Anuken
e4bd3fab7c
Removed MetalFloor class
2021-06-10 15:39:43 -04:00
Anuken
6f609aa4ee
ConsumeCoolant
2021-06-09 14:38:49 -04:00
Anuken
b04c04f69f
New metal floor / Selective floor attribute stats
2021-06-09 13:26:01 -04:00
Anuken
95da46bfa2
Duct bridge input display
2021-06-08 11:49:55 -04:00
Anuken
685adeee9d
Minor salvo buff
2021-06-05 22:54:37 -04:00
Anuken
89fdda0ef6
Various minor bugfixes
2021-06-04 10:57:15 -04:00
Anuken
8fc61215a5
Show ducts
2021-06-03 21:37:58 -04:00
Anuken
c674b5c256
Merge remote-tracking branch 'origin/master'
2021-06-03 15:59:39 -04:00
Anuken
1c4184db4b
Less respawn rubberbanding
2021-06-03 15:59:22 -04:00
QmelZ
0247301272
Custom Mass Driver Bullets ( #5300 )
...
* custom mass driver bullets
* ohno
* should be fixed now
2021-06-03 14:41:08 -04:00
Anuken
e248f44099
More bugfixes
2021-06-02 18:28:07 -04:00
Anuken
4cd411d5ee
Duct consistency
2021-06-02 17:07:08 -04:00
Anuken
28b235ef07
Partial 7.0 merge - API preview
2021-06-02 11:08:08 -04:00
buthed010203
be71664436
Lower surge tower schem priority ( #5277 )
...
The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
MEEP of Faith
8d1a34b652
Include distance in foreshadow targetting ( #5221 )
...
* Include distance in foreshadow targetting
* Divide by larger number
2021-05-07 18:35:58 -04:00
buthed010203
019898dfc3
Turrets can properly replace eachother, cores can replace conveyors and minor cleanup. ( #4841 )
2021-03-03 09:15:50 -05:00
MEEP of Faith
7e216d198e
Remove duplicates and mild formatting. ( #4837 )
...
* Remove duplicate definitions in UnitTypes
* If Tsunami is indented, so should the others
It looks nicer as well.
2021-03-02 09:28:04 -05:00
Anuken
08e36aca98
Crafter progress modulo / Segment buff
2021-02-23 10:47:54 -05:00
Anuken
0d287e6d59
Water Extractor: Use metaglass to be consistent with pumps
2021-02-21 08:53:47 -05:00
Anuken
27c8efc672
Better targeting range calculation
2021-02-11 10:12:07 -05:00
Anuken
54c406f83d
Cleanup
2021-02-09 18:28:11 -05:00
Leonid Skorospelov
f90f611a6d
plastanium-wall-large schematicPriority should also be 10 ( #4613 )
...
plastanium-wall has it, makes sense to put for large one as well
2021-02-07 09:14:19 -05:00
buthed010203
3c136ad0ba
add transportation group to container and vault ( #4499 )
...
this allows for them to be placed over belts so that people no longer have to clear an area around the core when placing vaults around it.
2021-02-02 15:32:52 -05:00
Patrick 'Quezler' Mounier
6969fbb1e7
Give tsunami the extinguisher flag as well ( #4442 )
2021-01-26 11:31:36 -05:00
Joshua Fan
8ca08a0f14
Make schematics build insulated blocks first, power nodes last ( #4414 )
...
* Make schematics build insulated blocks first, power nodes last
* Add schematicPriority property to sort by
* Assign schematicPriority of 10 to power diode
2021-01-23 10:28:26 -05:00
Anuken
770d8506c5
MoveLightning ability bullet support
2021-01-20 12:31:35 -05:00
Anuken
f64cb3ad9a
Fixed #4385
2021-01-20 09:11:32 -05:00
Anuken
fa8d43bbc9
Misc cleanup
2021-01-19 19:55:21 -05:00
BlueWolf
8b9b11f77f
1mil source output ( #4299 )
2021-01-10 15:33:31 -05:00
Anuken
2f83ba7f5c
Logic battery control + Slight swarmer range buff
2021-01-08 12:22:32 -05:00
Patrick 'Quezler' Mounier
e714d44a0e
Return large launchpad item costs ( #4134 )
...
* Return large launchpad item costs
hidden -> debugonly
* Remove the 4 orange squares from the large launch pad
Leaving the lights and launchpod alignments alone since that is campaign only.
2020-12-28 09:38:58 -05:00
Anuken
16778ea16c
Fixed #4141 / Fixed #4136
2020-12-27 10:16:34 -05:00
Anuken
da96b23441
Higher power source output
2020-12-25 01:26:20 -05:00
Patrick 'Quezler' Mounier
9d740e1e37
Rebrand power infinite as power source ( #4088 )
2020-12-23 09:39:04 -05:00
Anuken
852013cd63
#4068
2020-12-21 20:48:00 -05:00
Anuken
806cea4b33
Added building damage to bullet stats
2020-12-21 16:55:04 -05:00
Patrick 'Quezler' Mounier
9a577adf5f
Makes Drill.drawMineItem default to true ( #4057 )
...
* Update Blocks.java
* Update Drill.java
2020-12-20 15:22:34 -05:00
Patrick 'Quezler' Mounier
118ae8e87d
#3889 2: electric boogaloo ( #4056 )
2020-12-20 14:22:01 -05:00
Anuken
bd25294096
Generic node/bridge placement system
2020-12-18 12:41:13 -05:00
Anuken
d0cba1aff2
Code cleanup
2020-12-16 10:39:28 -05:00
Anuken
eaa5e6f5a1
Increased foreshadow coolant multiplier
2020-12-15 18:39:44 -05:00
Anuken
cec1eb5608
Fixed jitpack build error
2020-12-14 13:42:48 -05:00
Anuken
f4d0dfd0da
Less junction capacity (again)
2020-12-14 10:36:37 -05:00
Anuken
28e18332a0
Decreased junction item capacity
2020-12-10 09:58:09 -05:00
Anuken
849943a0de
Increased surge smelter item capacity
2020-12-07 18:57:59 -05:00
Anuken
4e1d999838
Rounded up lancer requirements
2020-12-07 15:52:50 -05:00
Anuken
4af971776f
Rounded up lancer requirements
2020-12-07 15:48:07 -05:00
Anuken
25125f5a9b
Removed Tile#bc(), use Tile.build instead
2020-12-07 11:44:57 -05:00
Anuken
ee28f4564b
Final bugfixes
2020-12-01 08:39:16 -05:00
Anuken
1d8ec9abd9
Campaign bugfixes
2020-11-26 15:31:58 -05:00