Mindustry/tests/src/test/java/ApplicationTests.java
2020-06-01 18:55:19 -04:00

612 lines
17 KiB
Java

import arc.*;
import arc.backend.headless.*;
import arc.func.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.core.GameState.*;
import mindustry.ctype.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.io.*;
import mindustry.maps.*;
import mindustry.net.Net;
import mindustry.type.*;
import mindustry.world.*;
import org.junit.jupiter.api.*;
import static mindustry.Vars.*;
import static org.junit.jupiter.api.Assertions.*;
public class ApplicationTests{
static Map testMap;
static boolean initialized;
@BeforeAll
static void launchApplication(){
//only gets called once
if(initialized) return;
initialized = true;
try{
boolean[] begins = {false};
Throwable[] exceptionThrown = {null};
Log.setUseColors(false);
ApplicationCore core = new ApplicationCore(){
@Override
public void setup(){
headless = true;
net = new Net(null);
tree = new FileTree();
Vars.init();
world = new World(){
@Override
public float getDarkness(int x, int y){
//for world borders
return 0;
}
};
content.createBaseContent();
add(logic = new Logic());
add(netServer = new NetServer());
content.init();
}
@Override
public void init(){
super.init();
begins[0] = true;
testMap = maps.loadInternalMap("groundZero");
Thread.currentThread().interrupt();
}
};
new HeadlessApplication(core, null, throwable -> exceptionThrown[0] = throwable);
while(!begins[0]){
if(exceptionThrown[0] != null){
fail(exceptionThrown[0]);
}
Thread.sleep(10);
}
}catch(Throwable r){
fail(r);
}
}
@BeforeEach
void resetWorld(){
Time.setDeltaProvider(() -> 1f);
logic.reset();
state.set(State.menu);
}
@Test
void initialization(){
assertNotNull(logic);
assertNotNull(world);
assertTrue(content.getContentMap().length > 0);
}
@Test
void playMap(){
world.loadMap(testMap);
}
@Test
void spawnWaves(){
world.loadMap(testMap);
assertTrue(spawner.countSpawns() > 0, "No spawns present.");
logic.runWave();
//force trigger delayed spawns
Time.setDeltaProvider(() -> 1000f);
Time.update();
Time.update();
Time.setDeltaProvider(() -> 1f);
Groups.unit.update();
assertFalse(Groups.unit.isEmpty(), "No enemies spawned.");
}
@Test
void createMap(){
Tiles tiles = world.resize(8, 8);
world.beginMapLoad();
tiles.fill();
world.endMapLoad();
}
@Test
void multiblock(){
createMap();
int bx = 4;
int by = 4;
world.tile(bx, by).setBlock(Blocks.coreShard, Team.sharded, 0);
assertEquals(world.tile(bx, by).team(), Team.sharded);
for(int x = bx - 1; x <= bx + 1; x++){
for(int y = by - 1; y <= by + 1; y++){
assertEquals(world.tile(x, y).block(), Blocks.coreShard);
assertEquals(world.tile(x, y).entity, world.tile(bx, by).entity);
}
}
}
@Test
void blockInventories(){
multiblock();
Tile tile = world.tile(4, 4);
tile.entity.items().add(Items.coal, 5);
tile.entity.items().add(Items.titanium, 50);
assertEquals(tile.entity.items().total(), 55);
tile.entity.items().remove(Items.phasefabric, 10);
tile.entity.items().remove(Items.titanium, 10);
assertEquals(tile.entity.items().total(), 45);
}
@Test
void timers(){
boolean[] ran = {false};
Time.run(1.9999f, () -> ran[0] = true);
Time.update();
assertFalse(ran[0]);
Time.update();
assertTrue(ran[0]);
}
@Test
void manyTimers(){
int runs = 100000;
int[] total = {0};
for(int i = 0; i < runs; i++){
Time.run(0.999f, () -> total[0]++);
}
assertEquals(0, total[0]);
Time.update();
assertEquals(runs, total[0]);
}
@Test
void longTimers(){
Time.setDeltaProvider(() -> Float.MAX_VALUE);
Time.update();
int steps = 100;
float delay = 100000f;
Time.setDeltaProvider(() -> delay / steps + 0.01f);
int runs = 100000;
int[] total = {0};
for(int i = 0; i < runs; i++){
Time.run(delay, () -> total[0]++);
}
assertEquals(0, total[0]);
for(int i = 0; i < steps; i++){
Time.update();
}
assertEquals(runs, total[0]);
}
@Test
void save(){
world.loadMap(testMap);
assertTrue(state.teams.playerCores().size > 0);
SaveIO.save(saveDirectory.child("0.msav"));
}
@Test
void load(){
world.loadMap(testMap);
Map map = state.map;
SaveIO.save(saveDirectory.child("0.msav"));
resetWorld();
SaveIO.load(saveDirectory.child("0.msav"));
assertEquals(world.width(), map.width);
assertEquals(world.height(), map.height);
assertTrue(state.teams.playerCores().size > 0);
}
void updateBlocks(int times){
for(Tile tile : world.tiles){
if(tile.entity != null && tile.isCenter()){
tile.entity.updateProximity();
}
}
for(int i = 0; i < times; i++){
Time.update();
for(Tile tile : world.tiles){
if(tile.entity != null && tile.isCenter()){
tile.entity.update();
}
}
}
}
@Test
void liquidOutput(){
world.loadMap(testMap);
state.set(State.playing);
world.tile(0, 0).setBlock(Blocks.liquidSource);
world.tile(0, 0).entity.configureAny(Liquids.water);
world.tile(2, 1).setBlock(Blocks.liquidTank);
updateBlocks(10);
assertTrue(world.tile(2, 1).entity.liquids().currentAmount() >= 1);
assertTrue(world.tile(2, 1).entity.liquids().current() == Liquids.water);
}
@Test
void liquidJunctionOutput(){
world.loadMap(testMap);
state.set(State.playing);
Tile source = world.rawTile(0, 0), tank = world.rawTile(1, 4), junction = world.rawTile(0, 1), conduit = world.rawTile(0, 2);
source.setBlock(Blocks.liquidSource);
source.entity.configureAny(Liquids.water);
junction.setBlock(Blocks.liquidJunction);
conduit.setBlock(Blocks.conduit, Team.derelict, 1);
tank.setBlock(Blocks.liquidTank);
updateBlocks(10);
assertTrue(tank.entity.liquids().currentAmount() >= 1, "Liquid not moved through junction");
assertTrue(tank.entity.liquids().current() == Liquids.water, "Tank has no water");
}
@Test
void blockOverlapRemoved(){
world.loadMap(testMap);
state.set(State.playing);
//edge block
world.tile(1, 1).setBlock(Blocks.coreShard);
assertEquals(Blocks.coreShard, world.tile(0, 0).block());
//this should overwrite the block
world.tile(2, 2).setBlock(Blocks.coreShard);
assertEquals(Blocks.air, world.tile(0, 0).block());
}
@Test
void conveyorCrash(){
world.loadMap(testMap);
state.set(State.playing);
world.tile(0, 0).setBlock(Blocks.conveyor);
world.tile(0, 0).rotation(0);
world.tile(0, 0).entity.acceptStack(Items.copper, 1000, null);
}
@Test
void indexingBasic(){
resetWorld();
SaveIO.load(Core.files.internal("77.msav"));
//test basic method.
Rand r = new Rand(0);
Tilec[] res = {null};
Cons<Tilec> assigner = t -> res[0] = t;
int iterations = 100;
r.setSeed(0);
//warmup.
for(int i = 0; i < iterations; i++){
int x = r.random(0, world.width()), y = r.random(0, world.height());
float range = r.random(tilesize * 30);
indexer.eachBlock(Team.sharded, x * tilesize, y * tilesize, range, t -> true, assigner);
}
//TODO impl
/*
r.setSeed(0);
for(int i = 0; i < iterations; i++){
int x = r.random(0, world.width()), y = r.random(0, world.height());
float range = r.random(tilesize * 30);
indexer.eachBlock2(Team.sharded, x * tilesize, y * tilesize, range, t -> true, assigner);
}*/
//benchmark.
r.setSeed(0);
Time.mark();
for(int i = 0; i < iterations; i++){
int x = r.random(0, world.width()), y = r.random(0, world.height());
float range = r.random(tilesize * 30);
indexer.eachBlock(Team.sharded, x * tilesize, y * tilesize, range, t -> true, assigner);
}
Log.info("Time for basic indexing: @", Time.elapsed());
r.setSeed(0);
/*
Time.mark();
for(int i = 0; i < iterations; i++){
int x = r.random(0, world.width()), y = r.random(0, world.height());
float range = r.random(tilesize * 30);
indexer.eachBlock2(Team.sharded, x * tilesize, y * tilesize, range, t -> true, assigner);
}
Log.info("Time for quad: {0}", Time.elapsed());
*/
}
@Test
void conveyorBench(){
int[] itemsa = {0};
world.loadMap(testMap);
state.set(State.playing);
int length = 128;
world.tile(0, 0).setBlock(Blocks.itemSource);
world.tile(0, 0).entity.configureAny(Items.copper);
Array<Tilec> entities = Array.with(world.tile(0, 0).entity);
for(int i = 0; i < length; i++){
world.tile(i + 1, 0).setBlock(Blocks.conveyor);
world.tile(i + 1, 0).rotation(0);
entities.add(world.tile(i + 1, 0).entity);
}
world.tile(length + 1, 0).setBlock(new Block("___"){{
hasItems = true;
destructible = true;
entityType = () -> new TileEntity(){
@Override
public void handleItem(Tilec source, Item item){
itemsa[0] ++;
}
@Override
public boolean acceptItem(Tilec source, Item item){
return true;
}
};
}});
entities.each(Tilec::updateProximity);
//warmup
for(int i = 0; i < 100000; i++){
entities.each(Tilec::update);
}
Time.mark();
for(int i = 0; i < 200000; i++){
entities.each(Tilec::update);
}
Log.info(Time.elapsed() + "ms to process " + itemsa[0] + " items");
assertNotEquals(0, itemsa[0]);
}
@Test
void load77Save(){
resetWorld();
SaveIO.load(Core.files.internal("77.msav"));
//just tests if the map was loaded properly and didn't crash, no validity checks currently
assertEquals(276, world.width());
assertEquals(10, world.height());
}
@Test
void load85Save(){
resetWorld();
SaveIO.load(Core.files.internal("85.msav"));
assertEquals(250, world.width());
assertEquals(300, world.height());
}
@Test
void arrayIterators(){
Array<String> arr = Array.with("a", "b" , "c", "d", "e", "f");
Array<String> results = new Array<>();
for(String s : arr);
for(String s : results);
Array.iteratorsAllocated = 0;
//simulate non-enhanced for loops, which should be correct
for(int i = 0; i < arr.size; i++){
for(int j = 0; j < arr.size; j++){
results.add(arr.get(i) + arr.get(j));
}
}
int index = 0;
//test nested for loops
for(String s : arr){
for(String s2 : arr){
assertEquals(results.get(index++), s + s2);
}
}
assertEquals(results.size, index);
assertEquals(0, Array.iteratorsAllocated, "No new iterators must have been allocated.");
}
@Test
void inventoryDeposit(){
depositTest(Blocks.surgeSmelter, Items.copper);
depositTest(Blocks.vault, Items.copper);
depositTest(Blocks.thoriumReactor, Items.thorium);
}
@Test
void edges(){
Point2[] edges = Edges.getEdges(1);
assertEquals(edges[0], new Point2(1, 0));
assertEquals(edges[1], new Point2(0, 1));
assertEquals(edges[2], new Point2(-1, 0));
assertEquals(edges[3], new Point2(0, -1));
Point2[] edges2 = Edges.getEdges(2);
assertEquals(8, edges2.length);
}
@Test
void buildingOverlap(){
initBuilding();
Builderc d1 = (Builderc)UnitTypes.phantom.create(Team.sharded);
Builderc d2 = (Builderc)UnitTypes.phantom.create(Team.sharded);
//infinite build range
state.rules.editor = true;
state.rules.infiniteResources = true;
state.rules.buildSpeedMultiplier = 999999f;
d1.set(0f, 0f);
d2.set(20f, 20f);
d1.addBuild(new BuildRequest(0, 0, 0, Blocks.copperWallLarge));
d2.addBuild(new BuildRequest(1, 1, 0, Blocks.copperWallLarge));
d1.update();
d2.update();
assertEquals(Blocks.copperWallLarge, world.tile(0, 0).block());
assertEquals(Blocks.air, world.tile(2, 2).block());
assertEquals(Blocks.copperWallLarge, world.tile(1, 1).block());
assertEquals(world.tile(1, 1).entity, world.tile(0, 0).entity);
}
@Test
void buildingDestruction(){
initBuilding();
Builderc d1 = (Builderc)UnitTypes.phantom.create(Team.sharded);
Builderc d2 = (Builderc)UnitTypes.phantom.create(Team.sharded);
d1.set(10f, 20f);
d2.set(10f, 20f);
d1.addBuild(new BuildRequest(0, 0, 0, Blocks.copperWallLarge));
d2.addBuild(new BuildRequest(1, 1));
Time.setDeltaProvider(() -> 3f);
d1.update();
Time.setDeltaProvider(() -> 1f);
d2.update();
assertEquals(content.getByName(ContentType.block, "build2"), world.tile(0, 0).block());
Time.setDeltaProvider(() -> 9999f);
d1.update();
assertEquals(Blocks.copperWallLarge, world.tile(0, 0).block());
assertEquals(Blocks.copperWallLarge, world.tile(1, 1).block());
d2.clearBuilding();
d2.addBuild(new BuildRequest(1, 1));
d2.update();
assertEquals(Blocks.air, world.tile(0, 0).block());
assertEquals(Blocks.air, world.tile(2, 2).block());
assertEquals(Blocks.air, world.tile(1, 1).block());
}
@Test
void allBlockTest(){
Tiles tiles = world.resize(256*2 + 20, 10);
world.beginMapLoad();
for(int x = 0; x < tiles.width; x++){
for(int y = 0; y < tiles.height; y++){
tiles.set(x, y, new Tile(x, y, Blocks.stone, Blocks.air, Blocks.air));
}
}
int i = 0;
for(int x = 5; x < tiles.width && i < content.blocks().size; ){
Block block = content.block(i++);
if(block.canBeBuilt()){
x += block.size;
tiles.get(x, 5).setBlock(block);
x += block.size;
}
}
world.endMapLoad();
for(int x = 0; x < tiles.width; x++){
for(int y = 0; y < tiles.height; y++){
Tile tile = world.rawTile(x, y);
if(tile.entity != null){
try{
tile.entity.update();
}catch(Throwable t){
fail("Failed to update block '" + tile.block() + "'.", t);
}
assertEquals(tile.block(), tile.entity.block());
assertEquals(tile.block().health, tile.entity.health());
}
}
}
}
void initBuilding(){
createMap();
Tile core = world.tile(5, 5);
core.setBlock(Blocks.coreShard, Team.sharded, 0);
for(Item item : content.items()){
core.entity.items().set(item, 3000);
}
assertEquals(core.entity, state.teams.get(Team.sharded).core());
}
void depositTest(Block block, Item item){
Unitc unit = UnitTypes.spirit.create(Team.derelict);
Tile tile = new Tile(0, 0, Blocks.air, Blocks.air, block);
int capacity = tile.block().itemCapacity;
assertNotNull(tile.entity, "Tile should have an entity, but does not: " + tile);
int deposited = tile.entity.acceptStack(item, capacity - 1, unit);
assertEquals(capacity - 1, deposited);
tile.entity.handleStack(item, capacity - 1, unit);
assertEquals(tile.entity.items().get(item), capacity - 1);
int overflow = tile.entity.acceptStack(item, 10, unit);
assertEquals(1, overflow);
tile.entity.handleStack(item, 1, unit);
assertEquals(capacity, tile.entity.items().get(item));
}
}