The automation tower defense RTS
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Krzysztof Skrzętnicki 417db7b60c
Implement queues for inbound resources
There are now input queues per resource (currently flat 20 per resource type) along with indicator of how full the queue is.
2018-01-02 18:14:38 +01:00
android Merge branch 'master' into feature_rich_presence 2018-01-02 17:26:28 +01:00
core Implement queues for inbound resources 2018-01-02 18:14:38 +01:00
desktop Merge branch 'master' into feature_rich_presence 2018-01-02 17:26:28 +01:00
gradle/wrapper heck 2017-12-19 19:17:17 -05:00
html Discord integration, basic rich presence 2018-01-02 17:21:03 +01:00
kryonet Implemented LAN discovery 2018-01-01 22:13:20 -05:00
.gitignore Added a basic crash reporter 2018-01-01 22:50:56 -05:00
.travis.yml Never mind 2017-12-21 15:14:23 -05:00
build.gradle Merge branch 'master' into feature_rich_presence 2018-01-02 17:26:28 +01:00
gradle.properties Added workaround for intellij android support 2017-12-20 17:31:11 -05:00
gradlew Initial upload 2017-04-29 21:25:59 -04:00
gradlew.bat Initial upload 2017-04-29 21:25:59 -04:00
LICENSE Create LICENSE 2017-12-12 21:42:08 -05:00
README.md Fixed newlines in README 2017-12-29 16:31:19 -05:00
settings.gradle Modularized Kryonet handler 2018-01-01 13:32:18 -05:00
TODO.md Finished most of new save system, added new localized strings 2017-12-29 15:54:59 -05:00
upload-build.sh More formatting? 2017-12-21 22:10:54 -05:00

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Build Status

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

TODO list
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-1.0.jar.

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