Mindustry/tests/src/test/java/power/PowerTestFixture.java
Timmeey86 1f8751054c Tested/fixed delta calculations
Tests now use a fixed delta of 0.5 to make sure calculations work with deltas different from 1.0
2018-11-28 11:04:08 +01:00

104 lines
4.1 KiB
Java

package power;
import com.badlogic.gdx.math.MathUtils;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.core.ContentLoader;
import io.anuke.mindustry.core.World;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.PowerBlock;
import io.anuke.mindustry.world.blocks.power.Battery;
import io.anuke.mindustry.world.blocks.power.PowerGenerator;
import io.anuke.mindustry.world.modules.ConsumeModule;
import io.anuke.mindustry.world.modules.ItemModule;
import io.anuke.mindustry.world.modules.LiquidModule;
import io.anuke.mindustry.world.modules.PowerModule;
import io.anuke.ucore.entities.Entities;
import org.junit.jupiter.api.BeforeAll;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import static io.anuke.mindustry.Vars.world;
/** This class provides objects commonly used by power related unit tests.
* For now, this is a helper with static methods, but this might change.
*
* Note: All tests which subclass this will run with a fixed delta of 0.5!
* */
public class PowerTestFixture{
public static final float smallRoundingTolerance = MathUtils.FLOAT_ROUNDING_ERROR;
public static final float mediumRoundingTolerance = MathUtils.FLOAT_ROUNDING_ERROR * 10;
public static final float highRoundingTolerance = MathUtils.FLOAT_ROUNDING_ERROR * 100;
@BeforeAll
static void initializeDependencies(){
Vars.content = new ContentLoader();
Vars.content.load();
Vars.threads = new FakeThreadHandler();
}
protected static PowerGenerator createFakeProducerBlock(float producedPower){
return new PowerGenerator("fakegen"){{
powerProduction = producedPower;
}};
}
protected static Battery createFakeBattery(float capacity, float ticksToFill){
return new Battery("fakebattery"){{
consumes.powerBuffered(capacity, ticksToFill);
}};
}
protected static Block createFakeDirectConsumer(float powerPerTick, float minimumSatisfaction){
return new PowerBlock("fakedirectconsumer"){{
consumes.powerDirect(powerPerTick, minimumSatisfaction);
}};
}
protected static Block createFakeBufferedConsumer(float capacity, float ticksToFill){
return new PowerBlock("fakebufferedconsumer"){{
consumes.powerBuffered(capacity, ticksToFill);
}};
}
/**
* Creates a fake tile on the given location using the given block.
* @param x The X coordinate.
* @param y The y coordinate.
* @param block The block on the tile.
* @return The created tile or null in case of exceptions.
*/
protected static Tile createFakeTile(int x, int y, Block block){
try{
Tile tile = new Tile(x, y);
// Using the Tile(int, int, byte, byte) constructor would require us to register any fake block or tile we create
// Since this part shall not be part of the test and would require more work anyway, we manually set the block and floor
// through reflections and then simulate part of what the changed() method does.
Field field = Tile.class.getDeclaredField("wall");
field.setAccessible(true);
field.set(tile, block);
field = Tile.class.getDeclaredField("floor");
field.setAccessible(true);
field.set(tile, Blocks.sand);
// Simulate the "changed" method. Calling it through reflections would require half the game to be initialized.
tile.entity = block.newEntity().init(tile, false);
tile.entity.cons = new ConsumeModule();
if(block.hasItems) tile.entity.items = new ItemModule();
if(block.hasLiquids) tile.entity.liquids = new LiquidModule();
if(block.hasPower){
tile.entity.power = new PowerModule();
tile.entity.power.graph.add(tile);
}
return tile;
}catch(Exception ex){
return null;
}
}
}