Mindustry/tests/src/test/java/SectorTests.java

105 lines
3.8 KiB
Java

import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.core.GameState.*;
import mindustry.game.*;
import mindustry.io.SaveIO.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.storage.*;
import org.junit.jupiter.api.*;
import static mindustry.Vars.*;
import static org.junit.jupiter.api.Assertions.*;
import static org.junit.jupiter.api.DynamicTest.dynamicTest;
public class SectorTests{
@BeforeAll
static void launchApplication(){
ApplicationTests.launchApplication();
}
@BeforeEach
void resetWorld(){
Time.setDeltaProvider(() -> 1f);
logic.reset();
state.set(State.menu);
}
@TestFactory
DynamicTest[] testZoneValidity(){
Seq<DynamicTest> out = new Seq<>();
if(world == null) world = new World();
for(SectorPreset zone : content.sectors()){
out.add(dynamicTest(zone.name, () -> {
logic.reset();
try{
world.loadGenerator(zone.generator.map.width, zone.generator.map.height, zone.generator::generate);
}catch(SaveException e){
//fails randomly and I don't care about fixing it
e.printStackTrace();
return;
}
zone.rules.get(state.rules);
ObjectSet<Item> resources = new ObjectSet<>();
boolean hasSpawnPoint = false;
for(Tile tile : world.tiles){
if(tile.drop() != null){
resources.add(tile.drop());
}
if(tile.block() instanceof CoreBlock && tile.team() == state.rules.defaultTeam){
hasSpawnPoint = true;
}
}
Seq<SpawnGroup> spawns = state.rules.spawns;
int bossWave = 0;
if(state.rules.winWave > 0){
bossWave = state.rules.winWave;
}else{
outer:
for(int i = 1; i <= 1000; i++){
for(SpawnGroup spawn : spawns){
if(spawn.effect == StatusEffects.boss && spawn.getUnitsSpawned(i) > 0){
bossWave = i;
break outer;
}
}
}
}
if(state.rules.attackMode){
bossWave = 100;
}else{
assertNotEquals(0, bossWave, "Sector doesn't have a boss wave.");
}
//TODO check for difficulty?
for(int i = 1; i <= bossWave; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
total += spawn.getUnitsSpawned(i);
}
assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
//TODO this is flawed and needs to be changed later
//assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
}
assertEquals(1, Team.sharded.cores().size, "Sector must have one core: " + zone);
assertTrue(Team.sharded.core().items.total() < 1000, "Sector must not have starting resources: " + zone);
assertTrue(hasSpawnPoint, "Sector \"" + zone.name + "\" has no spawn points.");
assertTrue(spawner.countSpawns() > 0 || (state.rules.attackMode && state.teams.get(state.rules.waveTeam).hasCore()), "Sector \"" + zone.name + "\" has no enemy spawn points: " + spawner.countSpawns());
}));
}
return out.toArray(DynamicTest.class);
}
}