Mindustry/core/src/mindustry/graphics/LightRenderer.java
2025-04-04 11:47:35 -04:00

239 lines
6.6 KiB
Java

package mindustry.graphics;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.graphics.gl.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import static mindustry.Vars.*;
/** Renders overlay lights. Client only. */
public class LightRenderer{
private static final int scaling = 4;
private float[] vertices = new float[24];
private FrameBuffer buffer = new FrameBuffer();
private Seq<Runnable> lights = new Seq<>();
private Seq<CircleLight> circles = new Seq<>(CircleLight.class);
private int circleIndex = 0;
private TextureRegion circleRegion;
public void add(Runnable run){
if(!enabled()) return;
lights.add(run);
}
public void add(float x, float y, float radius, Color color, float opacity){
if(!enabled() || radius <= 0f) return;
//TODO: clipping.
float res = Color.toFloatBits(color.r, color.g, color.b, opacity);
if(circles.size <= circleIndex) circles.add(new CircleLight());
//pool circles to prevent runaway GC usage from lambda capturing
var light = circles.items[circleIndex];
light.set(x, y, res, radius);
circleIndex ++;
}
public void add(float x, float y, TextureRegion region, Color color, float opacity){
add(x, y, region, 0f, color, opacity);
}
public void add(float x, float y, TextureRegion region, float rotation, Color color, float opacity){
if(!enabled()) return;
float res = color.toFloatBits();
float xscl = Draw.xscl, yscl = Draw.yscl;
add(() -> {
Draw.color(res);
Draw.alpha(opacity);
Draw.scl(xscl, yscl);
Draw.rect(region, x, y, rotation);
Draw.scl();
});
}
public void line(float x, float y, float x2, float y2, float stroke, Color tint, float alpha){
if(!enabled()) return;
add(() -> {
Draw.color(tint, alpha);
float rot = Mathf.angleExact(x2 - x, y2 - y);
TextureRegion ledge = Core.atlas.find("circle-end"), lmid = Core.atlas.find("circle-mid");
float color = Draw.getColorPacked();
float u = lmid.u;
float v = lmid.v2;
float u2 = lmid.u2;
float v2 = lmid.v;
Vec2 v1 = Tmp.v1.trnsExact(rot + 90f, stroke);
float lx1 = x - v1.x, ly1 = y - v1.y,
lx2 = x + v1.x, ly2 = y + v1.y,
lx3 = x2 + v1.x, ly3 = y2 + v1.y,
lx4 = x2 - v1.x, ly4 = y2 - v1.y;
vertices[0] = lx1;
vertices[1] = ly1;
vertices[2] = color;
vertices[3] = u;
vertices[4] = v;
vertices[5] = 0;
vertices[6] = lx2;
vertices[7] = ly2;
vertices[8] = color;
vertices[9] = u;
vertices[10] = v2;
vertices[11] = 0;
vertices[12] = lx3;
vertices[13] = ly3;
vertices[14] = color;
vertices[15] = u2;
vertices[16] = v2;
vertices[17] = 0;
vertices[18] = lx4;
vertices[19] = ly4;
vertices[20] = color;
vertices[21] = u2;
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.texture, vertices, 0, vertices.length);
Vec2 v3 = Tmp.v2.trnsExact(rot, stroke);
u = ledge.u;
v = ledge.v2;
u2 = ledge.u2;
v2 = ledge.v;
vertices[0] = lx4;
vertices[1] = ly4;
vertices[2] = color;
vertices[3] = u;
vertices[4] = v;
vertices[5] = 0;
vertices[6] = lx3;
vertices[7] = ly3;
vertices[8] = color;
vertices[9] = u;
vertices[10] = v2;
vertices[11] = 0;
vertices[12] = lx3 + v3.x;
vertices[13] = ly3 + v3.y;
vertices[14] = color;
vertices[15] = u2;
vertices[16] = v2;
vertices[17] = 0;
vertices[18] = lx4 + v3.x;
vertices[19] = ly4 + v3.y;
vertices[20] = color;
vertices[21] = u2;
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.texture, vertices, 0, vertices.length);
vertices[0] = lx2;
vertices[1] = ly2;
vertices[2] = color;
vertices[3] = u;
vertices[4] = v;
vertices[5] = 0;
vertices[6] = lx1;
vertices[7] = ly1;
vertices[8] = color;
vertices[9] = u;
vertices[10] = v2;
vertices[11] = 0;
vertices[12] = lx1 - v3.x;
vertices[13] = ly1 - v3.y;
vertices[14] = color;
vertices[15] = u2;
vertices[16] = v2;
vertices[17] = 0;
vertices[18] = lx2 - v3.x;
vertices[19] = ly2 - v3.y;
vertices[20] = color;
vertices[21] = u2;
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.texture, vertices, 0, vertices.length);
});
}
public boolean enabled(){
return state.rules.lighting && state.rules.ambientLight.a > 0.0001f && renderer.drawLight;
}
public void draw(){
if(!Vars.enableLight){
lights.clear();
circleIndex = 0;
return;
}
if(circleRegion == null) circleRegion = Core.atlas.find("circle-shadow");
buffer.resize(Core.graphics.getWidth()/scaling, Core.graphics.getHeight()/scaling);
Draw.color();
buffer.begin(Color.clear);
Draw.sort(false);
Gl.blendEquationSeparate(Gl.funcAdd, Gl.max);
//apparently necessary
Blending.normal.apply();
for(Runnable run : lights){
run.run();
}
for(int i = 0; i < circleIndex; i++){
var cir = circles.items[i];
Draw.color(cir.color);
Draw.rect(circleRegion, cir.x, cir.y, cir.radius * 2, cir.radius * 2);
}
Draw.reset();
Draw.sort(true);
buffer.end();
Gl.blendEquationSeparate(Gl.funcAdd, Gl.funcAdd);
Draw.color();
Shaders.light.ambient.set(state.rules.ambientLight);
buffer.blit(Shaders.light);
lights.clear();
circleIndex = 0;
}
static class CircleLight{
float x, y, color, radius;
public void set(float x, float y, float color, float radius){
this.x = x;
this.y = y;
this.color = color;
this.radius = radius;
}
}
}