Mindustry/core/src/mindustry/graphics/Shaders.java
2020-04-02 12:32:55 -04:00

269 lines
8.5 KiB
Java

package mindustry.graphics;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.graphics.g3d.*;
import arc.graphics.gl.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.type.*;
public class Shaders{
public static Shadow shadow;
public static BlockBuild blockbuild;
public static @Nullable Shield shield;
public static UnitBuild build;
public static FogShader fog;
public static MenuShader menu;
public static LightShader light;
public static SurfaceShader water, tar, slag;
public static PlanetShader planet;
public static PlanetGridShader planetGrid;
public static SunShader sun;
public static AtmosphereShader atmosphere;
public static void init(){
shadow = new Shadow();
blockbuild = new BlockBuild();
try{
shield = new Shield();
}catch(Throwable t){
//don't load shield shader
shield = null;
t.printStackTrace();
}
build = new UnitBuild();
fog = new FogShader();
menu = new MenuShader();
light = new LightShader();
water = new SurfaceShader("water");
tar = new SurfaceShader("tar");
slag = new SurfaceShader("slag");
planet = new PlanetShader();
planetGrid = new PlanetGridShader();
sun = new SunShader();
atmosphere = new AtmosphereShader();
}
public static class AtmosphereShader extends LoadShader{
public Camera3D camera;
public Planet planet;
Mat3D mat = new Mat3D();
public AtmosphereShader(){
super("atmosphere", "atmosphere");
}
@Override
public void apply(){
setUniformf("u_resolution", Core.graphics.getWidth(), Core.graphics.getHeight());
setUniformf("u_time", Time.globalTime() / 10f);
setUniformf("u_campos", camera.position);
setUniformf("u_rcampos", Tmp.v31.set(camera.position).sub(planet.position));
setUniformf("u_light", planet.getLightNormal());
setUniformf("u_color", planet.atmosphereColor.r, planet.atmosphereColor.g, planet.atmosphereColor.b);
setUniformf("u_innerRadius", planet.radius + 0.02f);
setUniformf("u_outerRadius", planet.radius * 1.3f);
setUniformMatrix4("u_model", planet.getTransform(mat).val);
setUniformMatrix4("u_projection", camera.combined.val);
setUniformMatrix4("u_invproj", camera.invProjectionView.val);
}
}
public static class PlanetShader extends LoadShader{
public Vec3 lightDir = new Vec3(1, 1, 1).nor();
public Color ambientColor = Color.white.cpy();
public Vec3 camDir = new Vec3();
public PlanetShader(){
super("planet", "planet");
}
@Override
public void apply(){
setUniformf("u_lightdir", lightDir);
setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
setUniformf("u_camdir", camDir);
}
}
public static class SunShader extends LoadShader{
public int octaves = 5;
public float falloff = 0.5f, scale = 1f, power = 1.3f, magnitude = 0.6f, speed = 99999999999f, spread = 1.3f, seed = Mathf.random(9999f);
public float[] colorValues;
public SunShader(){
super("sun", "sun");
}
@Override
public void apply(){
setUniformi("u_octaves", octaves);
setUniformf("u_falloff", falloff);
setUniformf("u_scale", scale);
setUniformf("u_power", power);
setUniformf("u_magnitude", magnitude);
setUniformf("u_time", Time.globalTime() / speed);
setUniformf("u_seed", seed);
setUniformf("u_spread", spread);
setUniformi("u_colornum", colorValues.length / 4);
setUniform4fv("u_colors[0]", colorValues, 0, colorValues.length);
}
}
public static class PlanetGridShader extends LoadShader{
public Vec3 mouse = new Vec3();
public PlanetGridShader(){
super("planetgrid", "planetgrid");
}
@Override
public void apply(){
setUniformf("u_mouse", mouse);
}
}
public static class LightShader extends LoadShader{
public Color ambient = new Color(0.01f, 0.01f, 0.04f, 0.99f);
public LightShader(){
super("light", "default");
}
@Override
public void apply(){
setUniformf("u_ambient", ambient);
}
}
public static class MenuShader extends LoadShader{
float time = 0f;
public MenuShader(){
super("menu", "default");
}
@Override
public void apply(){
time = time % 158;
setUniformf("u_resolution", Core.graphics.getWidth(), Core.graphics.getHeight());
setUniformi("u_time", (int)(time += Core.graphics.getDeltaTime() * 60f));
setUniformf("u_uv", Core.atlas.white().getU(), Core.atlas.white().getV());
setUniformf("u_scl", Scl.scl(1f));
setUniformf("u_uv2", Core.atlas.white().getU2(), Core.atlas.white().getV2());
}
}
public static class FogShader extends LoadShader{
public FogShader(){
super("fog", "default");
}
}
public static class UnitBuild extends LoadShader{
public float progress, time;
public Color color = new Color();
public TextureRegion region;
public UnitBuild(){
super("unitbuild", "default");
}
@Override
public void apply(){
setUniformf("u_time", time);
setUniformf("u_color", color);
setUniformf("u_progress", progress);
setUniformf("u_uv", region.getU(), region.getV());
setUniformf("u_uv2", region.getU2(), region.getV2());
setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
}
}
public static class Shadow extends LoadShader{
public Color color = new Color();
public TextureRegion region = new TextureRegion();
public float scl;
public Shadow(){
super("shadow", "default");
}
@Override
public void apply(){
setUniformf("u_color", color);
setUniformf("u_scl", scl);
setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
}
}
public static class BlockBuild extends LoadShader{
public Color color = new Color();
public float progress;
public TextureRegion region = new TextureRegion();
public BlockBuild(){
super("blockbuild", "default");
}
@Override
public void apply(){
setUniformf("u_progress", progress);
setUniformf("u_color", color);
setUniformf("u_uv", region.getU(), region.getV());
setUniformf("u_uv2", region.getU2(), region.getV2());
setUniformf("u_time", Time.time());
setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
}
}
public static class Shield extends LoadShader{
public Shield(){
super("shield", "default");
}
@Override
public void apply(){
setUniformf("u_dp", Scl.scl(1f));
setUniformf("u_time", Time.time() / Scl.scl(1f));
setUniformf("u_offset",
Core.camera.position.x - Core.camera.width / 2,
Core.camera.position.y - Core.camera.height / 2);
setUniformf("u_texsize", Core.camera.width,
Core.camera.height);
}
}
public static class SurfaceShader extends LoadShader{
public SurfaceShader(String frag){
super(frag, "default");
}
@Override
public void apply(){
setUniformf("camerapos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
setUniformf("screensize", Core.camera.width, Core.camera.height);
setUniformf("time", Time.time());
}
}
public static class LoadShader extends Shader{
public LoadShader(String frag, String vert){
super(Core.files.internal("shaders/" + vert + ".vert"), Core.files.internal("shaders/" + frag + ".frag"));
}
}
}