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https://github.com/Anuken/Mindustry.git
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parent
bbf84185cc
commit
ffa7256e5a
5 changed files with 12 additions and 2 deletions
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@ -165,6 +165,7 @@ const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEven
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const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
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const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent
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const ClientLoadEvent = Packages.mindustry.game.EventType.ClientLoadEvent
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const ContentInitEvent = Packages.mindustry.game.EventType.ContentInitEvent
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const BlockInfoEvent = Packages.mindustry.game.EventType.BlockInfoEvent
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const CoreItemDeliverEvent = Packages.mindustry.game.EventType.CoreItemDeliverEvent
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const TurretAmmoDeliverEvent = Packages.mindustry.game.EventType.TurretAmmoDeliverEvent
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@ -1,5 +1,6 @@
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package mindustry.core;
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import arc.*;
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import arc.files.*;
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import arc.func.*;
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import arc.graphics.*;
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@ -7,8 +8,10 @@ import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.ctype.*;
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import mindustry.game.EventType.*;
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import mindustry.entities.bullet.*;
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import mindustry.mod.Mods.*;
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import mindustry.net.*;
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import mindustry.type.*;
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import mindustry.world.*;
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@ -97,6 +100,7 @@ public class ContentLoader{
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public void init(){
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initialize(Content::init);
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if(constants != null) constants.init();
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Events.fire(new ContentInitEvent());
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}
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/** Calls Content#load() on everything. Use only after all modules have been created on the client.*/
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@ -424,7 +424,7 @@ public class Control implements ApplicationListener, Loadable{
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net.dispose();
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Musics.dispose();
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Sounds.dispose();
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ui.editor.dispose();
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if(ui != null && ui.editor != null) ui.editor.dispose();
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}
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@Override
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@ -111,7 +111,10 @@ public class Renderer implements ApplicationListener{
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minimap.dispose();
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effectBuffer.dispose();
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blocks.dispose();
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planets.dispose();
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if(planets != null){
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planets.dispose();
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planets = null;
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}
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if(bloom != null){
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bloom.dispose();
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bloom = null;
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@ -64,6 +64,8 @@ public class EventType{
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public static class CoreItemDeliverEvent{}
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/** Called when the player opens info for a specific block.*/
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public static class BlockInfoEvent{}
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/** Called *after* all content has been initialized. */
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public static class ContentInitEvent{}
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/** Called when the client game is first loaded. */
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public static class ClientLoadEvent{}
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/** Called when a game begins and the world is loaded. */
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