mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-01-22 20:41:58 -08:00
647 lines
24 KiB
Java
647 lines
24 KiB
Java
package mindustry.content;
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import arc.struct.*;
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import mindustry.game.Objectives.*;
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import static mindustry.content.Blocks.*;
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import static mindustry.content.SectorPresets.*;
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import static mindustry.content.SectorPresets.craters;
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import static mindustry.content.TechTree.*;
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import static mindustry.content.UnitTypes.*;
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public class SerpuloTechTree{
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public static void load(){
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Planets.serpulo.techTree = nodeRoot("serpulo", coreShard, () -> {
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node(conveyor, () -> {
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node(junction, () -> {
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node(router, () -> {
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node(launchPad, Seq.with(new SectorComplete(extractionOutpost)), () -> {
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//no longer necessary to beat the campaign
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//node(interplanetaryAccelerator, Seq.with(new SectorComplete(planetaryTerminal)), () -> {
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//});
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});
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node(distributor);
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node(sorter, () -> {
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node(invertedSorter);
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node(overflowGate, () -> {
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node(underflowGate);
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});
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});
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node(container, Seq.with(new SectorComplete(biomassFacility)), () -> {
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node(unloader);
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node(vault, Seq.with(new SectorComplete(stainedMountains)), () -> {
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});
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});
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node(itemBridge, () -> {
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node(titaniumConveyor, Seq.with(new SectorComplete(craters)), () -> {
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node(phaseConveyor, () -> {
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node(massDriver, () -> {
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});
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});
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node(payloadConveyor, () -> {
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node(payloadRouter, () -> {
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});
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});
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node(armoredConveyor, () -> {
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node(plastaniumConveyor, () -> {
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});
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});
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});
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});
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});
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});
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});
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node(coreFoundation, () -> {
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node(coreNucleus, () -> {
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});
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});
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node(mechanicalDrill, () -> {
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node(mechanicalPump, () -> {
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node(conduit, () -> {
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node(liquidJunction, () -> {
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node(liquidRouter, () -> {
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node(liquidContainer, () -> {
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node(liquidTank);
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});
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node(bridgeConduit);
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node(pulseConduit, Seq.with(new SectorComplete(windsweptIslands)), () -> {
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node(phaseConduit, () -> {
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});
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node(platedConduit, () -> {
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});
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node(rotaryPump, () -> {
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node(impulsePump, () -> {
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});
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});
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});
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});
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});
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});
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});
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node(graphitePress, () -> {
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node(pneumaticDrill, Seq.with(new SectorComplete(frozenForest)), () -> {
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node(cultivator, Seq.with(new SectorComplete(biomassFacility)), () -> {
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});
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node(laserDrill, () -> {
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node(blastDrill, Seq.with(new SectorComplete(nuclearComplex)), () -> {
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});
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node(waterExtractor, Seq.with(new SectorComplete(saltFlats)), () -> {
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node(oilExtractor, () -> {
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});
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});
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});
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});
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node(pyratiteMixer, () -> {
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node(blastMixer, () -> {
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});
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});
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node(siliconSmelter, () -> {
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node(sporePress, () -> {
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node(coalCentrifuge, () -> {
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node(multiPress, () -> {
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node(siliconCrucible, () -> {
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});
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});
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});
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node(plastaniumCompressor, Seq.with(new SectorComplete(windsweptIslands)), () -> {
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node(phaseWeaver, Seq.with(new SectorComplete(tarFields)), () -> {
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});
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});
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});
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node(kiln, Seq.with(new SectorComplete(craters)), () -> {
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node(pulverizer, () -> {
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node(incinerator, () -> {
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node(melter, () -> {
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node(surgeSmelter, () -> {
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});
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node(separator, () -> {
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node(disassembler, () -> {
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});
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});
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node(cryofluidMixer, () -> {
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});
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});
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});
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});
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});
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//logic disabled until further notice
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node(microProcessor, () -> {
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node(switchBlock, () -> {
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node(message, () -> {
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node(logicDisplay, () -> {
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node(largeLogicDisplay, () -> {
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});
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});
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node(memoryCell, () -> {
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node(memoryBank, () -> {
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});
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});
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});
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node(logicProcessor, () -> {
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node(hyperProcessor, () -> {
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});
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});
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});
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});
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node(illuminator, () -> {
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});
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});
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});
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node(combustionGenerator, Seq.with(new Research(Items.coal)), () -> {
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node(powerNode, () -> {
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node(powerNodeLarge, () -> {
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node(diode, () -> {
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node(surgeTower, () -> {
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});
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});
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});
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node(battery, () -> {
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node(batteryLarge, () -> {
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});
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});
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node(mender, () -> {
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node(mendProjector, () -> {
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node(forceProjector, Seq.with(new SectorComplete(impact0078)), () -> {
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node(overdriveProjector, Seq.with(new SectorComplete(impact0078)), () -> {
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node(overdriveDome, Seq.with(new SectorComplete(impact0078)), () -> {
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});
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});
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});
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node(repairPoint, () -> {
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node(repairTurret, () -> {
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});
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});
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});
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});
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node(steamGenerator, Seq.with(new SectorComplete(craters)), () -> {
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node(thermalGenerator, () -> {
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node(differentialGenerator, () -> {
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node(thoriumReactor, Seq.with(new Research(Liquids.cryofluid)), () -> {
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node(impactReactor, () -> {
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});
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node(rtgGenerator, () -> {
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});
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});
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});
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});
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});
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node(solarPanel, () -> {
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node(largeSolarPanel, () -> {
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});
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});
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});
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});
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});
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node(duo, () -> {
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node(copperWall, () -> {
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node(copperWallLarge, () -> {
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node(titaniumWall, () -> {
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node(titaniumWallLarge);
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node(door, () -> {
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node(doorLarge);
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});
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node(plastaniumWall, () -> {
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node(plastaniumWallLarge, () -> {
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});
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});
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node(thoriumWall, () -> {
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node(thoriumWallLarge);
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node(surgeWall, () -> {
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node(surgeWallLarge);
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node(phaseWall, () -> {
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node(phaseWallLarge);
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});
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});
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});
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});
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});
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});
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node(scatter, () -> {
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node(hail, Seq.with(new SectorComplete(craters)), () -> {
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node(salvo, () -> {
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node(swarmer, () -> {
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node(cyclone, () -> {
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node(spectre, Seq.with(new SectorComplete(nuclearComplex)), () -> {
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});
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});
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});
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node(ripple, () -> {
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node(fuse, () -> {
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});
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});
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});
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});
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});
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node(scorch, () -> {
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node(arc, () -> {
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node(wave, () -> {
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node(parallax, () -> {
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node(segment, () -> {
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});
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});
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node(tsunami, () -> {
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});
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});
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node(lancer, () -> {
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node(meltdown, () -> {
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node(foreshadow, () -> {
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});
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});
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node(shockMine, () -> {
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});
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});
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});
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});
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});
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node(groundFactory, () -> {
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node(dagger, () -> {
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node(mace, () -> {
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node(fortress, () -> {
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node(scepter, () -> {
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node(reign, () -> {
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});
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});
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});
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});
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node(nova, () -> {
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node(pulsar, () -> {
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node(quasar, () -> {
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node(vela, () -> {
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node(corvus, () -> {
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});
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});
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});
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});
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});
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node(crawler, () -> {
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node(atrax, () -> {
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node(spiroct, () -> {
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node(arkyid, () -> {
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node(toxopid, () -> {
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});
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});
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});
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});
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});
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});
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node(airFactory, () -> {
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node(flare, () -> {
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node(horizon, () -> {
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node(zenith, () -> {
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node(antumbra, () -> {
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node(eclipse, () -> {
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});
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});
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});
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});
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node(mono, () -> {
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node(poly, () -> {
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node(mega, () -> {
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node(quad, () -> {
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node(oct, () -> {
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});
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});
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});
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});
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});
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});
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node(navalFactory, Seq.with(new SectorComplete(ruinousShores)), () -> {
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node(risso, () -> {
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node(minke, () -> {
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node(bryde, () -> {
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node(sei, () -> {
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node(omura, () -> {
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});
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});
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});
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});
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node(retusa, Seq.with(new SectorComplete(windsweptIslands)), () -> {
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node(oxynoe, Seq.with(new SectorComplete(coastline)), () -> {
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node(cyerce, () -> {
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node(aegires, () -> {
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node(navanax, Seq.with(new SectorComplete(navalFortress)), () -> {
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});
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});
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});
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});
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});
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});
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});
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});
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node(additiveReconstructor, Seq.with(new SectorComplete(biomassFacility)), () -> {
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node(multiplicativeReconstructor, () -> {
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node(exponentialReconstructor, Seq.with(new SectorComplete(overgrowth)), () -> {
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node(tetrativeReconstructor, () -> {
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});
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});
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});
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});
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});
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node(groundZero, () -> {
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node(frozenForest, Seq.with(
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new SectorComplete(groundZero),
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new Research(junction),
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new Research(router)
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), () -> {
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node(craters, Seq.with(
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new SectorComplete(frozenForest),
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new Research(mender),
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new Research(combustionGenerator)
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), () -> {
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node(ruinousShores, Seq.with(
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new SectorComplete(craters),
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new Research(graphitePress),
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new Research(kiln),
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new Research(mechanicalPump)
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), () -> {
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node(windsweptIslands, Seq.with(
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new SectorComplete(ruinousShores),
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new Research(pneumaticDrill),
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new Research(hail),
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new Research(siliconSmelter),
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new Research(steamGenerator)
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), () -> {
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node(tarFields, Seq.with(
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new SectorComplete(windsweptIslands),
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new Research(coalCentrifuge),
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new Research(conduit),
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new Research(wave)
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), () -> {
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node(impact0078, Seq.with(
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new SectorComplete(tarFields),
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new Research(Items.thorium),
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new Research(lancer),
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new Research(salvo),
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new Research(coreFoundation)
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), () -> {
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node(desolateRift, Seq.with(
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new SectorComplete(impact0078),
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new Research(thermalGenerator),
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new Research(thoriumReactor),
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new Research(coreNucleus)
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), () -> {
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node(planetaryTerminal, Seq.with(
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new SectorComplete(desolateRift),
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new SectorComplete(nuclearComplex),
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new SectorComplete(overgrowth),
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new SectorComplete(extractionOutpost),
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new SectorComplete(saltFlats),
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new Research(risso),
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new Research(minke),
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new Research(bryde),
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new Research(spectre),
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new Research(launchPad),
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new Research(massDriver),
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new Research(impactReactor),
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new Research(additiveReconstructor),
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new Research(exponentialReconstructor)
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), () -> {
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});
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});
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});
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});
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node(extractionOutpost, Seq.with(
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new SectorComplete(stainedMountains),
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new SectorComplete(windsweptIslands),
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new Research(groundFactory),
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new Research(nova),
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new Research(airFactory),
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new Research(mono)
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), () -> {
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});
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node(saltFlats, Seq.with(
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new SectorComplete(windsweptIslands),
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new Research(groundFactory),
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new Research(additiveReconstructor),
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new Research(airFactory),
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new Research(door)
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), () -> {
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node(coastline, Seq.with(
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new SectorComplete(windsweptIslands),
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new Research(navalFactory),
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new Research(payloadConveyor)
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), () -> {
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node(navalFortress, Seq.with(
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new SectorComplete(coastline),
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new SectorComplete(extractionOutpost),
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new Research(oxynoe),
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new Research(minke),
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new Research(cyclone),
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new Research(ripple)
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), () -> {
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});
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});
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});
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});
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});
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node(overgrowth, Seq.with(
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new SectorComplete(craters),
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new SectorComplete(fungalPass),
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new Research(cultivator),
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new Research(sporePress),
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new Research(additiveReconstructor),
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new Research(UnitTypes.mace),
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new Research(UnitTypes.flare)
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), () -> {
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});
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});
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node(biomassFacility, Seq.with(
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new SectorComplete(frozenForest),
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new Research(powerNode),
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new Research(steamGenerator),
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new Research(scatter),
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new Research(graphitePress)
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), () -> {
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node(stainedMountains, Seq.with(
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new SectorComplete(biomassFacility),
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new Research(pneumaticDrill),
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new Research(siliconSmelter)
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), () -> {
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node(fungalPass, Seq.with(
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new SectorComplete(stainedMountains),
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new Research(groundFactory),
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new Research(door)
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), () -> {
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node(nuclearComplex, Seq.with(
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new SectorComplete(fungalPass),
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new Research(thermalGenerator),
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new Research(laserDrill),
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new Research(Items.plastanium),
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new Research(swarmer)
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), () -> {
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});
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});
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});
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});
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});
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});
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nodeProduce(Items.copper, () -> {
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nodeProduce(Liquids.water, () -> {
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});
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nodeProduce(Items.lead, () -> {
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nodeProduce(Items.titanium, () -> {
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nodeProduce(Liquids.cryofluid, () -> {
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});
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nodeProduce(Items.thorium, () -> {
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nodeProduce(Items.surgeAlloy, () -> {
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});
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nodeProduce(Items.phaseFabric, () -> {
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});
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});
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});
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nodeProduce(Items.metaglass, () -> {
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});
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});
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nodeProduce(Items.sand, () -> {
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nodeProduce(Items.scrap, () -> {
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nodeProduce(Liquids.slag, () -> {
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});
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});
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nodeProduce(Items.coal, () -> {
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nodeProduce(Items.graphite, () -> {
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nodeProduce(Items.silicon, () -> {
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});
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});
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nodeProduce(Items.pyratite, () -> {
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nodeProduce(Items.blastCompound, () -> {
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});
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});
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nodeProduce(Items.sporePod, () -> {
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});
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nodeProduce(Liquids.oil, () -> {
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nodeProduce(Items.plastanium, () -> {
|
|
|
|
});
|
|
});
|
|
});
|
|
});
|
|
});
|
|
});
|
|
}
|
|
}
|