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* Made Armor Weakness a number rather than a % for display. * Renamed to ArmorPiercing to PartialArmorPierce * ArmorMult doesn't display if Pierce Armor is On renamed the bundle to "% armor pierce" * Just In Case |
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| .. | ||
| baseparts | ||
| bloomshaders | ||
| bundles | ||
| cubemaps/stars | ||
| cursors | ||
| fonts | ||
| icons | ||
| maps | ||
| music | ||
| planets | ||
| scripts | ||
| shaders | ||
| sounds | ||
| sprites | ||
| contributors | ||
| logicids.dat | ||