Unlock core units on respawn

This commit is contained in:
Anuken 2020-11-05 14:02:10 -05:00
parent 479cad3d0c
commit fab282e8be
2 changed files with 6 additions and 0 deletions

View file

@ -1697,6 +1697,7 @@ public class UnitTypes implements ContentList{
engineOffset = 6f;
hitSize = 8f;
commandLimit = 3;
alwaysUnlocked = true;
weapons.add(new Weapon("small-basic-weapon"){{
reload = 17f;

View file

@ -6,6 +6,7 @@ import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.core.*;
@ -71,6 +72,10 @@ public class CoreBlock extends StorageBlock{
unit.spawnedByCore(true);
unit.add();
}
if(state.isCampaign() && player == Vars.player){
block.unitType.unlock();
}
}
@Override