Mindustry/packer/src/io/anuke/mindustry/Generators.java

61 lines
1.7 KiB
Java

package io.anuke.mindustry;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.type.Mech;
import io.anuke.mindustry.type.Upgrade;
import io.anuke.mindustry.world.Block;
public class Generators {
public static void generate(ImageContext context){
context.generate("block-icons", () -> {
for(Block block : Block.all()){
TextureRegion[] regions = block.getBlockIcon();
if(regions.length == 0){
continue;
}
if(regions[0] == null){
context.err("Error in block \"{0}\": null region!", block.name);
}
Image image = context.get(regions[0]);
for(TextureRegion region : regions){
image.draw(region);
}
image.save("block-icon-" + block.name);
}
});
context.generate("mech-icons", () -> {
for(Upgrade upgrade : Upgrade.all()){
if(!(upgrade instanceof Mech)) continue;
Mech mech = (Mech)upgrade;
mech.load();
mech.weapon.load();
Image image = context.get(mech.region);
if(!mech.flying){
image.draw(mech.baseRegion);
image.draw(mech.legRegion);
image.draw(mech.legRegion, true, false);
image.draw(mech.region);
}
image.draw(mech.weapon.equipRegion, false, false);
image.draw(mech.weapon.equipRegion, true, false);
image.save("mech-icon-" + mech.name);
}
});
}
}