The automation tower defense RTS
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TRinny 79581edaa0
Update bundle_th.properties (#5319)
* Update bundle_th.properties

My first time here. someone requested in discord so I made this.
-overhaul the translation to V6
-fixed typos
-my mom complained me for staring at computer all day
-blocks and block descriptions unfinished; might make more commits

* Update bundle_th.properties

more fixes
replace tutorial with v6 hints (still unfinished)
more work than I thought, will make this a draft

* Update bundle_th.properties

Almost finish, missing only like... 100 lines

* Update bundle_th.properties

Finally finished! thank you, Anuke, for making this great game!

* Update bundle_th.properties

-Translation Clean-up
-Update the translation to . . . v7?
-If you don't mind I'll add myself to Translator list.

* Update contributors

Add myself to the translator list... If you (Anuke) don't mind.

* Update bundle_th.properties

More clean-up

* Update contributors

fixed conflicts

* Update contributor (again)

sorry, genNAowl

* Update bundle_th.properties

Another Clean-up

* Update bundle_th.properties

how many clean-up I have to add!? hope this is final.

* Update bundle_th.properties

13th commit. Minor clean-up

* Update bundle_th.properties

14th commit. Minor clean-up

* Update bundle_th.properties

Maybe final change.

* Update bundle_th.properties

The Perfect Edition.

* Update bundle_th.properties (maybe final)

Minor Tweaking #1. Final(?)
Imagine changing like 400+ lines in the first few commits, then changing only 10+ lines in the final commits.

* Update bundle_th.properties

imagine fixing 1 line of code.

* Update bundle_th.properties

Another 1-line fix. I'll fix like this until its complete for me or it got merged

* Update bundle_th.properties (to v7)

not really a clean-up, add more v7 things.

* Update bundle_th.properties

Clean-up a bit since naval support name is a bit weird.

* Update bundle_th.properties

simplified units/blocks descriptions. Also clean-up and tweaks.

* Update bundle_th.properties

Fixed description again, also make translation more natural and less like using google translate.

* Update contributors

Just don't wanna fix conflicts again and again when something got merge, may triggers someone (sorry...)

* Update bundle_th.properties

improved many things I missed in the test.
Add an experimental description, will be removed in the next commit (or added in if it success!)

* Update bundle_th.properties

Add scrap walls descriptions and fixed many things.

* Final. or not?

Fixed misspellings and updated description. Final (right? RIGHT?)

* Final

Add a details of mats. fixed thingies. Final, (right RIGHT?)

* Real Final. no further commit unless new lines.

1-line fix, now I'll wait for 'someone' to review my change. I'll NOT make any changes from here now unless major problem found or new updates from Anuke OR someone reviews (Please... review it)

* new lines

added new lines (and removed some too) also fixed some lines and added details to mats.

* new details to liquids

added details to liquids and also typical fixes.

* hotfix

ah yes, typo hotfix

* minor(?) fixes

minor(or major?) fixes to descriptions and make sense of things.

* add polygonal core protection

add polygonal core protection and fixes abilities to v7. also fixes moth => mod.

* minor fixes to descriptions

minor fixes to descriptions and also knowing what 'Bitwise' is.

* updated descriptions

change duplicated name and also change other description to make it better. also turned 'Low'gic to 'Lo'gic.

* Create bundle_th.properties

I missed these during tests.

* fix spacing

fix spacing and typos

* that sound bad

fixed some words

* fixes for v127

had a deep check to prepare for v127, also changed eclipse's name to something formidable

* Hotfix

now everything is perfect

* Hotfix

now everything is perfect
2021-06-25 12:59:07 -04:00
.github Update deployment.yml 2021-06-25 12:42:02 -04:00
android Fixed Android deployment script 2021-06-24 18:30:01 -04:00
annotations Removed unnecessary TODOs 2021-06-22 16:07:19 -04:00
core Update bundle_th.properties (#5319) 2021-06-25 12:59:07 -04:00
desktop Ignore Discord RPC exceptions 2021-06-20 08:48:05 -04:00
fastlane Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00
gradle/wrapper Upgraded to Gradle 7 & JDK 16 2021-06-14 10:41:19 -04:00
ios Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00
server Added unit tests for Java, JavaScript and JSON mods 2021-06-12 20:59:28 -04:00
tests Possible flaky test fix 2021-06-25 12:39:46 -04:00
tools Logic wait & content look up instructions 2021-06-24 15:38:20 -04:00
.gitignore Ignore VSCode settings (#5054) 2021-04-03 20:39:56 -04:00
build.gradle RoboVM debugging 2021-06-25 12:29:49 -04:00
CONTRIBUTING.md typo fix 2021-04-04 12:36:19 -04:00
gradle.properties Updated RoboVM 2021-06-25 11:56:28 -04:00
gradlew Upgraded to Gradle 7 & JDK 16 2021-06-14 10:41:19 -04:00
gradlew.bat Upgraded to Gradle 7 & JDK 16 2021-06-14 10:41:19 -04:00
ISSUES.md Create ISSUES.md 2020-12-04 10:03:54 -05:00
jitpack.yml it is solved 2021-06-14 11:35:53 -04:00
LICENSE Create LICENSE 2018-03-21 10:56:28 -04:00
README.md Upgraded to Gradle 7 & JDK 16 2021-06-14 10:41:19 -04:00
SERVERLIST.md Added guidelines for inappropriate server content 2021-02-22 09:04:22 -05:00
servers.json Remove dead servers from v5 server list (#4858) 2021-03-05 11:59:44 -05:00
servers_be.json Update servers_be.json 2021-06-24 17:57:38 -04:00
servers_v6.json Add Mindustry Reborn to v7 and v6 ServerList (#5444) 2021-06-22 10:33:38 -04:00
servers_v7.json Create servers_v7.json 2021-06-24 17:57:27 -04:00
settings.gradle Enforce JDK 16 as a minimum 2021-06-14 10:55:28 -04:00
TRANSLATING.md Update TRANSLATING.md 2019-09-24 17:56:23 -04:00

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A sandbox tower defense game written in Java.

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Wiki
Javadoc

Contributing

See CONTRIBUTING.

Building

Bleeding-edge builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 16 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.

Android

  1. Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
  2. Set the ANDROID_HOME environment variable to point to your unzipped Android SDK directory.
  3. Run gradlew android:assembleDebug (or ./gradlew if on linux/mac). This will create an unsigned APK in android/build/outputs/apk.

To debug the application on a connected phone, run gradlew android:installDebug android:run.

Troubleshooting

Permission Denied

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

Feature Requests

Post feature requests and feedback here.

Downloads