Mindustry/core/src/mindustry/content/SerpuloTechTree.java
2022-10-29 09:40:06 -04:00

647 lines
24 KiB
Java

package mindustry.content;
import arc.struct.*;
import mindustry.game.Objectives.*;
import static mindustry.content.Blocks.*;
import static mindustry.content.SectorPresets.*;
import static mindustry.content.SectorPresets.craters;
import static mindustry.content.TechTree.*;
import static mindustry.content.UnitTypes.*;
public class SerpuloTechTree{
public static void load(){
Planets.serpulo.techTree = nodeRoot("serpulo", coreShard, () -> {
node(conveyor, () -> {
node(junction, () -> {
node(router, () -> {
node(launchPad, Seq.with(new SectorComplete(extractionOutpost)), () -> {
//no longer necessary to beat the campaign
//node(interplanetaryAccelerator, Seq.with(new SectorComplete(planetaryTerminal)), () -> {
//});
});
node(distributor);
node(sorter, () -> {
node(invertedSorter);
node(overflowGate, () -> {
node(underflowGate);
});
});
node(container, Seq.with(new SectorComplete(biomassFacility)), () -> {
node(unloader);
node(vault, Seq.with(new SectorComplete(stainedMountains)), () -> {
});
});
node(itemBridge, () -> {
node(titaniumConveyor, Seq.with(new SectorComplete(craters)), () -> {
node(phaseConveyor, () -> {
node(massDriver, () -> {
});
});
node(payloadConveyor, () -> {
node(payloadRouter, () -> {
});
});
node(armoredConveyor, () -> {
node(plastaniumConveyor, () -> {
});
});
});
});
});
});
});
node(coreFoundation, () -> {
node(coreNucleus, () -> {
});
});
node(mechanicalDrill, () -> {
node(mechanicalPump, () -> {
node(conduit, () -> {
node(liquidJunction, () -> {
node(liquidRouter, () -> {
node(liquidContainer, () -> {
node(liquidTank);
});
node(bridgeConduit);
node(pulseConduit, Seq.with(new SectorComplete(windsweptIslands)), () -> {
node(phaseConduit, () -> {
});
node(platedConduit, () -> {
});
node(rotaryPump, () -> {
node(impulsePump, () -> {
});
});
});
});
});
});
});
node(graphitePress, () -> {
node(pneumaticDrill, Seq.with(new SectorComplete(frozenForest)), () -> {
node(cultivator, Seq.with(new SectorComplete(biomassFacility)), () -> {
});
node(laserDrill, () -> {
node(blastDrill, Seq.with(new SectorComplete(nuclearComplex)), () -> {
});
node(waterExtractor, Seq.with(new SectorComplete(saltFlats)), () -> {
node(oilExtractor, () -> {
});
});
});
});
node(pyratiteMixer, () -> {
node(blastMixer, () -> {
});
});
node(siliconSmelter, () -> {
node(sporePress, () -> {
node(coalCentrifuge, () -> {
node(multiPress, () -> {
node(siliconCrucible, () -> {
});
});
});
node(plastaniumCompressor, Seq.with(new SectorComplete(windsweptIslands)), () -> {
node(phaseWeaver, Seq.with(new SectorComplete(tarFields)), () -> {
});
});
});
node(kiln, Seq.with(new SectorComplete(craters)), () -> {
node(pulverizer, () -> {
node(incinerator, () -> {
node(melter, () -> {
node(surgeSmelter, () -> {
});
node(separator, () -> {
node(disassembler, () -> {
});
});
node(cryofluidMixer, () -> {
});
});
});
});
});
//logic disabled until further notice
node(microProcessor, () -> {
node(switchBlock, () -> {
node(message, () -> {
node(logicDisplay, () -> {
node(largeLogicDisplay, () -> {
});
});
node(memoryCell, () -> {
node(memoryBank, () -> {
});
});
});
node(logicProcessor, () -> {
node(hyperProcessor, () -> {
});
});
});
});
node(illuminator, () -> {
});
});
});
node(combustionGenerator, Seq.with(new Research(Items.coal)), () -> {
node(powerNode, () -> {
node(powerNodeLarge, () -> {
node(diode, () -> {
node(surgeTower, () -> {
});
});
});
node(battery, () -> {
node(batteryLarge, () -> {
});
});
node(mender, () -> {
node(mendProjector, () -> {
node(forceProjector, Seq.with(new SectorComplete(impact0078)), () -> {
node(overdriveProjector, Seq.with(new SectorComplete(impact0078)), () -> {
node(overdriveDome, Seq.with(new SectorComplete(impact0078)), () -> {
});
});
});
node(repairPoint, () -> {
node(repairTurret, () -> {
});
});
});
});
node(steamGenerator, Seq.with(new SectorComplete(craters)), () -> {
node(thermalGenerator, () -> {
node(differentialGenerator, () -> {
node(thoriumReactor, Seq.with(new Research(Liquids.cryofluid)), () -> {
node(impactReactor, () -> {
});
node(rtgGenerator, () -> {
});
});
});
});
});
node(solarPanel, () -> {
node(largeSolarPanel, () -> {
});
});
});
});
});
node(duo, () -> {
node(copperWall, () -> {
node(copperWallLarge, () -> {
node(titaniumWall, () -> {
node(titaniumWallLarge);
node(door, () -> {
node(doorLarge);
});
node(plastaniumWall, () -> {
node(plastaniumWallLarge, () -> {
});
});
node(thoriumWall, () -> {
node(thoriumWallLarge);
node(surgeWall, () -> {
node(surgeWallLarge);
node(phaseWall, () -> {
node(phaseWallLarge);
});
});
});
});
});
});
node(scatter, () -> {
node(hail, Seq.with(new SectorComplete(craters)), () -> {
node(salvo, () -> {
node(swarmer, () -> {
node(cyclone, () -> {
node(spectre, Seq.with(new SectorComplete(nuclearComplex)), () -> {
});
});
});
node(ripple, () -> {
node(fuse, () -> {
});
});
});
});
});
node(scorch, () -> {
node(arc, () -> {
node(wave, () -> {
node(parallax, () -> {
node(segment, () -> {
});
});
node(tsunami, () -> {
});
});
node(lancer, () -> {
node(meltdown, () -> {
node(foreshadow, () -> {
});
});
node(shockMine, () -> {
});
});
});
});
});
node(groundFactory, () -> {
node(dagger, () -> {
node(mace, () -> {
node(fortress, () -> {
node(scepter, () -> {
node(reign, () -> {
});
});
});
});
node(nova, () -> {
node(pulsar, () -> {
node(quasar, () -> {
node(vela, () -> {
node(corvus, () -> {
});
});
});
});
});
node(crawler, () -> {
node(atrax, () -> {
node(spiroct, () -> {
node(arkyid, () -> {
node(toxopid, () -> {
});
});
});
});
});
});
node(airFactory, () -> {
node(flare, () -> {
node(horizon, () -> {
node(zenith, () -> {
node(antumbra, () -> {
node(eclipse, () -> {
});
});
});
});
node(mono, () -> {
node(poly, () -> {
node(mega, () -> {
node(quad, () -> {
node(oct, () -> {
});
});
});
});
});
});
node(navalFactory, Seq.with(new SectorComplete(ruinousShores)), () -> {
node(risso, () -> {
node(minke, () -> {
node(bryde, () -> {
node(sei, () -> {
node(omura, () -> {
});
});
});
});
node(retusa, Seq.with(new SectorComplete(windsweptIslands)), () -> {
node(oxynoe, Seq.with(new SectorComplete(coastline)), () -> {
node(cyerce, () -> {
node(aegires, () -> {
node(navanax, Seq.with(new SectorComplete(navalFortress)), () -> {
});
});
});
});
});
});
});
});
node(additiveReconstructor, Seq.with(new SectorComplete(biomassFacility)), () -> {
node(multiplicativeReconstructor, () -> {
node(exponentialReconstructor, Seq.with(new SectorComplete(overgrowth)), () -> {
node(tetrativeReconstructor, () -> {
});
});
});
});
});
node(groundZero, () -> {
node(frozenForest, Seq.with(
new SectorComplete(groundZero),
new Research(junction),
new Research(router)
), () -> {
node(craters, Seq.with(
new SectorComplete(frozenForest),
new Research(mender),
new Research(combustionGenerator)
), () -> {
node(ruinousShores, Seq.with(
new SectorComplete(craters),
new Research(graphitePress),
new Research(kiln),
new Research(mechanicalPump)
), () -> {
node(windsweptIslands, Seq.with(
new SectorComplete(ruinousShores),
new Research(pneumaticDrill),
new Research(hail),
new Research(siliconSmelter),
new Research(steamGenerator)
), () -> {
node(tarFields, Seq.with(
new SectorComplete(windsweptIslands),
new Research(coalCentrifuge),
new Research(conduit),
new Research(wave)
), () -> {
node(impact0078, Seq.with(
new SectorComplete(tarFields),
new Research(Items.thorium),
new Research(lancer),
new Research(salvo),
new Research(coreFoundation)
), () -> {
node(desolateRift, Seq.with(
new SectorComplete(impact0078),
new Research(thermalGenerator),
new Research(thoriumReactor),
new Research(coreNucleus)
), () -> {
node(planetaryTerminal, Seq.with(
new SectorComplete(desolateRift),
new SectorComplete(nuclearComplex),
new SectorComplete(overgrowth),
new SectorComplete(extractionOutpost),
new SectorComplete(saltFlats),
new Research(risso),
new Research(minke),
new Research(bryde),
new Research(spectre),
new Research(launchPad),
new Research(massDriver),
new Research(impactReactor),
new Research(additiveReconstructor),
new Research(exponentialReconstructor)
), () -> {
});
});
});
});
node(extractionOutpost, Seq.with(
new SectorComplete(stainedMountains),
new SectorComplete(windsweptIslands),
new Research(groundFactory),
new Research(nova),
new Research(airFactory),
new Research(mono)
), () -> {
});
node(saltFlats, Seq.with(
new SectorComplete(windsweptIslands),
new Research(groundFactory),
new Research(additiveReconstructor),
new Research(airFactory),
new Research(door)
), () -> {
node(coastline, Seq.with(
new SectorComplete(windsweptIslands),
new Research(navalFactory),
new Research(payloadConveyor)
), () -> {
node(navalFortress, Seq.with(
new SectorComplete(coastline),
new SectorComplete(extractionOutpost),
new Research(oxynoe),
new Research(minke),
new Research(cyclone),
new Research(ripple)
), () -> {
});
});
});
});
});
node(overgrowth, Seq.with(
new SectorComplete(craters),
new SectorComplete(fungalPass),
new Research(cultivator),
new Research(sporePress),
new Research(additiveReconstructor),
new Research(UnitTypes.mace),
new Research(UnitTypes.flare)
), () -> {
});
});
node(biomassFacility, Seq.with(
new SectorComplete(frozenForest),
new Research(powerNode),
new Research(steamGenerator),
new Research(scatter),
new Research(graphitePress)
), () -> {
node(stainedMountains, Seq.with(
new SectorComplete(biomassFacility),
new Research(pneumaticDrill),
new Research(siliconSmelter)
), () -> {
node(fungalPass, Seq.with(
new SectorComplete(stainedMountains),
new Research(groundFactory),
new Research(door)
), () -> {
node(nuclearComplex, Seq.with(
new SectorComplete(fungalPass),
new Research(thermalGenerator),
new Research(laserDrill),
new Research(Items.plastanium),
new Research(swarmer)
), () -> {
});
});
});
});
});
});
nodeProduce(Items.copper, () -> {
nodeProduce(Liquids.water, () -> {
});
nodeProduce(Items.lead, () -> {
nodeProduce(Items.titanium, () -> {
nodeProduce(Liquids.cryofluid, () -> {
});
nodeProduce(Items.thorium, () -> {
nodeProduce(Items.surgeAlloy, () -> {
});
nodeProduce(Items.phaseFabric, () -> {
});
});
});
nodeProduce(Items.metaglass, () -> {
});
});
nodeProduce(Items.sand, () -> {
nodeProduce(Items.scrap, () -> {
nodeProduce(Liquids.slag, () -> {
});
});
nodeProduce(Items.coal, () -> {
nodeProduce(Items.graphite, () -> {
nodeProduce(Items.silicon, () -> {
});
});
nodeProduce(Items.pyratite, () -> {
nodeProduce(Items.blastCompound, () -> {
});
});
nodeProduce(Items.sporePod, () -> {
});
nodeProduce(Liquids.oil, () -> {
nodeProduce(Items.plastanium, () -> {
});
});
});
});
});
});
}
}