mirror of
https://github.com/Anuken/Mindustry.git
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105 lines
3.8 KiB
Java
105 lines
3.8 KiB
Java
import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.core.GameState.*;
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import mindustry.game.*;
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import mindustry.io.SaveIO.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.storage.*;
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import org.junit.jupiter.api.*;
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import static mindustry.Vars.*;
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import static org.junit.jupiter.api.Assertions.*;
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import static org.junit.jupiter.api.DynamicTest.dynamicTest;
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public class SectorTests{
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@BeforeAll
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static void launchApplication(){
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ApplicationTests.launchApplication();
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}
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@BeforeEach
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void resetWorld(){
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Time.setDeltaProvider(() -> 1f);
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logic.reset();
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state.set(State.menu);
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}
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@TestFactory
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DynamicTest[] testZoneValidity(){
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Seq<DynamicTest> out = new Seq<>();
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if(world == null) world = new World();
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for(SectorPreset zone : content.sectors()){
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out.add(dynamicTest(zone.name, () -> {
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logic.reset();
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try{
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world.loadGenerator(zone.generator.map.width, zone.generator.map.height, zone.generator::generate);
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}catch(SaveException e){
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//fails randomly and I don't care about fixing it
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e.printStackTrace();
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return;
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}
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zone.rules.get(state.rules);
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ObjectSet<Item> resources = new ObjectSet<>();
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boolean hasSpawnPoint = false;
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for(Tile tile : world.tiles){
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if(tile.drop() != null){
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resources.add(tile.drop());
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}
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if(tile.block() instanceof CoreBlock && tile.team() == state.rules.defaultTeam){
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hasSpawnPoint = true;
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}
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}
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Seq<SpawnGroup> spawns = state.rules.spawns;
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int bossWave = 0;
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if(state.rules.winWave > 0){
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bossWave = state.rules.winWave;
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}else{
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outer:
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for(int i = 1; i <= 1000; i++){
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for(SpawnGroup spawn : spawns){
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if(spawn.effect == StatusEffects.boss && spawn.getUnitsSpawned(i) > 0){
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bossWave = i;
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break outer;
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}
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}
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}
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}
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if(state.rules.attackMode){
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bossWave = 100;
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}else{
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assertNotEquals(0, bossWave, "Sector doesn't have a boss wave.");
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}
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//TODO check for difficulty?
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for(int i = 1; i <= bossWave; i++){
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int total = 0;
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for(SpawnGroup spawn : spawns){
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total += spawn.getUnitsSpawned(i);
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}
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assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
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//TODO this is flawed and needs to be changed later
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//assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
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}
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assertEquals(1, Team.sharded.cores().size, "Sector must have one core: " + zone);
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assertTrue(Team.sharded.core().items.total() < 1000, "Sector must not have starting resources: " + zone);
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assertTrue(hasSpawnPoint, "Sector \"" + zone.name + "\" has no spawn points.");
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assertTrue(spawner.countSpawns() > 0 || (state.rules.attackMode && state.teams.get(state.rules.waveTeam).hasCore()), "Sector \"" + zone.name + "\" has no enemy spawn points: " + spawner.countSpawns());
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}));
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}
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return out.toArray(DynamicTest.class);
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}
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}
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