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https://github.com/Anuken/Mindustry.git
synced 2026-01-25 14:01:03 -08:00
Stateless simplex
This commit is contained in:
parent
210fb349de
commit
fe9ff212b2
9 changed files with 30 additions and 39 deletions
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@ -44,9 +44,7 @@ public class MenuRenderer implements Disposable{
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Seq<Block> ores = content.blocks().select(b -> b instanceof OreBlock && !(b instanceof WallOreBlock));
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shadows = new FrameBuffer(width, height);
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int offset = Mathf.random(100000);
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Simplex s1 = new Simplex(offset);
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Simplex s2 = new Simplex(offset + 1);
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Simplex s3 = new Simplex(offset + 2);
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int s1 = offset, s2 = offset + 1, s3 = offset + 2;
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Block[] selected = Structs.select(
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new Block[]{Blocks.sand, Blocks.sandWall},
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new Block[]{Blocks.shale, Blocks.shaleWall},
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@ -85,27 +83,27 @@ public class MenuRenderer implements Disposable{
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Block ore = Blocks.air;
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Block wall = Blocks.air;
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if(s1.octaveNoise2D(3, 0.5, 1/20.0, x, y) > 0.5){
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if(Simplex.noise2d(s1, 3, 0.5, 1/20.0, x, y) > 0.5){
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wall = walld;
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}
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if(s3.octaveNoise2D(3, 0.5, 1/20.0, x, y) > 0.5){
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if(Simplex.noise2d(s3, 3, 0.5, 1/20.0, x, y) > 0.5){
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floor = floord2;
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if(wall != Blocks.air){
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wall = walld2;
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}
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}
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if(s2.octaveNoise2D(3, 0.3, 1/30.0, x, y) > tr1){
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if(Simplex.noise2d(s2, 3, 0.3, 1/30.0, x, y) > tr1){
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ore = ore1;
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}
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if(s2.octaveNoise2D(2, 0.2, 1/15.0, x, y+99999) > tr2){
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if(Simplex.noise2d(s2, 2, 0.2, 1/15.0, x, y+99999) > tr2){
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ore = ore2;
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}
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if(doheat){
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double heat = s3.octaveNoise2D(4, 0.6, 1 / 50.0, x, y + 9999);
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double heat = Simplex.noise2d(s3, 4, 0.6, 1 / 50.0, x, y + 9999);
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double base = 0.65;
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if(heat > base){
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@ -126,7 +124,7 @@ public class MenuRenderer implements Disposable{
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if(tech){
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int mx = x % secSize, my = y % secSize;
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int sclx = x / secSize, scly = y / secSize;
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if(s1.octaveNoise2D(2, 1f / 10f, 0.5f, sclx, scly) > 0.4f && (mx == 0 || my == 0 || mx == secSize - 1 || my == secSize - 1)){
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if(Simplex.noise2d(s1, 2, 1f / 10f, 0.5f, sclx, scly) > 0.4f && (mx == 0 || my == 0 || mx == secSize - 1 || my == secSize - 1)){
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floor = Blocks.darkPanel3;
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if(Mathf.dst(mx, my, secSize/2, secSize/2) > secSize/2f + 1){
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floor = Blocks.darkPanel4;
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@ -140,7 +138,7 @@ public class MenuRenderer implements Disposable{
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}
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if(tendrils){
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if(RidgedPerlin.noise2d(1 + offset, x, y, 1f / 17f) > 0f){
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if(Ridged.noise2d(1 + offset, x, y, 1f / 17f) > 0f){
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floor = Mathf.chance(0.2) ? Blocks.sporeMoss : Blocks.moss;
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if(wall != Blocks.air){
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@ -12,7 +12,6 @@ public class SunMesh extends HexMesh{
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public SunMesh(Planet planet, int divisions, double octaves, double persistence, double scl, double pow, double mag, float colorScale, Color... colors){
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super(planet, new HexMesher(){
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Simplex sim = new Simplex();
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@Override
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public float getHeight(Vec3 position){
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@ -21,7 +20,7 @@ public class SunMesh extends HexMesh{
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@Override
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public Color getColor(Vec3 position){
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double height = Math.pow(sim.octaveNoise3D(octaves, persistence, scl, position.x, position.y, position.z), pow) * mag;
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double height = Math.pow(Simplex.noise3d(0, octaves, persistence, scl, position.x, position.y, position.z), pow) * mag;
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return Tmp.c1.set(colors[Mathf.clamp((int)(height * colors.length), 0, colors.length - 1)]).mul(colorScale);
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}
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}, divisions, Shaders.unlit);
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@ -28,9 +28,6 @@ import static mindustry.Vars.*;
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public class LExecutor{
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public static final int maxInstructions = 1000;
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//for noise operations
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public static final Simplex noise = new Simplex();
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//special variables
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public static final int
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varCounter = 0,
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@ -2,6 +2,7 @@ package mindustry.logic;
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import arc.math.*;
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import arc.util.*;
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import arc.util.noise.*;
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public enum LogicOp{
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add("+", (a, b) -> a + b),
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@ -32,7 +33,7 @@ public enum LogicOp{
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min("min", true, Math::min),
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angle("angle", true, (x, y) -> Angles.angle((float)x, (float)y)),
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len("len", true, (x, y) -> Mathf.dst((float)x, (float)y)),
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noise("noise", true, LExecutor.noise::rawNoise2D),
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noise("noise", true, (x, y) -> Simplex.raw2d(0, x, y)),
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abs("abs", a -> Math.abs(a)),
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log("log", Math::log),
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log10("log10", Math::log10),
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@ -103,19 +103,19 @@ public abstract class GenerateFilter{
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//TODO would be nice if these functions used the seed and ditched "in" completely; simplex should be stateless
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protected float noise(GenerateInput in, float scl, float mag){
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return (float)in.noise.octaveNoise2D(1f, 0f, 1f / scl, in.x, in.y) * mag;
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return (float)Simplex.noise2d(seed, 1f, 0f, 1f / scl, in.x, in.y) * mag;
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}
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protected float noise(GenerateInput in, float scl, float mag, float octaves, float persistence){
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return (float)in.noise.octaveNoise2D(octaves, persistence, 1f / scl, in.x, in.y) * mag;
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return (float)Simplex.noise2d(seed, octaves, persistence, 1f / scl, in.x, in.y) * mag;
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}
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protected float rnoise(float x, float y, float scl, float mag){
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return RidgedPerlin.noise2d(seed + 1, (int)(x), (int)(y), 1f / scl) * mag;
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return Ridged.noise2d(seed + 1, (int)(x), (int)(y), 1f / scl) * mag;
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}
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protected float rnoise(float x, float y, int octaves, float scl, float falloff, float mag){
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return RidgedPerlin.noise2d(seed + 1, (int)(x), (int)(y), octaves, falloff, 1f / scl) * mag;
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return Ridged.noise2d(seed + 1, (int)(x), (int)(y), octaves, falloff, 1f / scl) * mag;
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}
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protected float chance(int x, int y){
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@ -131,7 +131,6 @@ public abstract class GenerateFilter{
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/** output parameters */
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public Block floor, block, overlay;
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Simplex noise = new Simplex();
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TileProvider buffer;
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public void set(int x, int y, Block block, Block floor, Block overlay){
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@ -146,7 +145,6 @@ public abstract class GenerateFilter{
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this.buffer = buffer;
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this.width = width;
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this.height = height;
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noise.setSeed(filter.seed);
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}
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Tile tile(float x, float y){
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@ -18,7 +18,6 @@ import static mindustry.Vars.*;
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public abstract class PlanetGenerator extends BasicGenerator implements HexMesher{
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protected IntSeq ints = new IntSeq();
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protected Sector sector;
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protected Simplex noise = new Simplex();
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/** Should generate sector bases for a planet. */
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public void generateSector(Sector sector){
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@ -116,7 +115,7 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
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@Override
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protected float noise(float x, float y, double octaves, double falloff, double scl, double mag){
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Vec3 v = sector.rect.project(x, y);
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return (float)noise.octaveNoise3D(octaves, falloff, 1f / scl, v.x, v.y, v.z) * (float)mag;
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return (float)Simplex.noise3d(0, octaves, falloff, 1f / scl, v.x, v.y, v.z) * (float)mag;
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}
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/** @return the scaling factor for sector rects. */
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@ -18,6 +18,8 @@ import mindustry.world.*;
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import static mindustry.Vars.*;
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public class SerpuloPlanetGenerator extends PlanetGenerator{
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static final int seed = 0;
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BaseGenerator basegen = new BaseGenerator();
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float scl = 5f;
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float waterOffset = 0.07f;
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@ -55,7 +57,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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float rawHeight(Vec3 position){
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position = Tmp.v33.set(position).scl(scl);
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return (Mathf.pow((float)noise.octaveNoise3D(7, 0.5f, 1f/3f, position.x, position.y, position.z), 2.3f) + waterOffset) / (1f + waterOffset);
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return (Mathf.pow((float)Simplex.noise3d(seed, 7, 0.5f, 1f/3f, position.x, position.y, position.z), 2.3f) + waterOffset) / (1f + waterOffset);
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}
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@Override
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@ -114,7 +116,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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tile.floor = getBlock(position);
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tile.block = tile.floor.asFloor().wall;
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if(RidgedPerlin.noise3d(1, position.x, position.y, position.z, 2, 22) > 0.31){
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if(Ridged.noise3d(1, position.x, position.y, position.z, 2, 22) > 0.31){
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tile.block = Blocks.air;
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}
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}
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@ -125,12 +127,12 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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position = Tmp.v33.set(position).scl(scl);
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float rad = scl;
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float temp = Mathf.clamp(Math.abs(position.y * 2f) / (rad));
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float tnoise = (float)noise.octaveNoise3D(7, 0.56, 1f/3f, position.x, position.y + 999f, position.z);
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float tnoise = (float)Simplex.noise3d(seed, 7, 0.56, 1f/3f, position.x, position.y + 999f, position.z);
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temp = Mathf.lerp(temp, tnoise, 0.5f);
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height *= 1.2f;
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height = Mathf.clamp(height);
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float tar = (float)noise.octaveNoise3D(4, 0.55f, 1f/2f, position.x, position.y + 999f, position.z) * 0.3f + Tmp.v31.dst(0, 0, 1f) * 0.2f;
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float tar = (float)Simplex.noise3d(seed, 4, 0.55f, 1f/2f, position.x, position.y + 999f, position.z) * 0.3f + Tmp.v31.dst(0, 0, 1f) * 0.2f;
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Block res = arr[Mathf.clamp((int)(temp * arr.length), 0, arr[0].length - 1)][Mathf.clamp((int)(height * arr[0].length), 0, arr[0].length - 1)];
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if(tar > 0.5f){
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@ -143,7 +145,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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@Override
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protected float noise(float x, float y, double octaves, double falloff, double scl, double mag){
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Vec3 v = sector.rect.project(x, y).scl(5f);
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return (float)noise.octaveNoise3D(octaves, falloff, 1f / scl, v.x, v.y, v.z) * (float)mag;
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return (float)Simplex.noise3d(seed, octaves, falloff, 1f / scl, v.x, v.y, v.z) * (float)mag;
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}
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@Override
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@ -250,15 +252,15 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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float scl = 1f;
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float addscl = 1.3f;
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if(noise.octaveNoise3D(2, 0.5, scl, sector.tile.v.x, sector.tile.v.y, sector.tile.v.z)*nmag + poles > 0.25f*addscl){
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if(Simplex.noise3d(seed, 2, 0.5, scl, sector.tile.v.x, sector.tile.v.y, sector.tile.v.z)*nmag + poles > 0.25f*addscl){
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ores.add(Blocks.oreCoal);
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}
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if(noise.octaveNoise3D(2, 0.5, scl, sector.tile.v.x + 1, sector.tile.v.y, sector.tile.v.z)*nmag + poles > 0.5f*addscl){
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if(Simplex.noise3d(seed, 2, 0.5, scl, sector.tile.v.x + 1, sector.tile.v.y, sector.tile.v.z)*nmag + poles > 0.5f*addscl){
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ores.add(Blocks.oreTitanium);
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}
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if(noise.octaveNoise3D(2, 0.5, scl, sector.tile.v.x + 2, sector.tile.v.y, sector.tile.v.z)*nmag + poles > 0.7f*addscl){
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if(Simplex.noise3d(seed, 2, 0.5, scl, sector.tile.v.x + 2, sector.tile.v.y, sector.tile.v.z)*nmag + poles > 0.7f*addscl){
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ores.add(Blocks.oreThorium);
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}
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@ -10,4 +10,4 @@ kapt.include.compile.classpath=false
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kotlin.stdlib.default.dependency=false
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#needed for android compilation
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android.useAndroidX=true
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archash=3926b785320fea0cd9ca597f6bfa9071263a5464
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archash=07ced971f4c8b8b5a61aa3a84b29c90aa497cb48
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@ -176,7 +176,7 @@ public class Generators{
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for(int x = 0; x < dim; x++){
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for(int y = 0; y < dim; y++){
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float dst = Mathf.dst((float)x/dim, (float)y/dim, 0.5f, 0.5f) * 2f;
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if(dst < 1.2f && RidgedPerlin.noise2d(1, x, y, 3, 1f / 40f) - dst*(1f-fract) > 0.16f){
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if(dst < 1.2f && Ridged.noise2d(1, x, y, 3, 1f / 40f) - dst*(1f-fract) > 0.16f){
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image.setRaw(x, y, Color.whiteRgba);
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}
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}
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@ -488,7 +488,7 @@ public class Generators{
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image.each((x, y) -> {
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//add darker cracks on top
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boolean rValue = Math.max(RidgedPerlin.noise2d(1, x, y, 3, 1f / (20f + image.width/8f)), 0) > 0.16f;
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boolean rValue = Math.max(Ridged.noise2d(1, x, y, 3, 1f / (20f + image.width/8f)), 0) > 0.16f;
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//cut out random chunks with voronoi
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boolean vval = vn.noise(x, y, 1f / (14f + image.width/40f)) > 0.47;
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@ -601,14 +601,11 @@ public class Generators{
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/** Generates a scorch pixmap based on parameters. Thread safe, unless multiple scorch generators are running in parallel. */
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public static class ScorchGenerator{
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private static final Simplex sim = new Simplex();
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public int size = 80, seed = 0, color = Color.whiteRgba;
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public double scale = 18, pow = 2, octaves = 4, pers = 0.4, add = 2, nscl = 4.5f;
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public Pixmap generate(){
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Pixmap pix = new Pixmap(size, size);
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sim.setSeed(seed);
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pix.each((x, y) -> {
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double dst = Mathf.dst(x, y, size/2, size/2) / (size / 2f);
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@ -621,7 +618,7 @@ public class Generators{
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}
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private double noise(float angle){
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return Math.pow(sim.octaveNoise2D(octaves, pers, 1 / scale, Angles.trnsx(angle, size/2f) + size/2f, Angles.trnsy(angle, size/2f) + size/2f), pow);
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return Math.pow(Simplex.noise2d(seed, octaves, pers, 1 / scale, Angles.trnsx(angle, size/2f) + size/2f, Angles.trnsy(angle, size/2f) + size/2f), pow);
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}
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}
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