Mindustry/core
Haerbin23456 de350ea2c7
fix(tile): correct loop variable from i to j in nearby check (#10701)
In TilePreChangeEvent handling, the inner loop used `i` instead of `j` when checking nearby tiles, which could lead to incorrect nearSolid flag updates. This fixes the variable naming conflict.
2025-04-21 09:32:26 -04:00
..
assets Fix simplified Chinese translation (#10694) 2025-04-20 22:06:18 -04:00
assets-raw Tiled background for tiled logic display 2025-04-14 23:20:29 -04:00
src/mindustry fix(tile): correct loop variable from i to j in nearby check (#10701) 2025-04-21 09:32:26 -04:00
build.gradle