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104 lines
3.4 KiB
Java
104 lines
3.4 KiB
Java
package power;
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import arc.*;
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import arc.mock.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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import mindustry.world.blocks.power.*;
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import org.junit.jupiter.api.*;
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import static mindustry.Vars.*;
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/**
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* This class provides objects commonly used by power related unit tests.
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* For now, this is a helper with static methods, but this might change.
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* <p>
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* Note: All tests which subclass this will run with a fixed delta of 0.5!
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*/
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public class PowerTestFixture{
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@BeforeAll
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static void initializeDependencies(){
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headless = true;
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Core.files = new MockFiles();
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Groups.init();
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boolean make = content == null;
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if(make){
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Vars.content = new ContentLoader();
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}
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Vars.state = new GameState();
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Vars.tree = new FileTree();
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if(make){
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content.createBaseContent();
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}
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Log.useColors = false;
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Time.setDeltaProvider(() -> 0.5f);
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}
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protected static PowerGenerator createFakeProducerBlock(float producedPower){
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return new PowerGenerator("fakegen" + System.nanoTime()){{
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buildType = () -> new GeneratorBuild();
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powerProduction = producedPower;
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}};
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}
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protected static Battery createFakeBattery(float capacity){
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return new Battery("fakebattery" + System.nanoTime()){{
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buildType = () -> new BatteryBuild();
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consumePowerBuffered(capacity);
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}};
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}
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protected static Block createFakeDirectConsumer(float powerPerTick){
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return new PowerBlock("fakedirectconsumer" + System.nanoTime()){{
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buildType = Building::create;
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consumePower(powerPerTick);
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}};
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}
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/**
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* Creates a fake tile on the given location using the given block.
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* @param x The X coordinate.
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* @param y The y coordinate.
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* @param block The block on the tile.
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* @return The created tile or null in case of exceptions.
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*/
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protected static Tile createFakeTile(int x, int y, Block block){
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try{
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Tile tile = new Tile(x, y);
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//workaround since init() is not called for custom blocks
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if(block.consumers.length == 0){
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block.init();
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}
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// Using the Tile(int, int, byte, byte) constructor would require us to register any fake block or tile we create
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// Since this part shall not be part of the test and would require more work anyway, we manually set the block and floor
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// through reflections and then simulate part of what the changed() method does.
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Reflect.set(Tile.class, tile, "block", block);
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Reflect.set(Tile.class, tile, "floor", Blocks.sand);
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// Simulate the "changed" method. Calling it through reflections would require half the game to be initialized.
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tile.build = block.newBuilding().init(tile, Team.sharded, false, 0);
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if(block.hasPower){
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new PowerGraph().add(tile.build);
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}
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// Assign incredibly high health so the block does not get destroyed on e.g. burning Blast Compound
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block.health = 100000;
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tile.build.health = 100000.0f;
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return tile;
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}catch(Exception ex){
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throw new RuntimeException(ex);
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}
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}
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}
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