|
block.additive-reconstructor.name = Muling Pagsaayos na Addition
|
|
block.multiplicative-reconstructor.name = Muling Pagsaayos na Multiplication
|
|
block.exponential-reconstructor.name = Muling Pagsaayos na Exponentation
|
|
block.tetrative-reconstructor.name = Muling Pagsaayos na Tetration
|
|
block.payload-conveyor.name = Panggalaw sa Payload
|
|
block.payload-router.name = Pangruta sa Payload
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Malaking Constructor
|
|
block.large-constructor.description = Gumagawa ng mga istruktura hanggang sa 4x4 na tile ang laki.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Nagde-deconstruct ng mga istruktura at yunit. Ibinabalik ang 100% ng halaga ng block.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
|
|
block.heat-source.name = Heat Source
|
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
|
|
|
#Erekir
|
|
block.empty.name = Empty
|
|
block.rhyolite-crater.name = Rhyolite Crater
|
|
block.rough-rhyolite.name = Rough Rhyolite
|
|
block.regolith.name = Regolith
|
|
block.yellow-stone.name = Yellow Stone
|
|
block.carbon-stone.name = Carbon Stone
|
|
block.ferric-stone.name = Ferric Stone
|
|
block.ferric-craters.name = Ferric Craters
|
|
block.beryllic-stone.name = Beryllic Stone
|
|
block.crystalline-stone.name = Crystalline Stone
|
|
block.crystal-floor.name = Crystal Floor
|
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
|
block.red-stone.name = Red Stone
|
|
block.dense-red-stone.name = Dense Red Stone
|
|
block.red-ice.name = Red Ice
|
|
block.arkycite-floor.name = Arkycite Floor
|
|
block.arkyic-stone.name = Arkyic Stone
|
|
block.rhyolite-vent.name = Rhyolite Vent
|
|
block.carbon-vent.name = Carbon Vent
|
|
block.arkyic-vent.name = Arkyic Vent
|
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
|
block.red-stone-vent.name = Red Stone Vent
|
|
block.crystalline-vent.name = Crystalline Vent
|
|
block.stone-vent.name = Stone Vent
|
|
block.basalt-vent.name = Basalt Vent
|
|
block.redmat.name = Redmat
|
|
block.bluemat.name = Bluemat
|
|
block.core-zone.name = Core Zone
|
|
block.regolith-wall.name = Regolith Wall
|
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
|
block.rhyolite-wall.name = Rhyolite Wall
|
|
block.carbon-wall.name = Carbon Wall
|
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
|
block.arkyic-wall.name = Arkyic Wall
|
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
|
block.red-ice-wall.name = Red Ice Wall
|
|
block.red-stone-wall.name = Red Stone Wall
|
|
block.red-diamond-wall.name = Red Diamond Wall
|
|
block.redweed.name = Redweed
|
|
block.pur-bush.name = Pur Bush
|
|
block.yellowcoral.name = Yellowcoral
|
|
block.carbon-boulder.name = Carbon Boulder
|
|
block.ferric-boulder.name = Ferric Boulder
|
|
block.beryllic-boulder.name = Beryllic Boulder
|
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|
block.arkyic-boulder.name = Arkyic Boulder
|
|
block.crystal-cluster.name = Crystal Cluster
|
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
|
block.crystal-blocks.name = Crystal Blocks
|
|
block.crystal-orbs.name = Crystal Orbs
|
|
block.crystalline-boulder.name = Crystalline Boulder
|
|
block.red-ice-boulder.name = Red Ice Boulder
|
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
|
block.red-stone-boulder.name = Red Stone Boulder
|
|
block.graphitic-wall.name = Graphitic Wall
|
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
|
block.electrolyzer.name = Electrolyzer
|
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
|
block.oxidation-chamber.name = Oxidation Chamber
|
|
block.electric-heater.name = Electric Heater
|
|
block.slag-heater.name = Slag Heater
|
|
block.phase-heater.name = Phase Heater
|
|
block.heat-redirector.name = Heat Redirector
|
|
block.small-heat-redirector.name = Small Heat Redirector
|
|
block.heat-router.name = Heat Router
|
|
block.slag-incinerator.name = Slag Incinerator
|
|
block.carbide-crucible.name = Carbide Crucible
|
|
block.slag-centrifuge.name = Slag Centrifuge
|
|
block.surge-crucible.name = Surge Crucible
|
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
|
block.phase-synthesizer.name = Phase Synthesizer
|
|
block.heat-reactor.name = Heat Reactor
|
|
block.beryllium-wall.name = Beryllium Wall
|
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
|
block.tungsten-wall.name = Tungsten Wall
|
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
|
block.blast-door.name = Blast Door
|
|
block.carbide-wall.name = Carbide Wall
|
|
block.carbide-wall-large.name = Large Carbide Wall
|
|
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
|
block.shielded-wall.name = Shielded Wall
|
|
block.radar.name = Radar
|
|
block.build-tower.name = Build Tower
|
|
block.regen-projector.name = Regen Projector
|
|
block.shockwave-tower.name = Shockwave Tower
|
|
block.shield-projector.name = Shield Projector
|
|
block.large-shield-projector.name = Large Shield Projector
|
|
block.armored-duct.name = Armored Duct
|
|
block.overflow-duct.name = Overflow Duct
|
|
block.underflow-duct.name = Underflow Duct
|
|
block.duct-unloader.name = Duct Unloader
|
|
block.surge-conveyor.name = Surge Conveyor
|
|
block.surge-router.name = Surge Router
|
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
|
block.reinforced-pump.name = Reinforced Pump
|
|
block.reinforced-conduit.name = Reinforced Conduit
|
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
|
block.beam-node.name = Beam Node
|
|
block.beam-tower.name = Beam Tower
|
|
block.beam-link.name = Beam Link
|
|
block.turbine-condenser.name = Turbine Condenser
|
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
|
block.vent-condenser.name = Vent Condenser
|
|
block.cliff-crusher.name = Cliff Crusher
|
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
|
block.plasma-bore.name = Plasma Bore
|
|
block.large-plasma-bore.name = Large Plasma Bore
|
|
block.impact-drill.name = Impact Drill
|
|
block.eruption-drill.name = Eruption Drill
|
|
block.core-bastion.name = Core Bastion
|
|
block.core-citadel.name = Core Citadel
|
|
block.core-acropolis.name = Core Acropolis
|
|
block.reinforced-container.name = Reinforced Container
|
|
block.reinforced-vault.name = Reinforced Vault
|
|
block.breach.name = Breach
|
|
block.sublimate.name = Sublimate
|
|
block.titan.name = Titan
|
|
block.disperse.name = Disperse
|
|
block.afflict.name = Afflict
|
|
block.lustre.name = Lustre
|
|
block.scathe.name = Scathe
|
|
block.tank-refabricator.name = Tank Refabricator
|
|
block.mech-refabricator.name = Mech Refabricator
|
|
block.ship-refabricator.name = Ship Refabricator
|
|
block.tank-assembler.name = Tank Assembler
|
|
block.ship-assembler.name = Ship Assembler
|
|
block.mech-assembler.name = Mech Assembler
|
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
|
block.payload-mass-driver.name = Payload Mass Driver
|
|
block.small-deconstructor.name = Small Deconstructor
|
|
block.canvas.name = Canvas
|
|
block.world-processor.name = World Processor
|
|
block.world-cell.name = World Cell
|
|
block.tank-fabricator.name = Tank Fabricator
|
|
block.mech-fabricator.name = Mech Fabricator
|
|
block.ship-fabricator.name = Ship Fabricator
|
|
block.prime-refabricator.name = Prime Refabricator
|
|
block.unit-repair-tower.name = Unit Repair Tower
|
|
block.diffuse.name = Diffuse
|
|
block.basic-assembler-module.name = Basic Assembler Module
|
|
block.smite.name = Smite
|
|
block.malign.name = Malign
|
|
block.flux-reactor.name = Flux Reactor
|
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Malaking Logic Display
|
|
block.tile-logic-display.name = Tiled Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
|
|
team.malis.name = Malis
|
|
team.crux.name = red
|
|
team.sharded.name = orange
|
|
team.derelict.name = derelict
|
|
team.green.name = green
|
|
team.blue.name = blue
|
|
|
|
hint.skip = Skip
|
|
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
|
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
|
hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
|
|
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = I-activate ang :hammer: [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
|
|
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
|
|
hint.derelict = Ang [accent]Derelict[] na mga istraktura ay mga sirang labi ng mga lumang base na hindi na gumagana.\n\nAng mga istrukturang ito ay maaaring [accent]deconstructed[] para sa mga mapagkukunan.
|
|
hint.research = Gamitin ang button na :tree: [accent]Research[] para magsaliksik ng bagong teknolohiya.
|
|
hint.research.mobile = Gamitin ang button na :tree: [accent]Research[] sa :menu: [accent]Menu[] para magsaliksik ng bagong teknolohiya.
|
|
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
|
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
|
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa :map: [accent]Map[] sa kanang ibaba.
|
|
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa :map: [accent]Map[] sa :menu: [accent]Menu[].
|
|
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
|
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
|
hint.payloadPickup = Pindutin ang [accent][[[] para kunin ang maliliit na block o unit.
|
|
hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na block o unit para kunin ito.
|
|
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
|
|
|
gz.mine = Pumunta malapit sa :ore-copper: [accent]copper ore[] sa ground at i-click ito para magsimula magmina.
|
|
gz.mine.mobile = Pumunta malapit sa :ore-copper: [accent]copper ore[] sa ground at pindutin ito para magsimula magmina.
|
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
|
gz.moveup = :up: Move up for further objectives.
|
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
|
gz.defend = Enemy incoming, prepare to defend.
|
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
|
gz.supplyturret = [accent]Supply Turret
|
|
gz.zone1 = This is the enemy drop zone.
|
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|
gz.zone3 = A wave will begin now.\nGet ready.
|
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
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|
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onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
|
onset.enemies = Enemy incoming, prepare to defend.
|
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
|
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
|
split.acquire = You must acquire some tungsten to build units.
|
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
|
|
|
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = Ang panimulang at basic na materyal. Malawakang ginagamit sa electronika at sa transportasyon ng likido gamit ng blocks.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Ito ay matigas na glass compound. Malawakang ginagamit sa distribution ng likido at pag imbakan.
|
|
item.graphite.description = Mineralized carbon, Malawakang ginagamit sa ammunisyon at sa mga bahagi ng electrisidad.
|
|
item.sand.description = Ang karaniwang materyal na malawakang ginagamit sa smelting, pareho sa alloying at bilang flux
|
|
item.coal.description = Ang karaniwang materyal na malawakang ginagamit sa smelting, pareho sa alloying at bilang flux
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = Ang bihira hanapin at magaan na metal. Malawaking ginagamit sa transportasyon ng likido, mga drills at aircraft.
|
|
item.thorium.description = Ito ay malagong, radioactive metal ginagamit para sa supporta sa istraktura at nuklear fuel.
|
|
item.scrap.description = Galing sa mga matatanda at natirang struktura at units. Naglalaman ng ibat ibang metals.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = Ang nakakatulong na semiconductor. Aplikasyon sa solar panels, Komplikadong electronika at homing turret ammunisyon.
|
|
item.plastanium.description = Ito ay magaan, malagkit na materyal ginamit sa advanced aircraft at fragmentation ammunisyon.
|
|
item.phase-fabric.description = Ito ay malapit na mawalan ng timbang na substansya ginamit sa advanced na electronika at self-repairing na technolohiya.
|
|
item.surge-alloy.description = Ang advanced na pinag halung metal na may kakaibang electrical properties.
|
|
item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize mula sa mga konsentrasyon sa atmospera para sa mga layuning pang-industriya. Ginagamit para sa conversion sa langis, pampasabog at gasolina.
|
|
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
|
|
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
|
|
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
|
|
|
|
#Erekir
|
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
|
|
|
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
|
|
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
|
|
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
|
|
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
|
|
|
|
#Erekir
|
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
|
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
|
|
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
|
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
|
block.reinforced-message.description = Stores a message for communication between allies.
|
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
|
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
|
|
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
|
|
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
|
|
block.kiln.description = Tinutunaw ang buhangin at humahantong sa compound na kilala bilang metaglass. Nangangailangan ng maliit na halaga ng kapangyarihan upang tumakbo.
|
|
block.plastanium-compressor.description = Gumagawa ng plastanium mula sa langis at titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric mula sa radioactive thorium at buhangin. Nangangailangan ng napakalaking dami ng kapangyarihan upang gumana.
|
|
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
|
block.cryofluid-mixer.description = Hinahalo ang tubig at pinong titanium powder sa cryofluid. Mahalaga para sa paggamit ng thorium reactor.
|
|
block.blast-mixer.description = Dinudurog at hinahalo ang mga kumpol ng spores na may pyratite upang makagawa ng blast compound.
|
|
block.pyratite-mixer.description = Naghahalo ng coal, lead at sand sa sobrang nasusunog na pyratite.
|
|
block.melter.description = Tinutunaw ang scrap sa slag para sa karagdagang pagproseso o paggamit sa mga wave turret.
|
|
block.separator.description = Pinaghihiwalay ang slag sa mga bahagi ng mineral nito. Inilalabas ang pinalamig na resulta.
|
|
block.spore-press.description = Kino-compress ang mga spore pod sa ilalim ng matinding pressure para mag-synthesize ng oil.
|
|
block.pulverizer.description = Dinudurog ang scrap sa pinong sand.
|
|
block.coal-centrifuge.description = Pinapatigas ang oil sa mga coal.
|
|
block.incinerator.description = Pinapasingaw ang anumang labis na bagay o likidong natatanggap nito.
|
|
block.power-void.description = Walang laman ang lahat ng kuryente ipinasok dito. Sandbox lang.
|
|
block.power-source.description = Walang katapusang naglalabas ng kuryente. Sandbox lang.
|
|
block.item-source.description = Walang katapusan na naglalabas ng mga item. Sandbox lang.
|
|
block.item-void.description = Sinisira ang anumang mga item. Sandbox lang.
|
|
block.liquid-source.description = Walang katapusan na naglalabas ng mga likido. Sandbox lang.
|
|
block.liquid-void.description = Tinatanggal ang anumang likido. Sandbox lang.
|
|
block.payload-source.description = Walang katapusang naglalabas ng mga payload. Sandbox lang.
|
|
block.payload-void.description = Sinisira ang anumang mga payload. Sandbox lang.
|
|
block.copper-wall.description = Isang murang defensive block.\nKapaki-pakinabang para sa pagprotekta sa core at mga turret sa unang ilang alon.
|
|
block.copper-wall-large.description = Isang murang defensive block.\nKapaki-pakinabang para sa pagprotekta sa core at mga turret sa unang ilang alon.\nKumuha ng maraming tile.
|
|
block.titanium-wall.description = Isang katamtamang malakas na defensive block.\nNagbibigay ng katamtamang proteksyon mula sa mga kaaway.
|
|
block.titanium-wall-large.description = Isang medyo malakas na defensive block.\nNagbibigay ng katamtamang proteksyon mula sa mga kaaway.\nKumuha ng maraming tile.
|
|
block.plastanium-wall.description = Isang espesyal na uri ng pader na sumisipsip ng mga electric arc at hinaharangan ang mga awtomatikong koneksyon ng power node.
|
|
block.plastanium-wall-large.description = Isang espesyal na uri ng pader na sumisipsip ng mga electric arc at hinaharangan ang mga awtomatikong koneksyon ng power node.\n Gumagamit ng maraming tile.
|
|
block.thorium-wall.description = Isang malakas na defensive block.\nDisenteng proteksyon mula sa mga kaaway.
|
|
block.thorium-wall-large.description = Isang malakas na defensive block.\nDisenteng proteksyon mula sa mga kaaway.\nGumagamit ng maraming tile.
|
|
block.phase-wall.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala sa pagtama.
|
|
block.phase-wall-large.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala kapag natamaan.\nGumagamit ng maraming tile.
|
|
block.surge-wall.description = Isang napakatibay na defensive block.\nNagpapalaki ng singil sa bullet contact, na ilalabas ito nang random.
|
|
block.surge-wall-large.description = Isang napakatibay na defensive block.\nBumubuo ng singil sa bullet contact, ilalabas ito nang random.\nGumagamit ng maraming tile.
|
|
block.scrap-wall.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
|
|
block.scrap-wall-large.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
|
|
block.scrap-wall-huge.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
|
|
block.scrap-wall-gigantic.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
|
|
block.door.description = Isang maliit na pinto. Maaaring buksan o isara sa pamamagitan ng pag-tap.
|
|
block.door-large.description = Isang malaking pinto. Maaaring buksan at isara sa pamamagitan ng pag-tap.\nSpans maramihang mga tile.
|
|
block.mender.description = Pana-panahong nag-aayos ng mga blocks sa paligid nito. Pinapanatiling maayos ang mga depensa sa pagitan ng mga alon.\nOpsyonal na gumagamit ng silicon upang palakasin ang saklaw at kahusayan.
|
|
block.mend-projector.description = Isang na-upgrade na bersyon ng Mender. Nag-aayos ng mga bloke sa paligid nito.\nOpsyonal na gumagamit ng phase fabric upang palakasin ang saklaw at kahusayan.
|
|
block.overdrive-projector.description = Pinapataas ang bilis ng mga kalapit na buildings.\nOpsyonal na gumagamit ng phase fabric upang palakasin ang saklaw at kahusayan.
|
|
block.force-projector.description = Gumagawa ng hexagonal force field sa paligid nito, na nagpoprotekta sa mga gusali at unit sa loob mula sa pagkasira.\nNag-o-overheat kung masyadong maraming pinsala ang natamo. Opsyonal na gumagamit ng coolant upang maiwasan ang sobrang init. Maaaring gamitin ang phase fabric upang madagdagan ang laki ng kalasag.
|
|
block.shock-mine.description = Pinipinsala ang mga kaaway na tumuntong sa minahan. Halos hindi nakikita ng kalaban.
|
|
block.conveyor.description = Pangunahing block ng transportasyon ng item. Inililipat ang mga item pasulong at awtomatikong idedeposito ang mga ito sa mga bloke. Naiikot.
|
|
block.titanium-conveyor.description = Advanced na block ng transportasyon ng item. Inilipat ang mga item nang mas mabilis kaysa sa mga karaniwang conveyor.
|
|
block.plastanium-conveyor.description = Naglilipat ng mga item sa mga batch.\nTinatanggap ang mga item sa likod, at ibinababa ang mga ito sa tatlong direksyon sa harap.
|
|
block.junction.description = Nagsisilbing tulay para sa dalawang tumatawid na conveyor belt. Kapaki-pakinabang sa mga sitwasyon na may dalawang magkaibang conveyor na nagdadala ng magkaibang mga materyales sa magkaibang lokasyon.
|
|
block.bridge-conveyor.description = Advanced na block ng transportasyon ng item. Nagbibigay-daan sa pagdadala ng mga item sa hanggang 3 tile ng anumang lupain o gusali.
|
|
block.phase-conveyor.description = Advanced na block ng transportasyon ng item. Gumagamit ng kuryente para mag-teleport ng mga item sa isang konektadong phase conveyor sa ilang tile.
|
|
block.sorter.description = Pag-uuri ng mga item. Kung ang isang item ay tumugma sa pagpili, ito ay pinapayagang makapasa. Kung hindi, ang item ay nai-output sa kaliwa at kanan.
|
|
block.inverted-sorter.description = Pinoproseso ang mga item tulad ng isang karaniwang sorter, ngunit sa halip ay naglalabas ng mga napiling item sa mga gilid.
|
|
block.router.description = Tumatanggap ng mga item, pagkatapos ay i-output ang mga ito sa hanggang 3 iba pang direksyon nang pantay. Kapaki-pakinabang para sa paghahati ng mga materyales mula sa isang pinagmulan patungo sa maraming target.\n\n[scarlet]Huwag gumamit sa tabi ng mga production input, dahil mababara ang mga ito ng output.[]
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = Isang advanced na router. Hinahati ang mga item sa hanggang 7 iba pang direksyon nang pantay.
|
|
block.overflow-gate.description = Mga output lamang sa kaliwa at kanan kung ang harap na landas ay naka-block.
|
|
block.underflow-gate.description = Ang kabaligtaran ng isang overflow gate. Mga output sa harap kung ang kaliwa at kanang mga landas ay naharang.
|
|
block.mass-driver.description = Ang pinakahuling block ng transportasyon ng item. Nangongolekta ng ilang mga item at pagkatapos ay kukunan ang mga ito sa isa pang mass driver sa mahabang hanay. Nangangailangan ng kuryente upang gumana.
|
|
block.mechanical-pump.description = Isang murang bomba na may mabagal na output, ngunit walang pagkonsumo ng kuryente.
|
|
block.rotary-pump.description = Isang advanced na bomba. Nagbomba ng mas maraming likido, ngunit nangangailangan ng kapangyarihan.
|
|
block.impulse-pump.description = Pumps and outputs liquids.
|
|
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
|
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.power-node.description = Nagpapadala ng kuryente sa mga konektadong node. Ang node ay makakatanggap ng kuryente mula sa o magsu-supply ng kuryente sa anumang katabing block.
|
|
block.power-node-large.description = Isang advanced na node na may mas malawak na hanay.
|
|
block.surge-tower.description = Isang napakahabang kuryente na node, pero mas kaunting lamang magagamit na mga koneksyon.
|
|
block.diode.description = Ang kuryente ng baterya ay maaaring dumaloy sa block na to sa isang direksyon lamang, ngunit kung ang kabilang panig ay may mas kaunting kuryenteng nakaimbak.
|
|
block.battery.description = Nag-iimbak ng Kuryente bilang buffer sa mga oras ng sobrang enerhiya. Nag output ng mga kuryente sa oras ng kakulangan.
|
|
block.battery-large.description = Nag-iimbak ng mas maraming kuryente kaysa sa normal na baterya.
|
|
block.combustion-generator.description = Bumubuo ng kuryente sa pamamagitan ng pagsunog ng mga nasusunog na materyales, tulad ng coal.
|
|
block.thermal-generator.description = Bumubuo ng kuryente sa mga maiinit na lugar.
|
|
block.steam-generator.description = Isang advanced combustion generator. Mas efficient pero nangangailangan ng karagdagang tubig para sa pagbuo ng singaw.
|
|
block.differential-generator.description = Bumubuo ng malaking halaga ng enerhiya. Ginagamit ang pagkakaiba ng temperatura sa pagitan ng cryofluid at nasusunog na pyratite.
|
|
block.rtg-generator.description = Isang simpleng at maaasahang na generator. Gumagamit ng init ng mga nabubulok na radioactive compound upang makagawa ng enerhiya sa mabagal na bilis.
|
|
block.solar-panel.description = Nagbibigay ng kaunting kuryente mula sa araw.
|
|
block.solar-panel-large.description = Isang makabuluhang mas efficient na bersyon ng karaniwang solar panel.
|
|
block.thorium-reactor.description = Bumubuo ng malaking halaga ng kuryente mula sa thorium. Nangangailangan ng patuloy na lamigin gamit ang cryofluid. Marahas na sasabog kung hindi sapat ang dami ng coolant na ibinibigay. Ang output ng kuryente ay depende sa kapunuan, na may base na kuryente na nabuo sa buong kapasidad.
|
|
block.impact-reactor.description = Isang advanced na generator, na may kakayahang lumikha ng napakalaking halaga ng kuryente sa pinakamataas na efficiency. Nangangailangan lang ng makabuluhang input ng kuryente upang masimulan ang proseso.
|
|
block.mechanical-drill.description = Pinaka-mura na drill. Kapag inilagay sa mga appropriate tiles, naglalabas ng items na mabagal na walang katiyakan. Kaya mag drill ng basic resources.
|
|
block.pneumatic-drill.description = Isang upgrade sa nakaraan ng drill, kaya mag drill ang titanyo. Mas mabilis kaysa sa Mekanikal na Drill.
|
|
block.laser-drill.description = Pwede mag drill na mas mabilis lalo na sa teknolohiya ng laser, pero kailangan kuryente. Kaya mag drill ang thorium.
|
|
block.blast-drill.description = Ang pangwakas ng drill na ito. Kailangan ng malaking input sa kuryente.
|
|
block.water-extractor.description = Nag e-extract ng groundwater. Ginagamit sa mga sahig na walang ibabaw na tubig.
|
|
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
|
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = A small, long-range artillery turret.
|
|
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
|
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
|
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
|
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
|
block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
|
|
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
|
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
|
|
#Erekir
|
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
|
block.duct-bridge.description = Moves items over structures and terrain.
|
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
|
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
|
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
|
|
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
|
|
#Erekir
|
|
unit.stell.description = Fires standard bullets at enemy targets.
|
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
|
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.stop = Halt execution of this processor.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
lst.getblock = Get tile data at any location.
|
|
lst.setblock = Set tile data at any location.
|
|
lst.spawnunit = Spawn unit at a location.
|
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
|
lst.weathersense = Check if a type of weather is active.
|
|
lst.weatherset = Set the current state of a type of weather.
|
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
|
lst.explosion = Create an explosion at a location.
|
|
lst.setrate = Set processor execution speed in instructions/tick.
|
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
|
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
|
lst.setrule = Set a game rule.
|
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
|
lst.cutscene = Manipulate the player camera.
|
|
lst.setflag = Set a global flag that can be read by all processors.
|
|
lst.getflag = Check if a global flag is set.
|
|
lst.setprop = Sets a property of a unit or building.
|
|
lst.effect = Create a particle effect.
|
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
|
|
lglobal.false = 0
|
|
lglobal.true = 1
|
|
lglobal.null = null
|
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
|
lglobal.@e = The mathematical constant e (2.718...)
|
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
|
|
|
lglobal.@time = Playtime of current save, in milliseconds
|
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
|
lglobal.@second = Playtime of current save, in seconds
|
|
lglobal.@minute = Playtime of current save, in minutes
|
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
|
lglobal.@mapw = Map width in tiles
|
|
lglobal.@maph = Map height in tiles
|
|
|
|
lglobal.sectionMap = Map
|
|
lglobal.sectionGeneral = General
|
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
|
lglobal.sectionProcessor = Processor
|
|
lglobal.sectionLookup = Lookup
|
|
|
|
lglobal.@this = The logic block executing the code
|
|
lglobal.@thisx = X coordinate of block executing the code
|
|
lglobal.@thisy = Y coordinate of block executing the code
|
|
lglobal.@links = Total number of blocks linked to this processors
|
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
|
|
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
|
|
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
|
lglobal.@client = True if the code is running on a client connected to a server
|
|
|
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
|
lglobal.@clientUnit = Unit of client running the code
|
|
lglobal.@clientName = Player name of client running the code
|
|
lglobal.@clientTeam = Team ID of client running the code
|
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
|
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
|
|
laccess.currentammotype = Current ammo item/liquid of a turret.
|
|
laccess.memorycapacity = Number of cells in a memory block.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
|
laccess.size = Size of a unit/building or the length of a string.
|
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
laccess.displaywidth = Width of a display block in pixels.
|
|
laccess.displayheight = Height of a display block in pixels.
|
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
|
|
|
lcategory.unknown = Unknown
|
|
lcategory.unknown.description = Uncategorized instructions.
|
|
lcategory.io = Input & Output
|
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
|
lcategory.block = Block Control
|
|
lcategory.block.description = Interact with blocks.
|
|
lcategory.operation = Operations
|
|
lcategory.operation.description = Logical operations.
|
|
lcategory.control = Flow Control
|
|
lcategory.control.description = Manage execution order.
|
|
lcategory.unit = Unit Control
|
|
lcategory.unit.description = Give units commands.
|
|
lcategory.world = World
|
|
lcategory.world.description = Control how the world behaves.
|
|
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.emod = True modulo, result sign comes from the divisor.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.ushr = Unsigned bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
lenum.len = Length of vector.
|
|
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
|
|
#not a typo, look up 'range notation'
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
|
|
lenum.any = Any unit.
|
|
lenum.ally = Ally unit.
|
|
lenum.attacker = Unit with a weapon.
|
|
lenum.enemy = Enemy unit.
|
|
lenum.boss = Guardian unit.
|
|
lenum.flying = Flying unit.
|
|
lenum.ground = Ground unit.
|
|
lenum.player = Unit controlled by a player.
|
|
|
|
lenum.ore = Ore deposit.
|
|
lenum.damaged = Damaged ally building.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
|
|
lenum.core = Any core.
|
|
lenum.storage = Storage building, e.g. Vault.
|
|
lenum.generator = Buildings that generate power.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Repair points.
|
|
lenum.battery = Any battery.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
|
|
sensor.in = The building/unit to sense.
|
|
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Additional filters.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Additional filters.
|
|
unitradar.order = Sorting order. 0 to reverse.
|
|
unitradar.sort = Metric to sort results by.
|
|
unitradar.output = Variable to write output unit to.
|
|
|
|
control.of = Building to control.
|
|
control.unit = Unit/building to aim at.
|
|
control.shoot = Whether to shoot.
|
|
|
|
unitlocate.enemy = Whether to locate enemy buildings.
|
|
unitlocate.found = Whether the object was found.
|
|
unitlocate.building = Output variable for located building.
|
|
unitlocate.outx = Output X coordinate.
|
|
unitlocate.outy = Output Y coordinate.
|
|
unitlocate.group = Building group to look for.
|
|
|
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
|
|
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
|
lenum.stop = Stop moving/mining/building.
|
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|
lenum.move = Move to exact position.
|
|
lenum.approach = Approach a position with a radius.
|
|
lenum.pathfind = Pathfind to the enemy spawn.
|
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
lenum.target = Shoot a position.
|
|
lenum.targetp = Shoot a target with velocity prediction.
|
|
lenum.itemdrop = Drop an item.
|
|
lenum.itemtake = Take an item from a building.
|
|
lenum.paydrop = Drop current payload.
|
|
lenum.paytake = Pick up payload at current location.
|
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
|
lenum.flag = Numeric unit flag.
|
|
lenum.mine = Mine at a position.
|
|
lenum.build = Build a structure.
|
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
|
lenum.within = Check if unit is near a position.
|
|
lenum.boost = Start/stop boosting.
|
|
|
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
|
|
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
|
lenum.currentwavetime = Wave countdown in ticks.
|
|
lenum.waves = Whether waves are spawnable at all.
|
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
|
lenum.attackmode = Determines if gamemode is attack mode.
|
|
lenum.wavespacing = Time between waves in ticks.
|
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
|
lenum.lighting = Whether ambient lighting is enabled.
|
|
lenum.buildspeed = Multiplier for building speed.
|
|
lenum.unithealth = How much health units start with.
|
|
lenum.unitbuildspeed = How fast unit factories build units.
|
|
lenum.unitcost = Multiplier of resources that units take to build.
|
|
lenum.unitdamage = How much damage units deal.
|
|
lenum.blockhealth = How much health blocks start with.
|
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
|
lenum.rtsminsquad = Minimum size of attack squads.
|
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
|
lenum.dragmultiplier = Environment drag multiplier.
|
|
lenum.ban = Blocks or units that cannot be placed or built.
|
|
lenum.unban = Unban a unit or block.
|