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Tests now use a fixed delta of 0.5 to make sure calculations work with deltas different from 1.0
104 lines
4.1 KiB
Java
104 lines
4.1 KiB
Java
package power;
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import com.badlogic.gdx.math.MathUtils;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.core.ContentLoader;
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import io.anuke.mindustry.core.World;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.PowerBlock;
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import io.anuke.mindustry.world.blocks.power.Battery;
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import io.anuke.mindustry.world.blocks.power.PowerGenerator;
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import io.anuke.mindustry.world.modules.ConsumeModule;
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import io.anuke.mindustry.world.modules.ItemModule;
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import io.anuke.mindustry.world.modules.LiquidModule;
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import io.anuke.mindustry.world.modules.PowerModule;
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import io.anuke.ucore.entities.Entities;
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import org.junit.jupiter.api.BeforeAll;
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import java.lang.reflect.Field;
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import java.lang.reflect.Method;
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import static io.anuke.mindustry.Vars.world;
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/** This class provides objects commonly used by power related unit tests.
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* For now, this is a helper with static methods, but this might change.
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*
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* Note: All tests which subclass this will run with a fixed delta of 0.5!
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* */
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public class PowerTestFixture{
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public static final float smallRoundingTolerance = MathUtils.FLOAT_ROUNDING_ERROR;
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public static final float mediumRoundingTolerance = MathUtils.FLOAT_ROUNDING_ERROR * 10;
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public static final float highRoundingTolerance = MathUtils.FLOAT_ROUNDING_ERROR * 100;
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@BeforeAll
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static void initializeDependencies(){
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Vars.content = new ContentLoader();
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Vars.content.load();
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Vars.threads = new FakeThreadHandler();
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}
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protected static PowerGenerator createFakeProducerBlock(float producedPower){
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return new PowerGenerator("fakegen"){{
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powerProduction = producedPower;
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}};
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}
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protected static Battery createFakeBattery(float capacity, float ticksToFill){
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return new Battery("fakebattery"){{
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consumes.powerBuffered(capacity, ticksToFill);
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}};
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}
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protected static Block createFakeDirectConsumer(float powerPerTick, float minimumSatisfaction){
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return new PowerBlock("fakedirectconsumer"){{
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consumes.powerDirect(powerPerTick, minimumSatisfaction);
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}};
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}
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protected static Block createFakeBufferedConsumer(float capacity, float ticksToFill){
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return new PowerBlock("fakebufferedconsumer"){{
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consumes.powerBuffered(capacity, ticksToFill);
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}};
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}
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/**
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* Creates a fake tile on the given location using the given block.
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* @param x The X coordinate.
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* @param y The y coordinate.
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* @param block The block on the tile.
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* @return The created tile or null in case of exceptions.
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*/
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protected static Tile createFakeTile(int x, int y, Block block){
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try{
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Tile tile = new Tile(x, y);
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// Using the Tile(int, int, byte, byte) constructor would require us to register any fake block or tile we create
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// Since this part shall not be part of the test and would require more work anyway, we manually set the block and floor
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// through reflections and then simulate part of what the changed() method does.
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Field field = Tile.class.getDeclaredField("wall");
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field.setAccessible(true);
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field.set(tile, block);
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field = Tile.class.getDeclaredField("floor");
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field.setAccessible(true);
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field.set(tile, Blocks.sand);
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// Simulate the "changed" method. Calling it through reflections would require half the game to be initialized.
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tile.entity = block.newEntity().init(tile, false);
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tile.entity.cons = new ConsumeModule();
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if(block.hasItems) tile.entity.items = new ItemModule();
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if(block.hasLiquids) tile.entity.liquids = new LiquidModule();
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if(block.hasPower){
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tile.entity.power = new PowerModule();
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tile.entity.power.graph.add(tile);
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}
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return tile;
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}catch(Exception ex){
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return null;
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}
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}
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}
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