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Mesh-based rendering
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f26e0b4609
commit
fbedc95ad9
3 changed files with 78 additions and 47 deletions
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@ -57,7 +57,7 @@ public class PlanetGrid{
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//add corners to corners
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for(Corner c : grid.corners){
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for(int k = 0; k < 3; k++){
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c.corners[k] = c.tiles[k].corners[(position(c.tiles[k], c) + 1) % 5];
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c.corners[k] = c.tiles[k].corners[(pos(c.tiles[k], c) + 1) % 5];
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}
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}
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//new edges
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@ -107,7 +107,7 @@ public class PlanetGrid{
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//connect corners
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for(Corner c : grid.corners){
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for(int k = 0; k < 3; k++){
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c.corners[k] = c.tiles[k].corners[(position(c.tiles[k], c) + 1) % (c.tiles[k].edgeCount)];
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c.corners[k] = c.tiles[k].corners[(pos(c.tiles[k], c) + 1) % (c.tiles[k].edgeCount)];
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}
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}
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//new edges
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@ -129,7 +129,7 @@ public class PlanetGrid{
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Tile[] t = {grid.tiles[t1], grid.tiles[t2], grid.tiles[t3]};
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c.v = Tmp.v31.set(t[0].v).add(t[1].v).add(t[2].v).cpy().nor();
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for(int i = 0; i < 3; i++){
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t[i].corners[position(t[i], t[(i + 2) % 3])] = c;
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t[i].corners[pos(t[i], t[(i + 2) % 3])] = c;
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c.tiles[i] = t[i];
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}
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}
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@ -138,38 +138,38 @@ public class PlanetGrid{
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Edge e = grid.edges[id];
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Tile[] t = {grid.tiles[t1], grid.tiles[t2]};
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Corner[] c = {
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grid.corners[t[0].corners[position(t[0], t[1])].id],
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grid.corners[t[0].corners[(position(t[0], t[1]) + 1) % t[0].edgeCount].id]};
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grid.corners[t[0].corners[pos(t[0], t[1])].id],
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grid.corners[t[0].corners[(pos(t[0], t[1]) + 1) % t[0].edgeCount].id]};
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for(int i = 0; i < 2; i++){
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t[i].edges[position(t[i], t[(i + 1) % 2])] = e;
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t[i].edges[pos(t[i], t[(i + 1) % 2])] = e;
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e.tiles[i] = t[i];
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c[i].edges[position(c[i], c[(i + 1) % 2])] = e;
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c[i].edges[pos(c[i], c[(i + 1) % 2])] = e;
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e.corners[i] = c[i];
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}
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}
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int position(Tile t, Tile n){
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int pos(Tile t, Tile n){
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for(int i = 0; i < t.edgeCount; i++)
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if(t.tiles[i] == n)
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return i;
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return -1;
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}
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int position(Tile t, Corner c){
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int pos(Tile t, Corner c){
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for(int i = 0; i < t.edgeCount; i++)
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if(t.corners[i] == c)
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return i;
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return -1;
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}
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int position(Tile t, Edge e){
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int pos(Tile t, Edge e){
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for(int i = 0; i < t.edgeCount; i++)
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if(t.edges[i] == e)
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return i;
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return -1;
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}
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int position(Corner c, Corner n){
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int pos(Corner c, Corner n){
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for(int i = 0; i < 3; i++)
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if(c.corners[i] == n)
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return i;
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@ -2,33 +2,41 @@ package mindustry.graphics;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.VertexAttributes.*;
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import arc.graphics.g2d.*;
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import arc.graphics.g3d.*;
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import arc.graphics.gl.*;
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import arc.math.*;
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import arc.input.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.noise.*;
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import mindustry.graphics.PlanetGrid.*;
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public class PlanetRenderer{
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private ImmediateRenderer3D rend = new ImmediateRenderer3D(500000, true, true, 0, new Shader(Core.files.internal("shaders/planet.vertex.glsl").readString(), Core.files.internal("shaders/planet.fragment.glsl").readString()));
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private Camera3D cam = new Camera3D();
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private Shader shader = new Shader(Core.files.internal("shaders/planet.vertex.glsl").readString(), Core.files.internal("shaders/planet.fragment.glsl").readString());
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private Mesh mesh;
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private IntArray tmpIndices = new IntArray();
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private IntArray indices = new IntArray();
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private Array<Vertex> vertices = new Array<>();
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private int vcount = 0;
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private float[] floats = new float[3 + 3 + 1];
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private Color[] colors = {Color.royal, Color.tan, Color.forest, Color.olive, Color.lightGray, Color.white};
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private Simplex sim = new Simplex();
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private float lastX, lastY;
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{
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//int div = 100;
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//ico();
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//generate(15, 15, 15, div, div);
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public PlanetRenderer(){
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int size = 500000;
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mesh = new Mesh(true, size, 0,
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new VertexAttribute(Usage.position, 3, Shader.positionAttribute),
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new VertexAttribute(Usage.normal, 3, Shader.normalAttribute),
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new VertexAttribute(Usage.colorPacked, 4, Shader.colorAttribute));
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mesh.getVerticesBuffer().limit(size);
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mesh.getVerticesBuffer().position(0);
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planet();
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Tmp.v1.trns(0, 2.5f);
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cam.position.set(Tmp.v1.x, 0f, Tmp.v1.y);
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}
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public void draw(){
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@ -37,24 +45,38 @@ public class PlanetRenderer{
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Gl.clear(Gl.depthBufferBit | Gl.colorBufferBit);
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Gl.enable(Gl.depthTest);
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Tmp.v1.trns(Time.time() / 20f, 2f);
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cam.position.set(Tmp.v1.x, 0f, Tmp.v1.y);
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input();
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cam.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
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cam.update();
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cam.lookAt(0, 0, 0);
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cam.update();
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rend.begin(cam.combined(), Gl.triangleStrip);
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drawTri();
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rend.end();
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shader.begin();
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shader.setUniformMatrix4("u_projModelView", cam.combined().val);
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mesh.render(shader, Gl.triangleStrip);
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shader.end();
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Gl.disable(Gl.depthTest);
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}
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void input(){
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Vec3 v = cam.unproject(Tmp.v33.set(Core.input.mouseX(), Core.input.mouseY(), 0f));
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if(Core.input.keyDown(KeyCode.MOUSE_LEFT)){
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//dx /= Core.graphics.getWidth();
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//dy /= Core.graphics.getHeight();
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cam.position.rotate(Vec3.Y, (v.x - lastX) * 100);
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//cam.position.rotate(Vec3.Z, dy);
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}
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lastX = v.x;
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lastY = v.y;
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}
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void planet(){
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PlanetGrid p = new PlanetGrid();
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Grid grid = p.newGrid(4);
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vertices.clear();
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indices.clear();
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for(Tile tile : grid.tiles){
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@ -62,7 +84,6 @@ public class PlanetRenderer{
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Corner[] c = tile.corners;
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for(Corner corner : c){
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//corner.v.scl(10f);
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nor.add(corner.v);
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}
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nor.nor();
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@ -73,23 +94,34 @@ public class PlanetRenderer{
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if(c.length > 5){
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verts(c[0].v, c[4].v, c[5].v, nor);
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}else{
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verts(c[0].v, c[3].v, c[4].v, nor);
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}
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}
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}
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void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal){
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indices.add(vert(a, normal), vert(b, normal), vert(c, normal));
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vert(a, normal);
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vert(b, normal);
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vert(c, normal);
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}
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int vert(Vec3 a, Vec3 normal){
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Vertex v = new Vertex();
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v.pos.set(a);
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v.normal.set(normal).nor();
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v.color.set(Color.royal);
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vertices.add(v);
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return vertices.size - 1;
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}
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floats[0] = a.x;
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floats[1] = a.y;
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floats[2] = a.z;
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floats[3] = normal.x;
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floats[4] = normal.y;
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floats[5] = normal.z;
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floats[6] = Color.royal.toFloatBits();
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mesh.getVerticesBuffer().put(floats);
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return vcount++;
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}
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/*
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void ico(){
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float s = 2f/Mathf.sqrt(5), c = 1f/Mathf.sqrt(5);
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@ -116,6 +148,10 @@ public class PlanetRenderer{
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indices.add(i+1,(7-i)%5+7,(8-i)%5+7);
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}
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norm();
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}
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void norm(){
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Array<Vertex> newVertices = new Array<>();
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IntArray newIndices = new IntArray();
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for(int i = 0; i < indices.size; i += 3){
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@ -170,7 +206,7 @@ public class PlanetRenderer{
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Vertex vert = new Vertex();
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vert.normal.set(Tmp.v32.set(Tmp.v31).nor());
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vert.color.set(color(Tmp.v31));//set(vert.normal.x, vert.normal.y, vert.normal.z, 1f);
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vert.color.set(vert.normal.x, vert.normal.y, vert.normal.z, 1f);
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vert.uv.set(u, v);
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vert.pos.set(Tmp.v31);
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@ -186,6 +222,8 @@ public class PlanetRenderer{
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tempOffset = (tempOffset + 1) % tmpIndices.size;
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}
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}
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//norm();
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}
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Color color(Vec3 v){
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@ -220,7 +258,7 @@ public class PlanetRenderer{
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v4.d();
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v1.d();
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}
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}
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}*/
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class Vertex{
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Color color = new Color();
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@ -228,13 +266,6 @@ public class PlanetRenderer{
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Vec2 uv = new Vec2();
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Vec3 pos = new Vec3();
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void d(){
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rend.color(color);
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rend.normal(normal);
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rend.texCoord(uv.x, uv.y);
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rend.vertex(pos);
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}
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Vertex copy(){
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Vertex v = new Vertex();
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v.color.set(color);
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@ -1,3 +1,3 @@
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org.gradle.daemon=true
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org.gradle.jvmargs=-Xms256m -Xmx1024m
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archash=faf6939e377d9faade8c7645d09f4a4b0de9c4a7
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archash=b20e64361b2ad86850bb9d6f4d0c842bd1af83e5
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