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blockbuild.fragment
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New placement system without limits, queue block placements
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2018-05-17 20:36:43 -07:00 |
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blockpreview.fragment
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New placement system without limits, queue block placements
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2018-05-17 20:36:43 -07:00 |
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build.fragment
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Added ground unit factory support
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2018-03-25 23:49:40 -04:00 |
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default.vertex
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Implemented more enemies and a tier system
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2017-09-23 20:48:18 -04:00 |
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fog.fragment
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Increased fog view range, added tile fog discovery
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2018-06-24 16:20:42 -04:00 |
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fullmix.fragment
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New shaders, remake of Android placement partially done
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2018-05-29 22:03:43 -04:00 |
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inline-blocks.fragment
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Implemented block build animation and shaders
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2018-05-15 20:03:03 -07:00 |
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inline-contour.fragment
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Implemented block build animation and shaders
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2018-05-15 20:03:03 -07:00 |
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inline-noise.fragment
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Implemented block build animation and shaders
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2018-05-15 20:03:03 -07:00 |
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inline.fragment
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Implemented block build animation and shaders
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2018-05-15 20:03:03 -07:00 |
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lava.fragment
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Fixed positions jumping with shader zoom-out
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2018-03-14 14:13:06 -04:00 |
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mix.fragment
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New shaders, remake of Android placement partially done
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2018-05-29 22:03:43 -04:00 |
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oil.fragment
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Mass-deletion of enemy code
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2018-03-14 18:02:35 -04:00 |
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outline.fragment
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Optimizations
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2018-07-11 12:19:21 -04:00 |
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pattern.fragment
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Moved block types into subpackages
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2017-10-22 21:58:05 -04:00 |
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shield.fragment
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Updates for new uCore version
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2018-04-05 22:30:25 -04:00 |
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space.fragment
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Added new 'space' tile with shader / Added additional teleporter FX
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2018-04-06 21:28:14 -04:00 |
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space2.fragment
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Fully implemented teleporters
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2018-04-07 19:31:42 -04:00 |
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water.fragment
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Implemented elevation in-game with sprites
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2018-06-11 21:08:15 -04:00 |