* Fix text setting in marker control
* Fix marker and bridge calculation game crashes, minor marker instruction code fixes
* Add privileged desynced client constant global variables
* Remove broken attempt to not initialize client vars on server
* Make @clientLocale variable non-constant, make @server and @client privileged
* WIP Implementation of map-specific locale bundles
* Progress on map locale bundles: add locale data to saves, make objectives use map locales if possible
* Add print formatting and map locale printing to world processors
* 🗿
* Minor map locales dialog ui changes
* Make map locale bundles load when joining multiplayer server
* Remove static declaration of current locale in MapLocales to fix tests failing
* Unify name of localeprint instruction, minor instruction description change, fix map locales incorrectly loading from clipboard
* Fix locale bundles not saving in game state, add global var, make objective markers use map locale bundles and .mobile properties on mobile devices
* Even more map locales dialog improvements
* Fix english locale picking (when property isn't presented in current locale but english version has it) not working
* Add icon pasting to map locales dialog, minor ui changes
* Fix inconsistent game crash with null text in objectives, define player.locale on game loading (for clientLocale var)
* Change format instruction placeholders to backslash, fix map locales system incorrectly handling default locale
* understood
* PointLaserBulletType support for Weapons
I hate adding more fields to Weapon, but oh well. It's the price to pay when the behavior of what should be spread across multiple classes is compacted into a single class.
* Fix several problems
* Make PlacementFragment update after world processor's ban/unban instructions, add buttons in community server list to add server as remote
* Small world processor ban/unban optimization
Surge Alloy can be first obtained on the "Ravine" map.
Thorium can be first obtained on the "Caldera" map.
The "Ravine" map must be unlocked and completed before the "Caldera" map can be accessed.
Since Surge Alloy isn't required to produce Thorium (and vice versa), they should appear at the same level of the tech tree, under Tungsten.
Signed-off-by: Gerald Elder-Vass <geraldev@hotmail.co.uk>