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7 lines
212 B
GLSL
7 lines
212 B
GLSL
uniform lowp sampler2D u_texture0;
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uniform lowp vec2 threshold;
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varying mediump vec2 v_texCoords;
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void main(){
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gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
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}
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