* Update Korean translations for Phase Fabric Phase Fabric: 메타 (Meta) → 위상 섬유 (Phase Fabric) Phase Wall: 메타 벽 (Meta Wall) → 위상 벽 (Phase Wall) Phase Weaver: 메타 제조기 (Meta Generator) → 위상 방직기 (Phase Weaver) Phase Converyor: 메타 컨베이어 (Meta Conveyor) → 위상 컨베이어 (Phase Conveyor) Phase Conduit: 메타 파이프 (Meta Pipe) → 위상 파이프 (Phase Pipe) Phase Heater: 메타 가열기 (Meta Heater) → 위상 가열기 (Phase Heater) Phase Synthesizer: 메타 합성기 (Meta Synthesizer) → 위상 합성기 (Phase Synthesizer) * Update Korean translations for Surge Alloy Surge Alloy: 설금 (???[Seolgeum]) → 서지 합금 (Surge Alloy) Surge Tower: 설금 타워 (???[Seolgeum] Tower) → 서지 타워 (Surge Tower) Surge Smelter: 설금 제련소 (???[Seolgeum] Smelter) → 서지 제련소 (Surge Smeltor) Surge Wall: 설금 벽 (???[Seolgeum] Wall) → 서지 벽 (Surge Wall) Surge Crucible: 설금 도가니 (???[Seolgeum] Crucible) → 서지 도가니 (Surge Crucible) Surge Conveyor: 설금 컨베이어 (???[Seolgeum] Conveyor) → 서지 컨베이어 (Surge Conveyor) Surge Router: 설금 분배기 (???[Seolgeum] Distributor) → 서지 분배기 (Surge Distributor) * Update Korean translations for reconstructors |
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| .github | ||
| android | ||
| annotations | ||
| core | ||
| desktop | ||
| fastlane | ||
| gradle/wrapper | ||
| ios | ||
| server | ||
| tests | ||
| tools | ||
| .gitignore | ||
| build.gradle | ||
| CONTRIBUTING.md | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| ISSUES.md | ||
| jitpack.yml | ||
| LICENSE | ||
| README.md | ||
| SERVERLIST.md | ||
| servers_be.json | ||
| servers_v6.json | ||
| servers_v7.json | ||
| settings.gradle | ||
| TRANSLATING.md | ||
The automation tower defense RTS, written in Java.
Contributing
See CONTRIBUTING.
Building
Bleeding-edge builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 16-17 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.
Android
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called
latestand put all of its contents into the newly created folder. - In the same directory run the command
sdkmanager --licenses(or./sdkmanager --licensesif on linux/mac) - Set the
ANDROID_HOMEenvironment variable to point to your unzipped Android SDK directory. - Enable developer mode on your device/emulator. If you are on testing on a phone you can follow these instructions, otherwise you need to google how to enable your emulator's developer mode specifically.
- Run
gradlew android:assembleDebug(or./gradlewif on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk.
To debug the application on a connected device/emulator, run gradlew android:installDebug android:run.
Troubleshooting
Permission Denied
If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.
Feature Requests
Post feature requests and feedback here.
Downloads
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