package mindustry.game; import arc.*; import arc.graphics.*; import arc.math.*; import arc.struct.*; import arc.util.ArcAnnotate.*; import mindustry.game.Rules.*; import mindustry.game.Teams.*; import mindustry.graphics.*; import mindustry.world.blocks.storage.CoreBlock.*; import mindustry.world.modules.*; import static mindustry.Vars.*; public class Team implements Comparable{ public final int id; public final Color color; public final Color[] palette; public boolean hasPalette; public String name; /** All 256 registered teams. */ public static final Team[] all = new Team[256]; /** The 6 base teams used in the editor. */ public static final Team[] baseTeams = new Team[6]; public final static Team derelict = new Team(0, "derelict", Color.valueOf("4d4e58")), sharded = new Team(1, "sharded", Pal.accent.cpy(), Color.valueOf("ffd37f"), Color.valueOf("eab678"), Color.valueOf("d4816b")), crux = new Team(2, "crux", Color.valueOf("f25555"), Color.valueOf("fc8e6c"), Color.valueOf("f25555"), Color.valueOf("a04553")), green = new Team(3, "green", Color.valueOf("4dd98b")), purple = new Team(4, "purple", Color.valueOf("9a4bdf")), blue = new Team(5, "blue", Color.royal.cpy()); static{ Mathf.rand.setSeed(8); //create the whole 256 placeholder teams for(int i = 6; i < all.length; i++){ new Team(i, "team#" + i, Color.HSVtoRGB(360f * Mathf.random(), 100f * Mathf.random(0.6f, 1f), 100f * Mathf.random(0.8f, 1f), 1f)); } Mathf.rand.setSeed(new Rand().nextLong()); } public static Team get(int id){ return all[((byte)id) & 0xff]; } protected Team(int id, String name, Color color){ this.name = name; this.color = color; this.id = id; if(id < 6) baseTeams[id] = this; all[id] = this; palette = new Color[3]; palette[0] = color; palette[1] = color.cpy().mul(0.75f); palette[2] = color.cpy().mul(0.5f); } /** Specifies a 3-color team palette. */ protected Team(int id, String name, Color color, Color pal1, Color pal2, Color pal3){ this(id, name, color); palette[0] = pal1; palette[1] = pal2; palette[2] = pal3; hasPalette = true; } /** @return the core items for this team, or an empty item module. * Never add to the resulting item module, as it is mutable. */ public @NonNull ItemModule items(){ return core() == null ? ItemModule.empty : core().items; } /** @return the team-specific rules. */ public TeamRule rules(){ return state.rules.teams.get(this); } public Team[] enemies(){ return state.teams.enemiesOf(this); } public TeamData data(){ return state.teams.get(this); } public @Nullable CoreBuild core(){ return data().core(); } public boolean active(){ return state.teams.isActive(this); } public boolean isEnemy(Team other){ return state.teams.areEnemies(this, other); } public Seq cores(){ return state.teams.cores(this); } public String localized(){ return Core.bundle.get("team." + name + ".name", name); } @Override public int compareTo(Team team){ return Integer.compare(id, team.id); } @Override public String toString(){ return name; } }