Mindustry/core/src/mindustry/input/MobileInput.java
Minxyzgo 25ae7b97aa
schematic uses camera position (#4775)
* Update InputHandler.java

* Update InputHandler.java

* Update MobileInput.java

* Update InputHandler.java

* Update MobileInput.java
2021-02-24 12:25:38 -05:00

961 lines
33 KiB
Java

package mindustry.input;
import arc.*;
import arc.func.*;
import arc.graphics.g2d.*;
import arc.input.GestureDetector.*;
import arc.input.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.*;
import arc.scene.ui.ImageButton.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import static mindustry.Vars.*;
import static mindustry.input.PlaceMode.*;
public class MobileInput extends InputHandler implements GestureListener{
/** Maximum speed the player can pan. */
private static final float maxPanSpeed = 1.3f;
/** Distance to edge of screen to start panning. */
public final float edgePan = Scl.scl(60f);
//gesture data
public Vec2 vector = new Vec2(), movement = new Vec2(), targetPos = new Vec2();
public float lastZoom = -1;
/** Position where the player started dragging a line. */
public int lineStartX, lineStartY, lastLineX, lastLineY;
/** Animation scale for line. */
public float lineScale;
/** Animation data for crosshair. */
public float crosshairScale;
public Teamc lastTarget;
/** Used for shifting build requests. */
public float shiftDeltaX, shiftDeltaY;
/** Place requests to be removed. */
public Seq<BuildPlan> removals = new Seq<>();
/** Whether or not the player is currently shifting all placed tiles. */
public boolean selecting;
/** Whether the player is currently in line-place mode. */
public boolean lineMode, schematicMode;
/** Current place mode. */
public PlaceMode mode = none;
/** Whether no recipe was available when switching to break mode. */
public Block lastBlock;
/** Last placed request. Used for drawing block overlay. */
public BuildPlan lastPlaced;
/** Down tracking for panning. */
public boolean down = false;
/** Whether manual shooting (point with finger) is enabled. */
public boolean manualShooting = false;
/** Current thing being shot at. */
public Teamc target;
/** Payload target being moved to. Can be a position (for dropping), or a unit/block. */
public Position payloadTarget;
//region utility methods
/** Check and assign targets for a specific position. */
void checkTargets(float x, float y){
Unit unit = Units.closestEnemy(player.team(), x, y, 20f, u -> !u.dead);
if(unit != null){
player.unit().mineTile = null;
target = unit;
}else{
Building tile = world.buildWorld(x, y);
if((tile != null && player.team().isEnemy(tile.team) && tile.team != Team.derelict) || (tile != null && player.unit().type.canHeal && tile.team == player.team() && tile.damaged())){
player.unit().mineTile = null;
target = tile;
}
}
}
/** Returns whether this tile is in the list of requests, or at least colliding with one. */
boolean hasRequest(Tile tile){
return getRequest(tile) != null;
}
/** Returns whether this block overlaps any selection requests. */
boolean checkOverlapPlacement(int x, int y, Block block){
r2.setSize(block.size * tilesize);
r2.setCenter(x * tilesize + block.offset, y * tilesize + block.offset);
for(BuildPlan req : selectRequests){
Tile other = req.tile();
if(other == null || req.breaking) continue;
r1.setSize(req.block.size * tilesize);
r1.setCenter(other.worldx() + req.block.offset, other.worldy() + req.block.offset);
if(r2.overlaps(r1)){
return true;
}
}
for(BuildPlan req : player.unit().plans()){
Tile other = world.tile(req.x, req.y);
if(other == null || req.breaking) continue;
r1.setSize(req.block.size * tilesize);
r1.setCenter(other.worldx() + req.block.offset, other.worldy() + req.block.offset);
if(r2.overlaps(r1)){
return true;
}
}
return false;
}
/** Returns the selection request that overlaps this tile, or null. */
BuildPlan getRequest(Tile tile){
r2.setSize(tilesize);
r2.setCenter(tile.worldx(), tile.worldy());
for(BuildPlan req : selectRequests){
Tile other = req.tile();
if(other == null) continue;
if(!req.breaking){
r1.setSize(req.block.size * tilesize);
r1.setCenter(other.worldx() + req.block.offset, other.worldy() + req.block.offset);
}else{
r1.setSize(other.block().size * tilesize);
r1.setCenter(other.worldx() + other.block().offset, other.worldy() + other.block().offset);
}
if(r2.overlaps(r1)) return req;
}
return null;
}
void removeRequest(BuildPlan request){
selectRequests.remove(request, true);
if(!request.breaking){
removals.add(request);
}
}
boolean isLinePlacing(){
return mode == placing && lineMode && Mathf.dst(lineStartX * tilesize, lineStartY * tilesize, Core.input.mouseWorld().x, Core.input.mouseWorld().y) >= 3 * tilesize;
}
boolean isAreaBreaking(){
return mode == breaking && lineMode && Mathf.dst(lineStartX * tilesize, lineStartY * tilesize, Core.input.mouseWorld().x, Core.input.mouseWorld().y) >= 2 * tilesize;
}
//endregion
//region UI and drawing
@Override
public void buildPlacementUI(Table table){
table.image().color(Pal.gray).height(4f).colspan(4).growX();
table.row();
table.left().margin(0f).defaults().size(48f);
table.button(Icon.hammer, Styles.clearTogglePartiali, () -> {
mode = mode == breaking ? block == null ? none : placing : breaking;
lastBlock = block;
}).update(l -> l.setChecked(mode == breaking)).name("breakmode");
//diagonal swap button
table.button(Icon.diagonal, Styles.clearTogglePartiali, () -> {
Core.settings.put("swapdiagonal", !Core.settings.getBool("swapdiagonal"));
}).update(l -> l.setChecked(Core.settings.getBool("swapdiagonal")));
//rotate button
table.button(Icon.right, Styles.clearTogglePartiali, () -> {
if(block != null && block.rotate){
rotation = Mathf.mod(rotation + 1, 4);
}else{
schematicMode = !schematicMode;
if(schematicMode){
block = null;
mode = none;
}
}
}).update(i -> {
boolean arrow = block != null && block.rotate;
i.getImage().setRotationOrigin(!arrow ? 0 : rotation * 90, Align.center);
i.getStyle().imageUp = arrow ? Icon.right : Icon.copy;
i.setChecked(!arrow && schematicMode);
});
//confirm button
table.button(Icon.ok, Styles.clearPartiali, () -> {
for(BuildPlan request : selectRequests){
Tile tile = request.tile();
//actually place/break all selected blocks
if(tile != null){
if(!request.breaking){
if(validPlace(request.x, request.y, request.block, request.rotation)){
BuildPlan other = getRequest(request.x, request.y, request.block.size, null);
BuildPlan copy = request.copy();
if(other == null){
player.unit().addBuild(copy);
}else if(!other.breaking && other.x == request.x && other.y == request.y && other.block.size == request.block.size){
player.unit().plans().remove(other);
player.unit().addBuild(copy);
}
}
rotation = request.rotation;
}else{
tryBreakBlock(tile.x, tile.y);
}
}
}
//move all current requests to removal array so they fade out
removals.addAll(selectRequests.select(r -> !r.breaking));
selectRequests.clear();
selecting = false;
}).visible(() -> !selectRequests.isEmpty()).name("confirmplace");
}
@Override
public void buildUI(Group group){
Boolp schem = () -> lastSchematic != null && !selectRequests.isEmpty();
group.fill(t -> {
t.visible(() -> (player.unit().isBuilding() || block != null || mode == breaking || !selectRequests.isEmpty()) && !schem.get());
t.bottom().left();
t.button("@cancel", Icon.cancel, () -> {
player.unit().clearBuilding();
selectRequests.clear();
mode = none;
block = null;
}).width(155f).height(50f).margin(12f);
});
group.fill(t -> {
t.visible(schem);
t.bottom().left();
t.table(Tex.pane, b -> {
b.defaults().size(50f);
ImageButtonStyle style = Styles.clearPartiali;
b.button(Icon.save, style, this::showSchematicSave).disabled(f -> lastSchematic == null || lastSchematic.file != null);
b.button(Icon.cancel, style, () -> {
selectRequests.clear();
});
b.row();
b.button(Icon.flipX, style, () -> flipRequests(selectRequests, true));
b.button(Icon.flipY, style, () -> flipRequests(selectRequests, false));
b.row();
b.button(Icon.rotate, style, () -> rotateRequests(selectRequests, 1));
}).margin(4f);
});
}
@Override
public void drawBottom(){
Lines.stroke(1f);
//draw requests about to be removed
for(BuildPlan request : removals){
Tile tile = request.tile();
if(tile == null) continue;
request.animScale = Mathf.lerpDelta(request.animScale, 0f, 0.2f);
if(request.breaking){
drawSelected(request.x, request.y, tile.block(), Pal.remove);
}else{
request.block.drawPlan(request, allRequests(), true);
}
}
Draw.mixcol();
Draw.color(Pal.accent);
//Draw lines
if(lineMode){
int tileX = tileX(Core.input.mouseX());
int tileY = tileY(Core.input.mouseY());
if(mode == placing && block != null){
//draw placing
for(int i = 0; i < lineRequests.size; i++){
BuildPlan request = lineRequests.get(i);
if(i == lineRequests.size - 1 && request.block.rotate){
drawArrow(block, request.x, request.y, request.rotation);
}
request.block.drawPlan(request, allRequests(), validPlace(request.x, request.y, request.block, request.rotation) && getRequest(request.x, request.y, request.block.size, null) == null);
drawSelected(request.x, request.y, request.block, Pal.accent);
}
lineRequests.each(this::drawOverRequest);
}else if(mode == breaking){
drawBreakSelection(lineStartX, lineStartY, tileX, tileY);
}
}
Draw.reset();
}
@Override
public void drawTop(){
//draw schematic selection
if(mode == schematicSelect){
drawSelection(lineStartX, lineStartY, lastLineX, lastLineY, Vars.maxSchematicSize);
}
}
@Override
public void drawOverSelect(){
//draw list of requests
for(BuildPlan request : selectRequests){
Tile tile = request.tile();
if(tile == null) continue;
if((!request.breaking && validPlace(tile.x, tile.y, request.block, request.rotation))
|| (request.breaking && validBreak(tile.x, tile.y))){
request.animScale = Mathf.lerpDelta(request.animScale, 1f, 0.2f);
}else{
request.animScale = Mathf.lerpDelta(request.animScale, 0.6f, 0.1f);
}
Tmp.c1.set(Draw.getMixColor());
if(!request.breaking && request == lastPlaced && request.block != null){
Draw.mixcol();
if(request.block.rotate) drawArrow(request.block, tile.x, tile.y, request.rotation);
}
Draw.reset();
drawRequest(request);
if(!request.breaking){
drawOverRequest(request);
}
//draw last placed request
if(!request.breaking && request == lastPlaced && request.block != null){
Draw.mixcol();
request.block.drawPlace(tile.x, tile.y, rotation, validPlace(tile.x, tile.y, request.block, rotation));
}
}
//draw targeting crosshair
if(target != null && !state.isEditor() && !manualShooting){
if(target != lastTarget){
crosshairScale = 0f;
lastTarget = target;
}
crosshairScale = Mathf.lerpDelta(crosshairScale, 1f, 0.2f);
Drawf.target(target.getX(), target.getY(), 7f * Interp.swingIn.apply(crosshairScale), Pal.remove);
}
Draw.reset();
}
@Override
protected void drawRequest(BuildPlan request){
if(request.tile() == null) return;
brequest.animScale = request.animScale = Mathf.lerpDelta(request.animScale, 1f, 0.1f);
if(request.breaking){
drawSelected(request.x, request.y, request.tile().block(), Pal.remove);
}else{
request.block.drawPlan(request, allRequests(), validPlace(request.x, request.y, request.block, request.rotation));
drawSelected(request.x, request.y, request.block, Pal.accent);
}
}
//endregion
//region input events, overrides
@Override
protected int schemOriginX(){
Tmp.v1.setZero();
selectRequests.each(r -> Tmp.v1.add(r.drawx(), r.drawy()));
return World.toTile(Tmp.v1.scl(1f / selectRequests.size).x);
}
@Override
protected int schemOriginY(){
Tmp.v1.setZero();
selectRequests.each(r -> Tmp.v1.add(r.drawx(), r.drawy()));
return World.toTile(Tmp.v1.scl(1f / selectRequests.size).y);
}
@Override
public boolean isPlacing(){
return super.isPlacing() && mode == placing;
}
@Override
public boolean isBreaking(){
return mode == breaking;
}
@Override
public void useSchematic(Schematic schem){
selectRequests.clear();
selectRequests.addAll(schematics.toRequests(schem, World.toTile(Core.camera.position.x), World.toTile(Core.camera.position.y)));
lastSchematic = schem;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, KeyCode button){
if(state.isMenu()) return false;
down = true;
if(player.dead()) return false;
//get tile on cursor
Tile cursor = tileAt(screenX, screenY);
float worldx = Core.input.mouseWorld(screenX, screenY).x, worldy = Core.input.mouseWorld(screenX, screenY).y;
//ignore off-screen taps
if(cursor == null || Core.scene.hasMouse(screenX, screenY)) return false;
//only begin selecting if the tapped block is a request
selecting = hasRequest(cursor);
//call tap events
if(pointer == 0 && !selecting){
if(schematicMode && block == null){
mode = schematicSelect;
//engage schematic selection mode
int tileX = tileX(screenX);
int tileY = tileY(screenY);
lineStartX = tileX;
lineStartY = tileY;
lastLineX = tileX;
lastLineY = tileY;
}else if(!tryTapPlayer(worldx, worldy) && Core.settings.getBool("keyboard")){
//shoot on touch down when in keyboard mode
player.shooting = true;
}
}
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, KeyCode button){
lastZoom = renderer.getScale();
if(!Core.input.isTouched()){
down = false;
}
manualShooting = false;
selecting = false;
//place down a line if in line mode
if(lineMode){
int tileX = tileX(screenX);
int tileY = tileY(screenY);
if(mode == placing && isPlacing()){
flushSelectRequests(lineRequests);
Events.fire(new LineConfirmEvent());
}else if(mode == breaking){
removeSelection(lineStartX, lineStartY, tileX, tileY, true);
}
lineMode = false;
}else if(mode == schematicSelect){
selectRequests.clear();
lastSchematic = schematics.create(lineStartX, lineStartY, lastLineX, lastLineY);
useSchematic(lastSchematic);
if(selectRequests.isEmpty()){
lastSchematic = null;
}
schematicMode = false;
mode = none;
}else{
Tile tile = tileAt(screenX, screenY);
tryDropItems(tile == null ? null : tile.build, Core.input.mouseWorld(screenX, screenY).x, Core.input.mouseWorld(screenX, screenY).y);
}
return false;
}
@Override
public boolean longPress(float x, float y){
if(state.isMenu()|| player.dead()) return false;
//get tile on cursor
Tile cursor = tileAt(x, y);
if(Core.scene.hasMouse(x, y) || schematicMode) return false;
//handle long tap when player isn't building
if(mode == none){
Vec2 pos = Core.input.mouseWorld(x, y);
if(player.unit() instanceof Payloadc pay){
Unit target = Units.closest(player.team(), pos.x, pos.y, 8f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(pos, u.hitSize + 8f));
if(target != null){
payloadTarget = target;
}else{
Building build = world.buildWorld(pos.x, pos.y);
if(build != null && build.team == player.team() && pay.canPickup(build)){
payloadTarget = build;
}else if(pay.hasPayload()){
//drop off at position
payloadTarget = new Vec2(pos);
}else{
manualShooting = true;
this.target = null;
}
}
}else{
manualShooting = true;
this.target = null;
}
if(!state.isPaused()) Fx.select.at(pos);
}else{
//ignore off-screen taps
if(cursor == null) return false;
//remove request if it's there
//long pressing enables line mode otherwise
lineStartX = cursor.x;
lineStartY = cursor.y;
lastLineX = cursor.x;
lastLineY = cursor.y;
lineMode = true;
if(mode == breaking){
if(!state.isPaused()) Fx.tapBlock.at(cursor.worldx(), cursor.worldy(), 1f);
}else if(block != null){
updateLine(lineStartX, lineStartY, cursor.x, cursor.y);
if(!state.isPaused()) Fx.tapBlock.at(cursor.worldx() + block.offset, cursor.worldy() + block.offset, block.size);
}
}
return false;
}
@Override
public boolean tap(float x, float y, int count, KeyCode button){
if(state.isMenu() || lineMode) return false;
float worldx = Core.input.mouseWorld(x, y).x, worldy = Core.input.mouseWorld(x, y).y;
//get tile on cursor
Tile cursor = tileAt(x, y);
//ignore off-screen taps
if(cursor == null || Core.scene.hasMouse(x, y)) return false;
Call.tileTap(player, cursor);
Tile linked = cursor.build == null ? cursor : cursor.build.tile;
if(!player.dead()){
checkTargets(worldx, worldy);
}
//remove if request present
if(hasRequest(cursor)){
removeRequest(getRequest(cursor));
}else if(mode == placing && isPlacing() && validPlace(cursor.x, cursor.y, block, rotation) && !checkOverlapPlacement(cursor.x, cursor.y, block)){
//add to selection queue if it's a valid place position
selectRequests.add(lastPlaced = new BuildPlan(cursor.x, cursor.y, rotation, block, block.nextConfig()));
block.onNewPlan(lastPlaced);
}else if(mode == breaking && validBreak(linked.x,linked.y) && !hasRequest(linked)){
//add to selection queue if it's a valid BREAK position
selectRequests.add(new BuildPlan(linked.x, linked.y));
}else{
if(!canTapPlayer(worldx, worldy) && !tileTapped(linked.build)){
tryBeginMine(cursor);
}
//control units.
if(count == 2){
//reset payload target
payloadTarget = null;
//apply command on double tap when own unit is tapped
if(!player.dead() && Mathf.within(worldx, worldy, player.unit().x, player.unit().y, player.unit().hitSize * 0.6f + 8f) && player.unit().type.commandLimit > 0){
Call.unitCommand(player);
}else{
//control a unit/block
Unit on = selectedUnit();
if(on != null){
Call.unitControl(player, on);
}
}
}
}
return false;
}
@Override
public void updateState(){
super.updateState();
if(state.isMenu()){
selectRequests.clear();
removals.clear();
mode = none;
manualShooting = false;
payloadTarget = null;
}
}
@Override
public void update(){
super.update();
if(player.dead()){
mode = none;
manualShooting = false;
payloadTarget = null;
}
//zoom camera
if(Math.abs(Core.input.axisTap(Binding.zoom)) > 0 && !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) || ((!player.isBuilder() || !isPlacing() || !block.rotate) && selectRequests.isEmpty()))){
renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
}
if(!Core.settings.getBool("keyboard")){
//move camera around
float camSpeed = 6f;
Core.camera.position.add(Tmp.v1.setZero().add(Core.input.axis(Binding.move_x), Core.input.axis(Binding.move_y)).nor().scl(Time.delta * camSpeed));
}
if(Core.settings.getBool("keyboard")){
if(Core.input.keyRelease(Binding.select)){
player.shooting = false;
}
if(player.shooting && !canShoot()){
player.shooting = false;
}
}
if(!player.dead() && !state.isPaused()){
updateMovement(player.unit());
}
//reset state when not placing
if(mode == none){
lineMode = false;
}
if(lineMode && mode == placing && block == null){
lineMode = false;
}
//if there is no mode and there's a recipe, switch to placing
if(block != null && mode == none){
mode = placing;
}
if(block == null && mode == placing){
mode = none;
}
//stop schematic when in block mode
if(block != null){
schematicMode = false;
}
//stop select when not in schematic mode
if(!schematicMode && mode == schematicSelect){
mode = none;
}
if(mode == schematicSelect){
lastLineX = rawTileX();
lastLineY = rawTileY();
autoPan();
}
//automatically switch to placing after a new recipe is selected
if(lastBlock != block && mode == breaking && block != null){
mode = placing;
lastBlock = block;
}
if(lineMode){
lineScale = Mathf.lerpDelta(lineScale, 1f, 0.1f);
//When in line mode, pan when near screen edges automatically
if(Core.input.isTouched(0)){
autoPan();
}
int lx = tileX(Core.input.mouseX()), ly = tileY(Core.input.mouseY());
if((lastLineX != lx || lastLineY != ly) && isPlacing()){
lastLineX = lx;
lastLineY = ly;
updateLine(lineStartX, lineStartY, lx, ly);
}
}else{
lineRequests.clear();
lineScale = 0f;
}
//remove place requests that have disappeared
for(int i = removals.size - 1; i >= 0; i--){
BuildPlan request = removals.get(i);
if(request.animScale <= 0.0001f){
removals.remove(i);
i--;
}
}
if(player.shooting && (player.unit().activelyBuilding() || player.unit().mining())){
player.shooting = false;
}
}
protected void autoPan(){
float screenX = Core.input.mouseX(), screenY = Core.input.mouseY();
float panX = 0, panY = 0;
if(screenX <= edgePan){
panX = -(edgePan - screenX);
}
if(screenX >= Core.graphics.getWidth() - edgePan){
panX = (screenX - Core.graphics.getWidth()) + edgePan;
}
if(screenY <= edgePan){
panY = -(edgePan - screenY);
}
if(screenY >= Core.graphics.getHeight() - edgePan){
panY = (screenY - Core.graphics.getHeight()) + edgePan;
}
vector.set(panX, panY).scl((Core.camera.width) / Core.graphics.getWidth());
vector.limit(maxPanSpeed);
//pan view
Core.camera.position.x += vector.x;
Core.camera.position.y += vector.y;
}
@Override
public boolean pan(float x, float y, float deltaX, float deltaY){
if(Core.scene == null || Core.scene.hasDialog() || Core.settings.getBool("keyboard")) return false;
float scale = Core.camera.width / Core.graphics.getWidth();
deltaX *= scale;
deltaY *= scale;
//can't pan in line mode with one finger or while dropping items!
if((lineMode && !Core.input.isTouched(1)) || droppingItem || schematicMode){
return false;
}
//do not pan with manual shooting enabled
if(!down || manualShooting) return false;
if(selecting){ //pan all requests
shiftDeltaX += deltaX;
shiftDeltaY += deltaY;
int shiftedX = (int)(shiftDeltaX / tilesize);
int shiftedY = (int)(shiftDeltaY / tilesize);
if(Math.abs(shiftedX) > 0 || Math.abs(shiftedY) > 0){
for(BuildPlan req : selectRequests){
if(req.breaking) continue; //don't shift removal requests
req.x += shiftedX;
req.y += shiftedY;
}
shiftDeltaX %= tilesize;
shiftDeltaY %= tilesize;
}
}else if(!renderer.isLanding()){
//pan player
Core.camera.position.x -= deltaX;
Core.camera.position.y -= deltaY;
}
return false;
}
@Override
public boolean panStop(float x, float y, int pointer, KeyCode button){
shiftDeltaX = shiftDeltaY = 0f;
return false;
}
@Override
public boolean zoom(float initialDistance, float distance){
if(Core.settings.getBool("keyboard")) return false;
if(lastZoom < 0){
lastZoom = renderer.getScale();
}
renderer.setScale(distance / initialDistance * lastZoom);
return true;
}
//endregion
//region movement
protected void updateMovement(Unit unit){
Rect rect = Tmp.r3;
UnitType type = unit.type;
if(type == null) return;
boolean omni = unit.type.omniMovement;
boolean allowHealing = type.canHeal;
boolean validHealTarget = allowHealing && target instanceof Building && ((Building)target).isValid() && target.team() == unit.team &&
((Building)target).damaged() && target.within(unit, type.range);
boolean boosted = (unit instanceof Mechc && unit.isFlying());
//reset target if:
// - in the editor, or...
// - it's both an invalid standard target and an invalid heal target
if((Units.invalidateTarget(target, unit, type.range) && !validHealTarget) || state.isEditor()){
target = null;
}
targetPos.set(Core.camera.position);
float attractDst = 15f;
float speed = unit.realSpeed();
float range = unit.hasWeapons() ? unit.range() : 0f;
float bulletSpeed = unit.hasWeapons() ? type.weapons.first().bullet.speed : 0f;
float mouseAngle = unit.angleTo(unit.aimX(), unit.aimY());
boolean aimCursor = omni && player.shooting && type.hasWeapons() && type.faceTarget && !boosted && type.rotateShooting;
if(aimCursor){
unit.lookAt(mouseAngle);
}else{
unit.lookAt(unit.prefRotation());
}
if(payloadTarget != null && unit instanceof Payloadc pay){
targetPos.set(payloadTarget);
attractDst = 0f;
if(unit.within(payloadTarget, 3f * Time.delta)){
if(payloadTarget instanceof Vec2 && pay.hasPayload()){
//vec -> dropping something
tryDropPayload();
}else if(payloadTarget instanceof Building build && pay.canPickup(build)){
//building -> picking building up
Call.requestBuildPayload(player, build);
}else if(payloadTarget instanceof Unit other && pay.canPickup(other)){
//unit -> picking unit up
Call.requestUnitPayload(player, other);
}
payloadTarget = null;
}
}else{
payloadTarget = null;
}
movement.set(targetPos).sub(player).limit(speed);
movement.setAngle(Mathf.slerp(movement.angle(), unit.vel.angle(), 0.05f));
if(player.within(targetPos, attractDst)){
movement.setZero();
unit.vel.approachDelta(Vec2.ZERO, unit.speed() * type.accel / 2f);
}
float expansion = 3f;
unit.hitbox(rect);
rect.x -= expansion;
rect.y -= expansion;
rect.width += expansion * 2f;
rect.height += expansion * 2f;
player.boosting = collisions.overlapsTile(rect) || !unit.within(targetPos, 85f);
if(omni){
unit.moveAt(movement);
}else{
unit.moveAt(Tmp.v2.trns(unit.rotation, movement.len()));
if(!movement.isZero()){
unit.vel.rotateTo(movement.angle(), unit.type.rotateSpeed * Math.max(Time.delta, 1));
}
}
//update shooting if not building + not mining
if(!player.unit().activelyBuilding() && player.unit().mineTile == null){
//autofire targeting
if(manualShooting){
player.shooting = !boosted;
unit.aim(player.mouseX = Core.input.mouseWorldX(), player.mouseY = Core.input.mouseWorldY());
}else if(target == null){
player.shooting = false;
if(Core.settings.getBool("autotarget") && !(player.unit() instanceof BlockUnitUnit u && u.tile() instanceof ControlBlock c && !c.shouldAutoTarget())){
target = Units.closestTarget(unit.team, unit.x, unit.y, range, u -> u.team != Team.derelict, u -> u.team != Team.derelict);
if(allowHealing && target == null){
target = Geometry.findClosest(unit.x, unit.y, indexer.getDamaged(Team.sharded));
if(target != null && !unit.within(target, range)){
target = null;
}
}
}
//when not shooting, aim at mouse cursor
//this may be a bad idea, aiming for a point far in front could work better, test it out
unit.aim(Core.input.mouseWorldX(), Core.input.mouseWorldY());
}else{
Vec2 intercept = Predict.intercept(unit, target, bulletSpeed);
player.mouseX = intercept.x;
player.mouseY = intercept.y;
player.shooting = !boosted;
unit.aim(player.mouseX, player.mouseY);
}
}
unit.controlWeapons(player.shooting && !boosted);
}
//endregion
}