| android | ||
| annotations | ||
| core | ||
| desktop | ||
| desktop-sdl | ||
| gradle/wrapper | ||
| ios | ||
| net | ||
| server | ||
| tests | ||
| tools | ||
| .gitignore | ||
| .travis.yml | ||
| build.gradle | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE | ||
| README.md | ||
| run-server | ||
| settings.gradle | ||
| TRANSLATING.md | ||
| update_wiki.sh | ||
A sandbox tower defense game written in Java.
Building
Bleeding-edge live builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions.
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.
Troubleshooting
If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.