Mindustry/core/src/mindustry/graphics/OverlayRenderer.java

184 lines
7.3 KiB
Java

package mindustry.graphics;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.*;
import mindustry.ai.types.*;
import mindustry.gen.*;
import mindustry.input.*;
import mindustry.ui.*;
import mindustry.world.*;
import static mindustry.Vars.*;
public class OverlayRenderer{
private static final float indicatorLength = 14f;
private static final float spawnerMargin = tilesize*11f;
private static final Rect rect = new Rect();
private float buildFade, unitFade;
private Unit lastSelect;
public void drawBottom(){
InputHandler input = control.input;
if(player.dead()) return;
if(player.isBuilder()){
player.unit().drawBuildRequests();
}
input.drawBottom();
}
public void drawTop(){
if(!player.dead() && ui.hudfrag.shown){
if(Core.settings.getBool("playerindicators")){
for(Player player : Groups.player){
if(Vars.player != player && Vars.player.team() == player.team()){
if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
Tmp.v1.set(player).sub(Vars.player).setLength(indicatorLength);
Lines.stroke(2f, Vars.player.team().color);
Lines.lineAngle(Vars.player.x + Tmp.v1.x, Vars.player.y + Tmp.v1.y, Tmp.v1.angle(), 4f);
Draw.reset();
}
}
}
}
if(Core.settings.getBool("indicators")){
Groups.unit.each(unit -> {
if(!unit.isLocal() && unit.team != player.team() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){
Tmp.v1.set(unit.x, unit.y).sub(player).setLength(indicatorLength);
Lines.stroke(1f, unit.team().color);
Lines.lineAngle(player.x + Tmp.v1.x, player.y + Tmp.v1.y, Tmp.v1.angle(), 3f);
Draw.reset();
}
});
}
}
if(player.dead()) return; //dead players don't draw
InputHandler input = control.input;
Unit select = input.selectedUnit();
if(!Core.input.keyDown(Binding.control)) select = null;
unitFade = Mathf.lerpDelta(unitFade, Mathf.num(select != null), 0.1f);
if(select != null) lastSelect = select;
if(select == null) select = lastSelect;
if(select != null && select.isAI()){
Draw.mixcol(Pal.accent, 1f);
Draw.alpha(unitFade);
if(select instanceof BlockUnitc){
//special selection for block "units"
Fill.square(select.x, select.y, ((BlockUnitc)select).tile().block.size * tilesize/2f);
}else{
Draw.rect(select.type.icon(Cicon.full), select.x(), select.y(), select.rotation() - 90);
}
Lines.stroke(unitFade);
Lines.square(select.x, select.y, select.hitSize() * 1.5f, Time.time() * 2f);
Draw.reset();
}
//draw config selected block
if(input.frag.config.isShown()){
Building tile = input.frag.config.getSelectedTile();
tile.drawConfigure();
}
input.drawTop();
buildFade = Mathf.lerpDelta(buildFade, input.isPlacing() || input.isUsingSchematic() ? 1f : 0f, 0.06f);
Draw.reset();
Lines.stroke(buildFade * 2f);
if(buildFade > 0.005f){
state.teams.eachEnemyCore(player.team(), core -> {
float dst = core.dst(player);
if(dst < state.rules.enemyCoreBuildRadius * 2.2f){
Draw.color(Color.darkGray);
Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
}
});
}
Lines.stroke(2f);
Draw.color(Color.gray, Color.lightGray, Mathf.absin(Time.time(), 8f, 1f));
if(state.hasSpawns()){
for(Tile tile : spawner.getSpawns()){
if(tile.within(player.x, player.y, state.rules.dropZoneRadius + spawnerMargin)){
Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin));
Lines.dashCircle(tile.worldx(), tile.worldy(), state.rules.dropZoneRadius);
}
}
}
Draw.reset();
//draw selected block
if(input.block == null && !Core.scene.hasMouse()){
Vec2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
Building build = world.buildWorld(vec.x, vec.y);
if(build != null && build.team == player.team()){
build.drawSelect();
if(!build.enabled && build.block.drawDisabled){
build.drawDisabled();
}
if(Core.input.keyDown(Binding.rotateplaced) && build.block.rotate && build.block.quickRotate && build.interactable(player.team())){
control.input.drawArrow(build.block, build.tileX(), build.tileY(), build.rotation, true);
Draw.color(Pal.accent, 0.3f + Mathf.absin(4f, 0.2f));
Fill.square(build.x, build.y, build.block.size * tilesize/2f);
Draw.color();
}
}
}
input.drawOverSelect();
if(ui.hudfrag.blockfrag.hover() instanceof Unit unit && unit.controller() instanceof LogicAI ai && ai.controller instanceof Building build && build.isValid()){
Drawf.square(build.x, build.y, build.block.size * tilesize/2f + 2f);
if(!unit.within(build, unit.hitSize * 2f)){
Drawf.arrow(unit.x, unit.y, build.x, build.y, unit.hitSize *2f, 4f);
}
}
//draw selection overlay when dropping item
if(input.isDroppingItem()){
Vec2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
float size = 8;
Draw.rect(player.unit().item().icon(Cicon.medium), v.x, v.y, size, size);
Draw.color(Pal.accent);
Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
Draw.reset();
Building tile = world.buildWorld(v.x, v.y);
if(tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0 && player.within(tile, itemTransferRange)){
Lines.stroke(3f, Pal.gray);
Lines.square(tile.x, tile.y, tile.block.size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
Lines.stroke(1f, Pal.place);
Lines.square(tile.x, tile.y, tile.block.size * tilesize / 2f + 2 + Mathf.absin(Time.time(), 5f, 1f));
Draw.reset();
}
}
}
}