Anuken
7aee34bafa
Finalized launch pad mechanics
2025-02-02 18:10:15 -05:00
Anuken
6c31853c11
WIP Interplanetary Accelerator animation
2025-01-28 21:30:38 -05:00
Anuken
2c5bd4df6b
Titan oxide ammo tweaks
2025-01-15 17:46:34 -05:00
Anuken
ddd4de7b7b
Scathe surge missiles
2025-01-12 17:08:51 -05:00
Anuken
a84a99aed6
Large cliff crusher block / Erekir ammo tweaks / Android file chooser fixes
2025-01-07 20:35:35 -05:00
Anuken
179adabd56
Fixed #9804
2024-05-03 15:57:22 -04:00
Anuken
be44e283d8
progress
2023-11-08 08:42:48 -05:00
Anuken
d6d9a52ef9
It works, but badly
2023-11-06 22:51:47 -05:00
guiY
81688f3954
Maybe the ShieldArcAbility needs a minor fix? ( #9105 )
...
* Update ShieldArcAbility.java
* Update Fx.java
* Update ShieldArcAbility.java
* Update Fx.java
* Update ShieldArcAbility.java
* Update ShieldArcAbility.java
* Update Fx.java
* Update Fx.java
* Update Fx.java...again...
* Switch method
2023-09-28 13:47:47 -04:00
Anuken
2aab745603
WIP grouped unit arrival
2023-09-24 07:44:42 -04:00
Zerenta
8a9b123b81
Navanax buff ( #8925 )
...
* Update UnitTypes.java
its late at night imma just commit changes and pray i didnt fuck up anywhere
* Allow changing suppress effect color
* Fx.regenSuppressParticle and Fx.regenSuppressSeek now color-aware
- regenSuppressParticle's color handling changed, allows changing the from color intead of the to color
* Damage.applySuppression accepts color as an argument, old method signature still exists
* SuppressionFieldAbility has a new field allowing to specify the color for effect particles
* BulletType has a new field allowing to specify the color for suppress effect particles
* BuildingComp has a new field storing the color to be used for suppression effect
* name
---------
Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
2023-09-12 16:31:38 -04:00
Anuken
6bf5e8ae1e
WIP logic particle effect instruction
2023-08-02 22:15:44 -04:00
Anuken
460dbff7d1
Fixed shield break effect
2023-02-15 10:33:36 -05:00
hortiSquash
1d971231ca
Support of mods with textures in different resolution (HD or low-res) ( #7602 )
...
* HDustry - scl() & private map
Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
* MEEP stop doing stuff when i work
<3 <3
* Replaced Draw.scl
Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-23 16:21:53 -04:00
Anuken
a54907583b
Neoplasia reactor
2022-08-02 21:26:15 -04:00
Anuken
2bc000f53c
WIP flux reactor
2022-08-01 20:28:07 -04:00
Anuken
9dce4f36f7
Collaris tweaks
2022-07-14 10:06:15 -04:00
Anuken
62332fbebb
WIP chnages to collaris weapon
2022-07-13 22:57:13 -04:00
Anuken
411b6d7460
Shockwave tower block
2022-07-11 14:37:57 -04:00
Anuken
311118ae58
Hastily implemented final endgame turret
2022-07-09 00:33:15 -04:00
Anuken
5ce61b863b
New WIP turret
2022-07-04 20:23:05 -04:00
Anuken
2dee4a380f
Pathfinder fix / Version logging
2022-06-30 20:05:53 -04:00
Anuken
36aa56f251
New WIP missile turret
2022-06-29 17:37:32 -04:00
Anuken
be61b45d08
WIP point laser turret
2022-06-23 20:57:22 -04:00
Anuken
f8789244d6
Balancing
2022-05-06 15:43:50 -04:00
Anuken
98b01953a4
Diffuse turret
2022-05-02 18:53:12 -04:00
Anuken
3542bd9e90
T3 tank done
2022-05-02 15:37:43 -04:00
Anuken
865a5d56ed
Two units complete
2022-05-01 14:49:30 -04:00
Anuken
512fbe0199
T1 walker thing done
2022-04-30 21:11:17 -04:00
Anuken
9f501a33a3
Many misc bugfixes
2022-04-28 19:46:52 -04:00
Anuken
b40957e28b
Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
...
Conflicts:
core/src/mindustry/ui/dialogs/JoinDialog.java
2022-04-20 14:16:20 -04:00
Qendolin
2dae8fdef4
Use sprites instead of polygons ( #6725 )
...
Lines.circle is quite expensive and used for some minor effects. This has been changed to use sprites in certain places.
2022-04-20 14:15:35 -04:00
Anuken
ea9e5ae632
Better heal FX / Lower wall priority
2022-04-11 14:01:00 -04:00
Anuken
6fe71dfe9c
Core vicinity buildup system
2022-04-11 12:14:17 -04:00
Anuken
759d872115
Blast doors
2022-04-08 13:53:10 -04:00
Anuken
7268ac98f8
Removed team light drawing
2022-04-06 17:17:47 -04:00
Anuken
5689a55e54
Payload cleanup / Reconstructor implementation
2022-02-26 22:49:30 -05:00
Anuken
7650226f25
WIP low-tier leg unit
2022-02-25 22:23:50 -05:00
Anuken
7245364a55
RailBulletType improvements
2022-02-25 13:24:18 -05:00
Anuken
45f27eaeec
Turret pattern rewrite
2022-02-24 23:29:36 -05:00
Anuken
af8268241b
Better weapon shooting implementation
2022-02-23 14:29:41 -05:00
Anuken
fd764bd517
Unit requirements for payloads
2022-02-17 10:41:33 -05:00
Anuken
427d43039b
World play area rule
2022-02-16 12:45:48 -05:00
Anuken
58c044f509
pain
2022-02-12 16:23:55 -05:00
Anuken
e8c277d7b8
Disperse turret mostly done
2022-02-11 20:08:59 -05:00
Anuken
6b5a50555e
Tweaks
2022-02-11 16:40:03 -05:00
Anuken
c3c0b95024
Attack command support, still no pathfinding
2022-02-08 20:55:21 -05:00
Anuken
f9efbb6686
Unit command prototype
2022-02-08 18:30:35 -05:00
Anuken
f0a4753180
BaseShield for testing
2022-02-07 13:04:02 -05:00
Anuken
bf22b601f7
Slightly better core upgrade effect
2022-02-06 23:06:34 -05:00