mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-01-28 07:22:21 -08:00
235 lines
7.2 KiB
Java
235 lines
7.2 KiB
Java
package mindustry.graphics;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.graphics.gl.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.scene.ui.layout.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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public class Shaders{
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public static Shadow shadow;
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public static BlockBuild blockbuild;
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public static @Nullable Shield shield;
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public static UnitBuild build;
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public static FogShader fog;
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public static MenuShader menu;
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public static LightShader light;
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public static SurfaceShader water, tar, slag;
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public static PlanetShader planet;
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public static PlanetGridShader planetGrid;
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public static SunShader sun;
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public static void init(){
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shadow = new Shadow();
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blockbuild = new BlockBuild();
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try{
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shield = new Shield();
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}catch(Throwable t){
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//don't load shield shader
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shield = null;
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t.printStackTrace();
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}
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build = new UnitBuild();
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fog = new FogShader();
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menu = new MenuShader();
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light = new LightShader();
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water = new SurfaceShader("water");
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tar = new SurfaceShader("tar");
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slag = new SurfaceShader("slag");
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planet = new PlanetShader();
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planetGrid = new PlanetGridShader();
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sun = new SunShader();
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}
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public static class PlanetShader extends LoadShader{
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public Vec3 lightDir = new Vec3(1, 1, 1).nor();
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public Color ambientColor = Color.white.cpy();
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public PlanetShader(){
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super("planet", "planet");
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}
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@Override
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public void apply(){
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setUniformf("u_lightdir", lightDir);
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setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
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}
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}
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public static class SunShader extends LoadShader{
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public int octaves = 5;
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public float falloff = 0.5f, scale = 1f, power = 1.3f, magnitude = 0.6f, speed = 99999999999f, spread = 1.3f, seed = Mathf.random(9999f);
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public float[] colorValues;
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public SunShader(){
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super("sun", "sun");
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}
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@Override
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public void apply(){
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setUniformi("u_octaves", octaves);
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setUniformf("u_falloff", falloff);
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setUniformf("u_scale", scale);
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setUniformf("u_power", power);
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setUniformf("u_magnitude", magnitude);
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setUniformf("u_time", Time.globalTime() / speed);
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setUniformf("u_seed", seed);
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setUniformf("u_spread", spread);
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setUniformi("u_colornum", colorValues.length / 4);
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setUniform4fv("u_colors[0]", colorValues, 0, colorValues.length);
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}
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}
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public static class PlanetGridShader extends LoadShader{
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public Vec3 mouse = new Vec3();
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public PlanetGridShader(){
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super("planetgrid", "planetgrid");
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}
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@Override
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public void apply(){
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setUniformf("u_mouse", mouse);
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}
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}
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public static class LightShader extends LoadShader{
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public Color ambient = new Color(0.01f, 0.01f, 0.04f, 0.99f);
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public LightShader(){
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super("light", "default");
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}
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@Override
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public void apply(){
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setUniformf("u_ambient", ambient);
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}
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}
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public static class MenuShader extends LoadShader{
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float time = 0f;
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public MenuShader(){
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super("menu", "default");
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}
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@Override
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public void apply(){
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time = time % 158;
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setUniformf("u_resolution", Core.graphics.getWidth(), Core.graphics.getHeight());
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setUniformi("u_time", (int)(time += Core.graphics.getDeltaTime() * 60f));
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setUniformf("u_uv", Core.atlas.white().getU(), Core.atlas.white().getV());
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setUniformf("u_scl", Scl.scl(1f));
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setUniformf("u_uv2", Core.atlas.white().getU2(), Core.atlas.white().getV2());
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}
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}
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public static class FogShader extends LoadShader{
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public FogShader(){
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super("fog", "default");
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}
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}
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public static class UnitBuild extends LoadShader{
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public float progress, time;
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public Color color = new Color();
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public TextureRegion region;
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public UnitBuild(){
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super("unitbuild", "default");
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}
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@Override
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public void apply(){
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setUniformf("u_time", time);
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setUniformf("u_color", color);
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setUniformf("u_progress", progress);
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setUniformf("u_uv", region.getU(), region.getV());
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setUniformf("u_uv2", region.getU2(), region.getV2());
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setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
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}
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}
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public static class Shadow extends LoadShader{
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public Color color = new Color();
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public TextureRegion region = new TextureRegion();
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public float scl;
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public Shadow(){
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super("shadow", "default");
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}
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@Override
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public void apply(){
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setUniformf("u_color", color);
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setUniformf("u_scl", scl);
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setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
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}
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}
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public static class BlockBuild extends LoadShader{
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public Color color = new Color();
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public float progress;
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public TextureRegion region = new TextureRegion();
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public BlockBuild(){
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super("blockbuild", "default");
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}
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@Override
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public void apply(){
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setUniformf("u_progress", progress);
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setUniformf("u_color", color);
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setUniformf("u_uv", region.getU(), region.getV());
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setUniformf("u_uv2", region.getU2(), region.getV2());
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setUniformf("u_time", Time.time());
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setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
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}
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}
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public static class Shield extends LoadShader{
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public Shield(){
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super("shield", "default");
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}
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@Override
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public void apply(){
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setUniformf("u_dp", Scl.scl(1f));
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setUniformf("u_time", Time.time() / Scl.scl(1f));
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setUniformf("u_offset",
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Core.camera.position.x - Core.camera.width / 2,
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Core.camera.position.y - Core.camera.height / 2);
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setUniformf("u_texsize", Core.camera.width,
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Core.camera.height);
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}
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}
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public static class SurfaceShader extends LoadShader{
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public SurfaceShader(String frag){
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super(frag, "default");
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}
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@Override
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public void apply(){
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setUniformf("camerapos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
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setUniformf("screensize", Core.camera.width, Core.camera.height);
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setUniformf("time", Time.time());
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}
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}
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public static class LoadShader extends Shader{
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public LoadShader(String frag, String vert){
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super(Core.files.internal("shaders/" + vert + ".vertex.glsl"), Core.files.internal("shaders/" + frag + ".fragment.glsl"));
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}
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}
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}
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