package mindustry.input; import arc.input.*; import arc.input.KeyBind.*; import mindustry.*; public class Binding{ public static final KeyBind moveX = KeyBind.add("move_x", new Axis(KeyCode.a, KeyCode.d), "general"), moveY = KeyBind.add("move_y", new Axis(KeyCode.s, KeyCode.w)), mouseMove = KeyBind.add("mouse_move", KeyCode.mouseBack), pan = KeyBind.add("pan", KeyCode.mouseForward), boost = KeyBind.add("boost", KeyCode.shiftLeft), respawn = KeyBind.add("respawn", KeyCode.v), control = KeyBind.add("control", KeyCode.controlLeft), select = KeyBind.add("select", KeyCode.mouseLeft), deselect = KeyBind.add("deselect", KeyCode.mouseRight), breakBlock = KeyBind.add("break_block", KeyCode.mouseRight), pickupCargo = KeyBind.add("pickupCargo", KeyCode.leftBracket), dropCargo = KeyBind.add("dropCargo", KeyCode.rightBracket), clearBuilding = KeyBind.add("clear_building", KeyCode.q), pauseBuilding = KeyBind.add("pause_building", KeyCode.e), rotate = KeyBind.add("rotate", new Axis(KeyCode.scroll)), rotatePlaced = KeyBind.add("rotateplaced", KeyCode.r), diagonalPlacement = KeyBind.add("diagonal_placement", KeyCode.controlLeft), pick = KeyBind.add("pick", KeyCode.mouseMiddle), rebuildSelect = KeyBind.add("rebuild_select", KeyCode.b), schematicSelect = KeyBind.add("schematic_select", KeyCode.f), schematicFlipX = KeyBind.add("schematic_flip_x", KeyCode.z), schematicFlipY = KeyBind.add("schematic_flip_y", KeyCode.x), schematicMenu = KeyBind.add("schematic_menu", KeyCode.t), commandMode = KeyBind.add("command_mode", KeyCode.shiftLeft, "command"), commandQueue = KeyBind.add("command_queue", KeyCode.mouseMiddle), createControlGroup = KeyBind.add("create_control_group", KeyCode.controlLeft), selectAllUnits = KeyBind.add("select_all_units", KeyCode.g), selectAllUnitFactories = KeyBind.add("select_all_unit_factories", KeyCode.h), selectAllUnitTransport = KeyBind.add("select_all_unit_transport", KeyCode.unset), selectAcrossScreen = KeyBind.add("select_across_screen", KeyCode.altLeft), cancelOrders = KeyBind.add("cancel_orders", KeyCode.unset), unitStanceShoot = KeyBind.add("unit_stance_shoot", KeyCode.unset), unitStanceHoldFire = KeyBind.add("unit_stance_hold_fire", KeyCode.unset), unitStancePursueTarget = KeyBind.add("unit_stance_pursue_target", KeyCode.unset), unitStancePatrol = KeyBind.add("unit_stance_patrol", KeyCode.unset), unitStanceRam = KeyBind.add("unit_stance_ram", KeyCode.unset), unitCommandMove = KeyBind.add("unit_command_move", KeyCode.unset), unitCommandRepair = KeyBind.add("unit_command_repair", KeyCode.unset), unitCommandRebuild = KeyBind.add("unit_command_rebuild", KeyCode.unset), unitCommandAssist = KeyBind.add("unit_command_assist", KeyCode.unset), unitCommandMine = KeyBind.add("unit_command_mine", KeyCode.unset), unitCommandBoost = KeyBind.add("unit_command_boost", KeyCode.unset), unitCommandEnterPayload = KeyBind.add("unit_command_enter_payload", KeyCode.unset), unitCommandLoadUnits = KeyBind.add("unit_command_load_units", KeyCode.unset), unitCommandLoadBlocks = KeyBind.add("unit_command_load_blocks", KeyCode.unset), unitCommandUnloadPayload = KeyBind.add("unit_command_unload_payload", KeyCode.unset), unitCommandLoopPayload = KeyBind.add("unit_command_loop_payload", KeyCode.unset), categoryPrev = KeyBind.add("category_prev", KeyCode.comma, "blocks"), categoryNext = KeyBind.add("category_next", KeyCode.period), blockSelectLeft = KeyBind.add("block_select_left", KeyCode.left), blockSelectRight = KeyBind.add("block_select_right", KeyCode.right), blockSelectUp = KeyBind.add("block_select_up", KeyCode.up), blockSelectDown = KeyBind.add("block_select_down", KeyCode.down), blockSelect01 = KeyBind.add("block_select_01", KeyCode.num1), blockSelect02 = KeyBind.add("block_select_02", KeyCode.num2), blockSelect03 = KeyBind.add("block_select_03", KeyCode.num3), blockSelect04 = KeyBind.add("block_select_04", KeyCode.num4), blockSelect05 = KeyBind.add("block_select_05", KeyCode.num5), blockSelect06 = KeyBind.add("block_select_06", KeyCode.num6), blockSelect07 = KeyBind.add("block_select_07", KeyCode.num7), blockSelect08 = KeyBind.add("block_select_08", KeyCode.num8), blockSelect09 = KeyBind.add("block_select_09", KeyCode.num9), blockSelect10 = KeyBind.add("block_select_10", KeyCode.num0), zoom = KeyBind.add("zoom", new Axis(KeyCode.scroll), "view"), detachCamera = KeyBind.add("detach_camera", KeyCode.unset), menu = KeyBind.add("menu", Vars.android ? KeyCode.back : KeyCode.escape), fullscreen = KeyBind.add("fullscreen", KeyCode.f11), pause = KeyBind.add("pause", KeyCode.space), skipWave = KeyBind.add("skip_wave", KeyCode.unset), minimap = KeyBind.add("minimap", KeyCode.m), research = KeyBind.add("research", KeyCode.j), planetMap = KeyBind.add("planet_map", KeyCode.n), blockInfo = KeyBind.add("block_info", KeyCode.f1), toggleMenus = KeyBind.add("toggle_menus", KeyCode.c), screenshot = KeyBind.add("screenshot", KeyCode.p), togglePowerLines = KeyBind.add("toggle_power_lines", KeyCode.f5), toggleBlockStatus = KeyBind.add("toggle_block_status", KeyCode.f6), playerList = KeyBind.add("player_list", KeyCode.tab, "multiplayer"), chat = KeyBind.add("chat", KeyCode.enter), chatHistoryPrev = KeyBind.add("chat_history_prev", KeyCode.up), chatHistoryNext = KeyBind.add("chat_history_next", KeyCode.down), chatScroll = KeyBind.add("chat_scroll", new Axis(KeyCode.scroll)), chatMode = KeyBind.add("chat_mode", KeyCode.tab), console = KeyBind.add("console", KeyCode.f8) ; //dummy static class initializer public static void init(){} }