* Update bundle_zh_CN.properties * Update bundle_zh_CN.properties * Delete core/assets/bundles/bundle_zh_CN.properties * Add files via upload * Update contributors * Add files via upload * Add files via upload * Add files via upload * Update bundle_zh_CN.properties * Add files via upload * “挤压伤害”变为“碾压伤害” * “庇护”变“保护” * “被超速的倍率”变为“超速效果倍率” * 翻译更改 “返回控制方地址或领队,其他情况返回自身”变为“返回控制方的地址或其领队,其他情况返回自身” 修复原仓库“单位命令单位命令:”为“单位命令:” 上一个更改:删除所有”(正负表方向)“ * 同步https://github.com/Anuken/Mindustry/pull/11243 若不希望这样请联系我 * 中文翻译更改 更新`lenum.emod`的翻译 `反射概率`变为`弹射概率` `解除武器`变为`缴械武器` `fetch.team`和`explosion.team`的`阵营`变为`队伍` * 翻译更改 `缴械武器`变为`缴械` `弹射概率`变为`反弹概率` * 尝试修复问题 * `地面`变为`地板` * 中文翻译更改 添加`sectors.attempts =尝试次数:` `Sunken Pier`变为`沉没码头` |
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| ISSUES.md | ||
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The automation tower defense RTS, written in Java.
Contributing
See CONTRIBUTING for general code style and PR guidelines.
If you are a first-time contributor looking for features to implement or bugs to fix, see the issues tagged with 'candidate' in the Mindustry-Suggestions repostiory.
Building
Bleeding-edge builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 17 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.
Android
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called
latestand put all of its contents into the newly created folder. - In the same directory run the command
sdkmanager --licenses(or./sdkmanager --licensesif on linux/mac) - Set the
ANDROID_HOMEenvironment variable to point to your unzipped Android SDK directory. - Enable developer mode on your device/emulator. If you are on testing on a phone you can follow these instructions, otherwise you need to google how to enable your emulator's developer mode specifically.
- Run
gradlew android:assembleDebug(or./gradlewif on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk.
To debug the application on a connected device/emulator, run gradlew android:installDebug android:run.
Troubleshooting
Permission Denied
If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.
Where is the mindustry.gen package?
As the name implies, mindustry.gen is generated at build time based on other code. You will not find source code for this package in the repository, and it should not be edited by hand.
The following is a non-exhaustive list of the "source" of generated code in mindustry.gen:
Call,*Packetclasses: Generated from methods marked with@Remote.- All entity classes (
Unit,EffectState,Posc, etc): Generated from component classes in themindustry.entities.comppackage, and combined using definitions inmindustry.content.UnitTypes. Sounds,Musics,Tex,Icon, etc: Generated based on files in the respective asset folders.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.
Feature Requests
Post feature requests and feedback here.
Downloads
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