* Update bundle_zh_CN.properties
* Update Chinese localization for various terms
* Update bundle_zh_CN.properties
* Update launch candidate message in Chinese properties
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Co-authored-by: Anuken <arnukren@gmail.com>
* Bugfix: shieldarc unit removal on multiplayer
* update description
* Update core/src/mindustry/entities/Units.java
Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
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Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
* werwe
* phase scathe + minor tweak to surge scathe
* bs changes
* yay
* scathe bs
* 45t
* applied correctly now
* 343rfe
* whatever
* a
* Idk what I m doing
* idk
* bs
* tecta + titan balance changes
* tiny fix
* some reverts + cyanosub nerf
* oop
* better
* boring vanq buffs
* no, stop
* now
* -100% build mult
* revert tecta nerf
* better tecta bvb but -15% dps
* armor rend effect
* some reverts
* more
* more
* more
* avert changes
* avert shenanigans
* more balance ig
* PLEASE FREE ME
* more vanq changes
* more stuff
* flux buff
* conquer buff and stuff
* I m starting to like this
* finally fragOnLastHit fixed
* more tecta shield buffs
* done
* shieldarc json support just in case
* revert reflect convex spread
* fixes, dont override bullet.type
* cleanup + more tecta shield changes
* screw it, 0.5
* fix chance to deflect db entry
* Add `selectedBlock` logic sensor
* Add `buildX`/`buildY`/`building` logic sensors
* Change `building` from boolean to the building
* `breaking`
* Make `breaking`/`building` more consistent
* Allow blocks/content to be null
* Change `selectedBlock` from air to null
* Change `selectedBlock` from air to null
* Make `selectedBlock` SyncLocal
* Add `selectedRotation`
* added itemDurationMultipliers for Pyra Combustion and Pyra Steam
* Pyratite Scorch Damage Nerf
* Crawler Building Damage Nerf
* Compromise: AP on Pyra Scorch
* 30 dmg, 0 ap scorch
* Pyra Scorch: 6x -> 10x ammo mult