mirror of
https://github.com/Anuken/Mindustry.git
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236 lines
6.9 KiB
Java
236 lines
6.9 KiB
Java
package mindustry.entities;
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import arc.struct.Array;
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import arc.math.Mathf;
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import arc.math.geom.*;
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import mindustry.entities.traits.Entity;
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import mindustry.entities.traits.SolidTrait;
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import mindustry.world.Tile;
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import static mindustry.Vars.tilesize;
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import static mindustry.Vars.world;
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public class EntityCollisions{
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//range for tile collision scanning
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private static final int r = 1;
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//move in 1-unit chunks
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private static final float seg = 1f;
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//tile collisions
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private Rectangle tmp = new Rectangle();
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private Vector2 vector = new Vector2();
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private Vector2 l1 = new Vector2();
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private Rectangle r1 = new Rectangle();
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private Rectangle r2 = new Rectangle();
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//entity collisions
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private Array<SolidTrait> arrOut = new Array<>();
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public void move(SolidTrait entity, float deltax, float deltay){
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boolean movedx = false;
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while(Math.abs(deltax) > 0 || !movedx){
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movedx = true;
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moveDelta(entity, Math.min(Math.abs(deltax), seg) * Mathf.sign(deltax), 0, true);
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if(Math.abs(deltax) >= seg){
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deltax -= seg * Mathf.sign(deltax);
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}else{
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deltax = 0f;
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}
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}
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boolean movedy = false;
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while(Math.abs(deltay) > 0 || !movedy){
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movedy = true;
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moveDelta(entity, 0, Math.min(Math.abs(deltay), seg) * Mathf.sign(deltay), false);
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if(Math.abs(deltay) >= seg){
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deltay -= seg * Mathf.sign(deltay);
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}else{
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deltay = 0f;
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}
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}
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}
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public void moveDelta(SolidTrait entity, float deltax, float deltay, boolean x){
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Rectangle rect = r1;
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entity.hitboxTile(rect);
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entity.hitboxTile(r2);
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rect.x += deltax;
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rect.y += deltay;
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int tilex = Math.round((rect.x + rect.width / 2) / tilesize), tiley = Math.round((rect.y + rect.height / 2) / tilesize);
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for(int dx = -r; dx <= r; dx++){
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for(int dy = -r; dy <= r; dy++){
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int wx = dx + tilex, wy = dy + tiley;
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if(solid(wx, wy) && entity.collidesGrid(wx, wy)){
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tmp.setSize(tilesize).setCenter(wx * tilesize, wy * tilesize);
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if(tmp.overlaps(rect)){
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Vector2 v = Geometry.overlap(rect, tmp, x);
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rect.x += v.x;
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rect.y += v.y;
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}
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}
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}
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}
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entity.setX(entity.getX() + rect.x - r2.x);
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entity.setY(entity.getY() + rect.y - r2.y);
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}
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public boolean overlapsTile(Rectangle rect){
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rect.getCenter(vector);
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int r = 1;
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//assumes tiles are centered
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int tilex = Math.round(vector.x / tilesize);
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int tiley = Math.round(vector.y / tilesize);
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for(int dx = -r; dx <= r; dx++){
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for(int dy = -r; dy <= r; dy++){
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int wx = dx + tilex, wy = dy + tiley;
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if(solid(wx, wy)){
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r2.setSize(tilesize).setCenter(wx * tilesize, wy * tilesize);
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if(r2.overlaps(rect)){
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return true;
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}
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}
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}
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}
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return false;
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}
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@SuppressWarnings("unchecked")
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public <T extends Entity> void updatePhysics(EntityGroup<T> group){
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QuadTree tree = group.tree();
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tree.clear();
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for(Entity entity : group.all()){
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if(entity instanceof SolidTrait){
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SolidTrait s = (SolidTrait)entity;
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s.lastPosition().set(s.getX(), s.getY());
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tree.insert(s);
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}
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}
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}
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private static boolean solid(int x, int y){
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Tile tile = world.tile(x, y);
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return tile != null && tile.solid();
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}
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private void checkCollide(Entity entity, Entity other){
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SolidTrait a = (SolidTrait)entity;
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SolidTrait b = (SolidTrait)other;
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a.hitbox(this.r1);
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b.hitbox(this.r2);
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r1.x += (a.lastPosition().x - a.getX());
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r1.y += (a.lastPosition().y - a.getY());
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r2.x += (b.lastPosition().x - b.getX());
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r2.y += (b.lastPosition().y - b.getY());
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float vax = a.getX() - a.lastPosition().x;
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float vay = a.getY() - a.lastPosition().y;
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float vbx = b.getX() - b.lastPosition().x;
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float vby = b.getY() - b.lastPosition().y;
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if(a != b && a.collides(b) && b.collides(a)){
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l1.set(a.getX(), a.getY());
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boolean collide = r1.overlaps(r2) || collide(r1.x, r1.y, r1.width, r1.height, vax, vay,
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r2.x, r2.y, r2.width, r2.height, vbx, vby, l1);
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if(collide){
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a.collision(b, l1.x, l1.y);
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b.collision(a, l1.x, l1.y);
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}
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}
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}
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private boolean collide(float x1, float y1, float w1, float h1, float vx1, float vy1,
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float x2, float y2, float w2, float h2, float vx2, float vy2, Vector2 out){
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float px = vx1, py = vy1;
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vx1 -= vx2;
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vy1 -= vy2;
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float xInvEntry, yInvEntry;
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float xInvExit, yInvExit;
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if(vx1 > 0.0f){
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xInvEntry = x2 - (x1 + w1);
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xInvExit = (x2 + w2) - x1;
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}else{
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xInvEntry = (x2 + w2) - x1;
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xInvExit = x2 - (x1 + w1);
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}
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if(vy1 > 0.0f){
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yInvEntry = y2 - (y1 + h1);
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yInvExit = (y2 + h2) - y1;
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}else{
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yInvEntry = (y2 + h2) - y1;
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yInvExit = y2 - (y1 + h1);
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}
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float xEntry, yEntry;
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float xExit, yExit;
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xEntry = xInvEntry / vx1;
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xExit = xInvExit / vx1;
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yEntry = yInvEntry / vy1;
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yExit = yInvExit / vy1;
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float entryTime = Math.max(xEntry, yEntry);
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float exitTime = Math.min(xExit, yExit);
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if(entryTime > exitTime || xExit < 0.0f || yExit < 0.0f || xEntry > 1.0f || yEntry > 1.0f){
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return false;
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}else{
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float dx = x1 + w1 / 2f + px * entryTime;
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float dy = y1 + h1 / 2f + py * entryTime;
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out.set(dx, dy);
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return true;
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}
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}
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@SuppressWarnings("unchecked")
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public void collideGroups(EntityGroup<?> groupa, EntityGroup<?> groupb){
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for(Entity entity : groupa.all()){
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if(!(entity instanceof SolidTrait))
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continue;
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SolidTrait solid = (SolidTrait)entity;
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solid.hitbox(r1);
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r1.x += (solid.lastPosition().x - solid.getX());
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r1.y += (solid.lastPosition().y - solid.getY());
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solid.hitbox(r2);
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r2.merge(r1);
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arrOut.clear();
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groupb.tree().getIntersect(arrOut, r2);
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for(SolidTrait sc : arrOut){
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sc.hitbox(r1);
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if(r2.overlaps(r1)){
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checkCollide(entity, sc);
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}
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}
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}
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}
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}
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