Mindustry/core/src/mindustry/content/Blocks.java
2022-05-04 16:55:27 -04:00

4697 lines
No EOL
166 KiB
Java

package mindustry.content;
import arc.graphics.*;
import arc.math.*;
import arc.struct.*;
import mindustry.*;
import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.entities.effect.*;
import mindustry.entities.part.*;
import mindustry.entities.pattern.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.campaign.*;
import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.distribution.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.heat.*;
import mindustry.world.blocks.legacy.*;
import mindustry.world.blocks.liquid.*;
import mindustry.world.blocks.logic.*;
import mindustry.world.blocks.payloads.PayloadConveyor;
import mindustry.world.blocks.payloads.PayloadRouter;
import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.power.*;
import mindustry.world.blocks.production.*;
import mindustry.world.blocks.sandbox.*;
import mindustry.world.blocks.storage.*;
import mindustry.world.blocks.units.*;
import mindustry.world.consumers.*;
import mindustry.world.draw.*;
import mindustry.world.meta.*;
import static mindustry.type.ItemStack.*;
public class Blocks{
public static Block
//environment
air, spawn, cliff, deepwater, water, taintedWater, deepTaintedWater, tar, slag, cryofluid, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater, space, empty,
dacite, rhyolite, rhyoliteCrater, roughRhyolite, regolith, yellowStone, redIce, redStone, denseRedStone,
arkyciteFloor, arkyicStone,
redmat, bluemat,
stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
redweed, purbush, yellowCoral,
rhyoliteVent, carbonVent, arkyicVent, yellowStoneVent, redStoneVent,
regolithWall, yellowStoneWall, rhyoliteWall, carbonWall, redIceWall, ferricStoneWall, beryllicStoneWall, arkyicWall, crystallineStoneWall, redStoneWall, redDiamondWall,
ferricStone, ferricCraters, carbonStone, beryllicStone, crystallineStone, crystalFloor, yellowStonePlates,
iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, grass, salt,
coreZone,
//boulders
shaleBoulder, sandBoulder, daciteBoulder, boulder, snowBoulder, basaltBoulder, carbonBoulder, ferricBoulder, beryllicBoulder, yellowStoneBoulder,
arkyicBoulder, crystalCluster, vibrantCrystalCluster, crystalBlocks, crystalOrbs, crystallineBoulder, redIceBoulder, rhyoliteBoulder, redStoneBoulder,
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor4, metalFloor5, basalt, magmarock, hotrock, snowWall, saltWall,
darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
pebbles, tendrils,
//ores
oreCopper, oreLead, oreScrap, oreCoal, oreTitanium, oreThorium,
oreBeryllium, oreTungsten, oreCrystalThorium, wallOreThorium,
//wall ores
wallOreBeryllium, graphiticWall, wallOreTungsten,
//crafting
siliconSmelter, siliconCrucible, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
melter, separator, disassembler, sporePress, pulverizer, incinerator, coalCentrifuge,
//erekir
siliconArcFurnace, electrolyzer, oxidationChamber, atmosphericConcentrator, electricHeater, phaseHeater, heatRedirector, slagIncinerator,
carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,
//sandbox
powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator,
//defense
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
phaseWall, phaseWallLarge, surgeWall, surgeWallLarge,
berylliumWall, berylliumWallLarge, tungstenWall, tungstenWallLarge, blastDoor, carbideWall, carbideWallLarge,
mender, mendProjector, overdriveProjector, overdriveDome, forceProjector, shockMine,
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
//defense - erekir
radar,
buildTower,
regenProjector, barrierProjector,
//campaign only
shieldProjector,
largeShieldProjector,
shieldBreaker,
//transport
conveyor, titaniumConveyor, plastaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router,
overflowGate, underflowGate, massDriver,
//transport - alternate
duct, armoredDuct, ductRouter, overflowDuct, ductBridge, ductUnloader,
surgeConveyor, surgeRouter,
unitCargoLoader, unitCargoUnloadPoint,
//liquid
mechanicalPump, rotaryPump, impulsePump, conduit, pulseConduit, platedConduit, liquidRouter, liquidContainer, liquidTank, liquidJunction, bridgeConduit, phaseConduit,
//liquid - reinforced
reinforcedPump, reinforcedConduit, reinforcedLiquidJunction, reinforcedBridgeConduit, reinforcedLiquidRouter, reinforcedLiquidContainer, reinforcedLiquidTank,
//power
combustionGenerator, thermalGenerator, steamGenerator, differentialGenerator, rtgGenerator, solarPanel, largeSolarPanel, thoriumReactor,
impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode,
//power - erekir
//TODO rename chemicalCombustionChamber
turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator,
beamNode, beamTower, beamLink,
//production
mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, waterExtractor, oilExtractor, cultivator,
cliffCrusher, plasmaBore, largePlasmaBore, impactDrill, eruptionDrill,
//storage
coreShard, coreFoundation, /*TODO core foundation is a bad name, rename to fragment */ coreNucleus, vault, container, unloader,
//storage - erekir
coreBastion, coreCitadel, coreAcropolis, reinforcedContainer, reinforcedVault,
//turrets
duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
//turrets - erekir
breach, diffuse, sublimate, titan, disperse, afflict,
//units
groundFactory, airFactory, navalFactory,
additiveReconstructor, multiplicativeReconstructor, exponentialReconstructor, tetrativeReconstructor,
repairPoint, repairTurret,
//units - erekir
tankFabricator, shipFabricator, mechFabricator,
basicReconstructor,
advancedReconstructor,
//tankReconstructor, shipReconstructor, mechReconstructor,
tankAssembler, shipAssembler, mechAssembler,
//TODO maybe making it 5x5 would be more appropriate, seems kinda cheap.
basicAssemblerModule,
//TODO
unitRepairTower,
//TODO remove
droneCenter,
//payloads
payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, payloadPropulsionTower, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader,
//logic
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank,
canvas,
worldProcessor, worldCell,
//campaign
//TODO launch pad on erekir, 5x5, uses nuclear(?) fuel
launchPad, interplanetaryAccelerator
;
public static void load(){
//region environment
air = new AirBlock("air");
spawn = new SpawnBlock("spawn");
cliff = new Cliff("cliff"){{
inEditor = false;
saveData = true;
}};
//Registers build blocks
//no reference is needed here since they can be looked up by name later
for(int i = 1; i <= Vars.maxBlockSize; i++){
new ConstructBlock(i);
}
deepwater = new Floor("deep-water"){{
speedMultiplier = 0.2f;
variants = 0;
liquidDrop = Liquids.water;
liquidMultiplier = 1.5f;
isLiquid = true;
status = StatusEffects.wet;
statusDuration = 120f;
drownTime = 200f;
cacheLayer = CacheLayer.water;
albedo = 0.9f;
supportsOverlay = true;
}};
water = new Floor("shallow-water"){{
speedMultiplier = 0.5f;
variants = 0;
status = StatusEffects.wet;
statusDuration = 90f;
liquidDrop = Liquids.water;
isLiquid = true;
cacheLayer = CacheLayer.water;
albedo = 0.9f;
supportsOverlay = true;
}};
taintedWater = new Floor("tainted-water"){{
speedMultiplier = 0.5f;
variants = 0;
status = StatusEffects.wet;
statusDuration = 90f;
liquidDrop = Liquids.water;
isLiquid = true;
cacheLayer = CacheLayer.water;
albedo = 0.9f;
attributes.set(Attribute.spores, 0.15f);
supportsOverlay = true;
}};
deepTaintedWater = new Floor("deep-tainted-water"){{
speedMultiplier = 0.18f;
variants = 0;
status = StatusEffects.wet;
statusDuration = 140f;
drownTime = 200f;
liquidDrop = Liquids.water;
isLiquid = true;
cacheLayer = CacheLayer.water;
albedo = 0.9f;
attributes.set(Attribute.spores, 0.15f);
supportsOverlay = true;
}};
darksandTaintedWater = new ShallowLiquid("darksand-tainted-water"){{
speedMultiplier = 0.75f;
statusDuration = 60f;
albedo = 0.9f;
attributes.set(Attribute.spores, 0.1f);
supportsOverlay = true;
}};
sandWater = new ShallowLiquid("sand-water"){{
speedMultiplier = 0.8f;
statusDuration = 50f;
albedo = 0.9f;
supportsOverlay = true;
}};
darksandWater = new ShallowLiquid("darksand-water"){{
speedMultiplier = 0.8f;
statusDuration = 50f;
albedo = 0.9f;
supportsOverlay = true;
}};
tar = new Floor("tar"){{
drownTime = 230f;
status = StatusEffects.tarred;
statusDuration = 240f;
speedMultiplier = 0.19f;
variants = 0;
liquidDrop = Liquids.oil;
isLiquid = true;
cacheLayer = CacheLayer.tar;
}};
cryofluid = new Floor("pooled-cryofluid"){{
drownTime = 150f;
status = StatusEffects.freezing;
statusDuration = 240f;
speedMultiplier = 0.5f;
variants = 0;
liquidDrop = Liquids.cryofluid;
liquidMultiplier = 0.5f;
isLiquid = true;
cacheLayer = CacheLayer.cryofluid;
emitLight = true;
lightRadius = 25f;
lightColor = Color.cyan.cpy().a(0.19f);
}};
slag = new Floor("molten-slag"){{
drownTime = 230f;
status = StatusEffects.melting;
statusDuration = 240f;
speedMultiplier = 0.19f;
variants = 0;
liquidDrop = Liquids.slag;
isLiquid = true;
cacheLayer = CacheLayer.slag;
attributes.set(Attribute.heat, 0.85f);
emitLight = true;
lightRadius = 40f;
lightColor = Color.orange.cpy().a(0.38f);
}};
space = new Floor("space"){{
cacheLayer = CacheLayer.space;
placeableOn = false;
solid = true;
variants = 0;
canShadow = false;
}};
empty = new EmptyFloor("empty");
stone = new Floor("stone");
craters = new Floor("crater-stone"){{
variants = 3;
blendGroup = stone;
}};
charr = new Floor("char"){{
blendGroup = stone;
}};
basalt = new Floor("basalt"){{
attributes.set(Attribute.water, -0.25f);
}};
hotrock = new Floor("hotrock"){{
attributes.set(Attribute.heat, 0.5f);
attributes.set(Attribute.water, -0.5f);
blendGroup = basalt;
emitLight = true;
lightRadius = 30f;
lightColor = Color.orange.cpy().a(0.15f);
}};
magmarock = new Floor("magmarock"){{
attributes.set(Attribute.heat, 0.75f);
attributes.set(Attribute.water, -0.75f);
blendGroup = basalt;
emitLight = true;
lightRadius = 50f;
lightColor = Color.orange.cpy().a(0.3f);
}};
sand = new Floor("sand"){{
itemDrop = Items.sand;
playerUnmineable = true;
attributes.set(Attribute.oil, 0.7f);
}};
darksand = new Floor("darksand"){{
itemDrop = Items.sand;
playerUnmineable = true;
attributes.set(Attribute.oil, 1.5f);
}};
dirt = new Floor("dirt");
mud = new Floor("mud"){{
speedMultiplier = 0.6f;
variants = 3;
status = StatusEffects.muddy;
statusDuration = 30f;
attributes.set(Attribute.water, 1f);
cacheLayer = CacheLayer.mud;
walkSound = Sounds.mud;
walkSoundVolume = 0.08f;
walkSoundPitchMin = 0.4f;
walkSoundPitchMax = 0.5f;
}};
((ShallowLiquid)darksandTaintedWater).set(Blocks.taintedWater, Blocks.darksand);
((ShallowLiquid)sandWater).set(Blocks.water, Blocks.sand);
((ShallowLiquid)darksandWater).set(Blocks.water, Blocks.darksand);
dacite = new Floor("dacite");
rhyolite = new Floor("rhyolite"){{
attributes.set(Attribute.water, -1f);
}};
rhyoliteCrater = new Floor("rhyolite-crater"){{
attributes.set(Attribute.water, -1f);
blendGroup = rhyolite;
}};
roughRhyolite = new Floor("rough-rhyolite"){{
attributes.set(Attribute.water, -1f);
variants = 3;
}};
regolith = new Floor("regolith"){{
attributes.set(Attribute.water, -1f);
}};
yellowStone = new Floor("yellow-stone"){{
attributes.set(Attribute.water, -1f);
}};
carbonStone = new Floor("carbon-stone"){{
attributes.set(Attribute.water, -1f);
variants = 4;
}};
ferricStone = new Floor("ferric-stone"){{
attributes.set(Attribute.water, -1f);
}};
ferricCraters = new Floor("ferric-craters"){{
variants = 3;
attributes.set(Attribute.water, -1f);
blendGroup = ferricStone;
}};
beryllicStone = new Floor("beryllic-stone"){{
variants = 4;
}};
crystallineStone = new Floor("crystalline-stone"){{
variants = 5;
}};
crystalFloor = new Floor("crystal-floor"){{
variants = 4;
}};
yellowStonePlates = new Floor("yellow-stone-plates"){{
variants = 3;
}};
redStone = new Floor("red-stone"){{
attributes.set(Attribute.water, -1f);
variants = 4;
}};
denseRedStone = new Floor("dense-red-stone"){{
attributes.set(Attribute.water, -1f);
variants = 4;
}};
redIce = new Floor("red-ice"){{
//TODO red ice boulder
dragMultiplier = 0.4f;
speedMultiplier = 0.9f;
attributes.set(Attribute.water, 0.4f);
}};
arkyciteFloor = new Floor("arkycite-floor"){{
speedMultiplier = 0.3f;
variants = 0;
liquidDrop = Liquids.arkycite;
liquidMultiplier = 1.5f;
isLiquid = true;
//TODO status, cache layer for this crap
status = StatusEffects.wet;
statusDuration = 120f;
drownTime = 200f;
cacheLayer = CacheLayer.arkycite;
albedo = 0.9f;
}};
arkyicStone = new Floor("arkyic-stone"){{
variants = 3;
}};
//TODO different vent colors
rhyoliteVent = new SteamVent("rhyolite-vent"){{
parent = blendGroup = rhyolite;
attributes.set(Attribute.steam, 1f);
}};
carbonVent = new SteamVent("carbon-vent"){{
parent = blendGroup = carbonStone;
attributes.set(Attribute.steam, 1f);
}};
arkyicVent = new SteamVent("arkyic-vent"){{
parent = blendGroup = arkyicStone;
attributes.set(Attribute.steam, 1f);
}};
yellowStoneVent = new SteamVent("yellow-stone-vent"){{
parent = blendGroup = yellowStone;
attributes.set(Attribute.steam, 1f);
}};
redStoneVent = new SteamVent("red-stone-vent"){{
parent = blendGroup = denseRedStone;
attributes.set(Attribute.steam, 1f);
}};
redmat = new Floor("redmat");
bluemat = new Floor("bluemat");
grass = new Floor("grass"){{
//TODO grass needs a bush? classic had grass bushes.
attributes.set(Attribute.water, 0.1f);
}};
salt = new Floor("salt"){{
variants = 0;
attributes.set(Attribute.water, -0.3f);
attributes.set(Attribute.oil, 0.3f);
}};
snow = new Floor("snow"){{
attributes.set(Attribute.water, 0.2f);
albedo = 0.7f;
}};
ice = new Floor("ice"){{
dragMultiplier = 0.35f;
speedMultiplier = 0.9f;
attributes.set(Attribute.water, 0.4f);
albedo = 0.65f;
}};
iceSnow = new Floor("ice-snow"){{
dragMultiplier = 0.6f;
variants = 3;
attributes.set(Attribute.water, 0.3f);
albedo = 0.6f;
}};
shale = new Floor("shale"){{
variants = 3;
attributes.set(Attribute.oil, 1.6f);
}};
moss = new Floor("moss"){{
variants = 3;
attributes.set(Attribute.spores, 0.15f);
}};
coreZone = new Floor("core-zone"){{
variants = 0;
allowCorePlacement = true;
}};
sporeMoss = new Floor("spore-moss"){{
variants = 3;
attributes.set(Attribute.spores, 0.3f);
}};
stoneWall = new StaticWall("stone-wall"){{
attributes.set(Attribute.sand, 1f);
}};
sporeWall = new StaticWall("spore-wall"){{
taintedWater.asFloor().wall = deepTaintedWater.asFloor().wall = sporeMoss.asFloor().wall = this;
}};
dirtWall = new StaticWall("dirt-wall");
daciteWall = new StaticWall("dacite-wall");
iceWall = new StaticWall("ice-wall"){{
iceSnow.asFloor().wall = this;
albedo = 0.6f;
}};
snowWall = new StaticWall("snow-wall");
duneWall = new StaticWall("dune-wall"){{
basalt.asFloor().wall = darksandWater.asFloor().wall = darksandTaintedWater.asFloor().wall = this;
attributes.set(Attribute.sand, 2f);
}};
regolithWall = new StaticWall("regolith-wall"){{
regolith.asFloor().wall = this;
attributes.set(Attribute.sand, 1f);
}};
yellowStoneWall = new StaticWall("yellow-stone-wall"){{
yellowStone.asFloor().wall = slag.asFloor().wall = yellowStonePlates.asFloor().wall = this;
attributes.set(Attribute.sand, 1.5f);
}};
rhyoliteWall = new StaticWall("rhyolite-wall"){{
rhyolite.asFloor().wall = rhyoliteCrater.asFloor().wall = roughRhyolite.asFloor().wall = this;
attributes.set(Attribute.sand, 1f);
}};
carbonWall = new StaticWall("carbon-wall"){{
carbonStone.asFloor().wall = this;
attributes.set(Attribute.sand, 0.7f);
}};
ferricStoneWall = new StaticWall("ferric-stone-wall"){{
ferricStone.asFloor().wall = this;
attributes.set(Attribute.sand, 0.5f);
}};
beryllicStoneWall = new StaticWall("beryllic-stone-wall"){{
beryllicStone.asFloor().wall = this;
attributes.set(Attribute.sand, 1.2f);
}};
arkyicWall = new StaticWall("arkyic-wall"){{
variants = 3;
arkyciteFloor.asFloor().wall = arkyicStone.asFloor().wall = this;
}};
crystallineStoneWall = new StaticWall("crystalline-stone-wall"){{
variants = 4;
crystallineStone.asFloor().wall = crystalFloor.asFloor().wall = this;
}};
redIceWall = new StaticWall("red-ice-wall"){{
redIce.asFloor().wall = this;
}};
redStoneWall = new StaticWall("red-stone-wall"){{
redStone.asFloor().wall = denseRedStone.asFloor().wall = this;
attributes.set(Attribute.sand, 1.5f);
}};
redDiamondWall = new StaticTree("red-diamond-wall"){{
variants = 3;
}};
sandWall = new StaticWall("sand-wall"){{
sandWater.asFloor().wall = water.asFloor().wall = deepwater.asFloor().wall = this;
attributes.set(Attribute.sand, 2f);
}};
saltWall = new StaticWall("salt-wall");
shrubs = new StaticWall("shrubs");
shaleWall = new StaticWall("shale-wall");
sporePine = new StaticTree("spore-pine"){{
moss.asFloor().wall = this;
}};
snowPine = new StaticTree("snow-pine");
pine = new StaticTree("pine");
whiteTreeDead = new TreeBlock("white-tree-dead");
whiteTree = new TreeBlock("white-tree");
sporeCluster = new Prop("spore-cluster"){{
variants = 3;
breakSound = Sounds.plantBreak;
}};
redweed = new Seaweed("redweed"){{
variants = 3;
redmat.asFloor().decoration = this;
}};
purbush = new SeaBush("pur-bush"){{
bluemat.asFloor().decoration = this;
}};
yellowCoral = new SeaBush("yellowcoral"){{
lobesMin = 2;
lobesMax = 3;
magMax = 8f;
magMin = 2f;
origin = 0.3f;
spread = 40f;
sclMin = 60f;
sclMax = 100f;
}};
boulder = new Prop("boulder"){{
variants = 2;
stone.asFloor().decoration = craters.asFloor().decoration = charr.asFloor().decoration = this;
}};
snowBoulder = new Prop("snow-boulder"){{
variants = 2;
snow.asFloor().decoration = ice.asFloor().decoration = iceSnow.asFloor().decoration = salt.asFloor().decoration = this;
}};
shaleBoulder = new Prop("shale-boulder"){{
variants = 2;
shale.asFloor().decoration = this;
}};
sandBoulder = new Prop("sand-boulder"){{
variants = 2;
sand.asFloor().decoration = this;
}};
daciteBoulder = new Prop("dacite-boulder"){{
variants = 2;
dacite.asFloor().decoration = this;
}};
basaltBoulder = new Prop("basalt-boulder"){{
variants = 2;
basalt.asFloor().decoration = hotrock.asFloor().decoration = darksand.asFloor().decoration = magmarock.asFloor().decoration = this;
}};
carbonBoulder = new Prop("carbon-boulder"){{
variants = 2;
carbonStone.asFloor().decoration = this;
}};
ferricBoulder = new Prop("ferric-boulder"){{
variants = 2;
ferricStone.asFloor().decoration = ferricCraters.asFloor().decoration = this;
}};
beryllicBoulder = new Prop("beryllic-boulder"){{
variants = 2;
beryllicStone.asFloor().decoration = this;
}};
yellowStoneBoulder = new Prop("yellow-stone-boulder"){{
variants = 2;
yellowStone.asFloor().decoration = regolith.asFloor().decoration = yellowStonePlates.asFloor().decoration = this;
}};
//1px outline + 4.50 gaussian shadow in gimp
arkyicBoulder = new Prop("arkyic-boulder"){{
variants = 3;
customShadow = true;
arkyicStone.asFloor().decoration = this;
}};
crystalCluster = new TallBlock("crystal-cluster"){{
variants = 3;
clipSize = 128f;
}};
vibrantCrystalCluster = new TallBlock("vibrant-crystal-cluster"){{
variants = 3;
clipSize = 128f;
}};
crystalBlocks = new TallBlock("crystal-blocks"){{
variants = 3;
clipSize = 128f;
shadowAlpha = 0.5f;
shadowOffset = -2.5f;
}};
crystalOrbs = new TallBlock("crystal-orbs"){{
variants = 3;
clipSize = 128f;
shadowAlpha = 0.5f;
shadowOffset = -2.5f;
}};
crystallineBoulder = new Prop("crystalline-boulder"){{
variants = 2;
crystallineStone.asFloor().decoration = this;
}};
redIceBoulder = new Prop("red-ice-boulder"){{
variants = 3;
redIce.asFloor().decoration = this;
}};
rhyoliteBoulder = new Prop("rhyolite-boulder"){{
variants = 3;
rhyolite.asFloor().decoration = roughRhyolite.asFloor().decoration = this;
}};
redStoneBoulder = new Prop("red-stone-boulder"){{
variants = 4;
denseRedStone.asFloor().decoration = redStone.asFloor().decoration = this;
}};
metalFloor = new Floor("metal-floor", 0);
metalFloorDamaged = new Floor("metal-floor-damaged", 3);
metalFloor2 = new Floor("metal-floor-2", 0);
metalFloor3 = new Floor("metal-floor-3", 0);
metalFloor4 = new Floor("metal-floor-4", 0);
metalFloor5 = new Floor("metal-floor-5", 0);
darkPanel1 = new Floor("dark-panel-1", 0);
darkPanel2 = new Floor("dark-panel-2", 0);
darkPanel3 = new Floor("dark-panel-3", 0);
darkPanel4 = new Floor("dark-panel-4", 0);
darkPanel5 = new Floor("dark-panel-5", 0);
darkPanel6 = new Floor("dark-panel-6", 0);
darkMetal = new StaticWall("dark-metal");
Seq.with(metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor4, metalFloor5, darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6)
.each(b -> b.asFloor().wall = darkMetal);
pebbles = new OverlayFloor("pebbles");
tendrils = new OverlayFloor("tendrils");
//endregion
//region ore
oreCopper = new OreBlock(Items.copper){{
oreDefault = true;
oreThreshold = 0.81f;
oreScale = 23.47619f;
}};
oreLead = new OreBlock(Items.lead){{
oreDefault = true;
oreThreshold = 0.828f;
oreScale = 23.952381f;
}};
oreScrap = new OreBlock(Items.scrap);
oreCoal = new OreBlock(Items.coal){{
oreDefault = true;
oreThreshold = 0.846f;
oreScale = 24.428572f;
}};
oreTitanium = new OreBlock(Items.titanium){{
oreDefault = true;
oreThreshold = 0.864f;
oreScale = 24.904762f;
}};
oreThorium = new OreBlock(Items.thorium){{
oreDefault = true;
oreThreshold = 0.882f;
oreScale = 25.380953f;
}};
oreBeryllium = new OreBlock(Items.beryllium);
oreTungsten = new OreBlock(Items.tungsten);
oreCrystalThorium = new OreBlock("ore-crystal-thorium", Items.thorium);
wallOreThorium = new OreBlock("ore-wall-thorium", Items.thorium){{
wallOre = true;
}};
wallOreBeryllium = new OreBlock("ore-wall-beryllium", Items.beryllium){{
wallOre = true;
}};
graphiticWall = new StaticWall("graphitic-wall"){{
itemDrop = Items.graphite;
variants = 3;
}};
//TODO merge with standard ore?
wallOreTungsten = new OreBlock("ore-wall-tungsten", Items.tungsten){{
wallOre = true;
}};
//endregion
//region crafting
graphitePress = new GenericCrafter("graphite-press"){{
requirements(Category.crafting, with(Items.copper, 75, Items.lead, 30));
craftEffect = Fx.pulverizeMedium;
outputItem = new ItemStack(Items.graphite, 1);
craftTime = 90f;
size = 2;
hasItems = true;
consumeItem(Items.coal, 2);
}};
multiPress = new GenericCrafter("multi-press"){{
requirements(Category.crafting, with(Items.titanium, 100, Items.silicon, 25, Items.lead, 100, Items.graphite, 50));
craftEffect = Fx.pulverizeMedium;
outputItem = new ItemStack(Items.graphite, 2);
craftTime = 30f;
itemCapacity = 20;
size = 3;
hasItems = true;
hasLiquids = true;
hasPower = true;
consumePower(1.8f);
consumeItem(Items.coal, 3);
consumeLiquid(Liquids.water, 0.1f);
}};
siliconSmelter = new GenericCrafter("silicon-smelter"){{
requirements(Category.crafting, with(Items.copper, 30, Items.lead, 25));
craftEffect = Fx.smeltsmoke;
outputItem = new ItemStack(Items.silicon, 1);
craftTime = 40f;
size = 2;
hasPower = true;
hasLiquids = false;
drawer = new DrawMulti(new DrawDefault(), new DrawFlame(Color.valueOf("ffef99")));
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f;
consumeItems(with(Items.coal, 1, Items.sand, 2));
consumePower(0.50f);
}};
siliconCrucible = new AttributeCrafter("silicon-crucible"){{
requirements(Category.crafting, with(Items.titanium, 120, Items.metaglass, 80, Items.plastanium, 35, Items.silicon, 60));
craftEffect = Fx.smeltsmoke;
outputItem = new ItemStack(Items.silicon, 8);
craftTime = 90f;
size = 3;
hasPower = true;
hasLiquids = false;
itemCapacity = 30;
boostScale = 0.15f;
drawer = new DrawMulti(new DrawDefault(), new DrawFlame(Color.valueOf("ffef99")));
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f;
consumeItems(with(Items.coal, 4, Items.sand, 6, Items.pyratite, 1));
consumePower(4f);
}};
siliconArcFurnace = new GenericCrafter("silicon-arc-furnace"){{
requirements(Category.crafting, with(Items.beryllium, 70, Items.graphite, 80));
craftEffect = Fx.none;
outputItem = new ItemStack(Items.silicon, 4);
craftTime = 50f;
size = 3;
hasPower = true;
hasLiquids = false;
envEnabled |= Env.space | Env.underwater;
envDisabled = Env.none;
itemCapacity = 30;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault());
fogRadius = 3;
researchCost = with(Items.beryllium, 150, Items.graphite, 50);
consumeItems(with(Items.graphite, 1, Items.sand, 4));
consumePower(6f);
}};
kiln = new GenericCrafter("kiln"){{
requirements(Category.crafting, with(Items.copper, 60, Items.graphite, 30, Items.lead, 30));
craftEffect = Fx.smeltsmoke;
outputItem = new ItemStack(Items.metaglass, 1);
craftTime = 30f;
size = 2;
hasPower = hasItems = true;
drawer = new DrawMulti(new DrawDefault(), new DrawFlame(Color.valueOf("ffc099")));
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f;
consumeItems(with(Items.lead, 1, Items.sand, 1));
consumePower(0.60f);
}};
plastaniumCompressor = new GenericCrafter("plastanium-compressor"){{
requirements(Category.crafting, with(Items.silicon, 80, Items.lead, 115, Items.graphite, 60, Items.titanium, 80));
hasItems = true;
liquidCapacity = 60f;
craftTime = 60f;
outputItem = new ItemStack(Items.plastanium, 1);
size = 2;
health = 320;
hasPower = hasLiquids = true;
craftEffect = Fx.formsmoke;
updateEffect = Fx.plasticburn;
drawer = new DrawMulti(new DrawDefault(), new DrawFade());
consumeLiquid(Liquids.oil, 0.25f);
consumePower(3f);
consumeItem(Items.titanium, 2);
}};
phaseWeaver = new GenericCrafter("phase-weaver"){{
requirements(Category.crafting, with(Items.silicon, 130, Items.lead, 120, Items.thorium, 75));
craftEffect = Fx.smeltsmoke;
outputItem = new ItemStack(Items.phaseFabric, 1);
craftTime = 120f;
size = 2;
hasPower = true;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawWeave(), new DrawDefault());
envEnabled |= Env.space;
ambientSound = Sounds.techloop;
ambientSoundVolume = 0.02f;
consumeItems(with(Items.thorium, 4, Items.sand, 10));
consumePower(5f);
itemCapacity = 20;
}};
surgeSmelter = new GenericCrafter("surge-smelter"){{
requirements(Category.crafting, with(Items.silicon, 80, Items.lead, 80, Items.thorium, 70));
craftEffect = Fx.smeltsmoke;
outputItem = new ItemStack(Items.surgeAlloy, 1);
craftTime = 75f;
size = 3;
hasPower = true;
itemCapacity = 20;
drawer = new DrawMulti(new DrawDefault(), new DrawFlame());
consumePower(4f);
consumeItems(with(Items.copper, 3, Items.lead, 4, Items.titanium, 2, Items.silicon, 3));
}};
cryofluidMixer = new GenericCrafter("cryofluid-mixer"){{
requirements(Category.crafting, with(Items.lead, 65, Items.silicon, 40, Items.titanium, 60));
outputLiquid = new LiquidStack(Liquids.cryofluid, 12f / 60f);
size = 2;
hasPower = true;
hasItems = true;
hasLiquids = true;
rotate = false;
solid = true;
outputsLiquid = true;
envEnabled = Env.any;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.cryofluid), new DrawDefault());
liquidCapacity = 24f;
consumePower(1f);
consumeItem(Items.titanium);
consumeLiquid(Liquids.water, 12f / 60f);
}};
pyratiteMixer = new GenericCrafter("pyratite-mixer"){{
requirements(Category.crafting, with(Items.copper, 50, Items.lead, 25));
hasItems = true;
hasPower = true;
outputItem = new ItemStack(Items.pyratite, 1);
envEnabled |= Env.space;
size = 2;
consumePower(0.20f);
consumeItems(with(Items.coal, 1, Items.lead, 2, Items.sand, 2));
}};
blastMixer = new GenericCrafter("blast-mixer"){{
requirements(Category.crafting, with(Items.lead, 30, Items.titanium, 20));
hasItems = true;
hasPower = true;
outputItem = new ItemStack(Items.blastCompound, 1);
size = 2;
envEnabled |= Env.space;
consumeItems(with(Items.pyratite, 1, Items.sporePod, 1));
consumePower(0.40f);
}};
melter = new GenericCrafter("melter"){{
requirements(Category.crafting, with(Items.copper, 30, Items.lead, 35, Items.graphite, 45));
health = 200;
outputLiquid = new LiquidStack(Liquids.slag, 12f / 60f);
craftTime = 1f;
hasLiquids = hasPower = true;
drawer = new DrawMulti(new DrawDefault(), new DrawLiquidRegion());
consumePower(1f);
consumeItem(Items.scrap, 1);
}};
separator = new Separator("separator"){{
requirements(Category.crafting, with(Items.copper, 30, Items.titanium, 25));
results = with(
Items.copper, 5,
Items.lead, 3,
Items.graphite, 2,
Items.titanium, 2
);
hasPower = true;
craftTime = 35f;
size = 2;
consumePower(1.1f);
consumeLiquid(Liquids.slag, 4f / 60f);
}};
disassembler = new Separator("disassembler"){{
requirements(Category.crafting, with(Items.plastanium, 40, Items.titanium, 100, Items.silicon, 150, Items.thorium, 80));
results = with(
Items.sand, 2,
Items.graphite, 1,
Items.titanium, 1,
Items.thorium, 1
);
hasPower = true;
craftTime = 15f;
size = 3;
itemCapacity = 20;
consumePower(4f);
consumeItem(Items.scrap);
consumeLiquid(Liquids.slag, 0.12f);
}};
sporePress = new GenericCrafter("spore-press"){{
requirements(Category.crafting, with(Items.lead, 35, Items.silicon, 30));
liquidCapacity = 60f;
outputLiquid = new LiquidStack(Liquids.oil, 18f / 60f);
size = 2;
health = 320;
hasLiquids = true;
hasPower = true;
craftEffect = Fx.none;
drawer = new DrawMulti(
new DrawDefault(),
new DrawFrames(),
new DrawLiquidRegion(),
new DrawRegion("-top")
);
consumeItem(Items.sporePod, 1);
consumePower(0.7f);
}};
pulverizer = new GenericCrafter("pulverizer"){{
requirements(Category.crafting, with(Items.copper, 30, Items.lead, 25));
outputItem = new ItemStack(Items.sand, 1);
craftEffect = Fx.pulverize;
craftTime = 40f;
updateEffect = Fx.pulverizeSmall;
hasItems = hasPower = true;
drawer = new DrawMulti(new DrawDefault(), new DrawRegion("-rotator"){{
spinSprite = true;
rotateSpeed = 2f;
}}, new DrawRegion("-top"));
ambientSound = Sounds.grinding;
ambientSoundVolume = 0.025f;
consumeItem(Items.scrap, 1);
consumePower(0.50f);
}};
coalCentrifuge = new GenericCrafter("coal-centrifuge"){{
requirements(Category.crafting, with(Items.titanium, 20, Items.graphite, 40, Items.lead, 30));
craftEffect = Fx.coalSmeltsmoke;
outputItem = new ItemStack(Items.coal, 1);
craftTime = 30f;
size = 2;
hasPower = hasItems = hasLiquids = true;
rotateDraw = false;
consumeLiquid(Liquids.oil, 0.1f);
consumePower(0.7f);
}};
incinerator = new Incinerator("incinerator"){{
requirements(Category.crafting, with(Items.graphite, 5, Items.lead, 15));
health = 90;
envEnabled |= Env.space;
consumePower(0.50f);
}};
//TODO better name
electrolyzer = new GenericCrafter("electrolyzer"){{
requirements(Category.crafting, with(Items.silicon, 50, Items.graphite, 40, Items.beryllium, 130, Items.tungsten, 80));
size = 3;
researchCostMultiplier = 1.2f;
craftTime = 10f;
rotate = true;
invertFlip = true;
liquidCapacity = 50f;
consumeLiquid(Liquids.water, 10f / 60f);
consumePower(1f);
drawer = new DrawMulti(
new DrawRegion("-bottom"),
new DrawLiquidTile(Liquids.water, 2f),
new DrawBubbles(Color.valueOf("7693e3")){{
sides = 10;
recurrence = 3f;
spread = 6;
radius = 1.5f;
amount = 20;
}},
new DrawRegion(),
new DrawLiquidOutputs(),
new DrawGlowRegion(){{
alpha = 0.7f;
color = Color.valueOf("c4bdf3");
glowIntensity = 0.3f;
glowScale = 6f;
}}
);
regionRotated1 = 3;
outputLiquids = LiquidStack.with(Liquids.ozone, 4f / 60, Liquids.hydrogen, 6f / 60);
liquidOutputDirections = new int[]{1, 3};
}};
atmosphericConcentrator = new HeatCrafter("atmospheric-concentrator"){{
requirements(Category.crafting, with(Items.oxide, 60, Items.beryllium, 180, Items.silicon, 150));
size = 3;
hasLiquids = true;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.nitrogen, 4.1f), new DrawDefault(), new DrawHeatInput(),
new DrawParticles(){{
color = Color.valueOf("d4f0ff");
alpha = 0.6f;
particleSize = 4f;
particles = 10;
particleRad = 12f;
particleLife = 140f;
}});
researchCostMultiplier = 1.1f;
liquidCapacity = 40f;
consumePower(2f);
heatRequirement = 6f;
//TODO continuous output
outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);
}};
oxidationChamber = new HeatProducer("oxidation-chamber"){{
requirements(Category.crafting, with(Items.tungsten, 120, Items.graphite, 80, Items.silicon, 100, Items.beryllium, 120));
size = 3;
outputItem = new ItemStack(Items.oxide, 1);
researchCostMultiplier = 1.1f;
consumeLiquid(Liquids.ozone, 2f / 60f);
consumeItem(Items.beryllium);
consumePower(0.5f);
rotateDraw = false;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawDefault(), new DrawHeatOutput());
regionRotated1 = 2;
craftTime = 60f * 3f;
liquidCapacity = 30f;
heatOutput = 5f;
}};
electricHeater = new HeatProducer("electric-heater"){{
requirements(Category.crafting, with(Items.tungsten, 30, Items.oxide, 30));
researchCostMultiplier = 4f;
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
rotateDraw = false;
size = 2;
heatOutput = 3f;
regionRotated1 = 1;
consumePower(50f / 60f);
}};
phaseHeater = new HeatProducer("phase-heater"){{
requirements(Category.crafting, with(Items.oxide, 30, Items.carbide, 30, Items.beryllium, 30));
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
size = 2;
heatOutput = 10f;
craftTime = 60f * 8f;
consumeItem(Items.phaseFabric);
consumePower(0.5f / 60f);
}};
heatRedirector = new HeatConductor("heat-redirector"){{
requirements(Category.crafting, with(Items.tungsten, 10, Items.graphite, 10));
researchCostMultiplier = 10f;
size = 3;
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput(), new DrawHeatInput("-heat"));
regionRotated1 = 1;
}};
slagIncinerator = new ItemIncinerator("slag-incinerator"){{
requirements(Category.crafting, with(Items.tungsten, 15));
size = 1;
consumeLiquid(Liquids.slag, 2f / 60f);
}};
carbideCrucible = new HeatCrafter("carbide-crucible"){{
requirements(Category.crafting, with(Items.tungsten, 110, Items.thorium, 70, Items.oxide, 60));
craftEffect = Fx.none;
outputItem = new ItemStack(Items.carbide, 1);
craftTime = 60f * 3f;
size = 3;
itemCapacity = 20;
hasPower = hasItems = true;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucibleFlame(), new DrawDefault(), new DrawHeatInput());
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f;
heatRequirement = 10f;
consumeItems(with(Items.tungsten, 2, Items.graphite, 3));
consumePower(2f);
}};
slagCentrifuge = new GenericCrafter("slag-centrifuge"){{
requirements(Category.crafting, with(Items.carbide, 70, Items.graphite, 60, Items.silicon, 40, Items.oxide, 40));
consumePower(2f / 60f);
size = 3;
consumeItem(Items.sand, 1);
consumeLiquid(Liquids.slag, 40f / 60f);
liquidCapacity = 80f;
var drawers = Seq.with(new DrawRegion("-bottom"), new DrawLiquidRegion(Liquids.slag){{ alpha = 0.7f; }});
for(int i = 0; i < 5; i++){
int fi = i;
drawers.add(new DrawGlowRegion(-1f){{
glowIntensity = 0.3f;
rotateSpeed = 3f / (1f + fi/1.4f);
alpha = 0.4f;
color = new Color(1f, 0.5f, 0.5f, 1f);
}});
}
drawer = new DrawMulti(drawers.and(new DrawDefault()));
craftTime = 60f * 2f;
outputLiquid = new LiquidStack(Liquids.gallium, 1f / 60f);
//TODO NOT scrap
outputItem = new ItemStack(Items.scrap, 1);
}};
//TODO should have a useful turret ammo byproduct? scrap?
//TODO surge being removed I think
surgeCrucible = new HeatCrafter("surge-crucible"){{
requirements(Category.crafting, with(Items.silicon, 100, Items.graphite, 80, Items.carbide, 60, Items.thorium, 90));
size = 3;
itemCapacity = 20;
heatRequirement = 10f;
craftTime = 60f * 3f;
liquidCapacity = 80f * 5;
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f;
outputItem = new ItemStack(Items.surgeAlloy, 1);
craftEffect = new RadialEffect(Fx.surgeCruciSmoke, 4, 90f, 5f);
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCircles(){{
color = Color.valueOf("ffc073").a(0.24f);
strokeMax = 2.5f;
radius = 10f;
amount = 3;
}}, new DrawLiquidRegion(Liquids.slag), new DrawDefault(), new DrawHeatInput(),
new DrawHeatRegion(){{
color = Color.valueOf("ff6060ff");
}},
new DrawHeatRegion("-vents"){{
color.a = 1f;
}});
consumeItem(Items.silicon, 3);
//TODO must consume from 2 pumps, 1, or 1.5?
//TODO consume hydrogen/ozone?
consumeLiquid(Liquids.slag, 80f / 60f);
consumePower(2f); //TODO necessary?
}};
cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{
//TODO requirements
requirements(Category.crafting, with(Items.carbide, 50, Items.silicon, 80, Items.beryllium, 90));
heatRequirement = 5f;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.cyanogen),
new DrawParticles(){{
color = Color.valueOf("89e8b6");
alpha = 0.5f;
particleSize = 3f;
particles = 10;
particleRad = 9f;
particleLife = 200f;
reverse = true;
particleSizeInterp = Interp.one;
}}, new DrawDefault(), new DrawHeatInput(), new DrawHeatRegion("-heat-top"));
size = 3;
liquidCapacity = 40f;
outputLiquid = new LiquidStack(Liquids.cyanogen, 3f / 60f);
consumeLiquids(LiquidStack.with(Liquids.hydrogen, 3f / 60f, Liquids.nitrogen, 2f / 60f));
consumeItem(Items.graphite);
consumePower(2f);
}};
//TODO bad name, and there's no use for phase yet...
phaseSynthesizer = new HeatCrafter("phase-synthesizer"){{
requirements(Category.crafting, with(Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.tungsten, 200));
size = 3;
itemCapacity = 40;
heatRequirement = 8f;
craftTime = 60f * 2f;
liquidCapacity = 10f * 4;
ambientSound = Sounds.techloop;
ambientSoundVolume = 0.03f;
outputItem = new ItemStack(Items.phaseFabric, 1);
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawSpikes(){{
color = Color.valueOf("ffd59e");
stroke = 1.5f;
layers = 2;
amount = 12;
rotateSpeed = 0.5f;
layerSpeed = -0.9f;
}}, new DrawMultiWeave(){{
glowColor = new Color(1f, 0.4f, 0.4f, 0.8f);
}}, new DrawDefault(), new DrawHeatInput(), new DrawHeatRegion("-vents"){{
color = new Color(1f, 0.4f, 0.3f, 1f);
}});
consumeItems(with(Items.thorium, 2, Items.sand, 6));
consumeLiquid(Liquids.ozone, 2f / 60f);
consumePower(8f);
}};
heatReactor = new HeatProducer("heat-reactor"){{
requirements(Category.crafting, with(Items.oxide, 70, Items.graphite, 20, Items.carbide, 10, Items.thorium, 80));
size = 3;
craftTime = 60f * 10f;
craftEffect = new RadialEffect(Fx.heatReactorSmoke, 4, 90f, 7f);
itemCapacity = 20;
consumeItem(Items.thorium, 3);
consumeLiquid(Liquids.nitrogen, 1f / 60f);
outputItem = new ItemStack(Items.fissileMatter, 1);
}};
//endregion
//region defense
int wallHealthMultiplier = 4;
copperWall = new Wall("copper-wall"){{
requirements(Category.defense, with(Items.copper, 6));
health = 80 * wallHealthMultiplier;
envDisabled |= Env.scorching;
}};
copperWallLarge = new Wall("copper-wall-large"){{
requirements(Category.defense, ItemStack.mult(copperWall.requirements, 4));
health = 80 * 4 * wallHealthMultiplier;
size = 2;
envDisabled |= Env.scorching;
}};
titaniumWall = new Wall("titanium-wall"){{
requirements(Category.defense, with(Items.titanium, 6));
health = 110 * wallHealthMultiplier;
envDisabled |= Env.scorching;
}};
titaniumWallLarge = new Wall("titanium-wall-large"){{
requirements(Category.defense, ItemStack.mult(titaniumWall.requirements, 4));
health = 110 * wallHealthMultiplier * 4;
size = 2;
envDisabled |= Env.scorching;
}};
plastaniumWall = new Wall("plastanium-wall"){{
requirements(Category.defense, with(Items.plastanium, 5, Items.metaglass, 2));
health = 125 * wallHealthMultiplier;
insulated = true;
absorbLasers = true;
schematicPriority = 10;
envDisabled |= Env.scorching;
}};
plastaniumWallLarge = new Wall("plastanium-wall-large"){{
requirements(Category.defense, ItemStack.mult(plastaniumWall.requirements, 4));
health = 125 * wallHealthMultiplier * 4;
size = 2;
insulated = true;
absorbLasers = true;
schematicPriority = 10;
envDisabled |= Env.scorching;
}};
//TODO all these should be hidden from view completely
thoriumWall = new Wall("thorium-wall"){{
requirements(Category.defense, with(Items.thorium, 6));
health = 200 * wallHealthMultiplier;
envDisabled |= Env.scorching;
}};
thoriumWallLarge = new Wall("thorium-wall-large"){{
requirements(Category.defense, ItemStack.mult(thoriumWall.requirements, 4));
health = 200 * wallHealthMultiplier * 4;
size = 2;
envDisabled |= Env.scorching;
}};
phaseWall = new Wall("phase-wall"){{
requirements(Category.defense, with(Items.phaseFabric, 6));
health = 150 * wallHealthMultiplier;
chanceDeflect = 10f;
flashHit = true;
envDisabled |= Env.scorching;
}};
phaseWallLarge = new Wall("phase-wall-large"){{
requirements(Category.defense, ItemStack.mult(phaseWall.requirements, 4));
health = 150 * 4 * wallHealthMultiplier;
size = 2;
chanceDeflect = 10f;
flashHit = true;
envDisabled |= Env.scorching;
}};
surgeWall = new Wall("surge-wall"){{
requirements(Category.defense, with(Items.surgeAlloy, 6));
health = 230 * wallHealthMultiplier;
lightningChance = 0.05f;
envDisabled |= Env.scorching;
}};
surgeWallLarge = new Wall("surge-wall-large"){{
requirements(Category.defense, ItemStack.mult(surgeWall.requirements, 4));
health = 230 * 4 * wallHealthMultiplier;
size = 2;
lightningChance = 0.05f;
envDisabled |= Env.scorching;
}};
door = new Door("door"){{
requirements(Category.defense, with(Items.titanium, 6, Items.silicon, 4));
health = 100 * wallHealthMultiplier;
envDisabled |= Env.scorching;
}};
doorLarge = new Door("door-large"){{
requirements(Category.defense, ItemStack.mult(door.requirements, 4));
openfx = Fx.dooropenlarge;
closefx = Fx.doorcloselarge;
health = 100 * 4 * wallHealthMultiplier;
size = 2;
envDisabled |= Env.scorching;
}};
scrapWall = new Wall("scrap-wall"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, with(Items.scrap, 6));
health = 60 * wallHealthMultiplier;
variants = 5;
envDisabled |= Env.scorching;
}};
scrapWallLarge = new Wall("scrap-wall-large"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.mult(scrapWall.requirements, 4));
health = 60 * 4 * wallHealthMultiplier;
size = 2;
variants = 4;
envDisabled |= Env.scorching;
}};
scrapWallHuge = new Wall("scrap-wall-huge"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.mult(scrapWall.requirements, 9));
health = 60 * 9 * wallHealthMultiplier;
size = 3;
variants = 3;
envDisabled |= Env.scorching;
}};
scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.mult(scrapWall.requirements, 16));
health = 60 * 16 * wallHealthMultiplier;
size = 4;
envDisabled |= Env.scorching;
}};
thruster = new Thruster("thruster"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, with(Items.scrap, 96));
health = 55 * 16 * wallHealthMultiplier;
size = 4;
envDisabled |= Env.scorching;
}};
berylliumWall = new Wall("beryllium-wall"){{
requirements(Category.defense, with(Items.beryllium, 6));
health = 130 * wallHealthMultiplier;
armor = 2f;
buildCostMultiplier = 8f;
}};
berylliumWallLarge = new Wall("beryllium-wall-large"){{
requirements(Category.defense, ItemStack.mult(berylliumWall.requirements, 4));
health = 130 * wallHealthMultiplier * 4;
armor = 2f;
buildCostMultiplier = 5f;
size = 2;
}};
tungstenWall = new Wall("tungsten-wall"){{
requirements(Category.defense, with(Items.tungsten, 6));
health = 180 * wallHealthMultiplier;
armor = 14f;
buildCostMultiplier = 8f;
}};
tungstenWallLarge = new Wall("tungsten-wall-large"){{
requirements(Category.defense, ItemStack.mult(tungstenWall.requirements, 4));
health = 180 * wallHealthMultiplier * 4;
armor = 14f;
buildCostMultiplier = 5f;
size = 2;
}};
blastDoor = new AutoDoor("blast-door"){{
requirements(Category.defense, with(Items.tungsten, 24, Items.silicon, 24));
health = 175 * wallHealthMultiplier * 4;
armor = 14f;
size = 2;
}};
carbideWall = new Wall("carbide-wall"){{
requirements(Category.defense, with(Items.thorium, 6, Items.carbide, 6));
health = 240 * wallHealthMultiplier;
armor = 16f;
}};
carbideWallLarge = new Wall("carbide-wall-large"){{
requirements(Category.defense, ItemStack.mult(carbideWall.requirements, 4));
health = 240 * wallHealthMultiplier * 4;
armor = 16f;
size = 2;
}};
mender = new MendProjector("mender"){{
requirements(Category.effect, with(Items.lead, 30, Items.copper, 25));
consumePower(0.3f);
size = 1;
reload = 200f;
range = 40f;
healPercent = 4f;
phaseBoost = 4f;
phaseRangeBoost = 20f;
health = 80;
consumeItem(Items.silicon).boost();
}};
mendProjector = new MendProjector("mend-projector"){{
requirements(Category.effect, with(Items.lead, 100, Items.titanium, 25, Items.silicon, 40, Items.copper, 50));
consumePower(1.5f);
size = 2;
reload = 250f;
range = 85f;
healPercent = 11f;
phaseBoost = 15f;
scaledHealth = 80;
consumeItem(Items.phaseFabric).boost();
}};
overdriveProjector = new OverdriveProjector("overdrive-projector"){{
requirements(Category.effect, with(Items.lead, 100, Items.titanium, 75, Items.silicon, 75, Items.plastanium, 30));
consumePower(3.50f);
size = 2;
consumeItem(Items.phaseFabric).boost();
}};
overdriveDome = new OverdriveProjector("overdrive-dome"){{
requirements(Category.effect, with(Items.lead, 200, Items.titanium, 130, Items.silicon, 130, Items.plastanium, 80, Items.surgeAlloy, 120));
consumePower(10f);
size = 3;
range = 200f;
speedBoost = 2.5f;
useTime = 300f;
hasBoost = false;
consumeItems(with(Items.phaseFabric, 1, Items.silicon, 1));
}};
forceProjector = new ForceProjector("force-projector"){{
requirements(Category.effect, with(Items.lead, 100, Items.titanium, 75, Items.silicon, 125));
size = 3;
phaseRadiusBoost = 80f;
radius = 101.7f;
shieldHealth = 750f;
cooldownNormal = 1.5f;
cooldownLiquid = 1.2f;
cooldownBrokenBase = 0.35f;
itemConsumer = consumeItem(Items.phaseFabric).boost();
consumePower(4f);
}};
shockMine = new ShockMine("shock-mine"){{
requirements(Category.effect, with(Items.lead, 25, Items.silicon, 12));
hasShadow = false;
health = 50;
damage = 25;
tileDamage = 7f;
length = 10;
tendrils = 4;
}};
radar = new Radar("radar"){{
requirements(Category.effect, BuildVisibility.fogOnly, with(Items.silicon, 60, Items.graphite, 50, Items.beryllium, 10));
outlineColor = Color.valueOf("4a4b53");
fogRadius = 34;
researchCost = with(Items.silicon, 70, Items.graphite, 70);
consumePower(0.6f);
}};
buildTower = new BuildTurret("build-tower"){{
requirements(Category.effect, with(Items.silicon, 80, Items.carbide, 30, Items.oxide, 40, Items.thorium, 30));
outlineColor = Pal.darkOutline;
consumePower(3f);
range = 160f;
size = 3;
buildSpeed = 1.5f;
}};
regenProjector = new RegenProjector("regen-projector"){{
requirements(Category.effect, with(Items.silicon, 80, Items.tungsten, 60, Items.oxide, 40, Items.beryllium, 80));
size = 3;
range = 28;
baseColor = Pal.regen;
consumePower(1f);
consumeLiquid(Liquids.hydrogen, 1f / 60f);
consumeItem(Items.phaseFabric).boost();
healPercent = 4f / 60f;
Color col = Color.valueOf("8ca9e8");
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.hydrogen, 9f / 4f), new DrawDefault(), new DrawGlowRegion(){{
color = Color.sky;
}}, new DrawPulseShape(false){{
layer = Layer.effect;
color = col;
}}, new DrawShape(){{
layer = Layer.effect;
radius = 3.5f;
useWarmupRadius = true;
timeScl = 2f;
color = col;
}});
}};
//TODO implement
if(false)
barrierProjector = new DirectionalForceProjector("barrier-projector"){{
requirements(Category.effect, with(Items.surgeAlloy, 100, Items.silicon, 125));
size = 3;
width = 50f;
length = 36;
shieldHealth = 2000f;
cooldownNormal = 3f;
cooldownBrokenBase = 0.35f;
consumePower(4f);
}};
//TODO 5x5??
shieldProjector = new BaseShield("shield-projector"){{
requirements(Category.effect, BuildVisibility.editorOnly, with());
size = 3;
consumePower(5f);
}};
largeShieldProjector = new BaseShield("large-shield-projector"){{
requirements(Category.effect, BuildVisibility.editorOnly, with());
size = 4;
radius = 400f;
consumePower(5f);
}};
shieldBreaker = new ShieldBreaker("shield-breaker"){{
requirements(Category.effect, BuildVisibility.editorOnly, with());
size = 5;
toDestroy = new Block[]{Blocks.shieldProjector, Blocks.largeShieldProjector};
consumeItem(Items.tungsten, 100);
itemCapacity = 100;
scaledHealth = 120f;
}};
//endregion
//region distribution
conveyor = new Conveyor("conveyor"){{
requirements(Category.distribution, with(Items.copper, 1), true);
health = 45;
speed = 0.03f;
displayedSpeed = 4.2f;
buildCostMultiplier = 2f;
}};
titaniumConveyor = new Conveyor("titanium-conveyor"){{
requirements(Category.distribution, with(Items.copper, 1, Items.lead, 1, Items.titanium, 1));
health = 65;
speed = 0.08f;
displayedSpeed = 11f;
}};
plastaniumConveyor = new StackConveyor("plastanium-conveyor"){{
requirements(Category.distribution, with(Items.plastanium, 1, Items.silicon, 1, Items.graphite, 1));
health = 75;
speed = 4f / 60f;
itemCapacity = 10;
}};
armoredConveyor = new ArmoredConveyor("armored-conveyor"){{
requirements(Category.distribution, with(Items.plastanium, 1, Items.thorium, 1, Items.metaglass, 1));
health = 180;
speed = 0.08f;
displayedSpeed = 11f;
}};
junction = new Junction("junction"){{
requirements(Category.distribution, with(Items.copper, 2), true);
speed = 26;
capacity = 6;
health = 30;
buildCostMultiplier = 6f;
}};
itemBridge = new BufferedItemBridge("bridge-conveyor"){{
requirements(Category.distribution, with(Items.lead, 6, Items.copper, 6));
fadeIn = moveArrows = false;
range = 4;
speed = 74f;
arrowSpacing = 6f;
bufferCapacity = 14;
}};
phaseConveyor = new ItemBridge("phase-conveyor"){{
requirements(Category.distribution, with(Items.phaseFabric, 5, Items.silicon, 7, Items.lead, 10, Items.graphite, 10));
range = 12;
arrowPeriod = 0.9f;
arrowTimeScl = 2.75f;
hasPower = true;
pulse = true;
envEnabled |= Env.space;
consumePower(0.30f);
}};
sorter = new Sorter("sorter"){{
requirements(Category.distribution, with(Items.lead, 2, Items.copper, 2));
buildCostMultiplier = 3f;
}};
invertedSorter = new Sorter("inverted-sorter"){{
requirements(Category.distribution, with(Items.lead, 2, Items.copper, 2));
buildCostMultiplier = 3f;
invert = true;
}};
router = new Router("router"){{
requirements(Category.distribution, with(Items.copper, 3));
buildCostMultiplier = 4f;
}};
distributor = new Router("distributor"){{
requirements(Category.distribution, with(Items.lead, 4, Items.copper, 4));
buildCostMultiplier = 3f;
size = 2;
}};
overflowGate = new OverflowGate("overflow-gate"){{
requirements(Category.distribution, with(Items.lead, 2, Items.copper, 4));
buildCostMultiplier = 3f;
}};
underflowGate = new OverflowGate("underflow-gate"){{
requirements(Category.distribution, with(Items.lead, 2, Items.copper, 4));
buildCostMultiplier = 3f;
invert = true;
}};
massDriver = new MassDriver("mass-driver"){{
requirements(Category.distribution, with(Items.titanium, 125, Items.silicon, 75, Items.lead, 125, Items.thorium, 50));
size = 3;
itemCapacity = 120;
reloadTime = 200f;
range = 440f;
consumePower(1.75f);
}};
//erekir transport blocks
duct = new Duct("duct"){{
requirements(Category.distribution, with(Items.beryllium, 1));
health = 90;
speed = 4f;
researchCost = with(Items.beryllium, 5);
}};
armoredDuct = new Duct("armored-duct"){{
requirements(Category.distribution, with(Items.beryllium, 2, Items.tungsten, 1));
health = 140;
speed = 4f;
armored = true;
researchCost = with(Items.beryllium, 300, Items.tungsten, 100);
}};
ductRouter = new DuctRouter("duct-router"){{
requirements(Category.distribution, with(Items.beryllium, 10));
health = 90;
speed = 4f;
regionRotated1 = 1;
solid = false;
researchCost = with(Items.beryllium, 30);
}};
overflowDuct = new OverflowDuct("overflow-duct"){{
requirements(Category.distribution, with(Items.graphite, 8, Items.beryllium, 8));
health = 90;
speed = 4f;
solid = false;
researchCostMultiplier = 1.5f;
}};
ductBridge = new DuctBridge("duct-bridge"){{
requirements(Category.distribution, with(Items.beryllium, 20));
health = 90;
speed = 4f;
buildCostMultiplier = 2f;
researchCostMultiplier = 0.3f;
}};
ductUnloader = new DirectionalUnloader("duct-unloader"){{
requirements(Category.distribution, with(Items.graphite, 20, Items.silicon, 20, Items.tungsten, 10));
health = 120;
speed = 4f;
solid = false;
underBullets = true;
regionRotated1 = 1;
}};
surgeConveyor = new StackConveyor("surge-conveyor"){{
requirements(Category.distribution, with(Items.surgeAlloy, 3, Items.oxide, 5));
health = 130;
//TODO different base speed/item capacity?
speed = 5f / 60f;
itemCapacity = 10;
outputRouter = false;
hasPower = true;
consumesPower = true;
conductivePower = true;
underBullets = true;
baseEfficiency = 1f;
consumePower(1f / 60f);
}};
surgeRouter = new StackRouter("surge-router"){{
requirements(Category.distribution, with(Items.oxide, 10, Items.surgeAlloy, 10));
health = 130;
speed = 6f;
hasPower = true;
consumesPower = true;
conductivePower = true;
baseEfficiency = 1f;
underBullets = true;
solid = false;
consumePower(3f / 60f);
}};
unitCargoLoader = new UnitCargoLoader("unit-cargo-loader"){{
requirements(Category.distribution, with(Items.silicon, 80, Items.carbide, 50, Items.oxide, 50));
size = 3;
buildTime = 60f * 8f;
consumePower(8f / 60f);
//intentionally set absurdly high to make this block not overpowered
consumeLiquid(Liquids.gallium, 20f / 60f);
itemCapacity = 200;
}};
unitCargoUnloadPoint = new UnitCargoUnloadPoint("unit-cargo-unload-point"){{
requirements(Category.distribution, with(Items.silicon, 60, Items.tungsten, 60));
size = 2;
itemCapacity = 100;
}};
//endregion
//region liquid
mechanicalPump = new Pump("mechanical-pump"){{
requirements(Category.liquid, with(Items.copper, 15, Items.metaglass, 10));
pumpAmount = 7f / 60f;
}};
rotaryPump = new Pump("rotary-pump"){{
requirements(Category.liquid, with(Items.copper, 70, Items.metaglass, 50, Items.silicon, 20, Items.titanium, 35));
pumpAmount = 0.2f;
consumePower(0.3f);
liquidCapacity = 30f;
hasPower = true;
size = 2;
}};
impulsePump = new Pump("impulse-pump"){{
requirements(Category.liquid, with(Items.copper, 80, Items.metaglass, 90, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35));
pumpAmount = 0.22f;
consumePower(1.3f);
liquidCapacity = 40f;
hasPower = true;
size = 3;
}};
conduit = new Conduit("conduit"){{
requirements(Category.liquid, with(Items.metaglass, 1));
health = 45;
}};
pulseConduit = new Conduit("pulse-conduit"){{
requirements(Category.liquid, with(Items.titanium, 2, Items.metaglass, 1));
liquidCapacity = 16f;
liquidPressure = 1.025f;
health = 90;
}};
platedConduit = new ArmoredConduit("plated-conduit"){{
requirements(Category.liquid, with(Items.thorium, 2, Items.metaglass, 1, Items.plastanium, 1));
liquidCapacity = 16f;
liquidPressure = 1.025f;
health = 220;
}};
liquidRouter = new LiquidRouter("liquid-router"){{
requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 2));
liquidCapacity = 20f;
}};
liquidContainer = new LiquidRouter("liquid-container"){{
requirements(Category.liquid, with(Items.titanium, 10, Items.metaglass, 15));
liquidCapacity = 700f;
size = 2;
}};
liquidTank = new LiquidRouter("liquid-tank"){{
requirements(Category.liquid, with(Items.titanium, 30, Items.metaglass, 40));
size = 3;
liquidCapacity = 1800f;
health = 500;
}};
liquidJunction = new LiquidJunction("liquid-junction"){{
requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 8));
}};
bridgeConduit = new LiquidBridge("bridge-conduit"){{
requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 8));
fadeIn = moveArrows = false;
arrowSpacing = 6f;
range = 4;
hasPower = false;
}};
phaseConduit = new LiquidBridge("phase-conduit"){{
requirements(Category.liquid, with(Items.phaseFabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10));
range = 12;
arrowPeriod = 0.9f;
arrowTimeScl = 2.75f;
hasPower = true;
canOverdrive = false;
pulse = true;
consumePower(0.30f);
}};
//reinforced stuff
//TODO different name
reinforcedPump = new Pump("reinforced-pump"){{
requirements(Category.liquid, with(Items.beryllium, 40, Items.tungsten, 30, Items.silicon, 20));
//TODO CUSTOM DRAW ANIMATION - pistons - repurpose DrawBlock?
consumeLiquid(Liquids.hydrogen, 1.5f / 60f);
pumpAmount = 80f / 60f / 4f;
liquidCapacity = 40f;
size = 2;
}};
reinforcedConduit = new ArmoredConduit("reinforced-conduit"){{
requirements(Category.liquid, with(Items.beryllium, 2));
botColor = Pal.darkestMetal;
leaks = true;
liquidCapacity = 20f;
liquidPressure = 1.03f;
health = 250;
researchCostMultiplier = 3;
underBullets = true;
}};
//TODO is this necessary? junctions are not good design
//TODO make it leak
reinforcedLiquidJunction = new LiquidJunction("reinforced-liquid-junction"){{
requirements(Category.liquid, with(Items.graphite, 4, Items.beryllium, 8));
buildCostMultiplier = 3f;
health = 260;
((Conduit)reinforcedConduit).junctionReplacement = this;
researchCostMultiplier = 1;
solid = false;
underBullets = true;
}};
reinforcedBridgeConduit = new DirectionLiquidBridge("reinforced-bridge-conduit"){{
requirements(Category.liquid, with(Items.graphite, 8, Items.beryllium, 20));
range = 4;
hasPower = false;
researchCostMultiplier = 1;
underBullets = true;
((Conduit)reinforcedConduit).rotBridgeReplacement = this;
}};
reinforcedLiquidRouter = new LiquidRouter("reinforced-liquid-router"){{
requirements(Category.liquid, with(Items.graphite, 8, Items.beryllium, 4));
liquidCapacity = 30f;
liquidPadding = 3f/4f;
researchCostMultiplier = 3;
underBullets = true;
}};
reinforcedLiquidContainer = new LiquidRouter("reinforced-liquid-container"){{
requirements(Category.liquid, with(Items.tungsten, 10, Items.beryllium, 16));
liquidCapacity = 1000f;
size = 2;
liquidPadding = 6f/4f;
researchCostMultiplier = 4;
solid = true;
}};
reinforcedLiquidTank = new LiquidRouter("reinforced-liquid-tank"){{
requirements(Category.liquid, with(Items.tungsten, 40, Items.beryllium, 50));
size = 3;
solid = true;
liquidCapacity = 2700f;
liquidPadding = 2f;
}};
//endregion
//region power
powerNode = new PowerNode("power-node"){{
requirements(Category.power, with(Items.copper, 1, Items.lead, 3));
maxNodes = 10;
laserRange = 6;
}};
powerNodeLarge = new PowerNode("power-node-large"){{
requirements(Category.power, with(Items.titanium, 5, Items.lead, 10, Items.silicon, 3));
size = 2;
maxNodes = 15;
laserRange = 9.5f;
}};
surgeTower = new PowerNode("surge-tower"){{
requirements(Category.power, with(Items.titanium, 7, Items.lead, 10, Items.silicon, 15, Items.surgeAlloy, 15));
size = 2;
maxNodes = 2;
laserRange = 40f;
schematicPriority = -15;
}};
diode = new PowerDiode("diode"){{
requirements(Category.power, with(Items.silicon, 10, Items.plastanium, 5, Items.metaglass, 10));
}};
battery = new Battery("battery"){{
requirements(Category.power, with(Items.copper, 5, Items.lead, 20));
consumePowerBuffered(4000f);
baseExplosiveness = 1f;
}};
batteryLarge = new Battery("battery-large"){{
requirements(Category.power, with(Items.titanium, 20, Items.lead, 50, Items.silicon, 30));
size = 3;
consumePowerBuffered(50000f);
baseExplosiveness = 5f;
}};
combustionGenerator = new ConsumeGenerator("combustion-generator"){{
requirements(Category.power, with(Items.copper, 25, Items.lead, 15));
powerProduction = 1f;
itemDuration = 120f;
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.03f;
generateEffect = Fx.generatespark;
consume(new ConsumeItemFlammable());
consume(new ConsumeItemExplode());
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion());
}};
thermalGenerator = new ThermalGenerator("thermal-generator"){{
requirements(Category.power, with(Items.copper, 40, Items.graphite, 35, Items.lead, 50, Items.silicon, 35, Items.metaglass, 40));
powerProduction = 1.8f;
generateEffect = Fx.redgeneratespark;
effectChance = 0.011f;
size = 2;
floating = true;
ambientSound = Sounds.hum;
ambientSoundVolume = 0.06f;
}};
steamGenerator = new ConsumeGenerator("steam-generator"){{
requirements(Category.power, with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30));
powerProduction = 5.5f;
itemDuration = 90f;
consumeLiquid(Liquids.water, 0.1f);
hasLiquids = true;
size = 2;
generateEffect = Fx.generatespark;
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.06f;
consume(new ConsumeItemFlammable());
consume(new ConsumeItemExplode());
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion(), new DrawTurbines());
}};
differentialGenerator = new ConsumeGenerator("differential-generator"){{
requirements(Category.power, with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50));
powerProduction = 18f;
itemDuration = 220f;
hasLiquids = true;
hasItems = true;
size = 3;
ambientSound = Sounds.steam;
generateEffect = Fx.generatespark;
ambientSoundVolume = 0.03f;
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion());
consumeItem(Items.pyratite);
consumeLiquid(Liquids.cryofluid, 0.1f);
}};
rtgGenerator = new ConsumeGenerator("rtg-generator"){{
requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phaseFabric, 25, Items.plastanium, 75, Items.thorium, 50));
size = 2;
powerProduction = 4.5f;
itemDuration = 60 * 14f;
envEnabled = Env.any;
generateEffect = Fx.generatespark;
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion());
consume(new ConsumeItemRadioactive());
}};
solarPanel = new SolarGenerator("solar-panel"){{
requirements(Category.power, with(Items.lead, 10, Items.silicon, 15));
powerProduction = 0.1f;
}};
largeSolarPanel = new SolarGenerator("solar-panel-large"){{
requirements(Category.power, with(Items.lead, 80, Items.silicon, 110, Items.phaseFabric, 15));
size = 3;
powerProduction = 1.3f;
}};
thoriumReactor = new NuclearReactor("thorium-reactor"){{
requirements(Category.power, with(Items.lead, 300, Items.silicon, 200, Items.graphite, 150, Items.thorium, 150, Items.metaglass, 50));
ambientSound = Sounds.hum;
ambientSoundVolume = 0.24f;
size = 3;
health = 700;
itemDuration = 360f;
powerProduction = 15f;
heating = 0.02f;
consumeItem(Items.thorium);
//TODO how to non update
consumeLiquid(Liquids.cryofluid, heating / coolantPower).update(false);
}};
impactReactor = new ImpactReactor("impact-reactor"){{
requirements(Category.power, with(Items.lead, 500, Items.silicon, 300, Items.graphite, 400, Items.thorium, 100, Items.surgeAlloy, 250, Items.metaglass, 250));
size = 4;
health = 900;
powerProduction = 130f;
itemDuration = 140f;
ambientSound = Sounds.pulse;
ambientSoundVolume = 0.07f;
consumePower(25f);
consumeItem(Items.blastCompound);
consumeLiquid(Liquids.cryofluid, 0.25f);
}};
//erekir
beamNode = new BeamNode("beam-node"){{
requirements(Category.power, with(Items.beryllium, 8));
consumesPower = outputsPower = true;
health = 90;
consumePowerBuffered(1000f);
range = 10;
fogRadius = 1;
researchCost = with(Items.beryllium, 5);
}};
//TODO requirements
beamTower = new BeamNode("beam-tower"){{
requirements(Category.power, with(Items.beryllium, 30, Items.oxide, 20, Items.silicon, 10));
size = 3;
consumesPower = outputsPower = true;
consumePowerBuffered(40000f);
range = 23;
scaledHealth = 90;
}};
beamLink = new LongPowerNode("beam-link"){{
requirements(Category.power, BuildVisibility.editorOnly, with());
size = 3;
maxNodes = 1;
laserRange = 1000f;
autolink = false;
laserColor2 = Color.valueOf("ffd9c2");
laserScale = 0.8f;
scaledHealth = 130;
}};
turbineCondenser = new ThermalGenerator("turbine-condenser"){{
requirements(Category.power, with(Items.beryllium, 60));
attribute = Attribute.steam;
displayEfficiencyScale = 1f / 9f;
minEfficiency = 9f - 0.0001f;
powerProduction = 3f / 9f;
displayEfficiency = false;
generateEffect = Fx.turbinegenerate;
effectChance = 0.04f;
size = 3;
ambientSound = Sounds.hum;
ambientSoundVolume = 0.06f;
spinSpeed = 0.6f;
spinners = true;
hasLiquids = true;
outputLiquid = new LiquidStack(Liquids.water, 5f / 60f / 9f);
liquidCapacity = 20f;
fogRadius = 3;
researchCost = with(Items.beryllium, 15);
}};
//TODO rename
chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
powerProduction = 9f;
consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f));
size = 3;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
sinMag = 3f;
sinScl = 5f;
}}, new DrawRegion("-mid"), new DrawLiquidTile(Liquids.arkycite, 37f / 4f), new DrawDefault(), new DrawGlowRegion(){{
alpha = 1f;
glowScale = 5f;
color = Color.valueOf("c967b099");
}});
generateEffect = Fx.none;
liquidCapacity = 20f * 5;
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.06f;
}};
//TODO cooler name?
pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{
//TODO requirements
requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 50));
powerProduction = 18f;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
sinMag = 2.75f;
sinScl = 5f;
sides = 8;
sideOffset = Mathf.PI / 2f;
}}, new DrawRegion("-mid"), new DrawLiquidTile(Liquids.arkycite, 38f / 4f), new DrawDefault(), new DrawGlowRegion(){{
alpha = 1f;
glowScale = 5f;
color = Pal.slagOrange;
}});
//TODO ratios, extra requirements?
consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f));
size = 3;
liquidCapacity = 30f * 5;
liquidOutput = new LiquidStack(Liquids.water, 5f / 60f);
generateEffect = Fx.none;
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.06f;
}};
//endregion power
//region production
mechanicalDrill = new Drill("mechanical-drill"){{
requirements(Category.production, with(Items.copper, 12), true);
tier = 2;
drillTime = 600;
size = 2;
//mechanical drill doesn't work in space
envEnabled ^= Env.space;
consumeLiquid(Liquids.water, 0.05f).boost();
}};
pneumaticDrill = new Drill("pneumatic-drill"){{
requirements(Category.production, with(Items.copper, 18, Items.graphite, 10));
tier = 3;
drillTime = 400;
size = 2;
consumeLiquid(Liquids.water, 0.06f).boost();
}};
laserDrill = new Drill("laser-drill"){{
requirements(Category.production, with(Items.copper, 35, Items.graphite, 30, Items.silicon, 30, Items.titanium, 20));
drillTime = 280;
size = 3;
hasPower = true;
tier = 4;
updateEffect = Fx.pulverizeMedium;
drillEffect = Fx.mineBig;
consumePower(1.10f);
consumeLiquid(Liquids.water, 0.08f).boost();
}};
blastDrill = new Drill("blast-drill"){{
requirements(Category.production, with(Items.copper, 65, Items.silicon, 60, Items.titanium, 50, Items.thorium, 75));
drillTime = 280;
size = 4;
drawRim = true;
hasPower = true;
tier = 5;
updateEffect = Fx.pulverizeRed;
updateEffectChance = 0.03f;
drillEffect = Fx.mineHuge;
rotateSpeed = 6f;
warmupSpeed = 0.01f;
itemCapacity = 20;
//more than the laser drill
liquidBoostIntensity = 1.8f;
consumePower(3f);
consumeLiquid(Liquids.water, 0.1f).boost();
}};
waterExtractor = new SolidPump("water-extractor"){{
requirements(Category.production, with(Items.metaglass, 30, Items.graphite, 30, Items.lead, 30, Items.copper, 30));
result = Liquids.water;
pumpAmount = 0.11f;
size = 2;
liquidCapacity = 30f;
rotateSpeed = 1.4f;
attribute = Attribute.water;
envRequired |= Env.groundWater;
consumePower(1.5f);
}};
cultivator = new AttributeCrafter("cultivator"){{
requirements(Category.production, with(Items.copper, 25, Items.lead, 25, Items.silicon, 10));
outputItem = new ItemStack(Items.sporePod, 1);
craftTime = 100;
size = 2;
hasLiquids = true;
hasPower = true;
hasItems = true;
craftEffect = Fx.none;
envRequired |= Env.spores;
attribute = Attribute.spores;
legacyReadWarmup = true;
drawer = new DrawMulti(
new DrawDefault(),
new DrawCultivator(),
new DrawRegion("-top")
);
maxBoost = 2f;
consumePower(80f / 60f);
consumeLiquid(Liquids.water, 18f / 60f);
}};
oilExtractor = new Fracker("oil-extractor"){{
requirements(Category.production, with(Items.copper, 150, Items.graphite, 175, Items.lead, 115, Items.thorium, 115, Items.silicon, 75));
result = Liquids.oil;
updateEffect = Fx.pulverize;
updateEffectChance = 0.05f;
pumpAmount = 0.25f;
size = 3;
liquidCapacity = 30f;
attribute = Attribute.oil;
baseEfficiency = 0f;
itemUseTime = 60f;
consumeItem(Items.sand);
consumePower(3f);
consumeLiquid(Liquids.water, 0.15f);
}};
//TODO output heat?
ventCondenser = new AttributeCrafter("vent-condenser"){{
requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 60));
attribute = Attribute.steam;
minEfficiency = 9f - 0.0001f;
baseEfficiency = 0f;
displayEfficiency = false;
craftEffect = Fx.turbinegenerate;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawBlurSpin("-rotator", 6f), new DrawRegion("-mid"), new DrawLiquidTile(Liquids.water, 38f / 4f), new DrawDefault());
craftTime = 120f;
size = 3;
ambientSound = Sounds.hum;
ambientSoundVolume = 0.06f;
hasLiquids = true;
boostScale = 1f / 9f;
outputLiquid = new LiquidStack(Liquids.water, 30f / 60f);
consumePower(0.5f);
liquidCapacity = 60f;
}};
cliffCrusher = new WallCrafter("cliff-crusher"){{
requirements(Category.production, with(Items.graphite, 25, Items.beryllium, 20));
consumePower(11 / 60f);
drillTime = 110f;
size = 2;
attribute = Attribute.sand;
output = Items.sand;
fogRadius = 2;
researchCost = with(Items.beryllium, 100, Items.graphite, 40);
}};
plasmaBore = new BeamDrill("plasma-bore"){{
requirements(Category.production, with(Items.beryllium, 40));
consumePower(0.15f);
drillTime = 160f;
tier = 3;
size = 2;
range = 5;
fogRadius = 3;
researchCost = with(Items.beryllium, 10);
consumeLiquid(Liquids.hydrogen, 0.25f / 60f).boost();
}};
//TODO awful name
largePlasmaBore = new BeamDrill("large-plasma-bore"){{
//TODO requirements
requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70));
consumePower(0.8f);
drillTime = 110f;
tier = 5;
size = 3;
range = 6;
fogRadius = 4;
laserWidth = 0.7f;
itemCapacity = 20;
consumeLiquid(Liquids.hydrogen, 0.5f / 60f);
consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();
}};
//TODO should be crusher or something
impactDrill = new BurstDrill("impact-drill"){{
requirements(Category.production, with(Items.silicon, 70, Items.beryllium, 90, Items.graphite, 60));
drillTime = 60f * 12f;
size = 4;
hasPower = true;
tier = 6;
drillEffect = new MultiEffect(Fx.mineImpact, Fx.drillSteam, Fx.mineImpactWave.wrap(Pal.redLight, 40f));
shake = 4f;
itemCapacity = 40;
//can't mine thorium for balance reasons, needs better drill
blockedItem = Items.thorium;
researchCostMultiplier = 0.5f;
fogRadius = 4;
consumePower(160f / 60f);
consumeLiquid(Liquids.water, 0.2f);
}};
//TODO bad name
eruptionDrill = new BurstDrill("eruption-drill"){{
requirements(Category.production, with(Items.silicon, 200, Items.oxide, 80, Items.tungsten, 200, Items.carbide, 120));
drillTime = 60f * 6f;
size = 5;
hasPower = true;
tier = 7;
//TODO better effect
drillEffect = new MultiEffect(
Fx.mineImpact,
Fx.drillSteam,
Fx.dynamicSpikes.wrap(Liquids.hydrogen.color, 30f),
Fx.mineImpactWave.wrap(Liquids.hydrogen.color, 45f)
);
shake = 4f;
itemCapacity = 50;
arrowOffset = 2f;
arrowSpacing = 5f;
arrows = 2;
glowColor.a = 0.6f;
fogRadius = 5;
//TODO different requirements
consumePower(6f);
consumeLiquids(LiquidStack.with(Liquids.water, 0.4f, Liquids.hydrogen, 4f / 60f));
}};
//endregion
//region storage
coreShard = new CoreBlock("core-shard"){{
requirements(Category.effect, BuildVisibility.editorOnly, with(Items.copper, 1000, Items.lead, 800));
alwaysUnlocked = true;
isFirstTier = true;
unitType = UnitTypes.alpha;
health = 1100;
itemCapacity = 4000;
size = 3;
unitCapModifier = 8;
}};
coreFoundation = new CoreBlock("core-foundation"){{
requirements(Category.effect, with(Items.copper, 3000, Items.lead, 3000, Items.silicon, 2000));
unitType = UnitTypes.beta;
health = 3500;
itemCapacity = 9000;
size = 4;
thrusterLength = 34/4f;
unitCapModifier = 16;
researchCostMultiplier = 0.07f;
}};
coreNucleus = new CoreBlock("core-nucleus"){{
requirements(Category.effect, with(Items.copper, 8000, Items.lead, 8000, Items.silicon, 5000, Items.thorium, 4000));
unitType = UnitTypes.gamma;
health = 6000;
itemCapacity = 13000;
size = 5;
thrusterLength = 40/4f;
unitCapModifier = 24;
researchCostMultiplier = 0.11f;
}};
coreBastion = new CoreBlock("core-bastion"){{
//TODO cost
requirements(Category.effect, with(Items.graphite, 1000, Items.silicon, 1000, Items.beryllium, 800));
isFirstTier = true;
unitType = UnitTypes.evoke;
health = 4500;
itemCapacity = 2000;
size = 4;
thrusterLength = 34/4f;
armor = 5f;
alwaysUnlocked = true;
incinerateNonBuildable = true;
//TODO should this be higher?
buildCostMultiplier = 0.7f;
unitCapModifier = 15;
researchCostMultiplier = 0.07f;
}};
coreCitadel = new CoreBlock("core-citadel"){{
requirements(Category.effect, with(Items.silicon, 7000, Items.beryllium, 7000, Items.tungsten, 4000, Items.oxide, 2500));
unitType = UnitTypes.incite;
health = 16000;
itemCapacity = 3000;
size = 5;
thrusterLength = 40/4f;
armor = 10f;
incinerateNonBuildable = true;
unitCapModifier = 15;
researchCostMultipliers.put(Items.silicon, 0.4f);
researchCostMultiplier = 0.14f;
}};
coreAcropolis = new CoreBlock("core-acropolis"){{
//TODO cost
requirements(Category.effect, with(Items.beryllium, 12000, Items.silicon, 11000, Items.tungsten, 9000, Items.carbide, 10000, Items.oxide, 8000));
unitType = UnitTypes.emanate;
health = 30000;
itemCapacity = 4000;
size = 6;
thrusterLength = 48/4f;
armor = 15f;
incinerateNonBuildable = true;
unitCapModifier = 15;
researchCostMultipliers.put(Items.silicon, 0.3f);
researchCostMultiplier = 0.2f;
}};
container = new StorageBlock("container"){{
requirements(Category.effect, with(Items.titanium, 100));
size = 2;
itemCapacity = 300;
scaledHealth = 55;
}};
vault = new StorageBlock("vault"){{
requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125));
size = 3;
itemCapacity = 1000;
scaledHealth = 55;
}};
//TODO move tabs?
unloader = new Unloader("unloader"){{
requirements(Category.effect, with(Items.titanium, 25, Items.silicon, 30));
speed = 60f / 11f;
group = BlockGroup.transportation;
}};
reinforcedContainer = new StorageBlock("reinforced-container"){{
requirements(Category.effect, with(Items.tungsten, 80, Items.graphite, 80));
size = 2;
itemCapacity = 250;
scaledHealth = 120;
coreMerge = false;
}};
reinforcedVault = new StorageBlock("reinforced-vault"){{
requirements(Category.effect, with(Items.tungsten, 125, Items.thorium, 70, Items.beryllium, 100));
size = 3;
itemCapacity = 900;
scaledHealth = 120;
coreMerge = false;
}};
//endregion
//region turrets
duo = new ItemTurret("duo"){{
requirements(Category.turret, with(Items.copper, 35), true);
ammo(
Items.copper, new BasicBulletType(2.5f, 9){{
width = 7f;
height = 9f;
lifetime = 60f;
ammoMultiplier = 2;
}},
Items.graphite, new BasicBulletType(3.5f, 18){{
width = 9f;
height = 12f;
reloadMultiplier = 0.6f;
ammoMultiplier = 4;
lifetime = 60f;
}},
Items.silicon, new BasicBulletType(3f, 12){{
width = 7f;
height = 9f;
homingPower = 0.1f;
reloadMultiplier = 1.5f;
ammoMultiplier = 5;
lifetime = 60f;
}}
);
shoot = new ShootAlternate(){{
spread = 3.5f;
}};
shootY = 3f;
reload = 20f;
restitution = 0.03f;
range = 110;
shootCone = 15f;
ammoUseEffect = Fx.casing1;
health = 250;
inaccuracy = 2f;
rotateSpeed = 10f;
coolant = consume(new ConsumeCoolant(0.1f));
limitRange();
}};
scatter = new ItemTurret("scatter"){{
requirements(Category.turret, with(Items.copper, 85, Items.lead, 45));
ammo(
Items.scrap, new FlakBulletType(4f, 3){{
lifetime = 60f;
ammoMultiplier = 5f;
shootEffect = Fx.shootSmall;
reloadMultiplier = 0.5f;
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 22f * 1.5f;
splashDamageRadius = 24f;
}},
Items.lead, new FlakBulletType(4.2f, 3){{
lifetime = 60f;
ammoMultiplier = 4f;
shootEffect = Fx.shootSmall;
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 27f * 1.5f;
splashDamageRadius = 15f;
}},
Items.metaglass, new FlakBulletType(4f, 3){{
lifetime = 60f;
ammoMultiplier = 5f;
shootEffect = Fx.shootSmall;
reloadMultiplier = 0.8f;
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 30f * 1.5f;
splashDamageRadius = 20f;
fragBullets = 6;
fragBullet = new BasicBulletType(3f, 5){{
width = 5f;
height = 12f;
shrinkY = 1f;
lifetime = 20f;
backColor = Pal.gray;
frontColor = Color.white;
despawnEffect = Fx.none;
collidesGround = false;
}};
}}
);
reload = 18f;
range = 220f;
size = 2;
targetGround = false;
shoot.shotDelay = 5f;
shoot.shots = 2;
recoilAmount = 2f;
rotateSpeed = 15f;
inaccuracy = 17f;
shootCone = 35f;
scaledHealth = 200;
shootSound = Sounds.shootSnap;
coolant = consume(new ConsumeCoolant(0.2f));
limitRange(2);
}};
scorch = new ItemTurret("scorch"){{
requirements(Category.turret, with(Items.copper, 25, Items.graphite, 22));
ammo(
Items.coal, new BulletType(3.35f, 17f){{
ammoMultiplier = 3f;
hitSize = 7f;
lifetime = 18f;
pierce = true;
collidesAir = false;
statusDuration = 60f * 4;
shootEffect = Fx.shootSmallFlame;
hitEffect = Fx.hitFlameSmall;
despawnEffect = Fx.none;
status = StatusEffects.burning;
keepVelocity = false;
hittable = false;
}},
Items.pyratite, new BulletType(4f, 60f){{
ammoMultiplier = 6f;
hitSize = 7f;
lifetime = 18f;
pierce = true;
collidesAir = false;
statusDuration = 60f * 10;
shootEffect = Fx.shootPyraFlame;
hitEffect = Fx.hitFlameSmall;
despawnEffect = Fx.none;
status = StatusEffects.burning;
hittable = false;
}}
);
recoilAmount = 0f;
reload = 6f;
coolantMultiplier = 1.5f;
range = 60f;
shootCone = 50f;
targetAir = false;
ammoUseEffect = Fx.none;
health = 400;
shootSound = Sounds.flame;
coolant = consume(new ConsumeCoolant(0.1f));
}};
hail = new ItemTurret("hail"){{
requirements(Category.turret, with(Items.copper, 40, Items.graphite, 17));
ammo(
Items.graphite, new ArtilleryBulletType(3f, 20){{
knockback = 0.8f;
lifetime = 80f;
width = height = 11f;
collidesTiles = false;
splashDamageRadius = 25f * 0.75f;
splashDamage = 33f;
}},
Items.silicon, new ArtilleryBulletType(3f, 20){{
knockback = 0.8f;
lifetime = 80f;
width = height = 11f;
collidesTiles = false;
splashDamageRadius = 25f * 0.75f;
splashDamage = 33f;
reloadMultiplier = 1.2f;
ammoMultiplier = 3f;
homingPower = 0.08f;
homingRange = 50f;
}},
Items.pyratite, new ArtilleryBulletType(3f, 25){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
lifetime = 80f;
width = height = 13f;
collidesTiles = false;
splashDamageRadius = 25f * 0.75f;
splashDamage = 45f;
status = StatusEffects.burning;
statusDuration = 60f * 12f;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
makeFire = true;
trailEffect = Fx.incendTrail;
ammoMultiplier = 4f;
}}
);
targetAir = false;
reload = 60f;
recoilAmount = 2f;
range = 235f;
inaccuracy = 1f;
shootCone = 10f;
health = 260;
shootSound = Sounds.bang;
coolant = consume(new ConsumeCoolant(0.1f));
limitRange(0f);
}};
wave = new LiquidTurret("wave"){{
requirements(Category.turret, with(Items.metaglass, 45, Items.lead, 75, Items.copper, 25));
ammo(
Liquids.water,new LiquidBulletType(Liquids.water){{
knockback = 0.7f;
drag = 0.01f;
}},
Liquids.slag, new LiquidBulletType(Liquids.slag){{
damage = 4;
drag = 0.01f;
}},
Liquids.cryofluid, new LiquidBulletType(Liquids.cryofluid){{
drag = 0.01f;
}},
Liquids.oil, new LiquidBulletType(Liquids.oil){{
drag = 0.01f;
}}
);
size = 2;
recoilAmount = 0f;
reload = 3f;
inaccuracy = 5f;
shootCone = 50f;
liquidCapacity = 10f;
shootEffect = Fx.shootLiquid;
range = 110f;
scaledHealth = 250;
flags = EnumSet.of(BlockFlag.turret, BlockFlag.extinguisher);
}};
//TODO these may work in space, but what's the point?
lancer = new PowerTurret("lancer"){{
requirements(Category.turret, with(Items.copper, 60, Items.lead, 70, Items.silicon, 60, Items.titanium, 30));
range = 165f;
shoot.firstShotDelay = 40f;
recoilAmount = 2f;
reload = 80f;
cooldown = 0.03f;
shootShake = 2f;
shootEffect = Fx.lancerLaserShoot;
smokeEffect = Fx.none;
heatColor = Color.red;
size = 2;
scaledHealth = 280;
targetAir = false;
moveWhileCharging = false;
accurateDelay = false;
shootSound = Sounds.laser;
coolant = consume(new ConsumeCoolant(0.2f));
consumePower(6f);
shootType = new LaserBulletType(140){{
colors = new Color[]{Pal.lancerLaser.cpy().a(0.4f), Pal.lancerLaser, Color.white};
//TODO merge
chargeEffect = new MultiEffect(Fx.lancerLaserCharge, Fx.lancerLaserChargeBegin);
buildingDamageMultiplier = 0.25f;
hitEffect = Fx.hitLancer;
hitSize = 4;
lifetime = 16f;
drawSize = 400f;
collidesAir = false;
length = 173f;
ammoMultiplier = 1f;
pierceCap = 4;
}};
}};
arc = new PowerTurret("arc"){{
requirements(Category.turret, with(Items.copper, 50, Items.lead, 50));
shootType = new LightningBulletType(){{
damage = 20;
lightningLength = 25;
collidesAir = false;
ammoMultiplier = 1f;
//for visual stats only.
buildingDamageMultiplier = 0.25f;
lightningType = new BulletType(0.0001f, 0f){{
lifetime = Fx.lightning.lifetime;
hitEffect = Fx.hitLancer;
despawnEffect = Fx.none;
status = StatusEffects.shocked;
statusDuration = 10f;
hittable = false;
lightColor = Color.white;
collidesGround = false;
buildingDamageMultiplier = 0.25f;
}};
}};
reload = 35f;
shootCone = 40f;
rotateSpeed = 8f;
targetAir = false;
range = 90f;
shootEffect = Fx.lightningShoot;
heatColor = Color.red;
recoilAmount = 1f;
size = 1;
health = 260;
shootSound = Sounds.spark;
consumePower(3.3f);
coolant = consume(new ConsumeCoolant(0.1f));
}};
parallax = new TractorBeamTurret("parallax"){{
requirements(Category.turret, with(Items.silicon, 120, Items.titanium, 90, Items.graphite, 30));
hasPower = true;
size = 2;
force = 12f;
scaledForce = 6f;
range = 240f;
damage = 0.3f;
scaledHealth = 160;
rotateSpeed = 10;
consumePower(3f);
}};
swarmer = new ItemTurret("swarmer"){{
requirements(Category.turret, with(Items.graphite, 35, Items.titanium, 35, Items.plastanium, 45, Items.silicon, 30));
ammo(
Items.blastCompound, new MissileBulletType(3.7f, 10){{
width = 8f;
height = 8f;
shrinkY = 0f;
splashDamageRadius = 30f;
splashDamage = 30f * 1.5f;
ammoMultiplier = 5f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
status = StatusEffects.blasted;
statusDuration = 60f;
}},
Items.pyratite, new MissileBulletType(3.7f, 12){{
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
width = 7f;
height = 8f;
shrinkY = 0f;
homingPower = 0.08f;
splashDamageRadius = 20f;
splashDamage = 30f * 1.5f;
makeFire = true;
ammoMultiplier = 5f;
hitEffect = Fx.blastExplosion;
status = StatusEffects.burning;
}},
Items.surgeAlloy, new MissileBulletType(3.7f, 18){{
width = 8f;
height = 8f;
shrinkY = 0f;
splashDamageRadius = 25f;
splashDamage = 25f * 1.4f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
ammoMultiplier = 4f;
lightningDamage = 10;
lightning = 2;
lightningLength = 10;
}}
);
shoot = new ShootAlternate(){{
shots = 4;
barrels = 3;
spread = 3.5f;
shotDelay = 5f;
}};
shootY = 7f;
reload = 30f;
inaccuracy = 10f;
range = 240f;
size = 2;
scaledHealth = 300;
shootSound = Sounds.missile;
envEnabled |= Env.space;
limitRange(5f);
coolant = consume(new ConsumeCoolant(0.3f));
}};
salvo = new ItemTurret("salvo"){{
requirements(Category.turret, with(Items.copper, 100, Items.graphite, 80, Items.titanium, 50));
ammo(
Items.copper, new BasicBulletType(2.5f, 11){{
width = 7f;
height = 9f;
lifetime = 60f;
ammoMultiplier = 2;
}},
Items.graphite, new BasicBulletType(3.5f, 20){{
width = 9f;
height = 12f;
reloadMultiplier = 0.6f;
ammoMultiplier = 4;
lifetime = 60f;
}},
Items.pyratite, new BasicBulletType(3.2f, 18){{
width = 10f;
height = 12f;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
status = StatusEffects.burning;
hitEffect = new MultiEffect(Fx.hitBulletSmall, Fx.fireHit);
ammoMultiplier = 5;
splashDamage = 12f;
splashDamageRadius = 22f;
makeFire = true;
lifetime = 60f;
}},
Items.silicon, new BasicBulletType(3f, 15, "bullet"){{
width = 7f;
height = 9f;
homingPower = 0.1f;
reloadMultiplier = 1.5f;
ammoMultiplier = 5;
lifetime = 60f;
}},
Items.thorium, new BasicBulletType(4f, 29, "bullet"){{
width = 10f;
height = 13f;
shootEffect = Fx.shootBig;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 4;
lifetime = 60f;
}}
);
size = 2;
range = 190f;
reload = 31f;
restitution = 0.03f;
ammoEjectBack = 3f;
cooldown = 0.03f;
recoilAmount = 3f;
shootShake = 1f;
shoot.shots = 4;
shoot.shotDelay = 3f;
ammoUseEffect = Fx.casing2;
scaledHealth = 240;
shootSound = Sounds.shootBig;
limitRange();
coolant = consume(new ConsumeCoolant(0.2f));
}};
segment = new PointDefenseTurret("segment"){{
requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40, Items.titanium, 40));
scaledHealth = 250;
range = 180f;
hasPower = true;
consumePower(8f);
size = 2;
shootLength = 5f;
bulletDamage = 30f;
reload = 8f;
envEnabled |= Env.space;
}};
tsunami = new LiquidTurret("tsunami"){{
requirements(Category.turret, with(Items.metaglass, 100, Items.lead, 400, Items.titanium, 250, Items.thorium, 100));
ammo(
Liquids.water, new LiquidBulletType(Liquids.water){{
lifetime = 49f;
speed = 4f;
knockback = 1.7f;
puddleSize = 8f;
orbSize = 4f;
drag = 0.001f;
ammoMultiplier = 0.4f;
statusDuration = 60f * 4f;
damage = 0.2f;
}},
Liquids.slag, new LiquidBulletType(Liquids.slag){{
lifetime = 49f;
speed = 4f;
knockback = 1.3f;
puddleSize = 8f;
orbSize = 4f;
damage = 4.75f;
drag = 0.001f;
ammoMultiplier = 0.4f;
statusDuration = 60f * 4f;
}},
Liquids.cryofluid, new LiquidBulletType(Liquids.cryofluid){{
lifetime = 49f;
speed = 4f;
knockback = 1.3f;
puddleSize = 8f;
orbSize = 4f;
drag = 0.001f;
ammoMultiplier = 0.4f;
statusDuration = 60f * 4f;
damage = 0.2f;
}},
Liquids.oil, new LiquidBulletType(Liquids.oil){{
lifetime = 49f;
speed = 4f;
knockback = 1.3f;
puddleSize = 8f;
orbSize = 4f;
drag = 0.001f;
ammoMultiplier = 0.4f;
statusDuration = 60f * 4f;
damage = 0.2f;
}}
);
size = 3;
reload = 3f;
shoot.shots = 2;
velocityRnd = 0.1f;
inaccuracy = 4f;
recoilAmount = 1f;
restitution = 0.04f;
shootCone = 45f;
liquidCapacity = 40f;
shootEffect = Fx.shootLiquid;
range = 190f;
scaledHealth = 250;
flags = EnumSet.of(BlockFlag.turret, BlockFlag.extinguisher);
}};
fuse = new ItemTurret("fuse"){{
requirements(Category.turret, with(Items.copper, 225, Items.graphite, 225, Items.thorium, 100));
reload = 35f;
shootShake = 4f;
range = 90f;
recoilAmount = 5f;
shoot = new ShootSpread(){{
shots = 3;
spread = 20f;
}};
restitution = 0.1f;
shootCone = 30;
size = 3;
envEnabled |= Env.space;
scaledHealth = 220;
shootSound = Sounds.shotgun;
coolant = consume(new ConsumeCoolant(0.3f));
float brange = range + 10f;
ammo(
Items.titanium, new ShrapnelBulletType(){{
length = brange;
damage = 66f;
ammoMultiplier = 4f;
width = 17f;
reloadMultiplier = 1.3f;
}},
Items.thorium, new ShrapnelBulletType(){{
length = brange;
damage = 105f;
ammoMultiplier = 5f;
toColor = Pal.thoriumPink;
shootEffect = smokeEffect = Fx.thoriumShoot;
}}
);
}};
ripple = new ItemTurret("ripple"){{
requirements(Category.turret, with(Items.copper, 150, Items.graphite, 135, Items.titanium, 60));
ammo(
Items.graphite, new ArtilleryBulletType(3f, 20){{
knockback = 0.8f;
lifetime = 80f;
width = height = 11f;
collidesTiles = false;
splashDamageRadius = 25f * 0.75f;
splashDamage = 33f;
}},
Items.silicon, new ArtilleryBulletType(3f, 20){{
knockback = 0.8f;
lifetime = 80f;
width = height = 11f;
collidesTiles = false;
splashDamageRadius = 25f * 0.75f;
splashDamage = 33f;
reloadMultiplier = 1.2f;
ammoMultiplier = 3f;
homingPower = 0.08f;
homingRange = 50f;
}},
Items.pyratite, new ArtilleryBulletType(3f, 24){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
lifetime = 80f;
width = height = 13f;
collidesTiles = false;
splashDamageRadius = 25f * 0.75f;
splashDamage = 45f;
status = StatusEffects.burning;
statusDuration = 60f * 12f;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
makeFire = true;
trailEffect = Fx.incendTrail;
ammoMultiplier = 4f;
}},
Items.blastCompound, new ArtilleryBulletType(2f, 20, "shell"){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
lifetime = 80f;
width = height = 14f;
collidesTiles = false;
ammoMultiplier = 4f;
splashDamageRadius = 45f * 0.75f;
splashDamage = 55f;
backColor = Pal.missileYellowBack;
frontColor = Pal.missileYellow;
status = StatusEffects.blasted;
}},
Items.plastanium, new ArtilleryBulletType(3.4f, 20, "shell"){{
hitEffect = Fx.plasticExplosion;
knockback = 1f;
lifetime = 80f;
width = height = 13f;
collidesTiles = false;
splashDamageRadius = 35f * 0.75f;
splashDamage = 45f;
fragBullet = new BasicBulletType(2.5f, 10, "bullet"){{
width = 10f;
height = 12f;
shrinkY = 1f;
lifetime = 15f;
backColor = Pal.plastaniumBack;
frontColor = Pal.plastaniumFront;
despawnEffect = Fx.none;
collidesAir = false;
}};
fragBullets = 10;
backColor = Pal.plastaniumBack;
frontColor = Pal.plastaniumFront;
}}
);
targetAir = false;
size = 3;
shoot.shots = 4;
inaccuracy = 12f;
reload = 60f;
ammoEjectBack = 5f;
ammoUseEffect = Fx.casing3Double;
ammoPerShot = 2;
cooldown = 0.03f;
velocityRnd = 0.2f;
restitution = 0.02f;
recoilAmount = 6f;
shootShake = 2f;
range = 290f;
minRange = 50f;
coolant = consume(new ConsumeCoolant(0.3f));
scaledHealth = 130;
shootSound = Sounds.artillery;
}};
cyclone = new ItemTurret("cyclone"){{
requirements(Category.turret, with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
ammo(
Items.metaglass, new FlakBulletType(4f, 9){{
ammoMultiplier = 3f;
shootEffect = Fx.shootSmall;
reloadMultiplier = 0.8f;
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 32f * 1.5f;
splashDamageRadius = 25f;
fragBullet = new BasicBulletType(3f, 8, "bullet"){{
width = 5f;
height = 12f;
shrinkY = 1f;
lifetime = 20f;
backColor = Pal.gray;
frontColor = Color.white;
despawnEffect = Fx.none;
}};
fragBullets = 4;
explodeRange = 20f;
collidesGround = true;
}},
Items.blastCompound, new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig;
ammoMultiplier = 5f;
splashDamage = 26f * 1.5f;
splashDamageRadius = 60f;
collidesGround = true;
status = StatusEffects.blasted;
statusDuration = 60f;
}},
Items.plastanium, new FlakBulletType(4f, 6){{
splashDamageRadius = 40f;
splashDamage = 25f * 1.5f;
fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{
width = 10f;
height = 12f;
shrinkY = 1f;
lifetime = 15f;
backColor = Pal.plastaniumBack;
frontColor = Pal.plastaniumFront;
despawnEffect = Fx.none;
}};
fragBullets = 6;
hitEffect = Fx.plasticExplosion;
frontColor = Pal.plastaniumFront;
backColor = Pal.plastaniumBack;
shootEffect = Fx.shootBig;
collidesGround = true;
explodeRange = 20f;
}},
Items.surgeAlloy, new FlakBulletType(4.5f, 13){{
ammoMultiplier = 5f;
splashDamage = 50f * 1.5f;
splashDamageRadius = 38f;
lightning = 2;
lightningLength = 7;
shootEffect = Fx.shootBig;
collidesGround = true;
explodeRange = 20f;
}}
);
shootY = 8.75f;
shoot = new ShootBarrel(){{
barrels = new float[]{
0f, 1f, 0f,
3f, 0f, 0f,
-3f, 0f, 0f,
};
}};
reload = 8f;
range = 200f;
size = 3;
recoilAmount = 3f;
rotateSpeed = 10f;
inaccuracy = 10f;
shootCone = 30f;
shootSound = Sounds.shootSnap;
coolant = consume(new ConsumeCoolant(0.3f));
scaledHealth = 145;
limitRange();
}};
foreshadow = new ItemTurret("foreshadow"){{
float brange = range = 500f;
requirements(Category.turret, with(Items.copper, 1000, Items.metaglass, 600, Items.surgeAlloy, 300, Items.plastanium, 200, Items.silicon, 600));
ammo(
Items.surgeAlloy, new PointBulletType(){{
shootEffect = Fx.instShoot;
hitEffect = Fx.instHit;
smokeEffect = Fx.smokeCloud;
trailEffect = Fx.instTrail;
despawnEffect = Fx.instBomb;
trailSpacing = 20f;
damage = 1350;
buildingDamageMultiplier = 0.2f;
speed = brange;
hitShake = 6f;
ammoMultiplier = 1f;
}}
);
maxAmmo = 40;
ammoPerShot = 5;
rotateSpeed = 2f;
reload = 200f;
ammoUseEffect = Fx.casing3Double;
recoilAmount = 5f;
restitution = 0.009f;
cooldown = 0.009f;
shootShake = 4f;
size = 4;
shootCone = 2f;
shootSound = Sounds.railgun;
unitSort = UnitSorts.strongest;
envEnabled |= Env.space;
coolantMultiplier = 0.4f;
scaledHealth = 150;
coolant = consume(new ConsumeCoolant(1f));
consumePower(10f);
}};
spectre = new ItemTurret("spectre"){{
requirements(Category.turret, with(Items.copper, 900, Items.graphite, 300, Items.surgeAlloy, 250, Items.plastanium, 175, Items.thorium, 250));
ammo(
Items.graphite, new BasicBulletType(7.5f, 50){{
hitSize = 4.8f;
width = 15f;
height = 21f;
shootEffect = Fx.shootBig;
ammoMultiplier = 4;
reloadMultiplier = 1.7f;
knockback = 0.3f;
}},
Items.thorium, new BasicBulletType(8f, 80){{
hitSize = 5;
width = 16f;
height = 23f;
shootEffect = Fx.shootBig;
pierceCap = 2;
pierceBuilding = true;
knockback = 0.7f;
}},
Items.pyratite, new BasicBulletType(7f, 70){{
hitSize = 5;
width = 16f;
height = 21f;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
status = StatusEffects.burning;
hitEffect = new MultiEffect(Fx.hitBulletSmall, Fx.fireHit);
shootEffect = Fx.shootBig;
makeFire = true;
pierceCap = 2;
pierceBuilding = true;
knockback = 0.6f;
ammoMultiplier = 3;
splashDamage = 20f;
splashDamageRadius = 25f;
}}
);
reload = 7f;
coolantMultiplier = 0.5f;
restitution = 0.1f;
ammoUseEffect = Fx.casing3;
range = 260f;
inaccuracy = 3f;
recoilAmount = 3f;
shoot = new ShootAlternate(){{
spread = 8f;
}};
shootShake = 2f;
size = 4;
shootCone = 24f;
shootSound = Sounds.shootBig;
scaledHealth = 160;
coolant = consume(new ConsumeCoolant(1f));
limitRange();
}};
meltdown = new LaserTurret("meltdown"){{
requirements(Category.turret, with(Items.copper, 1200, Items.lead, 350, Items.graphite, 300, Items.surgeAlloy, 325, Items.silicon, 325));
shootEffect = Fx.shootBigSmoke2;
shootCone = 40f;
recoilAmount = 4f;
size = 4;
shootShake = 2f;
range = 195f;
reload = 90f;
firingMoveFract = 0.5f;
shootDuration = 230f;
shootSound = Sounds.laserbig;
loopSound = Sounds.beam;
loopSoundVolume = 2f;
envEnabled |= Env.space;
shootType = new ContinuousLaserBulletType(78){{
length = 200f;
hitEffect = Fx.hitMeltdown;
hitColor = Pal.meltdownHit;
status = StatusEffects.melting;
drawSize = 420f;
incendChance = 0.4f;
incendSpread = 5f;
incendAmount = 1;
ammoMultiplier = 1f;
}};
scaledHealth = 200;
coolant = consume(new ConsumeCoolant(0.5f));
consumePower(17f);
}};
breach = new ItemTurret("breach"){{
requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 250));
Effect sfe = new MultiEffect(Fx.shootBigColor, Fx.colorSparkBig);
ammo(
Items.beryllium, new BasicBulletType(7.5f, 85){{
width = 12f;
hitSize = 7f;
height = 20f;
shootEffect = sfe;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 1;
pierceCap = 2;
pierce = true;
pierceBuilding = true;
hitColor = backColor = trailColor = Pal.berylShot;
frontColor = Color.white;
trailWidth = 2.1f;
trailLength = 10;
hitEffect = despawnEffect = Fx.hitBulletColor;
buildingDamageMultiplier = 0.3f;
}},
Items.tungsten, new BasicBulletType(8f, 165){{
width = 13f;
height = 19f;
hitSize = 7f;
shootEffect = sfe;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 1;
reloadMultiplier = 1f;
pierceCap = 3;
pierce = true;
pierceBuilding = true;
hitColor = backColor = trailColor = Pal.tungstenShot;
frontColor = Color.white;
trailWidth = 2.2f;
trailLength = 11;
hitEffect = despawnEffect = Fx.hitBulletColor;
rangeChange = 40f;
buildingDamageMultiplier = 0.3f;
}}
);
coolantMultiplier = 6f;
shootShake = 1f;
ammoPerShot = 2;
drawer = new DrawTurret("reinforced-");
shootY = -2;
outlineColor = Pal.darkOutline;
size = 3;
envEnabled |= Env.space;
reload = 40f;
recoilAmount = 2f;
restitution = 0.03f;
range = 190;
shootCone = 3f;
scaledHealth = 180;
rotateSpeed = 1.5f;
researchCostMultiplier = 0.05f;
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
limitRange();
}};
diffuse = new ItemTurret("diffuse"){{
requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 200, Items.graphite, 200, Items.tungsten, 50));
ammo(
Items.graphite, new BasicBulletType(8f, 44){{
knockback = 4f;
width = 25f;
hitSize = 7f;
height = 20f;
shootEffect = Fx.shootBigColor;
smokeEffect = Fx.shootSmokeSquareSparse;
ammoMultiplier = 1;
hitColor = backColor = trailColor = Color.valueOf("ea8878");
frontColor = Color.valueOf("feb380");
trailWidth = 6f;
trailLength = 3;
hitEffect = despawnEffect = Fx.hitSquaresColor;
buildingDamageMultiplier = 0.2f;
}}
);
shoot = new ShootSpread(){{
shots = 15;
spread = 4f;
}};
coolantMultiplier = 6f;
inaccuracy = 0.2f;
velocityRnd = 0.17f;
shootShake = 1f;
ammoPerShot = 3;
maxAmmo = 30;
consumeAmmoOnce = true;
drawer = new DrawTurret("reinforced-"){{
parts.add(new RegionPart("-front"){{
progress = PartProgress.warmup;
moveRot = -10f;
mirror = true;
moves.add(new PartMove(PartProgress.reload, 0f, -3f, -5f));
heatColor = Color.red;
}});
}};
shootY = 5f;
outlineColor = Pal.darkOutline;
size = 3;
envEnabled |= Env.space;
reload = 30f;
recoilAmount = 2f;
restitution = 0.03f;
range = 125;
shootCone = 50f;
scaledHealth = 210;
rotateSpeed = 3f;
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
limitRange();
}};
//TODO bad name
sublimate = new ContinuousLiquidTurret("sublimate"){{
//TODO requirements
requirements(Category.turret, with(Items.tungsten, 150, Items.silicon, 200, Items.oxide, 40, Items.beryllium, 400));
drawer = new DrawTurret("reinforced-"){{
Color heatc = Color.valueOf("fa2859");
heatColor = heatc;
parts.addAll(
new RegionPart("-back"){{
progress = PartProgress.warmup;
mirror = true;
moveRot = 40f;
x = 22 / 4f;
y = -1f / 4f;
moveY = 6f / 4f;
under = true;
heatColor = heatc;
}},
new RegionPart("-front"){{
progress = PartProgress.warmup;
mirror = true;
moveRot = 40f;
x = 20 / 4f;
y = 17f / 4f;
moveX = 1f;
moveY = 1f;
under = true;
heatColor = heatc;
}},
new RegionPart("-nozzle"){{
progress = PartProgress.warmup;
mirror = true;
moveX = 8f / 4f;
heatColor = Color.valueOf("f03b0e");
}});
}};
outlineColor = Pal.darkOutline;
liquidConsumed = 10f / 60f;
float r = range = 130f;
//TODO balance, set up, where is liquid/sec displayed? status effects maybe?
ammo(
Liquids.ozone, new ContinuousFlameBulletType(){{
damage = 60f;
length = r;
knockback = 1f;
pierceCap = 2;
buildingDamageMultiplier = 0.3f;
colors = new Color[]{Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white};
}},
Liquids.cyanogen, new ContinuousFlameBulletType(){{
damage = 140f;
rangeChange = 70f;
length = r + rangeChange;
knockback = 2f;
pierceCap = 3;
buildingDamageMultiplier = 0.3f;
colors = new Color[]{Color.valueOf("465ab8").a(0.55f), Color.valueOf("66a6d2").a(0.7f), Color.valueOf("89e8b6").a(0.8f), Color.valueOf("cafcbe"), Color.white};
flareColor = Color.valueOf("89e8b6");
lightColor = hitColor = flareColor;
}}
);
scaledHealth = 210;
shootY = 7f;
size = 3;
}};
titan = new ItemTurret("titan"){{
requirements(Category.turret, with(Items.thorium, 300, Items.tungsten, 250, Items.silicon, 300, Items.beryllium, 400));
ammo(
//TODO 1 more ammo type, decide on base type
Items.thorium, new ArtilleryBulletType(2.5f, 300, "shell"){{
hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
despawnEffect = Fx.none;
knockback = 2f;
lifetime = 140f;
height = 19f;
width = 17f;
splashDamageRadius = 65f;
splashDamage = 350f;
scaledSplashDamage = true;
backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Color.valueOf("feb380"), 0.5f);
frontColor = Color.white;
ammoMultiplier = 1f;
status = StatusEffects.blasted;
trailLength = 32;
trailWidth = 3.35f;
trailSinScl = 2.5f;
trailSinMag = 0.5f;
trailEffect = Fx.none;
despawnShake = 7f;
shootEffect = Fx.shootTitan;
smokeEffect = Fx.shootSmokeTitan;
trailInterp = v -> Math.max(Mathf.slope(v), 0.8f);
shrinkX = 0.2f;
shrinkY = 0.1f;
buildingDamageMultiplier = 0.3f;
}}
);
ammoPerShot = 8;
maxAmmo = ammoPerShot * 3;
targetAir = false;
shootShake = 4f;
recoilAmount = 1f;
reload = 60f * 2.3f;
shootY = 7f;
rotateSpeed = 1.4f;
minWarmup = 0.85f;
shootWarmupSpeed = 0.07f;
coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
coolantMultiplier = 1.5f;
drawer = new DrawTurret("reinforced-"){{
parts.addAll(
new RegionPart("-barrel"){{
progress = PartProgress.reload.curve(Interp.pow2In);
moveY = -5f * 4f / 3f;
heatColor = Color.valueOf("f03b0e");
mirror = false;
}},
new RegionPart("-side"){{
heatProgress = PartProgress.warmup;
progress = PartProgress.warmup;
mirror = true;
moveX = 2f * 4f / 3f;
moveY = -0.5f;
moveRot = -40f;
under = true;
heatColor = Color.red.cpy();
}});
}};
restitution = 0.02f;
shootWarmupSpeed = 0.08f;
outlineColor = Pal.darkOutline;
consumeLiquid(Liquids.hydrogen, 5f / 60f);
scaledHealth = 250;
range = 390f;
size = 4;
}};
disperse = new ItemTurret("disperse"){{
requirements(Category.turret, with(Items.carbide, 50, Items.oxide, 150, Items.silicon, 200, Items.beryllium, 350));
ammo(Items.tungsten, new BasicBulletType(){{
damage = 40;
speed = 8.5f;
width = height = 16;
shrinkY = 0.3f;
backSprite = "large-bomb-back";
sprite = "mine-bullet";
velocityRnd = 0.11f;
collidesGround = false;
collidesTiles = false;
shootEffect = Fx.shootBig2;
smokeEffect = Fx.shootSmokeDisperse;
frontColor = Color.white;
backColor = trailColor = hitColor = Color.sky;
trailChance = 0.44f;
lifetime = 34f;
rotationOffset = 90f;
trailRotation = true;
trailEffect = Fx.disperseTrail;
hitEffect = despawnEffect = Fx.hitBulletColor;
}});
reload = 9f;
shootY = 15f;
rotateSpeed = 5f;
shootCone = 30f;
coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
drawer = new DrawTurret("reinforced-"){{
parts.add(new RegionPart("-side"){{
mirror = true;
under = true;
moveX = 1.75f;
moveY = -0.5f;
}});
parts.add(new RegionPart("-mid"){{
under = true;
moveY = -1.5f;
progress = PartProgress.reload;
heatProgress = PartProgress.reload.add(0.25f).min(PartProgress.warmup);
heatColor = Color.sky.cpy().a(0.9f);
}});
parts.add(new RegionPart("-blade"){{
heatProgress = PartProgress.warmup;
heatColor = Color.sky.cpy().a(0.9f);
mirror = true;
under = true;
moveY = 1f;
moveX = 1.5f;
moveRot = 8;
}});
}};
shoot = new ShootAlternate(){{
spread = 4.7f;
shots = 4;
barrels = 4;
}};
targetGround = false;
inaccuracy = 8f;
restitution = 0.11f;
shootWarmupSpeed = 0.08f;
outlineColor = Pal.darkOutline;
scaledHealth = 280;
range = 270f;
size = 4;
limitRange(-5f);
}};
//endregion
//region units
groundFactory = new UnitFactory("ground-factory"){{
requirements(Category.units, with(Items.copper, 50, Items.lead, 120, Items.silicon, 80));
plans = Seq.with(
new UnitPlan(UnitTypes.dagger, 60f * 15, with(Items.silicon, 10, Items.lead, 10)),
new UnitPlan(UnitTypes.crawler, 60f * 10, with(Items.silicon, 8, Items.coal, 10)),
new UnitPlan(UnitTypes.nova, 60f * 40, with(Items.silicon, 30, Items.lead, 20, Items.titanium, 20))
);
size = 3;
consumePower(1.2f);
}};
airFactory = new UnitFactory("air-factory"){{
requirements(Category.units, with(Items.copper, 60, Items.lead, 70));
plans = Seq.with(
new UnitPlan(UnitTypes.flare, 60f * 15, with(Items.silicon, 15)),
new UnitPlan(UnitTypes.mono, 60f * 35, with(Items.silicon, 30, Items.lead, 15))
);
size = 3;
consumePower(1.2f);
}};
navalFactory = new UnitFactory("naval-factory"){{
requirements(Category.units, with(Items.copper, 150, Items.lead, 130, Items.metaglass, 120));
plans = Seq.with(
new UnitPlan(UnitTypes.risso, 60f * 45f, with(Items.silicon, 20, Items.metaglass, 35)),
new UnitPlan(UnitTypes.retusa, 60f * 50f, with(Items.silicon, 15, Items.metaglass, 25, Items.titanium, 20))
);
size = 3;
consumePower(1.2f);
floating = true;
}};
additiveReconstructor = new Reconstructor("additive-reconstructor"){{
requirements(Category.units, with(Items.copper, 200, Items.lead, 120, Items.silicon, 90));
size = 3;
consumePower(3f);
consumeItems(with(Items.silicon, 40, Items.graphite, 40));
constructTime = 60f * 10f;
upgrades.addAll(
new UnitType[]{UnitTypes.nova, UnitTypes.pulsar},
new UnitType[]{UnitTypes.dagger, UnitTypes.mace},
new UnitType[]{UnitTypes.crawler, UnitTypes.atrax},
new UnitType[]{UnitTypes.flare, UnitTypes.horizon},
new UnitType[]{UnitTypes.mono, UnitTypes.poly},
new UnitType[]{UnitTypes.risso, UnitTypes.minke},
new UnitType[]{UnitTypes.retusa, UnitTypes.oxynoe}
);
}};
multiplicativeReconstructor = new Reconstructor("multiplicative-reconstructor"){{
requirements(Category.units, with(Items.lead, 650, Items.silicon, 450, Items.titanium, 350, Items.thorium, 650));
size = 5;
consumePower(6f);
consumeItems(with(Items.silicon, 130, Items.titanium, 80, Items.metaglass, 40));
constructTime = 60f * 30f;
upgrades.addAll(
new UnitType[]{UnitTypes.horizon, UnitTypes.zenith},
new UnitType[]{UnitTypes.mace, UnitTypes.fortress},
new UnitType[]{UnitTypes.poly, UnitTypes.mega},
new UnitType[]{UnitTypes.minke, UnitTypes.bryde},
new UnitType[]{UnitTypes.pulsar, UnitTypes.quasar},
new UnitType[]{UnitTypes.atrax, UnitTypes.spiroct},
new UnitType[]{UnitTypes.oxynoe, UnitTypes.cyerce}
);
}};
exponentialReconstructor = new Reconstructor("exponential-reconstructor"){{
requirements(Category.units, with(Items.lead, 2000, Items.silicon, 1000, Items.titanium, 2000, Items.thorium, 750, Items.plastanium, 450, Items.phaseFabric, 600));
size = 7;
consumePower(13f);
consumeItems(with(Items.silicon, 850, Items.titanium, 750, Items.plastanium, 650));
consumeLiquid(Liquids.cryofluid, 1f);
constructTime = 60f * 60f * 1.5f;
liquidCapacity = 60f;
upgrades.addAll(
new UnitType[]{UnitTypes.zenith, UnitTypes.antumbra},
new UnitType[]{UnitTypes.spiroct, UnitTypes.arkyid},
new UnitType[]{UnitTypes.fortress, UnitTypes.scepter},
new UnitType[]{UnitTypes.bryde, UnitTypes.sei},
new UnitType[]{UnitTypes.mega, UnitTypes.quad},
new UnitType[]{UnitTypes.quasar, UnitTypes.vela},
new UnitType[]{UnitTypes.cyerce, UnitTypes.aegires}
);
}};
tetrativeReconstructor = new Reconstructor("tetrative-reconstructor"){{
requirements(Category.units, with(Items.lead, 4000, Items.silicon, 3000, Items.thorium, 1000, Items.plastanium, 600, Items.phaseFabric, 600, Items.surgeAlloy, 800));
size = 9;
consumePower(25f);
consumeItems(with(Items.silicon, 1000, Items.plastanium, 600, Items.surgeAlloy, 500, Items.phaseFabric, 350));
consumeLiquid(Liquids.cryofluid, 3f);
constructTime = 60f * 60f * 4;
liquidCapacity = 180f;
upgrades.addAll(
new UnitType[]{UnitTypes.antumbra, UnitTypes.eclipse},
new UnitType[]{UnitTypes.arkyid, UnitTypes.toxopid},
new UnitType[]{UnitTypes.scepter, UnitTypes.reign},
new UnitType[]{UnitTypes.sei, UnitTypes.omura},
new UnitType[]{UnitTypes.quad, UnitTypes.oct},
new UnitType[]{UnitTypes.vela, UnitTypes.corvus},
new UnitType[]{UnitTypes.aegires, UnitTypes.navanax}
);
}};
repairPoint = new RepairTurret("repair-point"){{
requirements(Category.units, with(Items.lead, 30, Items.copper, 30, Items.silicon, 20));
repairSpeed = 0.45f;
repairRadius = 60f;
beamWidth = 0.73f;
powerUse = 1f;
pulseRadius = 5f;
}};
repairTurret = new RepairTurret("repair-turret"){{
requirements(Category.units, with(Items.silicon, 90, Items.thorium, 80, Items.plastanium, 60));
size = 2;
length = 6f;
repairSpeed = 3f;
repairRadius = 145f;
powerUse = 5f;
beamWidth = 1.1f;
pulseRadius = 6.1f;
coolantUse = 0.16f;
coolantMultiplier = 1.6f;
acceptCoolant = true;
}};
//endregion
//region units - erekir
tankFabricator = new UnitFactory("tank-fabricator"){{
requirements(Category.units, with(Items.silicon, 200, Items.beryllium, 150));
size = 3;
configurable = false;
plans.add(new UnitPlan(UnitTypes.stell, 60f * 35f, with(Items.beryllium, 40f, Items.silicon, 50f)));
researchCost = with(Items.beryllium, 200, Items.graphite, 80, Items.silicon, 80);
regionSuffix = "-dark";
fogRadius = 3;
consumePower(2f);
}};
mechFabricator = new UnitFactory("mech-fabricator"){{
requirements(Category.units, with(Items.silicon, 250, Items.beryllium, 200));
size = 3;
configurable = false;
plans.add(new UnitPlan(UnitTypes.merui, 60f * 45f, with(Items.beryllium, 50f, Items.silicon, 70f)));
regionSuffix = "-dark";
fogRadius = 3;
consumePower(2f);
}};
shipFabricator = new UnitFactory("ship-fabricator"){{
requirements(Category.units, with(Items.silicon, 200, Items.graphite, 300));
size = 3;
configurable = false;
plans.add(new UnitPlan(UnitTypes.osc, 60f * 40f, with(Items.graphite, 40f, Items.silicon, 70f)));
regionSuffix = "-dark";
fogRadius = 3;
consumePower(2f);
}};
basicReconstructor = new Reconstructor("basic-reconstructor"){{
requirements(Category.units, with(Items.beryllium, 250, Items.tungsten, 120, Items.silicon, 150));
regionSuffix = "-dark";
size = 3;
consumePower(2f);
consumeLiquid(Liquids.hydrogen, 3f / 60f);
consumeItems(with(Items.silicon, 50, Items.tungsten, 40));
constructTime = 60f * 40f;
researchCostMultiplier = 0.75f;
upgrades.addAll(
new UnitType[]{UnitTypes.stell, UnitTypes.locus},
new UnitType[]{UnitTypes.merui, UnitTypes.latum},
new UnitType[]{UnitTypes.osc, UnitTypes.avert}
);
}};
advancedReconstructor = new Reconstructor("advanced-reconstructor"){{
requirements(Category.units, with(Items.thorium, 250, Items.oxide, 200, Items.tungsten, 200, Items.silicon, 400));
regionSuffix = "-dark";
size = 5;
consumePower(5f);
consumeLiquid(Liquids.nitrogen, 10f / 60f);
consumeItems(with(Items.thorium, 80, Items.silicon, 100));
constructTime = 60f * 60f;
upgrades.addAll(
new UnitType[]{UnitTypes.locus, UnitTypes.precept},
new UnitType[]{UnitTypes.latum, UnitTypes.anthicus},
new UnitType[]{UnitTypes.avert, UnitTypes.obviate}
);
}};
/*
mechReconstructor = new Reconstructor("mech-reconstructor"){{
requirements(Category.units, with(Items.beryllium, 250, Items.tungsten, 120, Items.silicon, 150));
regionSuffix = "-dark";
size = 3;
consumePower(2f);
consumeLiquid(Liquids.hydrogen, 3f / 60f);
consumeItems(with(Items.silicon, 50, Items.tungsten, 40));
constructTime = 60f * 40f;
researchCostMultiplier = 0.75f;
upgrades.addAll(
new UnitType[]{UnitTypes.stell, UnitTypes.latum}
);
}};
shipReconstructor = new Reconstructor("ship-reconstructor"){{
requirements(Category.units, with(Items.graphite, 250, Items.tungsten, 120, Items.silicon, 200));
regionSuffix = "-dark";
size = 3;
consumePower(2.5f);
consumeLiquid(Liquids.hydrogen, 3f / 60f);
consumeItems(with(Items.silicon, 25, Items.tungsten, 25));
constructTime = 60f * 30f;
upgrades.addAll(
new UnitType[]{UnitTypes.stell, UnitTypes.avert}
);
}};
tankReconstructor = new Reconstructor("tank-reconstructor"){{
requirements(Category.units, with(Items.graphite, 150, Items.tungsten, 150, Items.silicon, 250, Items.oxide, 60));
regionSuffix = "-dark";
size = 3;
consumePower(3f);
consumeLiquid(Liquids.hydrogen, 3f / 60f);
consumeItems(with(Items.silicon, 90, Items.tungsten, 70));
constructTime = 60f * 60f;
upgrades.addAll(
new UnitType[]{UnitTypes.stell, UnitTypes.locus}
);
}};*/
tankAssembler = new UnitAssembler("tank-assembler"){{
requirements(Category.units, with(Items.thorium, 500, Items.oxide, 250, Items.tungsten, 500, Items.silicon, 500));
regionSuffix = "-dark";
size = 5;
plans.add(
new AssemblerUnitPlan(UnitTypes.vanquish, 60f * 50f, PayloadStack.list(UnitTypes.stell, 4, Blocks.tungstenWallLarge, 10)),
new AssemblerUnitPlan(UnitTypes.conquer, 60f * 60f * 3f, PayloadStack.list(UnitTypes.locus, 6, Blocks.carbideWallLarge, 20))
);
areaSize = 13;
researchCostMultiplier = 0.4f;
consumePower(3f);
consumeLiquid(Liquids.nitrogen, 24f / 60f);
}};
//TODO requirements
shipAssembler = new UnitAssembler("ship-assembler"){{
requirements(Category.units, with(Items.beryllium, 700, Items.oxide, 300, Items.tungsten, 500, Items.silicon, 800));
regionSuffix = "-dark";
size = 5;
plans.add(new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.avert, 2, Blocks.berylliumWallLarge, 8)));
areaSize = 13;
researchCostMultiplier = 0.4f;
consumePower(3f);
consumeLiquid(Liquids.nitrogen, 24f / 60f);
}};
//TODO requirements
mechAssembler = new UnitAssembler("mech-assembler"){{
requirements(Category.units, with(Items.graphite, 500, Items.thorium, 600, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 900));
regionSuffix = "-dark";
size = 5;
//TODO different reqs
plans.add(new AssemblerUnitPlan(UnitTypes.bulwark, 60f * 60f, PayloadStack.list(UnitTypes.latum, 2, Blocks.tungstenWallLarge, 10)));
consumePower(3f);
areaSize = 13;
researchCostMultiplier = 0.4f;
consumeLiquid(Liquids.nitrogen, 24f / 60f);
}};
//TODO 5x5
basicAssemblerModule = new UnitAssemblerModule("basic-assembler-module"){{
requirements(Category.units, with(Items.carbide, 400, Items.thorium, 500, Items.oxide, 300, Items.graphite, 500));
consumePower(4f);
regionSuffix = "-dark";
size = 5;
}};
//TODO setup, sprite, balance... or just scrap it completely.
if(false)
droneCenter = new DroneCenter("drone-center"){{
requirements(Category.units, with(Items.graphite, 10));
size = 3;
consumePower(3f);
droneType = UnitTypes.effectDrone;
}};
unitRepairTower = new RepairTower("unit-repair-tower"){{
requirements(Category.units, with(Items.graphite, 90, Items.silicon, 90, Items.tungsten, 80));
size = 2;
range = 100f;
healAmount = 1.5f;
consumePower(1f);
consumeLiquid(Liquids.ozone, 3f / 60f);
}};
//endregion
//region payloads
payloadConveyor = new PayloadConveyor("payload-conveyor"){{
requirements(Category.units, with(Items.graphite, 10, Items.copper, 10));
canOverdrive = false;
}};
payloadRouter = new PayloadRouter("payload-router"){{
requirements(Category.units, with(Items.graphite, 15, Items.copper, 10));
canOverdrive = false;
}};
reinforcedPayloadConveyor = new PayloadConveyor("reinforced-payload-conveyor"){{
requirements(Category.units, with(Items.tungsten, 10));
moveTime = 35f;
canOverdrive = false;
health = 800;
researchCostMultiplier = 4f;
underBullets = true;
}};
reinforcedPayloadRouter = new PayloadRouter("reinforced-payload-router"){{
requirements(Category.units, with(Items.tungsten, 15));
moveTime = 35f;
health = 800;
canOverdrive = false;
researchCostMultiplier = 4f;
underBullets = true;
}};
payloadMassDriver = new PayloadMassDriver("payload-mass-driver"){{
requirements(Category.units, with(Items.tungsten, 120, Items.silicon, 120, Items.oxide, 70));
regionSuffix = "-dark";
size = 3;
reloadTime = 130f;
chargeTime = 90f;
range = 600f;
maxPayloadSize = 2.5f;
fogRadius = 5;
consumePower(0.5f);
}};
payloadPropulsionTower = new PayloadMassDriver("payload-propulsion-tower"){{
requirements(Category.units, with(Items.thorium, 300, Items.silicon, 200, Items.plastanium, 200, Items.phaseFabric, 50));
regionSuffix = "-dark";
size = 5;
reloadTime = 130f;
chargeTime = 100f;
range = 1100f;
maxPayloadSize = 3.5f;
consumePower(6f);
}};
smallDeconstructor = new PayloadDeconstructor("small-deconstructor"){{
requirements(Category.units, with(Items.beryllium, 100, Items.silicon, 100, Items.oxide, 40, Items.graphite, 80));
regionSuffix = "-dark";
itemCapacity = 100;
consumePower(1f);
size = 3;
deconstructSpeed = 1f;
}};
deconstructor = new PayloadDeconstructor("deconstructor"){{
requirements(Category.units, with(Items.beryllium, 250, Items.oxide, 100, Items.silicon, 250, Items.carbide, 250));
regionSuffix = "-dark";
itemCapacity = 250;
consumePower(3f);
size = 5;
deconstructSpeed = 2f;
}};
constructor = new Constructor("constructor"){{
requirements(Category.units, with(Items.silicon, 100, Items.beryllium, 150, Items.tungsten, 80));
regionSuffix = "-dark";
hasPower = true;
buildSpeed = 0.3f;
consumePower(2f);
size = 3;
//TODO expand this list
filter = Seq.with(Blocks.tungstenWallLarge, Blocks.berylliumWallLarge, Blocks.reinforcedLiquidContainer, Blocks.reinforcedContainer, Blocks.beamNode);
}};
//yes this block is pretty much useless
largeConstructor = new Constructor("large-constructor"){{
requirements(Category.units, with(Items.silicon, 150, Items.oxide, 150, Items.tungsten, 200, Items.phaseFabric, 40));
regionSuffix = "-dark";
hasPower = true;
buildSpeed = 0.3f;
maxBlockSize = 4;
minBlockSize = 3;
size = 5;
consumePower(2f);
}};
payloadLoader = new PayloadLoader("payload-loader"){{
requirements(Category.units, with(Items.graphite, 50, Items.silicon, 50, Items.tungsten, 80));
regionSuffix = "-dark";
hasPower = true;
consumePower(2f);
size = 3;
fogRadius = 5;
}};
payloadUnloader = new PayloadUnloader("payload-unloader"){{
requirements(Category.units, with(Items.graphite, 50, Items.silicon, 50, Items.oxide, 30));
regionSuffix = "-dark";
hasPower = true;
consumePower(2f);
size = 3;
fogRadius = 5;
}};
//endregion
//region sandbox
powerSource = new PowerSource("power-source"){{
requirements(Category.power, BuildVisibility.sandboxOnly, with());
powerProduction = 1000000f / 60f;
alwaysUnlocked = true;
}};
powerVoid = new PowerVoid("power-void"){{
requirements(Category.power, BuildVisibility.sandboxOnly, with());
alwaysUnlocked = true;
}};
itemSource = new ItemSource("item-source"){{
requirements(Category.distribution, BuildVisibility.sandboxOnly, with());
alwaysUnlocked = true;
}};
itemVoid = new ItemVoid("item-void"){{
requirements(Category.distribution, BuildVisibility.sandboxOnly, with());
alwaysUnlocked = true;
}};
liquidSource = new LiquidSource("liquid-source"){{
requirements(Category.liquid, BuildVisibility.sandboxOnly, with());
alwaysUnlocked = true;
}};
liquidVoid = new LiquidVoid("liquid-void"){{
requirements(Category.liquid, BuildVisibility.sandboxOnly, with());
alwaysUnlocked = true;
}};
payloadSource = new PayloadSource("payload-source"){{
requirements(Category.units, BuildVisibility.sandboxOnly, with());
size = 5;
alwaysUnlocked = true;
}};
payloadVoid = new PayloadVoid("payload-void"){{
requirements(Category.units, BuildVisibility.sandboxOnly, with());
size = 5;
alwaysUnlocked = true;
}};
//TODO move
illuminator = new LightBlock("illuminator"){{
requirements(Category.effect, BuildVisibility.lightingOnly, with(Items.graphite, 12, Items.silicon, 8, Items.lead, 8));
brightness = 0.75f;
radius = 140f;
consumePower(0.05f);
}};
//endregion
//region legacy
//looked up by name, no ref needed
new LegacyMechPad("legacy-mech-pad");
new LegacyUnitFactory("legacy-unit-factory");
new LegacyUnitFactory("legacy-unit-factory-air"){{
replacement = Blocks.airFactory;
}};
new LegacyUnitFactory("legacy-unit-factory-ground"){{
replacement = Blocks.groundFactory;
}};
new LegacyCommandCenter("command-center"){{
size = 2;
}};
//endregion
//region campaign
launchPad = new LaunchPad("launch-pad"){{
requirements(Category.effect, BuildVisibility.campaignOnly, with(Items.copper, 350, Items.silicon, 140, Items.lead, 200, Items.titanium, 150));
size = 3;
itemCapacity = 100;
launchTime = 60f * 20;
hasPower = true;
consumePower(4f);
}};
interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{
requirements(Category.effect, BuildVisibility.hidden, with(Items.copper, 16000, Items.silicon, 11000, Items.thorium, 13000, Items.titanium, 12000, Items.surgeAlloy, 6000, Items.phaseFabric, 5000));
researchCostMultiplier = 0.1f;
size = 7;
hasPower = true;
consumePower(10f);
buildCostMultiplier = 0.5f;
scaledHealth = 80;
}};
//endregion campaign
//region logic
message = new MessageBlock("message"){{
requirements(Category.logic, with(Items.graphite, 5, Items.copper, 5));
}};
switchBlock = new SwitchBlock("switch"){{
requirements(Category.logic, with(Items.graphite, 5, Items.copper, 5));
}};
microProcessor = new LogicBlock("micro-processor"){{
requirements(Category.logic, with(Items.copper, 90, Items.lead, 50, Items.silicon, 50));
instructionsPerTick = 2;
size = 1;
}};
logicProcessor = new LogicBlock("logic-processor"){{
requirements(Category.logic, with(Items.lead, 320, Items.silicon, 80, Items.graphite, 60, Items.thorium, 50));
instructionsPerTick = 8;
range = 8 * 22;
size = 2;
}};
hyperProcessor = new LogicBlock("hyper-processor"){{
requirements(Category.logic, with(Items.lead, 450, Items.silicon, 150, Items.thorium, 75, Items.surgeAlloy, 50));
consumeLiquid(Liquids.cryofluid, 0.08f);
hasLiquids = true;
instructionsPerTick = 25;
range = 8 * 42;
size = 3;
}};
memoryCell = new MemoryBlock("memory-cell"){{
requirements(Category.logic, with(Items.graphite, 30, Items.silicon, 30, Items.copper, 30));
memoryCapacity = 64;
}};
memoryBank = new MemoryBlock("memory-bank"){{
requirements(Category.logic, with(Items.graphite, 80, Items.silicon, 80, Items.phaseFabric, 30, Items.copper, 30));
memoryCapacity = 512;
size = 2;
}};
logicDisplay = new LogicDisplay("logic-display"){{
requirements(Category.logic, with(Items.lead, 100, Items.silicon, 50, Items.metaglass, 50));
displaySize = 80;
size = 3;
}};
largeLogicDisplay = new LogicDisplay("large-logic-display"){{
requirements(Category.logic, with(Items.lead, 200, Items.silicon, 150, Items.metaglass, 100, Items.phaseFabric, 75));
displaySize = 176;
size = 6;
}};
canvas = new CanvasBlock("canvas"){{
requirements(Category.logic, BuildVisibility.debugOnly, with(Items.silicon, 50));
canvasSize = 12;
padding = 7f / 4f * 2f;
size = 2;
}};
worldProcessor = new LogicBlock("world-processor"){{
requirements(Category.logic, BuildVisibility.editorOnly, with());
targetable = false;
instructionsPerTick = 8;
forceDark = true;
privileged = true;
size = 1;
maxInstructionsPerTick = 100;
}};
worldCell = new MemoryBlock("world-cell"){{
requirements(Category.logic, BuildVisibility.editorOnly, with());
privileged = true;
memoryCapacity = 128;
}};
//endregion
}
}