Mindustry/core/src/mindustry/game/SpawnGroup.java

191 lines
6.8 KiB
Java

package mindustry.game;
import arc.struct.*;
import arc.util.*;
import arc.util.serialization.*;
import arc.util.serialization.Json.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.io.legacy.*;
import mindustry.type.*;
import java.util.*;
import static mindustry.Vars.*;
/**
* A spawn group defines spawn information for a specific type of unit, with optional extra information like
* weapon equipped, ammo used, and status effects.
* Each spawn group can have multiple sub-groups spawned in different areas of the map.
*/
public class SpawnGroup implements JsonSerializable, Cloneable{
public static final int never = Integer.MAX_VALUE;
/** The unit type spawned */
public UnitType type = UnitTypes.dagger;
/** When this spawn should end */
public int end = never;
/** When this spawn should start */
public int begin;
/** The spacing, in waves, of spawns. For example, 2 = spawns every other wave */
public int spacing = 1;
/** Maximum amount of units that spawn */
public int max = 40;
/** How many waves need to pass before the amount of units spawned increases by 1 */
public float unitScaling = never;
/** Shield points that this unit has. */
public float shields = 0f;
/** How much shields get increased by per wave. */
public float shieldScaling = 0f;
/** Amount of enemies spawned initially, with no scaling */
public int unitAmount = 1;
/** If not -1, the unit will only spawn in spawnpoints with these packed coordinates. */
public int spawn = -1;
/** Seq of payloads that this unit will spawn with. */
public @Nullable Seq<UnitType> payloads;
/** Status effect applied to the spawned unit. Null to disable. */
public @Nullable StatusEffect effect;
/** Items this unit spawns with. Null to disable. */
public @Nullable ItemStack items;
public SpawnGroup(UnitType type){
this.type = type;
}
public SpawnGroup(){
//serialization use only
}
public boolean canSpawn(int position){
return spawn == -1 || spawn == position;
}
/** @return amount of units spawned on a specific wave. */
public int getSpawned(int wave){
if(spacing == 0) spacing = 1;
if(wave < begin || wave > end || (wave - begin) % spacing != 0){
return 0;
}
return Math.min(unitAmount + (int)(((wave - begin) / spacing) / unitScaling), max);
}
/** @return amount of shields each unit has at a specific wave. */
public float getShield(int wave){
return Math.max(shields + shieldScaling*(wave - begin), 0);
}
/**
* Creates a unit, and assigns correct values based on this group's data.
* This method does not add() the unit.
*/
public Unit createUnit(Team team, int wave){
Unit unit = type.create(team);
if(effect != null){
unit.apply(effect, 999999f);
}
if(items != null){
unit.addItem(items.item, items.amount);
}
unit.shield = getShield(wave);
//load up spawn payloads
if(payloads != null && unit instanceof Payloadc pay){
for(var type : payloads){
if(type == null) continue;
Unit payload = type.create(unit.team);
pay.pickup(payload);
}
}
return unit;
}
@Override
public void write(Json json){
if(type == null) type = UnitTypes.dagger;
json.writeValue("type", type.name);
if(begin != 0) json.writeValue("begin", begin);
if(end != never) json.writeValue("end", end);
if(spacing != 1) json.writeValue("spacing", spacing);
if(max != 40) json.writeValue("max", max);
if(unitScaling != never) json.writeValue("scaling", unitScaling);
if(shields != 0) json.writeValue("shields", shields);
if(shieldScaling != 0) json.writeValue("shieldScaling", shieldScaling);
if(unitAmount != 1) json.writeValue("amount", unitAmount);
if(effect != null) json.writeValue("effect", effect.name);
if(spawn != -1) json.writeValue("spawn", spawn);
if(payloads != null && payloads.size > 0){
json.writeValue("payloads", payloads.map(u -> u.name).toArray(String.class));
}
}
@Override
public void read(Json json, JsonValue data){
String tname = data.getString("type", "dagger");
type = content.getByName(ContentType.unit, LegacyIO.unitMap.get(tname, tname));
if(type == null) type = UnitTypes.dagger;
begin = data.getInt("begin", 0);
end = data.getInt("end", never);
spacing = data.getInt("spacing", 1);
max = data.getInt("max", 40);
unitScaling = data.getFloat("scaling", never);
shields = data.getFloat("shields", 0);
shieldScaling = data.getFloat("shieldScaling", 0);
unitAmount = data.getInt("amount", 1);
spawn = data.getInt("spawn", -1);
if(data.has("payloads")){
payloads = Seq.with(json.readValue(String[].class, data.get("payloads"))).map(s -> content.getByName(ContentType.unit, s));
}
//old boss effect ID
if(data.has("effect") && data.get("effect").isNumber() && data.getInt("effect", -1) == 8){
effect = StatusEffects.boss;
}else{
effect = content.getByName(ContentType.status, data.has("effect") && data.get("effect").isString() ? data.getString("effect", "none") : "none");
}
}
@Override
public String toString(){
return "SpawnGroup{" +
"type=" + type +
", end=" + end +
", begin=" + begin +
", spacing=" + spacing +
", max=" + max +
", unitScaling=" + unitScaling +
", unitAmount=" + unitAmount +
", effect=" + effect +
", items=" + items +
'}';
}
public SpawnGroup copy(){
try{
return (SpawnGroup)clone();
}catch(CloneNotSupportedException how){
throw new RuntimeException("If you see this, what did you even do?", how);
}
}
@Override
public boolean equals(Object o){
if(this == o) return true;
if(o == null || getClass() != o.getClass()) return false;
SpawnGroup group = (SpawnGroup)o;
return end == group.end && begin == group.begin && spacing == group.spacing && max == group.max
&& Float.compare(group.unitScaling, unitScaling) == 0 && Float.compare(group.shields, shields) == 0
&& Float.compare(group.shieldScaling, shieldScaling) == 0 && unitAmount == group.unitAmount &&
type == group.type && effect == group.effect && Structs.eq(items, group.items);
}
@Override
public int hashCode(){
return Arrays.hashCode(new Object[]{type, end, begin, spacing, max, unitScaling, shields, shieldScaling, unitAmount, effect, items});
}
}