mirror of
https://github.com/Anuken/Mindustry.git
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Updated bundles
This commit is contained in:
parent
7d194094ff
commit
f81f4ded03
31 changed files with 1699 additions and 911 deletions
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@ -55,6 +55,7 @@ schematic.saved = Схема захавана.
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schematic.delete.confirm = Гэтая схема будзе выдалена.
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schematic.rename = Перайменаваць схему
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schematic.info = {0}x{1}, {2} блокаў
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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stat.wave = Хваляў адлюстравана:[accent] {0}
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stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
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@ -100,7 +101,6 @@ done = Гатова
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feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
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mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
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mods.alpha = [accent](Альфа)
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mods = Мадыфікацыі
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mods.none = [lightgray]Мадыфікацыі не знойдзены!
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mods.guide = Кіраўніцтва па модам
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@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] вылучыць і скапіяваць
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pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
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resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
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wave = [accent]Хваля {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Хваля праз {0}
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wave.waveInProgress = [lightgray]Хваля працягваецца
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waiting = [lightgray]Чаканне…
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waiting.players = Чаканне гульцоў…
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wave.enemies = Ворагаў: [lightgray]{0}
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wave.enemy = Застаўся [lightgray]{0}[] ворагаў
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Загрузіць малюнак
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saveimage = Захаваць малюнак
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unknown = Невядома
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@ -328,6 +331,7 @@ editor.generation = Генерацыя:
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editor.ingame = Рэдагаваць ў гульні
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editor.publish.workshop = Апублікаваць у майстэрні
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editor.newmap = Новая карта
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editor.center = Center
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workshop = Майстэрня
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waves.title = Хвалі
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waves.remove = Выдаліць
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@ -416,6 +420,7 @@ filters.empty = [lightgray]Няма фільтраў! Дадайце адзін
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filter.distort = Скажэнне
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filter.noise = Шум
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filter.enemyspawn = Enemy Spawn Select
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filter.spawnpath = Path To Spawn
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filter.corespawn = Core Select
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filter.median = Медыяна
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filter.oremedian = Рудня медыяна
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@ -440,6 +445,7 @@ filter.option.amount = Amount
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filter.option.block = Блок
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filter.option.floor = Паверхня
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filter.option.flooronto = Мэтавая паверхню
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filter.option.target = Target
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filter.option.wall = Сцяна
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filter.option.ore = Руда
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filter.option.floor2 = Другая паверхню
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@ -471,15 +477,9 @@ requirement.wave = дасягнем {0} хвалі ў зоне {1}
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requirement.core = Знішчыце варожае ядро ў зоне {0}
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requirement.research = Research {0}
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requirement.capture = Capture {0}
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resume = Аднавіць зону: \n[lightgray] {0}
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bestwave = [lightgray]Лепшая хваля: {0}
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launch = <Запуск>
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launch.text = Launch
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launch.title = Запуск паспяховы
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launch.next = [lightgray]наступная магчымасць на {0} -той хвалі
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launch.unable2 = [scarlet]Запуск немагчымы.[]
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launch.confirm = Гэта [accent]запусціць[] усе рэсурсы ў Вашым ядры. \nВы не зможаце вярнуцца на гэтую базу.
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launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль.
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research.multiplayer = Only the host can research items.
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uncover = Раскрыць
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configure = Канфігурацыя выгрузкі
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loadout = Loadout
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@ -512,6 +512,7 @@ weather.rain.name = Rain
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weather.snow.name = Snow
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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@ -521,6 +522,11 @@ sectors.resume = Resume
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sectors.launch = Launch
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sectors.select = Select
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.rename = Rename Sector
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sector.missingresources = [scarlet]Insufficient Core Resources
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planet.serpulo.name = Serpulo
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planet.sun.name = Sun
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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@ -560,6 +566,10 @@ settings.clear.confirm = Вы сапраўды хочаце ачысціць с
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settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатрэ ўсе дадзеныя, уключаючы захавання, карты, прагрэс кампаніі і налады кіравання. \nПосле таго як Вы націснеце [accent] [ОК][], гульня знішчыць усе дадзеныя і аўтаматычна зачыніцца.
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settings.clearsaves.confirm = Are you sure you want to clear all your saves?
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settings.clearsaves = Clear Saves
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settings.clearresearch = Clear Research
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settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
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settings.clearcampaignsaves = Clear Campaign Saves
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settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
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paused = [accent] <Паўза>
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clear = Ачысціць
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banned = [scarlet] Забаронена
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@ -570,12 +580,14 @@ info.title = Інфармацыя
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error.title = [crimson]Адбылася памылка
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error.crashtitle = Адбылася памылка
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unit.nobuild = [scarlet]Unit can't build
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lastaccessed = [lightgray]Last Accessed: {0}
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block.unknown = [lightgray]???
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stat.input = Уваход
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stat.output = Выхад
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stat.booster = Паскаральнік
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stat.tiles = Неабходныя пліткі
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stat.affinities = Павелічэнне эфектыўнасці
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block.unknown = [lightgray]???
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stat.powercapacity = Умяшчальнасць энергіі
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stat.powershot = Энергія/Выстрэл
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stat.damage = Страты
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@ -594,6 +606,7 @@ stat.powerconnections = Колькасць злучэнняў
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stat.poweruse = Спажывае энергіі
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stat.powerdamage = Энергія/страты
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stat.itemcapacity = Умяшчальнасць прадметаў
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stat.memorycapacity = Memory Capacity
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stat.basepowergeneration = Базавая генерацыя энергіі
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stat.productiontime = Час вытворчасці
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stat.repairtime = Час поўнай рэгенерацыі
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@ -613,6 +626,28 @@ stat.reload = Стрэлы/секунду
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stat.ammo = Боепрыпасы
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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stat.explosiveness = Explosiveness
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stat.basedeflectchance = Base Deflect Chance
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stat.lightningchance = Lightning Chance
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stat.lightningdamage = Lightning Damage
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stat.flammability = Flammability
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stat.radioactivity = Radioactivity
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stat.heatcapacity = HeatCapacity
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stat.viscosity = Viscosity
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stat.temperature = Temperature
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stat.speed = Speed
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stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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stat.payloadcapacity = Payload Capacity
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stat.commandlimit = Command Limit
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stat.abilities = Abilities
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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ability.statusfield = Status Field
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ability.unitspawn = {0} Factory
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ability.shieldregenfield = Shield Regen Field
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bar.drilltierreq = Патрабуецца свідар лепей
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bar.noresources = Missing Resources
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@ -624,6 +659,7 @@ bar.powerbalance = Энергія: {0}/с
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bar.powerstored = Назапашана: {0}/{1}
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bar.poweramount = Энергія: {0}
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bar.poweroutput = Выхад энергіі: {0}
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bar.powerlines = Connections: {0}/{1}
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bar.items = Прадметы: {0}
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bar.capacity = Умяшчальнасць: {0}
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bar.unitcap = {0} {1}/{2}
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@ -635,6 +671,8 @@ bar.progress = Прагрэс будаўніцтва
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bar.input = Уваход
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bar.output = Выхад
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units.processorcontrol = [lightgray]Processor Controlled
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bullet.damage = [stat] {0} [lightgray]страты
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bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
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bullet.incendiary = [stat] запальны
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@ -642,12 +680,15 @@ bullet.homing = [stat] саманаводных
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bullet.shock = [stat] шокавы
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bullet.frag = [stat] асколачны
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bullet.knockback = [stat] {0} [lightgray]аддачы
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.freezing = [stat] замарожваюцца
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bullet.tarred = [stat] запавольвае, гаручы
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bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
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bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
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unit.blocks = блокі
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unit.blockssquared = blocks²
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unit.powersecond = адзінак энергіі/секунду
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unit.liquidsecond = вадкасных адзінак/секунду
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unit.itemssecond = прадметаў/секунду
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@ -670,7 +711,7 @@ category.power = Энергія
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category.liquids = Вадкасці
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category.items = Прадметы
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category.crafting = Увядзенне/Выснова
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category.shooting = Стральба
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category.function = Function
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category.optional = Дадатковыя паляпшэння
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setting.landscape.name = Толькі альбомны (гарызантальны) рэжым
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setting.shadows.name = Цені
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@ -679,7 +720,6 @@ setting.linear.name = Лінейная фільтраванне
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setting.hints.name = Падказкі
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setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
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setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
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setting.mapcenter.name = Auto Center Map To Player
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setting.animatedwater.name = Аніміраваныя вада
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setting.animatedshields.name = Аніміраваныя шчыты
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setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
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@ -713,7 +753,6 @@ setting.fullscreen.name = Поўнаэкранны рэжым
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setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
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setting.fps.name = Паказваць FPS і пінг
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setting.smoothcamera.name = Smooth Camera
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setting.blockselectkeys.name = Паказаць клавішы выбару блока
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setting.vsync.name = Вертыкальная сінхранізацыя
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setting.pixelate.name = Пікселізацыя
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setting.minimap.name = Адлюстроўваць міні-карту
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@ -822,6 +861,7 @@ mode.custom = Карыстальніцкія правілы
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rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
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rules.reactorexplosions = Выбухі рэактараў
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rules.schematic = Schematics Allowed
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rules.wavetimer = Інтэрвал хваляў
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rules.waves = Хвалі
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rules.attack = Рэжым атакі
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@ -847,6 +887,7 @@ rules.title.unit = Баёў. адз.
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rules.title.experimental = эксперыментальнай
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rules.title.environment = Environment
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rules.lighting = Асвятленне
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rules.enemyLights = Enemy Lights
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rules.fire = Fire
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rules.explosions = Block/Unit Explosion Damage
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rules.ambientlight = Навакольны свет
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@ -858,6 +899,7 @@ content.item.name = Рэчывы
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content.liquid.name = Вадкасці
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content.unit.name = Баявыя адзінкі
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content.block.name = Блокі
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item.copper.name = Медзь
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item.lead.name = Свінец
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item.coal.name = Вугаль
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@ -879,23 +921,6 @@ liquid.slag.name = Шлак
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liquid.oil.name = Нафта
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liquid.cryofluid.name = Крыягенная вадкасць
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item.explosiveness = [lightgray]Выбуханебяспека: {0}%
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item.flammability = [lightgray]Узгаральнасць: {0}%
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item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
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unit.health = [lightgray]Здароўе: {0}
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unit.speed = [lightgray]Хуткасць: {0}
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unit.weapon = [lightgray]Weapon: {0}
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unit.itemcapacity = [lightgray]Item Capacity: {0}
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unit.minespeed = [lightgray]Mining Speed: {0}%
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unit.minepower = [lightgray]Mining Power: {0}
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unit.ability = [lightgray]Ability: {0}
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unit.buildspeed = [lightgray]Building Speed: {0}%
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liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
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liquid.viscosity = [lightgray]Глейкасць: {0}
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liquid.temperature = [lightgray]Тэмпература: {0}
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unit.dagger.name = Кінжал
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unit.mace.name = Mace
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unit.fortress.name = Крэпасць
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@ -936,6 +961,7 @@ block.cliff.name = Скала
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block.sand-boulder.name = Пяшчаны валун
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block.grass.name = Трава
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block.slag.name = Шлак
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block.space.name = Space
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block.salt.name = Соль
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block.salt-wall.name = Salt Wall
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block.pebbles.name = Галька
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@ -981,6 +1007,7 @@ block.darksand-water.name = Тёмный пясок з вадой
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block.char.name = Выпаленая зямля
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block.dacite.name = Dacite
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block.dacite-wall.name = Dacite Wall
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block.dacite-boulder.name = Dacite Boulder
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block.ice-snow.name = Заснежаны лёд
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block.stone-wall.name = Stone Wall
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block.ice-wall.name = Ice Wall
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@ -1075,6 +1102,7 @@ block.power-source.name = Крыніца энергіі
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block.unloader.name = Разгрузчык
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block.vault.name = Сховішча
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block.wave.name = Хваля
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block.tsunami.name = Tsunami
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block.swarmer.name = Раявiк
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block.salvo.name = Залп
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block.ripple.name = Рабь
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@ -1114,6 +1142,7 @@ block.arc.name = Дуга
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block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар
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block.spectre.name = Спектр
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block.meltdown.name = Іспепяліцель
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block.foreshadow.name = Foreshadow
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block.container.name = Кантэйнер
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block.launch-pad.name = Пускавая пляцоўка
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block.launch-pad-large.name = Вялікая пускавая пляцоўка
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@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
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block.logic-display.name = Logic Display
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block.large-logic-display.name = Large Logic Display
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block.memory-cell.name = Memory Cell
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block.memory-bank.name = Memory Bank
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team.blue.name = Сіняя
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team.crux.name = Чырвоная
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@ -1302,4 +1332,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
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block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
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block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
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block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -350,7 +350,6 @@ waves.invalid = Neplatné vlny ve schránce.
|
|||
waves.copied = Vlny byly zkopírovány.
|
||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = počty
|
||||
wavemode.totals = součty
|
||||
wavemode.health = zdraví
|
||||
|
|
@ -421,6 +420,7 @@ filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačí
|
|||
filter.distort = Zkreslení
|
||||
filter.noise = Zašumění
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Medián
|
||||
filter.oremedian = Medián rud
|
||||
|
|
@ -445,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Blok
|
||||
filter.option.floor = Povrch
|
||||
filter.option.flooronto = Cílový povrch
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Stěna
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druhotný povrch
|
||||
|
|
@ -481,7 +482,6 @@ launch.text = Vyslat
|
|||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||
uncover = Odkrýt mapu
|
||||
configure = Přizpůsobit vybavení
|
||||
#TODO
|
||||
loadout = Načtení
|
||||
resources = Zdroje
|
||||
bannedblocks = Zakázané bloky
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Déšť
|
|||
weather.snow.name = Sníh
|
||||
weather.sandstorm.name = Písečná ouře
|
||||
weather.sporestorm.name = Spórová bouře
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Neprozkoumáno
|
||||
sectors.resources = Zdroje:
|
||||
|
|
@ -522,12 +523,11 @@ sectors.launch = Vyslat
|
|||
sectors.select = Vybrat
|
||||
sectors.nonelaunch = [lightgray]bez (slunce)[]
|
||||
sectors.rename = Přejmenovat sektor
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
#TODO better name
|
||||
planet.sun.name = Sol
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Základní tábor
|
||||
sector.craters.name = Krátery
|
||||
sector.frozenForest.name = Zamrzlý les
|
||||
|
|
@ -540,10 +540,6 @@ sector.tarFields.name = Dehtová pole
|
|||
sector.saltFlats.name = Solné nížiny
|
||||
sector.fungalPass.name = Plísňový průsmyk
|
||||
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||
|
|
@ -570,6 +566,10 @@ settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nT
|
|||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
||||
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
|
||||
settings.clearsaves = Vymazat uložené hry
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pozastaveno >[]
|
||||
clear = Vyčistit
|
||||
banned = [scarlet]Zakázán[]
|
||||
|
|
@ -580,14 +580,14 @@ info.title = Informace
|
|||
error.title = [scarlet]Objevila se chyba[]
|
||||
error.crashtitle = Objevila se chyba
|
||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||
|
||||
lastaccessed = [lightgray]Naposledy použil: {0}
|
||||
block.unknown = [lightgray]???[]
|
||||
|
||||
stat.input = Vstup
|
||||
stat.output = Výstup
|
||||
stat.booster = Posilovač
|
||||
stat.tiles = Vyžadované dlaždice
|
||||
stat.affinities = Synergie
|
||||
block.unknown = [lightgray]???[]
|
||||
stat.powercapacity = Kapacita energie
|
||||
stat.powershot = Energie na 1 výstřel
|
||||
stat.damage = Poškození
|
||||
|
|
@ -626,6 +626,28 @@ stat.reload = Střel za 1s
|
|||
stat.ammo = Střelivo
|
||||
stat.shieldhealth = Zdraví štítu
|
||||
stat.cooldowntime = Čas na zchladnutí
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.noresources = Chybějí zdroje
|
||||
|
|
@ -666,6 +688,7 @@ bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
|||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||
|
||||
unit.blocks = bloky
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energie/sekunda
|
||||
unit.liquidsecond = kapalin/sekundu
|
||||
unit.itemssecond = předmětů/sekundu
|
||||
|
|
@ -688,7 +711,7 @@ category.power = Energie
|
|||
category.liquids = Kapaliny
|
||||
category.items = Předměty
|
||||
category.crafting = Vstup/Výstup
|
||||
category.shooting = Střílí
|
||||
category.function = Function
|
||||
category.optional = Volitelné vylepšení
|
||||
setting.landscape.name = Uzamknout krajinu
|
||||
setting.shadows.name = Stíny
|
||||
|
|
@ -876,6 +899,7 @@ content.item.name = Předměty
|
|||
content.liquid.name = Kapaliny
|
||||
content.unit.name = Jednotky
|
||||
content.block.name = Bloky
|
||||
|
||||
item.copper.name = Měď
|
||||
item.lead.name = Olovo
|
||||
item.coal.name = Uhlí
|
||||
|
|
@ -897,23 +921,6 @@ liquid.slag.name = Roztavený kov
|
|||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Chladící kapalina
|
||||
|
||||
item.explosiveness = [lightgray]Výbušnost: {0}%[]
|
||||
item.flammability = [lightgray]Zápalnost: {0}%[]
|
||||
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
|
||||
|
||||
unit.health = [lightgray]Životy: {0}[]
|
||||
unit.speed = [lightgray]Rychlost: {0}[]
|
||||
unit.weapon = [lightgray]Zbraň: {0}
|
||||
unit.itemcapacity = [lightgray]Kapacita: {0}
|
||||
unit.minespeed = [lightgray]Rychlost těžení: {0}%
|
||||
unit.minepower = [lightgray]Těžební síla: {0}
|
||||
unit.ability = [lightgray]Schopnost: {0}
|
||||
unit.buildspeed = [lightgray]Rychlost stavění: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
|
||||
liquid.viscosity = [lightgray]Viskozita: {0}[]
|
||||
liquid.temperature = [lightgray]Teplota: {0}[]
|
||||
|
||||
unit.dagger.name = Dýka
|
||||
unit.mace.name = Palcát
|
||||
unit.fortress.name = Pevnost
|
||||
|
|
@ -1095,8 +1102,8 @@ block.power-source.name = Nekonečný zdroj energie
|
|||
block.unloader.name = Odbavovač
|
||||
block.vault.name = Trezor
|
||||
block.wave.name = Vlna
|
||||
block.swarmer.name = Rojiště
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Rojiště
|
||||
block.salvo.name = Salva
|
||||
block.ripple.name = Vlnění
|
||||
block.phase-conveyor.name = Fázový přepravník
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Skabelon gemt.
|
|||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||
schematic.rename = Omdøb skabelon
|
||||
schematic.info = {0}x{1}, {2} blokke
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Invasionsbølger nedslået:[accent] {0}
|
||||
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Færdig
|
|||
feature.unsupported = Din enhed understøtter ikke denne funktion
|
||||
|
||||
mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
||||
mods.guide = Modding guide
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Info
|
|||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
|||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Power
|
|||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Items
|
|||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
|||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Entwurf gespeichert.
|
|||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||
schematic.rename = Entwurf umbenennen
|
||||
schematic.info = {0}x{1}, {2} Blöcke
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Wellen besiegt:[accent] {0}
|
||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Fertig
|
|||
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
|
||||
|
||||
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Keine Mods gefunden!
|
||||
mods.guide = Modding-Anleitung
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
|
|||
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
||||
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
||||
wave = [accent]Welle {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Welle in {0}
|
||||
wave.waveInProgress = [lightgray]Welle im Gange
|
||||
waiting = Warten...
|
||||
waiting.players = Warte auf Spieler...
|
||||
wave.enemies = [lightgray]{0} Gegner verbleiben
|
||||
wave.enemy = [lightgray]{0} Gegner verbleiben
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Bild laden
|
||||
saveimage = Bild speichern
|
||||
unknown = Unbekannt
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generator:
|
|||
editor.ingame = Im Spiel Bearbeiten
|
||||
editor.publish.workshop = Im Workshop veröffentlichen
|
||||
editor.newmap = Neue Karte
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Wellen
|
||||
waves.remove = Entfernen
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu
|
|||
filter.distort = Verzerren
|
||||
filter.noise = Rauschen
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Erzmedian
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Block
|
||||
filter.option.floor = Boden
|
||||
filter.option.flooronto = Ziel Boden
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wand
|
||||
filter.option.ore = Erz
|
||||
filter.option.floor2 = Sekundärer Boden
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Erreiche Welle {0} in {1}
|
|||
requirement.core = Zerstöre den feindlichen Kern in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Zu Zone zurückkehren:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Beste Welle: {0}
|
||||
launch = Starten
|
||||
launch.text = Launch
|
||||
launch.title = Start erfolgreich
|
||||
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
|
||||
launch.unable2 = [scarlet]START nicht möglich.[]
|
||||
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
|
||||
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Freischalten
|
||||
configure = Startitems festlegen
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen wi
|
|||
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pausiert >
|
||||
clear = Leeren
|
||||
banned = [scarlet]Verbannt
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Info
|
|||
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Eingang
|
||||
stat.output = Ausgang
|
||||
stat.booster = Verstärkung
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Kapazität
|
||||
stat.powershot = Stromverbrauch/Schuss
|
||||
stat.damage = Schaden
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Maximale Stromverbindungen
|
|||
stat.poweruse = Stromverbrauch
|
||||
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
stat.itemcapacity = Materialkapazität
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Schüsse/Sekunde
|
|||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Strom: {0}/s
|
|||
bar.powerstored = Gespeichert: {0}/{1}
|
||||
bar.poweramount = Strom: {0}
|
||||
bar.poweroutput = Stromgenerierung: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Kapazität: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Baufortschritt
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||
bullet.incendiary = [stat]entzündend
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]zielsuchend
|
|||
bullet.shock = [stat]schockend
|
||||
bullet.frag = [stat]explosiv
|
||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]frierend
|
||||
bullet.tarred = [stat]teerend
|
||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||
|
||||
unit.blocks = Blöcke
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = Stromeinheiten/Sekunde
|
||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
unit.itemssecond = Materialeinheiten/Sekunde
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Strom
|
|||
category.liquids = Flüssigkeiten
|
||||
category.items = Materialien
|
||||
category.crafting = Erzeugung
|
||||
category.shooting = Schießen
|
||||
category.function = Function
|
||||
category.optional = Optionale Zusätze
|
||||
setting.landscape.name = Landschaft sperren
|
||||
setting.shadows.name = Schatten
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Lineare Filterung
|
|||
setting.hints.name = Tipps
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Bauen automatisch pausieren
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Vollbild
|
|||
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
||||
setting.fps.name = FPS zeigen
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Block Shortcuts anzeigen
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Angepasste Regeln
|
|||
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wellen-Timer
|
||||
rules.waves = Wellen
|
||||
rules.attack = Angriff-Modus
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Einheiten
|
|||
rules.title.experimental = Experimentell
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Materialien
|
|||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
content.block.name = Blöcke
|
||||
|
||||
item.copper.name = Kupfer
|
||||
item.lead.name = Blei
|
||||
item.coal.name = Kohle
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Schlacke
|
|||
liquid.oil.name = Öl
|
||||
liquid.cryofluid.name = Kryoflüssigkeit
|
||||
|
||||
item.explosiveness = [lightgray]Explosivität: {0}
|
||||
item.flammability = [lightgray]Entflammbarkeit: {0}
|
||||
item.radioactivity = [lightgray]Radioaktivität: {0}
|
||||
|
||||
unit.health = [lightgray]Lebenskraft: {0}
|
||||
unit.speed = [lightgray]Geschwindigkeit: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
|
||||
liquid.viscosity = [lightgray]Viskosität: {0}
|
||||
liquid.temperature = [lightgray]Temperatur: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Sandbrocken
|
||||
block.grass.name = Gras
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salz
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Geröll
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Dunkles sandiges Wasser
|
|||
block.char.name = Holzkohle
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Eisschnee
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Unendliche Stromquelle
|
|||
block.unloader.name = Entlader
|
||||
block.vault.name = Tresor
|
||||
block.wave.name = Welle
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Schwärmer
|
||||
block.salvo.name = Salve
|
||||
block.ripple.name = Zerstörer
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arcus
|
|||
block.rtg-generator.name = RTG-Generator
|
||||
block.spectre.name = Phantom
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launchpad
|
||||
block.launch-pad-large.name = Großes Launchpad
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Blau
|
||||
team.crux.name = Rot
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
|||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Esquemático guardado.
|
|||
schematic.delete.confirm = Esto esquemático será completamente borrado.
|
||||
schematic.rename = Renombrar esquemático
|
||||
schematic.info = {0}x{1}, {2} bloques
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Hecho
|
|||
feature.unsupported = Tu dispositivo no soporta esta función.
|
||||
|
||||
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No se encontraron Mods!
|
||||
mods.guide = Guía de Modding
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para seleccionar+copiar
|
|||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||
resumebuilding = [scarlet][[{0}][] para resumir la construcción
|
||||
wave = [accent]Oleada {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Oleada en {0}
|
||||
wave.waveInProgress = [lightgray]Oleada en progreso
|
||||
waiting = Esperando...
|
||||
waiting.players = Esperando jugadores...
|
||||
wave.enemies = [lightgray]{0} Enemigos Restantes
|
||||
wave.enemy = [lightgray]{0} Enemigo Restante
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Cargar Imagen
|
||||
saveimage = Guardar Imagen
|
||||
unknown = Desconocido
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generación:
|
|||
editor.ingame = Editar dentro del juego
|
||||
editor.publish.workshop = Publicar en el Steam Workshop
|
||||
editor.newmap = Nuevo Mapa
|
||||
editor.center = Center
|
||||
workshop = Steam Workshop
|
||||
waves.title = Oleadas
|
||||
waves.remove = Borrar
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
|||
filter.distort = Distorsionar
|
||||
filter.noise = Ruido
|
||||
filter.enemyspawn = Elegir punto de aparición enemigo
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Elegir Núcleo
|
||||
filter.median = Median
|
||||
filter.oremedian = Veta Median
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Cantidad
|
|||
filter.option.block = Bloque
|
||||
filter.option.floor = Suelo
|
||||
filter.option.flooronto = Suelo objetivo
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Muro
|
||||
filter.option.ore = Veta
|
||||
filter.option.floor2 = Piso secundario
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Alcanzar la oleada {0} en {1}
|
|||
requirement.core = Destruir el núcleo enemigo en {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Continuar Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Récord: {0}
|
||||
launch = Lanzar
|
||||
launch.text = Launch
|
||||
launch.title = Lanzamiento Exitoso
|
||||
launch.next = [lightgray]próxima oportunidad en la oleada {0}
|
||||
launch.unable2 = [scarlet]No se puede LANZAR.[]
|
||||
launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver a esta base.
|
||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Lluvia
|
|||
weather.snow.name = Nieve
|
||||
weather.sandstorm.name = Tormenta de arena
|
||||
weather.sporestorm.name = Tormenta de esporas
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]No explorado
|
||||
sectors.resources = Recursos:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Reanudar
|
|||
sectors.launch = Lanzar
|
||||
sectors.select = Elegir
|
||||
sectors.nonelaunch = [lightgray]ninguno (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Terreno Zero
|
||||
sector.craters.name = Los Cráteres
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta a
|
|||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
|
||||
settings.clearsaves = Limpiar partidas guardadas
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent] < Pausado >
|
||||
clear = Limpiar
|
||||
banned = [scarlet]Baneado
|
||||
|
|
@ -569,8 +579,8 @@ no = No
|
|||
info.title = [accent]Información
|
||||
error.title = [crimson]Un error ha ocurrido.
|
||||
error.crashtitle = Un error ha ocurrido.
|
||||
|
||||
unit.nobuild = [scarlet]La unidad no puede construir
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Entrada
|
||||
|
|
@ -596,6 +606,7 @@ stat.powerconnections = Conexiones maximas
|
|||
stat.poweruse = Consumo de Energía
|
||||
stat.powerdamage = Energía/Daño
|
||||
stat.itemcapacity = Capacidad de Objetos
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Generación de energía base
|
||||
stat.productiontime = Tiempo de producción
|
||||
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||
|
|
@ -615,6 +626,28 @@ stat.reload = Recarga
|
|||
stat.ammo = Munición
|
||||
stat.shieldhealth = Salud del escudo
|
||||
stat.cooldowntime = Tiempo de enfriamiento
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.noresources = Recursos faltantes
|
||||
|
|
@ -626,6 +659,7 @@ bar.powerbalance = Energía: {0}
|
|||
bar.powerstored = Almacenados: {0}/{1}
|
||||
bar.poweramount = Energía: {0}
|
||||
bar.poweroutput = Salida de Energía: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Objetos: {0}
|
||||
bar.capacity = Capacidad: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -637,6 +671,8 @@ bar.progress = Progreso de construcción
|
|||
bar.input = Entrada
|
||||
bar.output = Salida
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] daño
|
||||
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
||||
bullet.incendiary = [stat]Incendiaria
|
||||
|
|
@ -644,12 +680,15 @@ bullet.homing = [stat]Rastreadora
|
|||
bullet.shock = [stat]Electrizante
|
||||
bullet.frag = [stat]Explosiva
|
||||
bullet.knockback = [stat]{0}[lightgray]Retroceso
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]Congelación
|
||||
bullet.tarred = [stat]Relantizado
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||
bullet.reload = [stat]{0}[lightgray]x recarga
|
||||
|
||||
unit.blocks = bloques
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unidades de energía/segundo
|
||||
unit.liquidsecond = unidades de líquido/segundo
|
||||
unit.itemssecond = objetos/segundo
|
||||
|
|
@ -672,7 +711,7 @@ category.power = Energía
|
|||
category.liquids = Líquidos
|
||||
category.items = Objetos
|
||||
category.crafting = Fabricación
|
||||
category.shooting = Disparo
|
||||
category.function = Function
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.landscape.name = Bloquear modo paisaje
|
||||
setting.shadows.name = Sombras
|
||||
|
|
@ -681,7 +720,6 @@ setting.linear.name = Filtrado Lineal
|
|||
setting.hints.name = Pistas
|
||||
setting.flow.name = Mostrar flujo de recursos[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-pausar construcción
|
||||
setting.mapcenter.name = Auto-centrar el mapa en el jugador
|
||||
setting.animatedwater.name = Agua Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
|
||||
|
|
@ -715,7 +753,6 @@ setting.fullscreen.name = Pantalla Completa
|
|||
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.smoothcamera.name = Cámara suave
|
||||
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
|
|
@ -824,6 +861,7 @@ mode.custom = Normas personalizadas
|
|||
|
||||
rules.infiniteresources = Recursos Infinitos
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Temportzador de Oleadas
|
||||
rules.waves = Oleadas
|
||||
rules.attack = Modo de Ataque
|
||||
|
|
@ -849,6 +887,7 @@ rules.title.unit = Unidades
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Entorno
|
||||
rules.lighting = Iluminación
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Daño de explosiones de Bloques/Unidades
|
||||
rules.ambientlight = Iluminación ambiental
|
||||
|
|
@ -860,6 +899,7 @@ content.item.name = Objetos
|
|||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Bloques
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Plomo
|
||||
item.coal.name = Carbón
|
||||
|
|
@ -881,23 +921,6 @@ liquid.slag.name = Fundido
|
|||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Criogénico
|
||||
|
||||
item.explosiveness = [lightgray]Explosividad: {0}
|
||||
item.flammability = [lightgray]Inflamabilidad: {0}
|
||||
item.radioactivity = [lightgray]Radioactividad: {0}
|
||||
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidad: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Capacidad de ítems: {0}
|
||||
unit.minespeed = [lightgray]Velocidad de minado: {0}%
|
||||
unit.minepower = [lightgray]Poder de minado: {0}
|
||||
unit.ability = [lightgray]Habilidad: {0}
|
||||
unit.buildspeed = [lightgray]Velocidad de construcción: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidad: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Daga
|
||||
unit.mace.name = Mazo
|
||||
unit.fortress.name = Fortaleza
|
||||
|
|
@ -938,6 +961,7 @@ block.cliff.name = Acantilado
|
|||
block.sand-boulder.name = Piedra de Arena
|
||||
block.grass.name = Hierba
|
||||
block.slag.name = Escoria
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Pared de sal
|
||||
block.pebbles.name = Guijarros
|
||||
|
|
@ -983,6 +1007,7 @@ block.darksand-water.name = Agua con Arena Oscura
|
|||
block.char.name = Carbonizado
|
||||
block.dacite.name = Dacita
|
||||
block.dacite-wall.name = Pared de Dacita
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Hielo Nieve
|
||||
block.stone-wall.name = Pared de piedra
|
||||
block.ice-wall.name = Pared de hielo
|
||||
|
|
@ -1077,6 +1102,7 @@ block.power-source.name = Energía Infinita
|
|||
block.unloader.name = Descargador
|
||||
block.vault.name = Bóveda
|
||||
block.wave.name = Ola
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Enjambre
|
||||
block.salvo.name = Salva
|
||||
block.ripple.name = Onda
|
||||
|
|
@ -1116,6 +1142,7 @@ block.arc.name = Arco
|
|||
block.rtg-generator.name = Generador RTG
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusión de Reactor
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contenedor
|
||||
block.launch-pad.name = Pad de Lanzamiento
|
||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
||||
|
|
@ -1141,6 +1168,7 @@ block.hyper-processor.name = Hiper Procesador
|
|||
block.logic-display.name = Pantalla Lógica
|
||||
block.large-logic-display.name = Pantalla Lógica grande
|
||||
block.memory-cell.name = Célula de memoria
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Azul
|
||||
team.crux.name = rojo
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
|
|||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
||||
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Valmis
|
|||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Lahingulaine {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
||||
wave.waveInProgress = [lightgray]Toimub lahingulaine
|
||||
waiting = [lightgray]Ootan...
|
||||
waiting.players = Ootan mängijaid...
|
||||
wave.enemies = [lightgray]{0} vaenlast alles
|
||||
wave.enemy = [lightgray]{0} vaenlane alles
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Lae pilt
|
||||
saveimage = Salvesta pilt
|
||||
unknown = <puudub>
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Genereerimine:
|
|||
editor.ingame = Redigeeri mängus
|
||||
editor.publish.workshop = Avalda Workshop'is
|
||||
editor.newmap = Uus maailm
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Lahingulained
|
||||
waves.remove = Eemalda
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
|||
filter.distort = Moonutamine
|
||||
filter.noise = Müra
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediaan
|
||||
filter.oremedian = Maakide mediaan
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Blokk
|
||||
filter.option.floor = Põrand
|
||||
filter.option.flooronto = Asendatav põrand
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Sein
|
||||
filter.option.ore = Maak
|
||||
filter.option.floor2 = Teine põrand
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Jätka piirkonnas:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Parim lahingulaine: {0}
|
||||
launch = < LENDUTÕUS >
|
||||
launch.text = Launch
|
||||
launch.title = Lendutõus
|
||||
launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
|
||||
launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
|
||||
launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressursid.\n[accent]Sellesse baasi ei ole võimalik tagasi tulla.
|
||||
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Ava
|
||||
configure = Muuda varustust
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?
|
|||
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paus >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Info
|
|||
error.title = [crimson]Viga
|
||||
error.crashtitle = Viga
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Sisend
|
||||
stat.output = Väljund
|
||||
stat.booster = Kiirendaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Energiamahtuvus
|
||||
stat.powershot = Energia ühikut/lasu kohta
|
||||
stat.damage = Hävituspunkte
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||
stat.poweruse = Energiatarve
|
||||
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||
stat.itemcapacity = Ressursside mahutavus
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Energiatootlus
|
||||
stat.productiontime = Tootmisaeg
|
||||
stat.repairtime = Täieliku parandamise aeg
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Lasku/s
|
|||
stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Nõuab paremat puuri
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Bilanss: {0}/s
|
|||
bar.powerstored = Puhver: {0}/{1}
|
||||
bar.poweramount = Laeng: {0}
|
||||
bar.poweroutput = Tootlus: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Ressursse: {0}
|
||||
bar.capacity = Mahutavus: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Edenemine
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||
bullet.incendiary = [stat]süttiv
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]isesihtiv
|
|||
bullet.shock = [stat]elektriseeriv
|
||||
bullet.frag = [stat]kildpomm
|
||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]jäätav
|
||||
bullet.tarred = [stat]leekisüütav
|
||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||
|
||||
unit.blocks = blokki
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energiaühikut/s
|
||||
unit.liquidsecond = vedelikuühikut/s
|
||||
unit.itemssecond = ressursiühikut/s
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Energia
|
|||
category.liquids = Vedelikud
|
||||
category.items = Ressursid
|
||||
category.crafting = Sisend/Väljund
|
||||
category.shooting = Tulistamine
|
||||
category.function = Function
|
||||
category.optional = Valikulised täiustused
|
||||
setting.landscape.name = Lukusta horisontaalpaigutus
|
||||
setting.shadows.name = Varjud
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Lineaarne tekstuurivastendus
|
|||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animeeritud vesi
|
||||
setting.animatedshields.name = Animeeritud kilbid
|
||||
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Täisekraan
|
|||
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
||||
setting.fps.name = Näita kaadrite arvu sekundis
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = Vertikaalne sünkroonimine
|
||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||
setting.minimap.name = Näita kaarti
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Reeglid
|
|||
|
||||
rules.infiniteresources = Lõputult ressursse
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Kasuta taimerit
|
||||
rules.waves = Kasuta lahingulaineid
|
||||
rules.attack = Mänguviis "Rünnak"
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Väeüksused
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Ressursid
|
|||
content.liquid.name = Vedelikud
|
||||
content.unit.name = Väeüksused
|
||||
content.block.name = Konstruktsioonid
|
||||
|
||||
item.copper.name = Vask
|
||||
item.lead.name = Plii
|
||||
item.coal.name = Süsi
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Räbu
|
|||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Krüovedelik
|
||||
|
||||
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
||||
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
||||
|
||||
unit.health = [lightgray]Elud: {0}
|
||||
unit.speed = [lightgray]Kiirus: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
||||
liquid.viscosity = [lightgray]Viskoossus: {0}
|
||||
liquid.temperature = [lightgray]Temperatuur: {0}
|
||||
|
||||
unit.dagger.name = Soldat
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Koljat
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Liivakamakas
|
||||
block.grass.name = Rohi
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Sool
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Kruus
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Vesi tumedal liival
|
|||
block.char.name = Puusüsi
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Jäine lumi
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Energiaallikas
|
|||
block.unloader.name = Mahalaadija
|
||||
block.vault.name = Suur hoidla
|
||||
block.wave.name = Prits
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Parvpildur
|
||||
block.salvo.name = Krempelpaugutaja
|
||||
block.ripple.name = Tähesadu
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Elektrikahur
|
|||
block.rtg-generator.name = RT-generaator
|
||||
block.spectre.name = Kõmmutaja
|
||||
block.meltdown.name = Valguskiir
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Hoidla
|
||||
block.launch-pad.name = Stardiplatvorm
|
||||
block.launch-pad-large.name = Suur stardiplatvorm
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = sinine
|
||||
team.crux.name = punane
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
|
|||
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
|
||||
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
|
||||
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Eskema gordeta.
|
|||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||
schematic.rename = Aldatu izena eskemari
|
||||
schematic.info = {0}x{1}, {2} bloke
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Garaitutako boladak:[accent] {0}
|
||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Egina
|
|||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||
|
||||
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Mod-ak
|
||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||
mods.guide = Mod-ak sortzeko gida
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] hautatu+kopiatzeko
|
|||
pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
||||
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
||||
wave = [accent]{0}. bolada
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Boladarako {0}
|
||||
wave.waveInProgress = [lightgray]Bolada abian
|
||||
waiting = [lightgray]Itxaroten...
|
||||
waiting.players = Jokalariei itxaroten...
|
||||
wave.enemies = [lightgray]{0} etsai daude
|
||||
wave.enemy = [lightgray]Etsai {0} dago
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Kargatu irudia
|
||||
saveimage = Gorde irudia
|
||||
unknown = Ezezaguna
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Sorrarazi:
|
|||
editor.ingame = Editatu jolasean
|
||||
editor.publish.workshop = Argitaratu lantegian
|
||||
editor.newmap = Mapa berria
|
||||
editor.center = Center
|
||||
workshop = Lantegia
|
||||
waves.title = Boladak
|
||||
waves.remove = Kendu
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
|||
filter.distort = Distortsioa
|
||||
filter.noise = Orbana
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mea mediana
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Blokea
|
||||
filter.option.floor = Zorua
|
||||
filter.option.flooronto = Zoru xedea
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Horma
|
||||
filter.option.ore = Mea
|
||||
filter.option.floor2 = Bigarren zorua
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Iritsi {0} boladara {1}
|
|||
requirement.core = Suntsitu etsaiaren muina {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Berrekin:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bolada onena: {0}
|
||||
launch = < EGOTZI >
|
||||
launch.text = Launch
|
||||
launch.title = Ongi egotzi da
|
||||
launch.next = [lightgray]hurrengo aukera\n {0}. boladan
|
||||
launch.unable2 = [scarlet]Ezin da EGOTZI.[]
|
||||
launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzin izango zara base honetara itzuli.
|
||||
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin
|
|||
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pausatuta >
|
||||
clear = Garbitu
|
||||
banned = [scarlet]Debekatuta
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Informazioa
|
|||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Sarrera
|
||||
stat.output = Irteera
|
||||
stat.booster = Indargarria
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Energia-edukiera
|
||||
stat.powershot = Energia/tiroko
|
||||
stat.damage = Kaltea
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Gehieneko konexioak
|
|||
stat.poweruse = Energia-erabilera
|
||||
stat.powerdamage = Energia/Kaltea
|
||||
stat.itemcapacity = Elementu-edukiera
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||
stat.productiontime = Eraikitze denbora
|
||||
stat.repairtime = Blokearen konpontze denbora osoa
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Tiroak/segundoko
|
|||
stat.ammo = Munizioa
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
|||
bar.powerstored = Bilduta: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energia irteera: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Elementuak: {0}
|
||||
bar.capacity = Edukiera: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Eraikitze egoera
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] kalte
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]gidatua
|
|||
bullet.shock = [stat]danbatekoa
|
||||
bullet.frag = [stat]fragmentazioa
|
||||
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]hozkirri
|
||||
bullet.tarred = [stat]mundrunduta
|
||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energia unitate/segundoko
|
||||
unit.liquidsecond = likido unitate/segundoko
|
||||
unit.itemssecond = elementu/segundoko
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Energia
|
|||
category.liquids = Likidoak
|
||||
category.items = Baliabideak
|
||||
category.crafting = Sarrera/Irteera
|
||||
category.shooting = Tirokatzea
|
||||
category.function = Function
|
||||
category.optional = Aukerako hobekuntzak
|
||||
setting.landscape.name = Blokeatu horizontalean
|
||||
setting.shadows.name = Itzalak
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Iragazte lineala
|
|||
setting.hints.name = Pistak
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animatutako ura
|
||||
setting.animatedshields.name = Animatutako ezkutuak
|
||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Pantaila osoa
|
|||
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
||||
setting.fps.name = Erakutsi FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||
setting.minimap.name = Erakutsi mapatxoa
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Arau pertsonalizatuak
|
|||
|
||||
rules.infiniteresources = Baliabide amaigabeak
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Boladen denboragailua
|
||||
rules.waves = Boladak
|
||||
rules.attack = Eraso modua
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Unitateak
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Solidoak
|
|||
content.liquid.name = Likidoak
|
||||
content.unit.name = Unitateak
|
||||
content.block.name = Blokeak
|
||||
|
||||
item.copper.name = Kobrea
|
||||
item.lead.name = Beruna
|
||||
item.coal.name = Ikatza
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Zepa
|
|||
liquid.oil.name = Olioa
|
||||
liquid.cryofluid.name = Krio-isurkaria
|
||||
|
||||
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
||||
item.flammability = [lightgray]Sukoitasuna: {0}%
|
||||
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
||||
|
||||
unit.health = [lightgray]Osasuna: {0}
|
||||
unit.speed = [lightgray]Abiadura: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
||||
|
||||
unit.dagger.name = Daga
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Gotorleku
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Hondar harkaitza
|
||||
block.grass.name = Belarra
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Gatza
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Harribilak
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Hondar ilun ura
|
|||
block.char.name = Kokea
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Izotz elurra
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Energia amaigabea
|
|||
block.unloader.name = Deskargagailua
|
||||
block.vault.name = Kripta
|
||||
block.wave.name = Olatu
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Erlauntz
|
||||
block.salvo.name = Buhunba
|
||||
block.ripple.name = Marmarra
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arku
|
|||
block.rtg-generator.name = RTG sorgailua
|
||||
block.spectre.name = Espektro
|
||||
block.meltdown.name = Nukleofusio
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Edukiontzia
|
||||
block.launch-pad.name = Egozketa-plataforma
|
||||
block.launch-pad-large.name = Egozketa-plataforma handia
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = urdina
|
||||
team.crux.name = gorria
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
|
|||
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
|
||||
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
|
||||
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Kaavio tallennettu.
|
|||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||
schematic.rename = Nimeä kaavio uudelleen
|
||||
schematic.info = {0}x{1}, {2} palikkaa
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Tasoja voitettu:[accent] {0}
|
||||
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Valmis
|
|||
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||
|
||||
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modit
|
||||
mods.none = [lightgray]Modeja ei löytynyt!
|
||||
mods.guide = Modaamisopas
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Taso {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Seuraava taso {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Odotetaan...
|
||||
waiting.players = Odotetaan pelaajia...
|
||||
wave.enemies = [lightgray]{0} vihollista jäljellä
|
||||
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Lataa kuva
|
||||
saveimage = Tallenna kuva
|
||||
unknown = Tuntematon
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generaatio:
|
|||
editor.ingame = Muokka pelin sisällä
|
||||
editor.publish.workshop = Julkaise Workshoppiin
|
||||
editor.newmap = Uusi kartta
|
||||
editor.center = Center
|
||||
workshop = Työpaja
|
||||
waves.title = Tasot
|
||||
waves.remove = Poista
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||
filter.distort = Vääristää
|
||||
filter.noise = Melu
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Valitse Ydin
|
||||
filter.median = Mediaani
|
||||
filter.oremedian = Malmin mediaani
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Määrä
|
|||
filter.option.block = Estää
|
||||
filter.option.floor = Lattia
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Seinä
|
||||
filter.option.ore = Malmi
|
||||
filter.option.floor2 = Secondary Floor
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Pääse Tasolle {0} kartassa {1}
|
|||
requirement.core = Tuhoa vihollisen ydin kartassa {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Paras taso: {0}
|
||||
launch = < LAUKAISE >
|
||||
launch.text = Launch
|
||||
launch.title = Onnistunut laukaisu
|
||||
launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää palata takaisin.
|
||||
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Paljasta
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMit
|
|||
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pysäytetty >
|
||||
clear = Tyhjä
|
||||
banned = [scarlet]Kielletty
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Informaatio
|
|||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Sisääntulo
|
||||
stat.output = Ulostulo
|
||||
stat.booster = Tehostaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Energiakapasiteetti
|
||||
stat.powershot = Energiaa/Ammus
|
||||
stat.damage = Vahinko
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Maksimimäärä yhdistyksiä
|
|||
stat.poweruse = Energian käyttö
|
||||
stat.powerdamage = Energia/Vahinko
|
||||
stat.itemcapacity = Tavarakapasiteetti
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Perus energiantuotto
|
||||
stat.productiontime = Tuotantoaika
|
||||
stat.repairtime = Kokonaisen palikan korjausaika
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Ammusta/sekunnissa
|
|||
stat.ammo = Ammus
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Parempi pora vaadittu
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
|||
bar.powerstored = Säilöttynä: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energiantuotto: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Tavaroita: {0}
|
||||
bar.capacity = Kapasiteetti: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Rakennuksen edistys
|
|||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]itseohjautuva
|
|||
bullet.shock = [stat]shokki
|
||||
bullet.frag = [stat]sirpaloituva
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]jäädyttävä
|
||||
bullet.tarred = [stat]tervattu
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
|
||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||
|
||||
unit.blocks = palikat
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energiayksikköä/sekunti
|
||||
unit.liquidsecond = nesteyksikköä/sekunti
|
||||
unit.itemssecond = esinettä/sekunti
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Energia
|
|||
category.liquids = Neste
|
||||
category.items = Tavarat
|
||||
category.crafting = Ulos/Sisääntulo
|
||||
category.shooting = Ammunta
|
||||
category.function = Function
|
||||
category.optional = Mahdolliset parannukset
|
||||
setting.landscape.name = Lukitse tasavaakaan
|
||||
setting.shadows.name = Varjot
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Lineaarinen suodatus
|
|||
setting.hints.name = Vihjeet
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animoitu vesi
|
||||
setting.animatedshields.name = Animoidut kilvet
|
||||
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||
setting.fps.name = Näytä FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Näytä palikan valintaohjaimet
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||
setting.minimap.name = Näytä pienoiskartta
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||
|
||||
rules.infiniteresources = Ikuiset resurssit
|
||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tasojen aikaraja
|
||||
rules.waves = Tasot
|
||||
rules.attack = Hyökkäystila
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Tavarat
|
|||
content.liquid.name = Nesteet
|
||||
content.unit.name = Yksiköt
|
||||
content.block.name = Palikat
|
||||
|
||||
item.copper.name = Kupari
|
||||
item.lead.name = Lyijy
|
||||
item.coal.name = Hiili
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Kuona
|
|||
liquid.oil.name = Öljy
|
||||
liquid.cryofluid.name = Kryoneste
|
||||
|
||||
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
||||
item.flammability = [lightgray]Syttyvyys: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
|
||||
|
||||
unit.health = [lightgray]Elämäpisteet: {0}
|
||||
unit.speed = [lightgray]Nopeus: {0}
|
||||
unit.weapon = [lightgray]Ammuksia: {0}
|
||||
unit.itemcapacity = [lightgray]Esine kapasiteetti: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
|
||||
liquid.viscosity = [lightgray]Tahmeus: {0}
|
||||
liquid.temperature = [lightgray]Lämpö: {0}
|
||||
|
||||
unit.dagger.name = Tikari
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Linnoitus
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Vuoren
|
|||
block.sand-boulder.name = Hiekkalohkare
|
||||
block.grass.name = Ruoho
|
||||
block.slag.name = Kuono
|
||||
block.space.name = Space
|
||||
block.salt.name = Suolapitoisuus
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pikkukivi
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Kaari
|
|||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Haamu
|
||||
block.meltdown.name = Sulamispiste
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = sininen
|
||||
team.crux.name = punainen
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
|||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Na-i-adya na ang schematic.
|
|||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||
schematic.rename = Palitan Ang Pangalan ng Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Wave na Nalagpasan:[accent] {0}
|
||||
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Tapos Na
|
|||
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
|
||||
|
||||
mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mga Mod
|
||||
mods.none = [lightgray]Walang mga mod na nahanap!
|
||||
mods.guide = Gabay para sa Paggawa ng Mod
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Info
|
|||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
|||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Power
|
|||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Fluids
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Items
|
|||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
|||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Schéma sauvegardé.
|
|||
schematic.delete.confirm = Ce schéma sera supprimé définitivement.
|
||||
schematic.rename = Renommer le schéma
|
||||
schematic.info = {0}x{1}, {2} blocs
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Fait
|
|||
feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
|
||||
|
||||
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Aucun mod trouvé!
|
||||
mods.guide = Guide de Modding
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pour sélectionner et copier
|
|||
pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||
wave = [accent]Vague {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Vague dans {0}
|
||||
wave.waveInProgress = [lightgray]Vague en cours
|
||||
waiting = [lightgray]En attente...
|
||||
waiting.players = En attente de joueurs...
|
||||
wave.enemies = [lightgray]{0} Ennemis restants
|
||||
wave.enemy = [lightgray]{0} Ennemi restant
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Charger l'image
|
||||
saveimage = Sauvegarder l'image
|
||||
unknown = Inconnu
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Génération:
|
|||
editor.ingame = Éditer dans le jeu
|
||||
editor.publish.workshop = Publier sur le Workshop
|
||||
editor.newmap = Nouvelle carte
|
||||
editor.center = Center
|
||||
workshop = Steam Workshop
|
||||
waves.title = Vagues
|
||||
waves.remove = Supprimer
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
|
|||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
filter.enemyspawn = Zone d'apparition enemi
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Zone d'apparition du noyau
|
||||
filter.median = Médian
|
||||
filter.oremedian = Minerai Médian
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Quantité
|
|||
filter.option.block = Bloc
|
||||
filter.option.floor = Sol
|
||||
filter.option.flooronto = Sol en question
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Mur
|
||||
filter.option.ore = Minerai
|
||||
filter.option.floor2 = Sol secondaire
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Vague {0} dans {1}
|
|||
requirement.core = Détruire le Noyau ennemi dans {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Reprendre la partie:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Meilleur: {0}
|
||||
launch = < LANCEMENT >
|
||||
launch.text = Launch
|
||||
launch.title = Lancement Réussi
|
||||
launch.next = [lightgray]prochaine opportunité à la vague {0}
|
||||
launch.unable2 = [scarlet]LANCEMENT impossible.[]
|
||||
launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous ne pourrez plus retourner à cette base.
|
||||
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Découvrir
|
||||
configure = Modifier les ressources à emporter
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nAucun retour
|
|||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pause >
|
||||
clear = Effacer
|
||||
banned = [scarlet]Bannis
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Info
|
|||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Entrée
|
||||
stat.output = Sortie
|
||||
stat.booster = Booster
|
||||
stat.tiles = Pré-requis
|
||||
stat.affinities = Affinités
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Dégâts
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Nombre maximal de connections
|
|||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Dégâts d'énergie
|
||||
stat.itemcapacity = Stockage
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Production d'énergie
|
||||
stat.productiontime = Durée de production
|
||||
stat.repairtime = Durée de réparation complète du Bloc
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
|
|||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Meilleure Foreuse Requise
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}/s
|
|||
bar.powerstored = En stock: {0}/{1}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie Produite: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Objets: {0}
|
||||
bar.capacity = Capacité: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Progression de la construction
|
|||
bar.input = Entrée
|
||||
bar.output = Sortie
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dégâts
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidé
|
|||
bullet.shock = [stat]choc électrique
|
||||
bullet.frag = [stat]explosif
|
||||
bullet.knockback = [stat]{0}[lightgray] recul
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]goudronné
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = énergie/seconde
|
||||
unit.liquidsecond = unité de liquide/seconde
|
||||
unit.itemssecond = objets/seconde
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Énergie
|
|||
category.liquids = Liquides
|
||||
category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Puissance de feu
|
||||
category.function = Function
|
||||
category.optional = Améliorations optionnelles
|
||||
setting.landscape.name = Verrouiller en rotation paysage
|
||||
setting.shadows.name = Ombres
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Filtrage Linéaire
|
|||
setting.hints.name = Astuces
|
||||
setting.flow.name = Afficher le Débit des Ressources
|
||||
setting.buildautopause.name = Confirmation avant la construction
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Plein Écran
|
|||
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
|
||||
setting.fps.name = Afficher FPS et Ping
|
||||
setting.smoothcamera.name = Lissage de la Caméra
|
||||
setting.blockselectkeys.name = Afficher les Touches pour Sélectionner les Blocs avec un Clavier
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
|
||||
setting.minimap.name = Afficher la Minimap
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
|
|||
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.reactorexplosions = Explosion des Réacteurs
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Minuterie pour les vagues
|
||||
rules.waves = Vagues
|
||||
rules.attack = Mode « Attaque »
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Unités
|
|||
rules.title.experimental = Expérimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Éclairage
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Éclairage Ambiant
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Objets
|
|||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.block.name = Blocs
|
||||
|
||||
item.copper.name = Cuivre
|
||||
item.lead.name = Plomb
|
||||
item.coal.name = Charbon
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Scories
|
|||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
|
||||
item.explosiveness = [lightgray]Explosivité: {0}
|
||||
item.flammability = [lightgray]Inflammabilité: {0}
|
||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
||||
|
||||
unit.health = [lightgray]Santé: {0}
|
||||
unit.speed = [lightgray]Vitesse: {0}
|
||||
unit.weapon = [lightgray]Arme: {0}
|
||||
unit.itemcapacity = [lightgray]Stockage: {0}
|
||||
unit.minespeed = [lightgray]Vitesse de Minage: {0}%
|
||||
unit.minepower = [lightgray]Puissance de Minage: {0}
|
||||
unit.ability = [lightgray]Abilité: {0}
|
||||
unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
|
||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
||||
liquid.temperature = [lightgray]Température: {0}
|
||||
|
||||
unit.dagger.name = Poignard
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Forteresse
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Falaise
|
|||
block.sand-boulder.name = Bloc de Sable
|
||||
block.grass.name = Herbe
|
||||
block.slag.name = Scories
|
||||
block.space.name = Space
|
||||
block.salt.name = Sel
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Cailloux
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Eau avec fond de Sable Sombre
|
|||
block.char.name = Cendre
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Neige et Glace
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Source d'Énergie
|
|||
block.unloader.name = Déchargeur
|
||||
block.vault.name = Coffre-Fort
|
||||
block.wave.name = Onde
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Nuée
|
||||
block.salvo.name = Salve
|
||||
block.ripple.name = Percussion
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||
block.rtg-generator.name = Générateur G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Fusion
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Conteneur
|
||||
block.launch-pad.name = Plateforme de Lancement
|
||||
block.launch-pad-large.name = Grande Plateforme de Lancement
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = bleu
|
||||
team.crux.name = rouge
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
|
|||
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
|
||||
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Schéma enregistré.
|
|||
schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
|
||||
schematic.rename = Renommer Schéma
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Fini
|
|||
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
||||
|
||||
mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Aucun Mod trouvé !
|
||||
mods.guide = Guide de Modding
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Vague {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Prochaine vague dans {0}
|
||||
wave.waveInProgress = [lightgray]Vague en cours
|
||||
waiting = [lightgray]En attente...
|
||||
waiting.players = En attente de joueurs ...
|
||||
wave.enemies = [lightgray]{0} Ennemis restants
|
||||
wave.enemy = [lightgray]{0} Ennemi restant
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Charger l'image
|
||||
saveimage = Sauvegarder l'image
|
||||
unknown = Inconnu
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||
editor.ingame = Modifier en jeu
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Nouvelle carte
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Vagues
|
||||
waves.remove = Retirer
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
|
|||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Bloc
|
||||
filter.option.floor = Sol
|
||||
filter.option.flooronto = Sible au sol
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Mur
|
||||
filter.option.ore = Minerai
|
||||
filter.option.floor2 = Sol secondaire
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Reprendre la partie en cours:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Meilleur: {0}
|
||||
launch = Lancement
|
||||
launch.text = Launch
|
||||
launch.title = Lancement réussi
|
||||
launch.next = [lightgray]Prochaine opportunité à la vague {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Découvrir
|
||||
configure = Configurer le transfert des ressources.
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci
|
|||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = En pause
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Info
|
|||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]Inconnu
|
||||
|
||||
stat.input = Ressource(s) requise(s)
|
||||
stat.output = Ressource(s) produite(s)
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]Inconnu
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Damage
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Énergie/Dégâts
|
||||
stat.itemcapacity = Stockage
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Production d'énergie de base
|
||||
stat.productiontime = Temps de production
|
||||
stat.repairtime = Temps pour la réparation totale du bloc
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
|
|||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}
|
|||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Objets: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Progression de la construction
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dégats
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidage
|
|||
bullet.shock = [stat]choc
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray]recul
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]goudronné
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
||||
|
||||
unit.blocks = Blocs
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = Énergie/seconde
|
||||
unit.liquidsecond = Liquides/seconde
|
||||
unit.itemssecond = Objets/seconde
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Énergie
|
|||
category.liquids = Liquides
|
||||
category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Défense
|
||||
category.function = Function
|
||||
category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Filtrage linéaire
|
|||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Plein écran
|
|||
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
|
||||
setting.minimap.name = Montrer la minimap
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
|
|||
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Temps de vague
|
||||
rules.waves = Vague
|
||||
rules.attack = Mode attaque
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Unités
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Objets
|
|||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.block.name = Blocs
|
||||
|
||||
item.copper.name = Cuivre
|
||||
item.lead.name = Plomb
|
||||
item.coal.name = Charbon
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Scorie
|
|||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
|
||||
item.explosiveness = [lightgray]Explosivité: {0}
|
||||
item.flammability = [lightgray]Inflammabilité: {0}
|
||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
||||
|
||||
unit.health = [lightgray]Santé: {0}
|
||||
unit.speed = [lightgray]Vitesse: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
|
||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
||||
liquid.temperature = [lightgray]Température: {0}
|
||||
|
||||
unit.dagger.name = Poignard
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Forteresse
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Sable rocheux
|
||||
block.grass.name = Herbe
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Sel
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Cailloux
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Eau (sable noir)
|
|||
block.char.name = Carboniser
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Neige glacée
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Puissance infinie
|
|||
block.unloader.name = Déchargeur
|
||||
block.vault.name = Coffre-Fort
|
||||
block.wave.name = Vague
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Essaim
|
||||
block.salvo.name = Salve
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||
block.rtg-generator.name = G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Conteneur
|
||||
block.launch-pad.name = Rampe de lancement
|
||||
block.launch-pad-large.name = Grande rampe de lancement
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Bleu
|
||||
team.crux.name = red
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
|
|||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Schematic mentve.
|
|||
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||
schematic.rename = Schematic átnevezése
|
||||
schematic.info = {0}x{1}, {2} blokk
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Hullámok kivédve:[accent] {0}
|
||||
stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Kész
|
|||
feature.unsupported = Az eszköz nem támogatja a funkciót.
|
||||
|
||||
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Modok
|
||||
mods.none = [LIGHT_GRAY]Nincsen Mod!
|
||||
mods.guide = Mod készítési útmutató
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]{0}. hullám
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Következő hullám: {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Várakozás...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} ellenség maradt
|
||||
wave.enemy = [lightgray]{0} ellenség maradt
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < INDÍTÁS >
|
||||
launch.text = Launch
|
||||
launch.title = Indítás sikeres
|
||||
launch.next = [lightgray]következő lehetőség a {0}. hullámnál
|
||||
launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Info
|
|||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
|||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Power
|
|||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Items
|
|||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Robbanékonyság: {0}%
|
||||
item.flammability = [lightgray]Gyúlékonyság: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktivitás: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Sebesség: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
|
||||
liquid.viscosity = [lightgray]Viszkozitás: {0}
|
||||
liquid.temperature = [lightgray]Hőmérséklet: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
|||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ gameover = Permainan Habis
|
|||
gameover.pvp = Tim[accent] {0}[] menang!
|
||||
highscore = [accent]Rekor Baru!
|
||||
copied = Tersalin.
|
||||
indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
|
||||
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = Bagian tersebut saat ini belum siap
|
||||
|
||||
load.sound = Suara
|
||||
|
|
@ -350,7 +350,6 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
|||
waves.copied = Gelombang tersalin.
|
||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
||||
|
||||
#memang sengaja diberi huruf kecil
|
||||
wavemode.counts = jumlah
|
||||
wavemode.totals = total
|
||||
wavemode.health = darah
|
||||
|
|
@ -421,6 +420,7 @@ filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
|||
filter.distort = Kerusakkan
|
||||
filter.noise = Kebisingan
|
||||
filter.enemyspawn = Pilih Munculnya Musuh
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Pilih Inti
|
||||
filter.median = Median
|
||||
filter.oremedian = Median Bijih
|
||||
|
|
@ -445,6 +445,7 @@ filter.option.amount = Jumlah
|
|||
filter.option.block = Blok
|
||||
filter.option.floor = Lantai
|
||||
filter.option.flooronto = Target Lantai
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Dinding
|
||||
filter.option.ore = Sumber Daya
|
||||
filter.option.floor2 = Lantai Sekunder
|
||||
|
|
@ -478,10 +479,9 @@ requirement.research = Kembangkan {0}
|
|||
requirement.capture = Kuasai {0}
|
||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||
launch.text = Luncurkan
|
||||
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
#TODO
|
||||
loadout = Muatan
|
||||
resources = Sumber Daya
|
||||
bannedblocks = Balok yang dilarang
|
||||
|
|
@ -523,12 +523,11 @@ sectors.launch = Luncurkan
|
|||
sectors.select = Pilih
|
||||
sectors.nonelaunch = [lightgray]tidak ada
|
||||
sectors.rename = Ganti Nama Sektor
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
#TODO better name
|
||||
planet.sun.name = Matahari
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
|
|
@ -541,10 +540,6 @@ sector.tarFields.name = Tar Fields
|
|||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Lokasi yang optimal untuk bermain pertama kali. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||
sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
|
||||
|
|
@ -571,6 +566,10 @@ settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa
|
|||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||
settings.clearsaves = Bersihkan Simpanan
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Jeda >
|
||||
clear = Bersih
|
||||
banned = [scarlet]Dilarang
|
||||
|
|
@ -628,6 +627,9 @@ stat.ammo = Amunisi
|
|||
stat.shieldhealth = Darah Perisai
|
||||
stat.cooldowntime = Waktu Pendinginan
|
||||
stat.explosiveness = Ledakan
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Pembakar
|
||||
stat.radioactivity = Radiasi
|
||||
stat.heatcapacity = Kapasitas Panas
|
||||
|
|
@ -637,6 +639,15 @@ stat.speed = Kecepatan
|
|||
stat.buildspeed = Kecepatan Membangun
|
||||
stat.minespeed = Kecepatan Menambang
|
||||
stat.minetier = Kelas Penambang
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||
|
|
@ -677,6 +688,7 @@ bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
|||
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unit tenaga/detik
|
||||
unit.liquidsecond = unit zat cair/detik
|
||||
unit.itemssecond = item/detik
|
||||
|
|
@ -699,7 +711,7 @@ category.power = Tenaga
|
|||
category.liquids = Zat Cair
|
||||
category.items = Item
|
||||
category.crafting = Pemasukan/Pengeluaran
|
||||
category.shooting = Menembak
|
||||
category.function = Function
|
||||
category.optional = Peningkatan Opsional
|
||||
setting.landscape.name = Kunci Pemandangan
|
||||
setting.shadows.name = Bayangan
|
||||
|
|
@ -1058,7 +1070,7 @@ block.underflow-gate.name = Gerbang Tidak Meluap
|
|||
block.silicon-smelter.name = Pelebur Silikon
|
||||
block.phase-weaver.name = Pengrajut Phase
|
||||
block.pulverizer.name = Pulverisator
|
||||
block.cryofluidmixer.name = Penyampur Cairan Dingin
|
||||
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||
block.melter.name = Pencair
|
||||
block.incinerator.name = Penghangus
|
||||
block.spore-press.name = Penekan Spora
|
||||
|
|
@ -1217,7 +1229,7 @@ block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan
|
|||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
||||
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Schematica salvata.
|
|||
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
||||
schematic.rename = Rinomina Schematica
|
||||
schematic.info = {0}x{1}, {2} blocchi
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Ondate Sconfitte:[accent] {0}
|
||||
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Fatto
|
|||
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
||||
|
||||
mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Nessuna mod trovata!
|
||||
mods.guide = Guida per il modding
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] per selezionare+copiare
|
|||
pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||
wave = [accent]Ondata {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Ondata tra {0}
|
||||
wave.waveInProgress = [lightgray]Ondata in corso
|
||||
waiting = In attesa...
|
||||
waiting.players = Attendendo giocatori...
|
||||
wave.enemies = [lightgray]{0} Nemici Rimasti
|
||||
wave.enemy = [lightgray]{0} Nemico Rimasto
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Carica immagine
|
||||
saveimage = Salva Immagine
|
||||
unknown = Sconosciuto
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generazione:
|
|||
editor.ingame = Modifica in Gioco
|
||||
editor.publish.workshop = Pubblica nel Workshop
|
||||
editor.newmap = Nuova Mappa
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Ondate
|
||||
waves.remove = Rimuovi
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sott
|
|||
filter.distort = Modifica
|
||||
filter.noise = Rumore
|
||||
filter.enemyspawn = Seleziona Spawn Nemico
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Seleziona Nucleo
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mediana Minerali
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Quantità
|
|||
filter.option.block = Blocco
|
||||
filter.option.floor = Terreno
|
||||
filter.option.flooronto = Terreno Mirato
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Muro
|
||||
filter.option.ore = Minerale
|
||||
filter.option.floor2 = Terreno Secondario
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Raggiungi l'ondata {0} in {1}
|
|||
requirement.core = Distruggi il Nucleo Nemico in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Riprendi Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Ondata Migliore: {0}
|
||||
launch = < DECOLLARE >
|
||||
launch.text = Launch
|
||||
launch.title = Decollo Riuscito!
|
||||
launch.next = [lightgray]nuova opportunità all'ondata {0}
|
||||
launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
|
||||
launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riuscirai a ritornare in questa base.
|
||||
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Scopri
|
||||
configure = Configura Equipaggiamento
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nQuesta operazio
|
|||
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< In Pausa >
|
||||
clear = Pulisci
|
||||
banned = [scarlet]Bandito
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Info
|
|||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
unit.nobuild = [scarlet]L'unità non può costruire
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Ingresso
|
||||
stat.output = Uscita
|
||||
stat.booster = Potenziamenti
|
||||
stat.tiles = Blocchi Richiesti
|
||||
stat.affinities = Affinità
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Capacità Energetica
|
||||
stat.powershot = Danno/Colpo
|
||||
stat.damage = Danno
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Connessioni Massime
|
|||
stat.poweruse = Utilizzo Energia
|
||||
stat.powerdamage = Energia/Danno
|
||||
stat.itemcapacity = Capacità
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Generazione Energia di Base
|
||||
stat.productiontime = Tempo di Produzione
|
||||
stat.repairtime = Tempo di Riparazione Completa
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Ricarica
|
|||
stat.ammo = Munizioni
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Miglior Trivella Richiesta
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
|||
bar.powerstored = Immagazzinata: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energia in Uscita: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Oggetti: {0}
|
||||
bar.capacity = Capacità: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Progresso Costruzione
|
|||
bar.input = Entrata
|
||||
bar.output = Uscita
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] danno
|
||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||
bullet.incendiary = [stat]incendiario
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidato
|
|||
bullet.shock = [stat]stordente
|
||||
bullet.frag = [stat]a frammentazione
|
||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]congelante
|
||||
bullet.tarred = [stat]viscoso
|
||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||
bullet.reload = [stat]{0}[lightgray]x ricarica
|
||||
|
||||
unit.blocks = blocchi
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unità energia/s
|
||||
unit.liquidsecond = unità liquide/s
|
||||
unit.itemssecond = oggetti/s
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Energia
|
|||
category.liquids = Liquidi
|
||||
category.items = Oggetti
|
||||
category.crafting = Produzione
|
||||
category.shooting = Potenza di fuoco
|
||||
category.function = Function
|
||||
category.optional = Miglioramenti Opzionali
|
||||
setting.landscape.name = Visuale Orizontale
|
||||
setting.shadows.name = Ombre
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Filtro Lineare
|
|||
setting.hints.name = Suggerimenti
|
||||
setting.flow.name = Visualizza Portata Nastri/Condotti
|
||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Fluidi Animati
|
||||
setting.animatedshields.name = Scudi Animati
|
||||
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Schermo Intero
|
|||
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
||||
setting.fps.name = Mostra FPS e Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
|
||||
setting.minimap.name = Mostra Minimappa
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Regole Personalizzate
|
|||
|
||||
rules.infiniteresources = Risorse Infinite
|
||||
rules.reactorexplosions = Esplosioni Reattore
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Timer Ondate
|
||||
rules.waves = Ondate
|
||||
rules.attack = Modalità Attacco
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Unità
|
|||
rules.title.experimental = Sperimentale
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Illuminazione
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Illuminazione\nAmbientale
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Oggetti
|
|||
content.liquid.name = Liquidi
|
||||
content.unit.name = Unità
|
||||
content.block.name = Blocchi
|
||||
|
||||
item.copper.name = Rame
|
||||
item.lead.name = Piombo
|
||||
item.coal.name = Carbone
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Scoria
|
|||
liquid.oil.name = Petrolio
|
||||
liquid.cryofluid.name = Criofluido
|
||||
|
||||
item.explosiveness = [lightgray]Esplosività: {0}
|
||||
item.flammability = [lightgray]Infiammabilità: {0}
|
||||
item.radioactivity = [lightgray]Radioattività: {0}
|
||||
|
||||
unit.health = [lightgray]Salute: {0}
|
||||
unit.speed = [lightgray]Velocità: {0}
|
||||
unit.weapon = [lightgray]Armi: {0}
|
||||
unit.itemcapacity = [lightgray]Capacità Oggetti: {0}
|
||||
unit.minespeed = [lightgray]Velocità di Scavo: {0}%
|
||||
unit.minepower = [lightgray]Potenza di Scavo: {0}
|
||||
unit.ability = [lightgray]Abilità: {0}
|
||||
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
|
||||
liquid.viscosity = [lightgray]Viscosità: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Drone Pugnalatore
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortezza
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Scogliera
|
|||
block.sand-boulder.name = Masso di Sabbia
|
||||
block.grass.name = Erba
|
||||
block.slag.name = Scoria
|
||||
block.space.name = Space
|
||||
block.salt.name = Sale
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Ciottoli
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Acqua Sabbiosa Scura
|
|||
block.char.name = Carbone
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Neve Ghiacciata
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Fonte Infinita (energia)
|
|||
block.unloader.name = Scaricatore
|
||||
block.vault.name = Deposito
|
||||
block.wave.name = Idrogetto
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Sciamatore
|
||||
block.salvo.name = Cannone Leggero
|
||||
block.ripple.name = Cannone Pesante
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arco Elettrico
|
|||
block.rtg-generator.name = Generatore RTG
|
||||
block.spectre.name = Spettro
|
||||
block.meltdown.name = Fusione
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contenitore
|
||||
block.launch-pad.name = Ascensore Spaziale
|
||||
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blu
|
||||
team.crux.name = rosso
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
|
|||
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
|
||||
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
|
||||
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = 設計図を保存しました。
|
|||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||
schematic.rename = 設計図の名前を変更する。
|
||||
schematic.info = {1}x{0}, {2} ブロック
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||
stat.enemiesDestroyed = 敵に破壊された数:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = 完了
|
|||
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
|
||||
|
||||
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Modが見つかりませんでした!
|
||||
mods.guide = Mod作成ガイド
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] 選択し、コピーする
|
|||
pausebuilding = [accent][[{0}][] 建築を一時的に中断する
|
||||
resumebuilding = [scarlet][[{0}][] 建築を再開する
|
||||
wave = [accent]ウェーブ {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]次のウェーブまで {0} 秒
|
||||
wave.waveInProgress = [lightgray]ウェーブ進行中
|
||||
waiting = [lightgray]待機中...
|
||||
waiting.players = プレイヤーを待っています...
|
||||
wave.enemies = [lightgray]敵は残り {0} 体
|
||||
wave.enemy = [lightgray]敵は残り {0} 体
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = 画像を読み込む
|
||||
saveimage = 画像を保存
|
||||
unknown = 不明
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = 生成:
|
|||
editor.ingame = ゲーム内で編集する
|
||||
editor.publish.workshop = ワークショップで公開
|
||||
editor.newmap = 新しいマップ
|
||||
editor.center = Center
|
||||
workshop = ワークショップ
|
||||
waves.title = ウェーブ
|
||||
waves.remove = 削除
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]フィルターが設定されていません! 下の
|
|||
filter.distort = ゆがみ
|
||||
filter.noise = ノイズ
|
||||
filter.enemyspawn = 敵スポーンセレクト
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = コアセレクト
|
||||
filter.median = メディアン
|
||||
filter.oremedian = メディアン (鉱石)
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = 量
|
|||
filter.option.block = ブロック
|
||||
filter.option.floor = 地面
|
||||
filter.option.flooronto = 対象の地面
|
||||
filter.option.target = Target
|
||||
filter.option.wall = 壁
|
||||
filter.option.ore = 鉱石
|
||||
filter.option.floor2 = 2番目の地面
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = {1} でウェーブ {0} に到達
|
|||
requirement.core = {0} の敵のコアを破壊
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = 再開:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高ウェーブ: {0}
|
||||
launch = < 発射 >
|
||||
launch.text = Launch
|
||||
launch.title = 発射成功
|
||||
launch.next = [lightgray]次は ウェーブ {0} で発射可能です。
|
||||
launch.unable2 = [scarlet]発射できません。[]
|
||||
launch.confirm = すべての資源をコアに搬入し、発射します。\nもうこの基地には戻ってくることはできません。
|
||||
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = 開放
|
||||
configure = 積み荷の設定
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = データを削除してもよろしいですか?\nこ
|
|||
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< ポーズ >
|
||||
clear = 消去
|
||||
banned = [scarlet]使用禁止
|
||||
|
|
@ -570,12 +580,14 @@ info.title = 情報
|
|||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
unit.nobuild = [scarlet]ユニットを構築できません
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = 搬入
|
||||
stat.output = 搬出
|
||||
stat.booster = ブースト
|
||||
stat.tiles = 必要なタイル
|
||||
stat.affinities = 親和性
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = 電力容量
|
||||
stat.powershot = 電力/ショット
|
||||
stat.damage = ダメージ
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = 最大接続数
|
|||
stat.poweruse = 電力使用量
|
||||
stat.powerdamage = 電力/ダメージ
|
||||
stat.itemcapacity = アイテム容量
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = 基本発電量
|
||||
stat.productiontime = 製造速度
|
||||
stat.repairtime = ブロックの完全修復速度
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = リロード速度
|
|||
stat.ammo = 弾薬
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = より高性能なドリルを使用してください
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = 電力均衡: {0}/秒
|
|||
bar.powerstored = 総蓄電量: {0}/{1}
|
||||
bar.poweramount = 蓄電量: {0}
|
||||
bar.poweroutput = 発電量: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = アイテム: {0}
|
||||
bar.capacity = 容量: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = 建設状況
|
|||
bar.input = 入力
|
||||
bar.output = 出力
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||
bullet.incendiary = [stat]焼夷弾
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]追尾弾
|
|||
bullet.shock = [stat]電撃
|
||||
bullet.frag = [stat]爆発弾
|
||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]凍結
|
||||
bullet.tarred = [stat]タール弾
|
||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||
|
||||
unit.blocks = ブロック
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = 電力/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = アイテム/秒
|
||||
|
|
@ -670,7 +711,7 @@ category.power = 電力
|
|||
category.liquids = 液体
|
||||
category.items = アイテム
|
||||
category.crafting = 搬入/搬出
|
||||
category.shooting = ショット
|
||||
category.function = Function
|
||||
category.optional = 強化オプション
|
||||
setting.landscape.name = 横画面で固定
|
||||
setting.shadows.name = 影
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = リニアフィルター
|
|||
setting.hints.name = ヒント
|
||||
setting.flow.name = 資源流通量の表示
|
||||
setting.buildautopause.name = オートポーズビルディング
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = 流体のアニメーション
|
||||
setting.animatedshields.name = シールドのアニメーション
|
||||
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = フルスクリーン
|
|||
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
||||
setting.fps.name = FPSを表示
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = ブロック選択キーを表示
|
||||
setting.vsync.name = 垂直同期
|
||||
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
||||
setting.minimap.name = ミニマップを表示
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = カスタムルール
|
|||
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.reactorexplosions = リアクターの爆発
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = ウェーブの自動進行
|
||||
rules.waves = ウェーブ
|
||||
rules.attack = アタックモード
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = ユニット
|
|||
rules.title.experimental = 実験的なゲームプレイ
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = 霧
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = 霧の色
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = アイテム
|
|||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
content.block.name = ブロック
|
||||
|
||||
item.copper.name = 銅
|
||||
item.lead.name = 鉛
|
||||
item.coal.name = 石炭
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = スラグ
|
|||
liquid.oil.name = 石油
|
||||
liquid.cryofluid.name = 冷却水
|
||||
|
||||
item.explosiveness = [lightgray]爆発性: {0}%
|
||||
item.flammability = [lightgray]可燃性: {0}%
|
||||
item.radioactivity = [lightgray]放射能: {0}%
|
||||
|
||||
unit.health = [lightgray]耐久値: {0}
|
||||
unit.speed = [lightgray]速度: {0}
|
||||
unit.weapon = [lightgray]武器: {0}
|
||||
unit.itemcapacity = [lightgray]アイテム容量: {0}
|
||||
unit.minespeed = [lightgray]採掘速度: {0}%
|
||||
unit.minepower = [lightgray]採掘性能: {0}
|
||||
unit.ability = [lightgray]能力: {0}
|
||||
unit.buildspeed = [lightgray]建築速度: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]熱容量: {0}
|
||||
liquid.viscosity = [lightgray]粘度: {0}
|
||||
liquid.temperature = [lightgray]温度: {0}
|
||||
|
||||
unit.dagger.name = ダガー
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = フォートレス
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = 崖
|
|||
block.sand-boulder.name = 巨大な礫
|
||||
block.grass.name = 草
|
||||
block.slag.name = スラグ
|
||||
block.space.name = Space
|
||||
block.salt.name = 岩塩氷河
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = 小石
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = 黒い砂で濁った水
|
|||
block.char.name = 焦げ跡
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = 雪氷
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = 無限電源
|
|||
block.unloader.name = 搬出機
|
||||
block.vault.name = ボールト
|
||||
block.wave.name = ウェーブ
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = スウォーマー
|
||||
block.salvo.name = サルボー
|
||||
block.ripple.name = リップル
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = アーク
|
|||
block.rtg-generator.name = RTG発電機
|
||||
block.spectre.name = スペクター
|
||||
block.meltdown.name = メルトダウン
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = コンテナー
|
||||
block.launch-pad.name = 発射台
|
||||
block.launch-pad-large.name = 大型発射台
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = ブルー
|
||||
team.crux.name = レッド
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = 大型の連射型ターレットです。
|
|||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = 설계도 저장됨.
|
|||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||
schematic.rename = 설계도 이름 바꾸기
|
||||
schematic.info = {0}x{1}, {2} 블록
|
||||
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||
|
||||
stat.wave = 패배한 단계:[accent] {0}
|
||||
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = 완료
|
|||
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
||||
|
||||
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
|
||||
mods.alpha = [accent](알파)
|
||||
mods = 모드
|
||||
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
||||
mods.guide = 모드 제작 가이드
|
||||
|
|
@ -278,18 +278,21 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
|
|||
loading = [accent]불러오는중...
|
||||
reloading = [accent]모드 새로고침하는중...
|
||||
saving = [accent]저장중...
|
||||
respawn=[accent][[{0}][] 키 또는 초후 코어에서 리스폰
|
||||
respawn = [accent][[{0}][] 키 또는 초후 코어에서 리스폰
|
||||
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
||||
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
||||
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
||||
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
|
||||
wave = [accent]{0} 단계
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = 다음 단계까지[lightgray] {0}초
|
||||
wave.waveInProgress = [lightgray]단계 진행중
|
||||
waiting = [lightgray]대기중...
|
||||
waiting.players = 상대 플레이어를 기다리는 중...
|
||||
wave.enemies = [lightgray]적 유닛 {0}명 남음
|
||||
wave.enemy = [lightgray]{0}명 남음
|
||||
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||
loadimage = 사진 불러오기
|
||||
saveimage = 사진 저장
|
||||
unknown = 알 수 없음
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = 지형 생성:
|
|||
editor.ingame = 인게임 편집
|
||||
editor.publish.workshop = 창작마당 게시
|
||||
editor.newmap = 신규 맵
|
||||
editor.center = 중앙
|
||||
workshop = 창작마당
|
||||
waves.title = 단계
|
||||
waves.remove = 삭제
|
||||
|
|
@ -345,6 +349,7 @@ waves.load = 클립보드에서 불러오기
|
|||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||
waves.copied = 단계 복사됨
|
||||
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
|
||||
|
||||
wavemode.counts = 마리
|
||||
wavemode.totals = 총
|
||||
wavemode.health = 체력
|
||||
|
|
@ -415,6 +420,7 @@ filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하
|
|||
filter.distort = 왜곡
|
||||
filter.noise = 노이즈
|
||||
filter.enemyspawn = 적 스폰 선택
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = 코어 선택
|
||||
filter.median = 중앙값
|
||||
filter.oremedian = 자원 중앙값
|
||||
|
|
@ -439,6 +445,7 @@ filter.option.amount = 개수
|
|||
filter.option.block = 블록
|
||||
filter.option.floor = 바꿀 바닥
|
||||
filter.option.flooronto = 목표 바닥
|
||||
filter.option.target = Target
|
||||
filter.option.wall = 벽
|
||||
filter.option.ore = 자원
|
||||
filter.option.floor2 = 2층 바닥
|
||||
|
|
@ -470,15 +477,9 @@ requirement.wave = {1} 지역에서 {0}단계 달성
|
|||
requirement.core = {0} 지역에서 적 코어를 파괴
|
||||
requirement.research = {0} 연구
|
||||
requirement.capture = {0} 점령
|
||||
resume = 지역 재개:\n[lightgray]{0}
|
||||
bestwave = [lightgray]최고 단계: {0}
|
||||
launch = < 출격 >
|
||||
launch.text = 출격
|
||||
launch.title = 출격 성공
|
||||
launch.next = [lightgray]다음 출격 기회는 {0} 단계에서 나타납니다.
|
||||
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
||||
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
|
||||
launch.skip.confirm = 지금 건너뛰면 다음 출격 단계가 끝날 때까지 출격할 수 없습니다.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = 지역 개방
|
||||
configure = 로드아웃 설정
|
||||
loadout = 로드아웃
|
||||
|
|
@ -506,10 +507,13 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
|||
error.io = 네트워크 I/O 오류.
|
||||
error.any = 알 수 없는 네트워크 오류.
|
||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||
|
||||
weather.rain.name = 비
|
||||
weather.snow.name = 눈
|
||||
weather.sandstorm.name = 모래 폭풍
|
||||
weather.sporestorm.name = 포자 폭풍
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]미개척
|
||||
sectors.resources = 자원:
|
||||
sectors.production = 생산:
|
||||
|
|
@ -518,6 +522,11 @@ sectors.resume = 재개
|
|||
sectors.launch = 출격
|
||||
sectors.select = 선택
|
||||
sectors.nonelaunch = [lightgray]없음 (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = 전초기지
|
||||
sector.craters.name = 크레이터
|
||||
|
|
@ -557,6 +566,10 @@ settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완
|
|||
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
||||
settings.clearsaves.confirm = 정말로 모든 저장을 삭제 하시겠습니까?
|
||||
settings.clearsaves = 저장 초기화
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< 일시정지 >
|
||||
clear = 초기화
|
||||
banned = [scarlet]차단됨
|
||||
|
|
@ -567,49 +580,74 @@ info.title = 정보
|
|||
error.title = [scarlet]오류가 발생했습니다.
|
||||
error.crashtitle = 오류가 발생했습니다
|
||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||
lastaccessed = [lightgray]마지막 접근: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = 입력
|
||||
stat.output = 출력
|
||||
stat.booster = 가속
|
||||
stat.tiles = 필요한 타일
|
||||
stat.affinities = 친화력
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 전력 용량
|
||||
blocks.powershot = 전력/발
|
||||
blocks.damage = 공격력
|
||||
blocks.targetsair = 공중 공격
|
||||
blocks.targetsground = 지상 공격
|
||||
blocks.itemsmoved = 이동 속도
|
||||
blocks.launchtime = 출격 간격
|
||||
blocks.shootrange = 사거리
|
||||
blocks.size = 크기
|
||||
blocks.displaysize = 화면 크기
|
||||
blocks.liquidcapacity = 액체 용량
|
||||
blocks.powerrange = 전력 범위
|
||||
blocks.linkrange = 연결 사거리
|
||||
blocks.instructions = 명령
|
||||
blocks.powerconnections = 최대 연결 수
|
||||
blocks.poweruse = 전력 사용
|
||||
blocks.powerdamage = 전력/데미지
|
||||
blocks.itemcapacity = 저장 용량
|
||||
blocks.basepowergeneration = 기본 전력 생성량
|
||||
blocks.productiontime = 제작 시간
|
||||
blocks.repairtime = 전체 블록 수리시간
|
||||
blocks.speedincrease = 속도 증가
|
||||
blocks.range = 사거리
|
||||
blocks.drilltier = 드릴
|
||||
blocks.drillspeed = 기본 드릴 속도
|
||||
blocks.boosteffect = 가속 효과
|
||||
blocks.maxunits = 최대 활성 유닛수
|
||||
blocks.health = 체력
|
||||
blocks.buildtime = 건설 시간
|
||||
blocks.maxconsecutive = 최대 연속
|
||||
blocks.buildcost = 건설 재료
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 공격 속도
|
||||
blocks.reload = 초당 사격횟수
|
||||
blocks.ammo = 탄약
|
||||
blocks.shieldhealth = 보호막 체력
|
||||
blocks.cooldowntime = 재사용 대기시간
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||
bar.noresources = 자원 부족
|
||||
|
|
@ -621,6 +659,7 @@ bar.powerbalance = 전력: {0}/s
|
|||
bar.powerstored = 저장량: {0}/{1}
|
||||
bar.poweramount = 전력: {0}
|
||||
bar.poweroutput = 전력 출력: {0}
|
||||
bar.powerlines = 연결: {0}/{1}
|
||||
bar.items = 자원량: {0}
|
||||
bar.capacity = 용량: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -632,6 +671,8 @@ bar.progress = 생산 진행도
|
|||
bar.input = 입력
|
||||
bar.output = 출력
|
||||
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 피해
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
|
||||
bullet.incendiary = [stat]방화
|
||||
|
|
@ -639,12 +680,15 @@ bullet.homing = [stat]유도
|
|||
bullet.shock = [stat]전격
|
||||
bullet.frag = [stat]파편
|
||||
bullet.knockback = [stat]{0}[lightgray] 밀침
|
||||
bullet.pierce = [stat]{0}[lightgray]x 피어스
|
||||
bullet.infinitepierce = [stat]피어스
|
||||
bullet.freezing = [stat]빙결
|
||||
bullet.tarred = [stat]타르
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수
|
||||
bullet.reload = [stat]{0}[lightgray]x 발사 속도
|
||||
|
||||
unit.blocks = 블록
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = 전력/초
|
||||
unit.liquidsecond = 액체/초
|
||||
unit.itemssecond = 개/초
|
||||
|
|
@ -667,7 +711,7 @@ category.power = 전력
|
|||
category.liquids = 액체
|
||||
category.items = 자원
|
||||
category.crafting = 입력/출력
|
||||
category.shooting = 사격
|
||||
category.function = Function
|
||||
category.optional = 보조 자원
|
||||
setting.landscape.name = 가로화면 잠금
|
||||
setting.shadows.name = 그림자
|
||||
|
|
@ -676,9 +720,8 @@ setting.linear.name = 선형 필터링
|
|||
setting.hints.name = 힌트
|
||||
setting.flow.name = 자원 흐름량 표시
|
||||
setting.buildautopause.name = 건설 자동 일시정지
|
||||
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정
|
||||
setting.animatedwater.name=액체 애니메이션 효과
|
||||
setting.animatedshields.name=보호막 애니메이션 효과
|
||||
setting.animatedwater.name = 액체 애니메이션 효과
|
||||
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
|
||||
setting.playerindicators.name = 플레이어 위치 표시기
|
||||
setting.indicators.name = 적 위치 표시기
|
||||
|
|
@ -710,7 +753,6 @@ setting.fullscreen.name = 전체 화면
|
|||
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
|
||||
setting.fps.name = FPS와 핑 표시
|
||||
setting.smoothcamera.name = 부드러운 시점
|
||||
setting.blockselectkeys.name = 블록 선택 키 표시
|
||||
setting.vsync.name = 수직 동기화
|
||||
setting.pixelate.name = 픽셀화
|
||||
setting.minimap.name = 미니맵 표시
|
||||
|
|
@ -819,6 +861,7 @@ mode.custom = 사용자 정의 규칙
|
|||
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.reactorexplosions = 원자로 폭발 허용
|
||||
rules.schematic = 설계도 허용
|
||||
rules.wavetimer = 시간 제한이 있는 단계
|
||||
rules.waves = 일반 단계
|
||||
rules.attack = 공격 모드
|
||||
|
|
@ -844,6 +887,7 @@ rules.title.unit = 유닛
|
|||
rules.title.experimental = 실험적인 기능
|
||||
rules.title.environment = 환경
|
||||
rules.lighting = 조명 활성화
|
||||
rules.enemyLights = 적에게 조명 표시 활성화
|
||||
rules.fire = 방화 활성화
|
||||
rules.explosions = 블록/유닛 폭발 데미지 활성화
|
||||
rules.ambientlight = 자연 조명
|
||||
|
|
@ -855,6 +899,7 @@ content.item.name = 자원
|
|||
content.liquid.name = 액체
|
||||
content.unit.name = 유닛
|
||||
content.block.name = 블록
|
||||
|
||||
item.copper.name = 구리
|
||||
item.lead.name = 납
|
||||
item.coal.name = 석탄
|
||||
|
|
@ -876,23 +921,6 @@ liquid.slag.name = 광재
|
|||
liquid.oil.name = 기름
|
||||
liquid.cryofluid.name = 냉각수
|
||||
|
||||
item.explosiveness = [lightgray]폭발성: {0}
|
||||
item.flammability = [lightgray]인화성: {0}
|
||||
item.radioactivity = [lightgray]방사능: {0}
|
||||
|
||||
unit.health = [lightgray]체력: {0}
|
||||
unit.speed = [lightgray]속도: {0}
|
||||
unit.weapon = [lightgray]무기: {0}
|
||||
unit.itemcapacity = [lightgray]자원 수용량: {0}
|
||||
unit.minespeed = [lightgray]채광 속도: {0}%
|
||||
unit.minepower = [lightgray]채광 레벨: {0}
|
||||
unit.ability = [lightgray]능력: {0}
|
||||
unit.buildspeed = [lightgray]건설 속도: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]비열: {0}
|
||||
liquid.viscosity = [lightgray]점도: {0}
|
||||
liquid.temperature = [lightgray]온도: {0}
|
||||
|
||||
unit.dagger.name = 대거
|
||||
unit.mace.name = 메이스
|
||||
unit.fortress.name = 포트리스
|
||||
|
|
@ -926,12 +954,14 @@ unit.scepter.name = 셉터
|
|||
unit.reign.name = 리닝
|
||||
unit.vela.name = 벨라
|
||||
unit.corvus.name = 코르부스
|
||||
|
||||
block.resupply-point.name = 보급 지점
|
||||
block.parallax.name = 시차
|
||||
block.cliff.name = 낭떠러지
|
||||
block.sand-boulder.name = 사암
|
||||
block.grass.name = 잔디
|
||||
block.slag.name = 광재
|
||||
block.space.name = 우주
|
||||
block.salt.name = 소금
|
||||
block.salt-wall.name = 소금 벽
|
||||
block.pebbles.name = 조약돌
|
||||
|
|
@ -977,6 +1007,7 @@ block.darksand-water.name = 젖은 검은 모래
|
|||
block.char.name = 숯
|
||||
block.dacite.name = 데이사이트
|
||||
block.dacite-wall.name = 데이사이트 벽
|
||||
block.dacite-boulder.name = 데이사이트 볼더
|
||||
block.ice-snow.name = 얼음눈
|
||||
block.stone-wall.name = 돌 벽
|
||||
block.ice-wall.name = 얼음 벽
|
||||
|
|
@ -1071,6 +1102,7 @@ block.power-source.name = 전력 공급기
|
|||
block.unloader.name = 언로더
|
||||
block.vault.name = 창고
|
||||
block.wave.name = 파도
|
||||
block.tsunami.name = 쓰나미
|
||||
block.swarmer.name = 스워머
|
||||
block.salvo.name = 살보
|
||||
block.ripple.name = 립플
|
||||
|
|
@ -1110,6 +1142,7 @@ block.arc.name = 아크
|
|||
block.rtg-generator.name = RTG 발전기
|
||||
block.spectre.name = 스펙터
|
||||
block.meltdown.name = 멜트다운
|
||||
block.foreshadow.name = 전그림자
|
||||
block.container.name = 컨테이너
|
||||
block.launch-pad.name = 출격 패드
|
||||
block.launch-pad-large.name = 대형 출격 패드
|
||||
|
|
@ -1127,6 +1160,7 @@ block.payload-router.name = 화물 분배기
|
|||
block.disassembler.name = 가속 분해기
|
||||
block.silicon-crucible.name = 실리콘 도가니
|
||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||
|
||||
block.switch.name = 스위치
|
||||
block.micro-processor.name = 마이크로 프로세서
|
||||
block.logic-processor.name = 로직 프로세서
|
||||
|
|
@ -1134,6 +1168,7 @@ block.hyper-processor.name = 하이퍼 프로세서
|
|||
block.logic-display.name = 로직 디스플레이
|
||||
block.large-logic-display.name = 대형 로직 디스플레이
|
||||
block.memory-cell.name = 메모리 셀
|
||||
block.memory-bank.name = 메모리 뱅크
|
||||
|
||||
team.blue.name = 파랑색 팀
|
||||
team.crux.name = 빨강색 팀
|
||||
|
|
@ -1298,21 +1333,3 @@ block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상
|
|||
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
||||
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
|
||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||
editor.center = 중앙
|
||||
campaign.multiplayer = 캠페인에서 멀티 플레이를 할때 [accent]자신[]의 구역에서만 연구를 할 수 있으며, 당신이 지금 있는 호스트의 구역이 [scarlet]아닙니다[].\n\n멀티 플레이에서 아이템을 [accent]본인의[] 구역으로 가져올려면 [accnet]출격 패드[]를 사용하세요.
|
||||
lastaccessed = [lightgray]마지막 접근: {0}
|
||||
blocks.memorycapacity = 메모리 용량
|
||||
bar.powerlines = 연결: {0}/{1}
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨
|
||||
bullet.pierce = [stat]{0}[lightgray]x 피어스
|
||||
bullet.infinitepierce = [stat]피어스
|
||||
rules.schematic = 설계도 허용
|
||||
rules.enemyLights = 적에게 조명 표시 활성화
|
||||
block.space.name = 우주
|
||||
block.dacite-boulder.name = 데이사이트 볼더
|
||||
block.tsunami.name = 쓰나미
|
||||
block.foreshadow.name = 전그림자
|
||||
block.memory-bank.name = 메모리 뱅크
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Schema išsaugota.
|
|||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||
schematic.rename = Pervadinti schemą
|
||||
schematic.info = {0}x{1}, {2} blokai
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Įveikta bangų:[accent] {0}
|
||||
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Baigta
|
|||
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
||||
|
||||
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modifikacijos
|
||||
mods.none = [lightgray]Modifikacijos nerastos
|
||||
mods.guide = Modifikavimo pagalba
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
|
|||
pausebuilding = [accent][[{0}][] statymo sustabdymui
|
||||
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
||||
wave = [accent]Banga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Banga po {0}
|
||||
wave.waveInProgress = [lightgray]Vyksta banga
|
||||
waiting = [lightgray]Laukiama...
|
||||
waiting.players = Laukiama žaidėjų...
|
||||
wave.enemies = [lightgray]{0} Likę priešai
|
||||
wave.enemy = [lightgray]{0} Likęs priešas
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Užkrauti vaizdą
|
||||
saveimage = Išsaugoti vaizdą
|
||||
unknown = Nežinomas
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generacija:
|
|||
editor.ingame = Redaguoti žaidime
|
||||
editor.publish.workshop = Publikuoti Dirbtuvėje
|
||||
editor.newmap = Naujas žemėlapis
|
||||
editor.center = Center
|
||||
workshop = Dirbtuvė
|
||||
waves.title = Bangos
|
||||
waves.remove = Panaikinti
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemia
|
|||
filter.distort = Iškraipyti
|
||||
filter.noise = Triukšmas
|
||||
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Branduolio pasirinkimas
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Rūdų mediana
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Kiekis
|
|||
filter.option.block = Blokas
|
||||
filter.option.floor = Sluoksnis
|
||||
filter.option.flooronto = Pasirinktas sluoksnis
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Siena
|
||||
filter.option.ore = Rūda
|
||||
filter.option.floor2 = Antrasis sluoksnis
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Pasiekite {0} zonoje {1}
|
|||
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Pratęsti zoną:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bangos rekordas: {0}
|
||||
launch = < PALEISTI >
|
||||
launch.text = Launch
|
||||
launch.title = Paleidimas sėkmingas
|
||||
launch.next = [lightgray]kita proga bangoje {0}
|
||||
launch.unable2 = [scarlet]Negalima PALEISTI.[]
|
||||
launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsite sugrįžti į šią bazę.
|
||||
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Atidengti
|
||||
configure = Keisti resursų kiekį
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Ar tikrai norite ištrinti šiuos duomenis?\nTai negali
|
|||
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Sustabdyta >
|
||||
clear = Išvalyti
|
||||
banned = [scarlet]Užblokuota
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Informacija
|
|||
error.title = [crimson]Įvyko klaida
|
||||
error.crashtitle = Įvyko klaida
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Įeiga
|
||||
stat.output = Išeiga
|
||||
stat.booster = Stiprintuvas
|
||||
stat.tiles = Privalomi
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Energijos Talpumas
|
||||
stat.powershot = Energija per šūvį
|
||||
stat.damage = Žala
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Maks. Jungčių Kiekis
|
|||
stat.poweruse = Energijos Suvartojimas
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Daiktų Talpumas
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||
stat.productiontime = Gamybos Laikas
|
||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Šūviai per sekundę
|
|||
stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Energija: {0}/s
|
|||
bar.powerstored = Sukaupta: {0}/{1}
|
||||
bar.poweramount = Energija: {0}
|
||||
bar.poweroutput = Energijos Išeiga: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Daiktai: {0}
|
||||
bar.capacity = Talpumas: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Statymo Progresas
|
|||
bar.input = Įeiga
|
||||
bar.output = Išeiga
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] žalos
|
||||
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
||||
bullet.incendiary = [stat]uždegantis
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]sekimas
|
|||
bullet.shock = [stat]šokas
|
||||
bullet.frag = [stat]skilantis
|
||||
bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]šaldantis
|
||||
bullet.tarred = [stat]dervuotas
|
||||
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
||||
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
||||
|
||||
unit.blocks = blokai
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energijos per sekundę
|
||||
unit.liquidsecond = skysčio per sekundę
|
||||
unit.itemssecond = daiktų per sekundę
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Energija
|
|||
category.liquids = Skysčiai
|
||||
category.items = Daiktai
|
||||
category.crafting = Įeiga/Išeiga
|
||||
category.shooting = Šaudymas
|
||||
category.function = Function
|
||||
category.optional = Galimi Pagerinimai
|
||||
setting.landscape.name = Užrakinti pasukimą
|
||||
setting.shadows.name = Šešėliai
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Linijinis Filtravimas
|
|||
setting.hints.name = Užuominos
|
||||
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
|
||||
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Vandens Animacija
|
||||
setting.animatedshields.name = Skydų Animacija
|
||||
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
||||
setting.fps.name = Rodyti FPS ir Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pikseliavimas
|
||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Pasirinktinės Taisyklės
|
|||
|
||||
rules.infiniteresources = Neriboti Resursai
|
||||
rules.reactorexplosions = Reaktorių Sprogimai
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Bangų Laikmatis
|
||||
rules.waves = Bangos
|
||||
rules.attack = Puolimo Režimas
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Vienetai
|
|||
rules.title.experimental = Eksperimentinis
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Apšvietimas
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Aplinkos Šviesa
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Daiktai
|
|||
content.liquid.name = Skysčiai
|
||||
content.unit.name = Vienetai
|
||||
content.block.name = Blokai
|
||||
|
||||
item.copper.name = Varis
|
||||
item.lead.name = Švinas
|
||||
item.coal.name = Anglis
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Šlakas
|
|||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Krio Skystis
|
||||
|
||||
item.explosiveness = [lightgray]Sprogstamumas: {0}%
|
||||
item.flammability = [lightgray]Degumas: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
|
||||
|
||||
unit.health = [lightgray]Gyvybės: {0}
|
||||
unit.speed = [lightgray]Greitis: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
|
||||
liquid.viscosity = [lightgray]Klampumas: {0}
|
||||
liquid.temperature = [lightgray]Temperatūra: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Smėlio Riedulys
|
||||
block.grass.name = Žolė
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Druska
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Akmenukai
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Tamsaus Smėlio Vanduo
|
|||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ledinis Sniegas
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Begalinė Energija
|
|||
block.unloader.name = Iškroviklis
|
||||
block.vault.name = Seifas
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||
block.rtg-generator.name = RTG Generatorius
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Talpykla
|
||||
block.launch-pad.name = Paleidimo Aikštelė
|
||||
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = mėlyna
|
||||
team.crux.name = raudona
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
|
|||
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
|
||||
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
|
||||
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Ontwerp bewaard.
|
|||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||
schematic.rename = Hernoem ontwerp
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Waves Verslagen:[accent] {0}
|
||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Klaar
|
|||
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
|
||||
|
||||
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
|
||||
mods.alpha = [accent](Onstabiel)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.guide = Modding Handboek
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
|
|||
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
||||
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
|
||||
wave = [accent]Ronde {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Volgende ronde over {0}
|
||||
wave.waveInProgress = [lightgray]Ronde bezig
|
||||
waiting = [lightgray]Wachten...
|
||||
waiting.players = Wachten op spelers...
|
||||
wave.enemies = [lightgray]{0} Vijanden resterend
|
||||
wave.enemy = [lightgray]{0} Vijand resterend
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Laad afbeelding
|
||||
saveimage = Bewaar afbeelding
|
||||
unknown = Onbekend
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generatie:
|
|||
editor.ingame = Bewerk In-Game
|
||||
editor.publish.workshop = Publiceer in Werkplaats
|
||||
editor.newmap = Nieuwe Kaart
|
||||
editor.center = Center
|
||||
workshop = Werkplaats
|
||||
waves.title = Rondes
|
||||
waves.remove = Verwijder
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
|||
filter.distort = Verdraai
|
||||
filter.noise = Geluid
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediaan
|
||||
filter.oremedian = Ertsmediaan
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Blok
|
||||
filter.option.floor = Vloer
|
||||
filter.option.flooronto = Doel Vloer
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Muur
|
||||
filter.option.ore = Grondstof
|
||||
filter.option.floor2 = Secundaire vloer
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Berijk ronde {0} in {1}
|
|||
requirement.core = Vernietig vijandige core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Hervat zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Beste ronde: {0}
|
||||
launch = < LANCEER >
|
||||
launch.text = Launch
|
||||
launch.title = Lancering Sucessvol
|
||||
launch.next = [lightgray]volgende lanceerkans in ronde {0}
|
||||
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
|
||||
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
|
||||
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Ontdek
|
||||
configure = Configureer startinventaris
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit i
|
|||
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Gepauzeerd >
|
||||
clear = Wis
|
||||
banned = [scarlet]Verbannen
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Informatie
|
|||
error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Stroomcapaciteit
|
||||
stat.powershot = Stroom/Schot
|
||||
stat.damage = Schade
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Maximale Hoeveelheid Connecties
|
|||
stat.poweruse = Stroomverbruik
|
||||
stat.powerdamage = Stroom/Schade
|
||||
stat.itemcapacity = Materiaalcapaciteit
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Standaard Stroom Generatie
|
||||
stat.productiontime = Productie Tijd
|
||||
stat.repairtime = Volledige Blok Repareertijd
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Schoten/Seconde
|
|||
stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Betere miner nodig
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Stroom: {0}
|
|||
bar.powerstored = Opgeslagen: {0}/{1}
|
||||
bar.poweramount = Stroom: {0}
|
||||
bar.poweroutput = Stroom Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capaciteit: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Bouw Voortgang
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]brandstichtend
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]doelzoekend
|
|||
bullet.shock = [stat]schok
|
||||
bullet.frag = [stat]clusterbom
|
||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]bevriezend
|
||||
bullet.tarred = [stat]pek
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||
|
||||
unit.blocks = blokken
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = stroomeenheid/seconde
|
||||
unit.liquidsecond = vloeistofeenheid/seconde
|
||||
unit.itemssecond = items/seconde
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Stroom
|
|||
category.liquids = Vloeisof
|
||||
category.items = Items
|
||||
category.crafting = Productie
|
||||
category.shooting = Wapens
|
||||
category.function = Function
|
||||
category.optional = Optionele Verbeteringen
|
||||
setting.landscape.name = Vergrendel Landschap
|
||||
setting.shadows.name = Schaduwen
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animeer Water
|
||||
setting.animatedshields.name = Animeer Schilden
|
||||
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Volledig scherm
|
|||
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
||||
setting.fps.name = Show FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
||||
setting.minimap.name = Toon Minimap
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Aangepaste regels
|
|||
|
||||
rules.infiniteresources = Oneindige Resources
|
||||
rules.reactorexplosions = Ontploffende Reactors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Ronde timer
|
||||
rules.waves = Rondes
|
||||
rules.attack = Aanval modus
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimenteel
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Belichting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Mist
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Items
|
|||
content.liquid.name = Vloeisof
|
||||
content.unit.name = Eenheiden
|
||||
content.block.name = Blokken
|
||||
|
||||
item.copper.name = Coper
|
||||
item.lead.name = Lood
|
||||
item.coal.name = Steenkool
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||
liquid.oil.name = Olie
|
||||
liquid.cryofluid.name = Koelvloeistof
|
||||
|
||||
item.explosiveness = [lightgray]Explosivieit: {0}%
|
||||
item.flammability = [lightgray]Vlambaarheid: {0}%
|
||||
item.radioactivity = [lightgray]Radioactiviteit: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Snelheid: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
|
||||
liquid.viscosity = [lightgray]Viscositeit: {0}
|
||||
liquid.temperature = [lightgray]Tempratuur: {0}
|
||||
|
||||
unit.dagger.name = Dolk
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Zandkei
|
||||
block.grass.name = Gras
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Zout
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Steentjes
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Donker Zand Water
|
|||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||
block.unloader.name = Unloader
|
||||
block.vault.name = Kluis
|
||||
block.wave.name = Golf
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Doos
|
||||
block.launch-pad.name = Lanceerplatform
|
||||
block.launch-pad-large.name = Groot Lanceerplatform
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blauw
|
||||
team.crux.name = rood
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
|
|||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Blauwdruk opgeslagen.
|
|||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Blauwdruk Hernoemen
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Klaar
|
|||
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
||||
|
||||
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.guide = Handleiding tot Modding
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
|
|||
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
||||
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
||||
wave = [accent]Golf {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Golf in {0}
|
||||
wave.waveInProgress = [lightgray]Golf bezig
|
||||
waiting = [lightgray]Wachten...
|
||||
waiting.players = Aan het wachten op spelers...
|
||||
wave.enemies = [lightgray]{0} Vijanden Over
|
||||
wave.enemy = [lightgray]{0} Vijand Over
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Laad Afbeelding
|
||||
saveimage = Sla Afbeelding Op
|
||||
unknown = Onbekend
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Info
|
|||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
|||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Power
|
|||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Items
|
|||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
|
|||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -101,7 +101,6 @@ done = Gotowe
|
|||
feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
|
||||
|
||||
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
|
||||
mods.alpha = [scarlet](Alpha)
|
||||
mods = Mody
|
||||
mods.none = [lightgray]Nie znaleziono modów!
|
||||
mods.guide = Poradnik do modów
|
||||
|
|
@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][] by wybrać+skopiować
|
|||
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||
wave = [accent]Fala {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Fala za {0}
|
||||
wave.waveInProgress = [lightgray]Fala w trakcie
|
||||
waiting = [lightgray]Oczekiwanie...
|
||||
waiting.players = Oczekiwanie na graczy...
|
||||
wave.enemies = Pozostało [lightgray]{0} wrogów
|
||||
wave.enemy = Pozostał [lightgray]{0} wróg
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Załaduj Obraz
|
||||
saveimage = Zapisz Obraz
|
||||
unknown = Nieznane
|
||||
|
|
@ -329,6 +331,7 @@ editor.generation = Generacja:
|
|||
editor.ingame = Edytuj w Grze
|
||||
editor.publish.workshop = Opublikuj w Warsztacie
|
||||
editor.newmap = Nowa Mapa
|
||||
editor.center = Center
|
||||
workshop = Warsztat
|
||||
waves.title = Fale
|
||||
waves.remove = Usuń
|
||||
|
|
@ -347,7 +350,6 @@ waves.invalid = Nieprawidłowe fale w schowku.
|
|||
waves.copied = Fale zostały skopiowane.
|
||||
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
|
|
@ -418,6 +420,7 @@ filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poni
|
|||
filter.distort = Zniekształcanie
|
||||
filter.noise = Szum
|
||||
filter.enemyspawn = Wybierz spawn przeciwnika
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Wybierz rdzeń
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mediana Rud
|
||||
|
|
@ -442,6 +445,7 @@ filter.option.amount = Ilość
|
|||
filter.option.block = Blok
|
||||
filter.option.floor = Podłoga
|
||||
filter.option.flooronto = Podłoga Docelowa
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Ściana
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druga Podłoga
|
||||
|
|
@ -475,10 +479,9 @@ requirement.research = Zbadaj {0}
|
|||
requirement.capture = Zdobądź {0}
|
||||
bestwave = [lightgray]Najwyższa fala: {0}
|
||||
launch.text = Wystrzel
|
||||
campaign.multiplayer = Podczas gry w trybie wieloosobowym w kampanii możesz badać używając tylko przedmiotów ze [accent]swoich[] sektorów, a [scarlet]nie[] sektoru hosta na którym aktualnie jesteś.\n\nAby zdobyć przedmioty dla [accent]swoich[] sektorów w trybie wieloosobowym, użyj [accent]wyrzutni[].
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Odkryj
|
||||
configure = Skonfiguruj Ładunek
|
||||
#TODO
|
||||
loadout = Loadout
|
||||
resources = Zasoby
|
||||
bannedblocks = Zabronione bloki
|
||||
|
|
@ -509,6 +512,7 @@ weather.rain.name = Deszcz
|
|||
weather.snow.name = Śnieg
|
||||
weather.sandstorm.name = Burza piaskowa
|
||||
weather.sporestorm.name = Burza zarodników
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Niezbadane
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -518,8 +522,12 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Punkt Zerowy
|
||||
sector.craters.name = Kratery
|
||||
sector.frozenForest.name = Zamrożony Las
|
||||
|
|
@ -532,10 +540,6 @@ sector.tarFields.name = Pola Smołowe
|
|||
sector.saltFlats.name = Solne Równiny
|
||||
sector.fungalPass.name = Grzybowa Przełęcz
|
||||
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
||||
|
|
@ -562,6 +566,10 @@ settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym
|
|||
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Wstrzymano >
|
||||
clear = Wyczyść
|
||||
banned = [scarlet]Zbanowano
|
||||
|
|
@ -572,13 +580,14 @@ info.title = Informacje
|
|||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Wejście
|
||||
stat.output = Wyjście
|
||||
stat.booster = Wzmacniacz
|
||||
stat.tiles = Wymagane Pola
|
||||
stat.affinities = Uwydajnienie
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.powercapacity = Pojemność mocy
|
||||
stat.powershot = moc/strzał
|
||||
stat.damage = Obrażenia
|
||||
|
|
@ -617,6 +626,28 @@ stat.reload = Strzałów/sekundę
|
|||
stat.ammo = Amunicja
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -628,6 +659,7 @@ bar.powerbalance = Moc: {0}
|
|||
bar.powerstored = Zmagazynowano: {0}/{1}
|
||||
bar.poweramount = Moc: {0}
|
||||
bar.poweroutput = Wyjście mocy: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Przedmiotów: {0}
|
||||
bar.capacity = Pojemność: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -639,6 +671,8 @@ bar.progress = Postęp Budowy
|
|||
bar.input = Wejście
|
||||
bar.output = Wyjście
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||
bullet.incendiary = [stat]zapalający
|
||||
|
|
@ -646,12 +680,15 @@ bullet.homing = [stat]naprowadzający
|
|||
bullet.shock = [stat]piorunowy
|
||||
bullet.frag = [stat]fragmentacyjny
|
||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]zamrażający
|
||||
bullet.tarred = [stat]smolny
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||
|
||||
unit.blocks = bloki
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.liquidsecond = jednostek płynu na sekundę
|
||||
unit.itemssecond = przedmiotów na sekundę
|
||||
|
|
@ -674,7 +711,7 @@ category.power = Prąd
|
|||
category.liquids = Płyny
|
||||
category.items = Przedmioty
|
||||
category.crafting = Przetwórstwo
|
||||
category.shooting = Strzelanie
|
||||
category.function = Function
|
||||
category.optional = Dodatkowe ulepszenia
|
||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||
setting.shadows.name = Cienie
|
||||
|
|
@ -683,7 +720,6 @@ setting.linear.name = Filtrowanie Liniowe
|
|||
setting.hints.name = Podpowiedzi
|
||||
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
|
||||
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animowana woda
|
||||
setting.animatedshields.name = Animowana tarcza
|
||||
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
||||
|
|
@ -717,7 +753,6 @@ setting.fullscreen.name = Pełny ekran
|
|||
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
|
||||
setting.fps.name = Pokazuj FPS oraz ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
|
||||
setting.vsync.name = Synchronizacja pionowa
|
||||
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
||||
setting.minimap.name = Pokaż Minimapę
|
||||
|
|
@ -864,6 +899,7 @@ content.item.name = Przedmioty
|
|||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
content.block.name = Klocki
|
||||
|
||||
item.copper.name = Miedź
|
||||
item.lead.name = Ołów
|
||||
item.coal.name = Węgiel
|
||||
|
|
@ -885,23 +921,6 @@ liquid.slag.name = Żużel
|
|||
liquid.oil.name = Ropa
|
||||
liquid.cryofluid.name = Lodociecz
|
||||
|
||||
item.explosiveness = [lightgray]Wybuchowość: {0}
|
||||
item.flammability = [lightgray]Palność: {0}
|
||||
item.radioactivity = [lightgray]Promieniotwórczość: {0}
|
||||
|
||||
unit.health = [lightgray]Zdrowie: {0}
|
||||
unit.speed = [lightgray]Prędkość: {0}
|
||||
unit.weapon = [lightgray]Broń: {0}
|
||||
unit.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
|
||||
unit.minespeed = [lightgray]Prędkość kopania: {0}%
|
||||
unit.minepower = [lightgray]Moc kopania: {0}
|
||||
unit.ability = [lightgray]Umiejętność: {0}
|
||||
unit.buildspeed = [lightgray]Prędkość budowania: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
|
||||
liquid.viscosity = [lightgray]Lepkość: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Nóż
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Forteca
|
||||
|
|
@ -942,6 +961,7 @@ block.cliff.name = Klif
|
|||
block.sand-boulder.name = Piaskowy Głaz
|
||||
block.grass.name = Trawa
|
||||
block.slag.name = Żużel
|
||||
block.space.name = Space
|
||||
block.salt.name = Sól
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Kamyki
|
||||
|
|
@ -987,6 +1007,7 @@ block.darksand-water.name = Woda z Ciemnym Piaskiem
|
|||
block.char.name = Popiół
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Lodowy Śnieg
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Esquema salvo.
|
|||
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
||||
schematic.rename = Renomear esquema
|
||||
schematic.info = {0}x{1}, {2} blocos
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Hordas derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Feito
|
|||
feature.unsupported = Seu dispositivo não suporta essa função.
|
||||
|
||||
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Nenhum mod encontrado!
|
||||
mods.guide = Guia de mods
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar + copiar
|
|||
pausebuilding = [accent][[{0}][] para parar a construção
|
||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Proxima horda em {0}
|
||||
wave.waveInProgress = [lightgray]Horda em progresso
|
||||
waiting = Aguardando...
|
||||
waiting.players = Esperando por jogadores...
|
||||
wave.enemies = [lightgray]{0} inimigos restantes
|
||||
wave.enemy = [lightgray]{0} inimigo restante
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Carregar\nimagem
|
||||
saveimage = Salvar\nimagem
|
||||
unknown = Desconhecido
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Geração:
|
|||
editor.ingame = Editar em jogo
|
||||
editor.publish.workshop = Publicar na oficina
|
||||
editor.newmap = Novo mapa
|
||||
editor.center = Center
|
||||
workshop = Oficina
|
||||
waves.title = Hordas
|
||||
waves.remove = Remover
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
|||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Medio
|
||||
filter.oremedian = Minério mediano
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Bloco
|
||||
filter.option.floor = Chão
|
||||
filter.option.flooronto = Chão alvo
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Parede
|
||||
filter.option.ore = Minério
|
||||
filter.option.floor2 = Chão secundário
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Alcançar a Horda {0} em {1}
|
|||
requirement.core = Destruir o núcleo inimigo em {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resumir Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Melhor: {0}
|
||||
launch = Lançar
|
||||
launch.text = Launch
|
||||
launch.title = Lançamento feito com sucesso
|
||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
|
|||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = Pausado
|
||||
clear = Limpo
|
||||
banned = [scarlet]BANIDO
|
||||
|
|
@ -570,13 +580,14 @@ info.title = [accent]Informação
|
|||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saída
|
||||
stat.booster = Apoio
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
|
|
@ -595,6 +606,7 @@ stat.powerconnections = Conexões Máximas
|
|||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
|
|
@ -614,6 +626,28 @@ stat.reload = Tempo de recarga
|
|||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Tempo de espera
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -625,6 +659,7 @@ bar.powerbalance = Energia: {0}
|
|||
bar.powerstored = Armazenada: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Saída de energia: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Itens: {0}
|
||||
bar.capacity = Capacidade: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -636,6 +671,8 @@ bar.progress = Progresso da construção
|
|||
bar.input = Entrada
|
||||
bar.output = Sainda
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] de dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
|
|
@ -643,12 +680,15 @@ bullet.homing = [stat]Guiado
|
|||
bullet.shock = [stat]Choque
|
||||
bullet.frag = [stat]Fragmentação
|
||||
bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]Congelamento
|
||||
bullet.tarred = [stat]Grudento
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unidades de energia por segundo
|
||||
unit.liquidsecond = líquido segundo
|
||||
unit.itemssecond = itens por segundo
|
||||
|
|
@ -671,7 +711,7 @@ category.power = Energia
|
|||
category.liquids = Líquidos
|
||||
category.items = Itens
|
||||
category.crafting = Entrada/Saída
|
||||
category.shooting = Atiradores
|
||||
category.function = Function
|
||||
category.optional = Melhoras opcionais
|
||||
setting.landscape.name = Travar panorama
|
||||
setting.shadows.name = Sombras
|
||||
|
|
@ -680,7 +720,6 @@ setting.linear.name = Filtragem linear
|
|||
setting.hints.name = Dicas
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Pausar construções automaticamente
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||
|
|
@ -714,7 +753,6 @@ setting.fullscreen.name = Tela Cheia
|
|||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS e Ping
|
||||
setting.smoothcamera.name = Suavizar movimentos da câmera
|
||||
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
|
|
@ -823,6 +861,7 @@ mode.custom = Regras personalizadas
|
|||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.reactorexplosions = Reatores explodem
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tempo de horda
|
||||
rules.waves = Hordas
|
||||
rules.attack = Modo de ataque
|
||||
|
|
@ -848,6 +887,7 @@ rules.title.unit = Unidades
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Ambiente
|
||||
rules.lighting = Iluminação
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fogo
|
||||
rules.explosions = Dano de explosão de unidades/blocos
|
||||
rules.ambientlight = Luz ambiente
|
||||
|
|
@ -859,6 +899,7 @@ content.item.name = Itens
|
|||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Chumbo
|
||||
item.coal.name = Carvão
|
||||
|
|
@ -880,23 +921,6 @@ liquid.slag.name = Escória
|
|||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Fluído Criogênico
|
||||
|
||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
||||
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidade: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Adaga
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortaleza
|
||||
|
|
@ -937,6 +961,7 @@ block.cliff.name = Relevo
|
|||
block.sand-boulder.name = Pedregulho de areia
|
||||
block.grass.name = Grama
|
||||
block.slag.name = Escória
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Parede de Sal
|
||||
block.pebbles.name = Pedrinhas
|
||||
|
|
@ -982,6 +1007,7 @@ block.darksand-water.name = Água sobre areia escura
|
|||
block.char.name = Cinzas
|
||||
block.dacite.name = Dacito
|
||||
block.dacite-wall.name = Parede de Dacito
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Gelo com Neve
|
||||
block.stone-wall.name = Parede de Pedra
|
||||
block.ice-wall.name = Parede de Gelo
|
||||
|
|
@ -1076,6 +1102,7 @@ block.power-source.name = Fonte de energia
|
|||
block.unloader.name = Descarregador
|
||||
block.vault.name = Cofre
|
||||
block.wave.name = Onda
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Enxame
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Morteiro
|
||||
|
|
@ -1115,6 +1142,7 @@ block.arc.name = Tesla
|
|||
block.rtg-generator.name = Gerador GTR
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusão
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contâiner
|
||||
block.launch-pad.name = Plataforma de lançamento
|
||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||
|
|
@ -1140,6 +1168,7 @@ block.hyper-processor.name = Hiper Processador
|
|||
block.logic-display.name = Monitor Lógico
|
||||
block.large-logic-display.name = Monitor lógico grande
|
||||
block.memory-cell.name = Célula de Memória
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Azul
|
||||
team.crux.name = Vermelho
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Esquema gravado.
|
|||
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
||||
schematic.rename = Renomear Esquema
|
||||
schematic.info = {0}x{1}, {2} blocos
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Hordas derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Feito
|
|||
feature.unsupported = O teu dispositivos não suporta esta característica.
|
||||
|
||||
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Mods não encontrados!
|
||||
mods.guide = Guia de mods
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar+copy
|
|||
pausebuilding = [accent][[{0}][] para pausar construção
|
||||
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Horda em {0}
|
||||
wave.waveInProgress = [lightgray]Horda Em Progresso
|
||||
waiting = Aguardando...
|
||||
waiting.players = Esperando por jogadores...
|
||||
wave.enemies = [lightgray]{0} inimigos restantes
|
||||
wave.enemy = [lightgray]{0} inimigo restante
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Carregar\nimagem
|
||||
saveimage = Gravarr\nimagem
|
||||
unknown = Desconhecido
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Geração:
|
|||
editor.ingame = Editar em jogo
|
||||
editor.publish.workshop = Publicar na oficina
|
||||
editor.newmap = Novo mapa
|
||||
editor.center = Center
|
||||
workshop = Oficina
|
||||
waves.title = Hordas
|
||||
waves.remove = Remover
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
|||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediano
|
||||
filter.oremedian = Minério Mediano
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Bloco
|
||||
filter.option.floor = Chão
|
||||
filter.option.flooronto = Chão alvo
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Parede
|
||||
filter.option.ore = Minério
|
||||
filter.option.floor2 = Chão secundário
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Ronda alcançada {0} / {1}
|
|||
requirement.core = Destruir Núcleo Inimigo em {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resumir Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Melhor: {0}
|
||||
launch = Lançar
|
||||
launch.text = Launch
|
||||
launch.title = Lançamento feito com sucesso
|
||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
|
|||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = Pausado
|
||||
clear = Limpar
|
||||
banned = [scarlet]Banido
|
||||
|
|
@ -570,12 +580,14 @@ info.title = [accent]Informação
|
|||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saida
|
||||
stat.booster = Booster
|
||||
stat.tiles = Telhas Requeridas
|
||||
stat.affinities = Afinidades
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Tiros por segundo
|
|||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
|
|||
bar.powerstored = Armazenada: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Saída de energia: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Itens: {0}
|
||||
bar.capacity = Capacidade: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Progresso da construção
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
|
|||
bullet.shock = [stat]Choque
|
||||
bullet.frag = [stat]Fragmentação
|
||||
bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]Congelamento
|
||||
bullet.tarred = [stat]Grudento
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = Unidades de energia/segundo
|
||||
unit.liquidsecond = Unidades de líquido/segundo
|
||||
unit.itemssecond = itens/segundo
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Poder
|
|||
category.liquids = Líquidos
|
||||
category.items = Itens
|
||||
category.crafting = Construindo
|
||||
category.shooting = Atirando
|
||||
category.function = Function
|
||||
category.optional = Melhoras opcionais
|
||||
setting.landscape.name = Travar panorama
|
||||
setting.shadows.name = Sombras
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
|
|||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Ecrã inteiro
|
|||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Regras personalizadas
|
|||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tempo de horda
|
||||
rules.waves = Hordas
|
||||
rules.attack = Modo de ataque
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Unidades
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Itens
|
|||
content.liquid.name = Liquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Chumbo
|
||||
item.coal.name = Carvão
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Escória
|
|||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Crio Fluido
|
||||
|
||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
||||
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidade: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortaleza
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Pedregulho de areia
|
||||
block.grass.name = Grama
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pedrinhas
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Água sobre areia escura
|
|||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Gelo de neve
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Criador de energia
|
|||
block.unloader.name = Descarregador
|
||||
block.vault.name = Cofre
|
||||
block.wave.name = Onda
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Enxame
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ondulação
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arco Elétrico
|
|||
block.rtg-generator.name = Gerador GTR
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusão
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contâiner
|
||||
block.launch-pad.name = Plataforma de lançamento
|
||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Azul
|
||||
team.crux.name = Vermelho
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
|
|||
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
||||
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -350,7 +350,6 @@ waves.invalid = Valuri invalide în clipboard.
|
|||
waves.copied = Valuri copiate.
|
||||
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
|
||||
|
||||
#intenționat cu literă mică
|
||||
wavemode.counts = numere
|
||||
wavemode.totals = totaluri
|
||||
wavemode.health = viață
|
||||
|
|
@ -421,6 +420,7 @@ filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai j
|
|||
filter.distort = Distorsionare
|
||||
filter.noise = Zgomot Vizual
|
||||
filter.enemyspawn = Selectare Punct de Lansare Inamic
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Selectare Nucleu
|
||||
filter.median = Mediană
|
||||
filter.oremedian = Mediană Minereu
|
||||
|
|
@ -445,6 +445,7 @@ filter.option.amount = Cantitate
|
|||
filter.option.block = Bloc
|
||||
filter.option.floor = Podea
|
||||
filter.option.flooronto = Podea țintă
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Perete
|
||||
filter.option.ore = Minereu
|
||||
filter.option.floor2 = Podea Secundară
|
||||
|
|
@ -481,7 +482,6 @@ launch.text = Lansează
|
|||
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||
uncover = Descoperă
|
||||
configure = Configurează Încărcarea
|
||||
#Spațiu Necesar
|
||||
loadout = Încărcare
|
||||
resources = Resurse
|
||||
bannedblocks = Blocuri Interzise
|
||||
|
|
@ -526,10 +526,8 @@ sectors.rename = Redenumește Sectorul
|
|||
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
#Spațiu Necesar
|
||||
planet.sun.name = Soare
|
||||
|
||||
#Spațiu Necesar
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
|
|
@ -542,10 +540,6 @@ sector.tarFields.name = Tar Fields
|
|||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
|
||||
#Spațiu
|
||||
#Absolut
|
||||
#Necesar
|
||||
|
||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||
|
|
@ -572,6 +566,10 @@ settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi
|
|||
settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat.
|
||||
settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările?
|
||||
settings.clearsaves = Șterge Salvările
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pauză >
|
||||
clear = Curăță
|
||||
banned = [scarlet]Interzis
|
||||
|
|
@ -713,7 +711,7 @@ category.power = Electricitate
|
|||
category.liquids = Lichide
|
||||
category.items = Materiale
|
||||
category.crafting = Necesită/Produce
|
||||
category.shooting = Lovire
|
||||
category.function = Function
|
||||
category.optional = Îmbunătățiri opționale
|
||||
setting.landscape.name = Blochează Mod Peisaj
|
||||
setting.shadows.name = Umbre
|
||||
|
|
@ -1008,8 +1006,8 @@ block.sand-water.name = Apă cu Nisip
|
|||
block.darksand-water.name = Apă cu Nisip Negru
|
||||
block.char.name = Turbă
|
||||
block.dacite.name = Dacit
|
||||
block.dacite-boulder.name = Bolovan de Dacit
|
||||
block.dacite-wall.name = Perete de Dacit
|
||||
block.dacite-boulder.name = Bolovan de Dacit
|
||||
block.ice-snow.name = Gheață Înzăpezită
|
||||
block.stone-wall.name = Perete de Piatră
|
||||
block.ice-wall.name = Perete de Gheață
|
||||
|
|
|
|||
|
|
@ -650,6 +650,7 @@ stat.minetier = Уровень добычи
|
|||
stat.payloadcapacity = Грузоподъёмность
|
||||
stat.commandlimit = Лимит командования
|
||||
stat.abilities = Способности
|
||||
|
||||
ability.forcefield = Силовое поле
|
||||
ability.repairfield = Ремонтирующее поле
|
||||
#TODO туду тудум
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Schematic sparad.
|
|||
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
||||
schematic.rename = Döp om Schematic
|
||||
schematic.info = {0}x{1}, {2} block
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Besegrade vågor:[accent] {0}
|
||||
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Klar
|
|||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Våg {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Våg om {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Väntar...
|
||||
waiting.players = Väntar på spelare...
|
||||
wave.enemies = [lightgray]{0} Fiender kvarvarande
|
||||
wave.enemy = [lightgray]{0} Fiende kvar
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Ladda bild
|
||||
saveimage = Spara bild
|
||||
unknown = Okänd
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generering:
|
|||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Vågor
|
||||
waves.remove = Ta bort
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||
filter.distort = Distort
|
||||
filter.noise = Brus
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Malmmedian
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Block
|
||||
filter.option.floor = Golv
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Vägg
|
||||
filter.option.ore = Malm
|
||||
filter.option.floor2 = Secondary Floor
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pausat >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Info
|
|||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Inmatning
|
||||
stat.output = Utmatning
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skada
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
|||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Föremål: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] skada
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = block
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Energi
|
|||
category.liquids = Vätskor
|
||||
category.items = Föremål
|
||||
category.crafting = Inmatning/Utmatning
|
||||
category.shooting = Skjutning
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Skuggor
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animerat Vatten
|
||||
setting.animatedshields.name = Animerade Sköldar
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Fullskärm
|
|||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||
setting.minimap.name = Visa Minikarta
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Vågtimer
|
||||
rules.waves = Vågor
|
||||
rules.attack = Attack Mode
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Föremål
|
|||
content.liquid.name = Vätskor
|
||||
content.unit.name = Units
|
||||
content.block.name = Block
|
||||
|
||||
item.copper.name = Koppar
|
||||
item.lead.name = Bly
|
||||
item.coal.name = Kol
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||
liquid.oil.name = Olja
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Fart: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viskositet: {0}
|
||||
liquid.temperature = [lightgray]Temperatur: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Sandbumling
|
||||
block.grass.name = Gräs
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Mörksandvatten
|
|||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Issnö
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Energikälla
|
|||
block.unloader.name = Urladdare
|
||||
block.vault.name = Valv
|
||||
block.wave.name = Våg
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Svärmare
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Båge
|
|||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blåa
|
||||
team.crux.name = röda
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
|||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = บันทึกแผนผังแล้ว.
|
|||
schematic.delete.confirm = แผนผังนี้จะถูกกำจัดให้หมดสิ้นโดยสิ้นเชิง
|
||||
schematic.rename = เปลี่ยนชื่อของแผนผัง
|
||||
schematic.info = {0}x{1}, {2} บล็อค
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = จำนวนคลื่น(รอบ)ที่กำจัดได้:[accent] {0}
|
||||
stat.enemiesDestroyed = จำนวนศัตรูที่ทำลายไปได้:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = เรียบร้อย
|
|||
feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้
|
||||
|
||||
mods.alphainfo = จำไว้ว่ามอดนั้นยังอยู่ในขั้น alpha และ[scarlet] อาจจะมีบัค[].\nโปรดรายงานปัญหาที่คุณพบใน Github ของ Mindustry หรือ ในเซิฟเวอร์ Discord
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = มอด
|
||||
mods.none = [lightgray]ไม่พบมอด!
|
||||
mods.guide = คู่มือการทำมอด
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][]เพื่อเลือกและคั
|
|||
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
|
||||
resumebuilding = [scarlet][[{0}][]เพื่อสร้างต่อ
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave ในอีก {0}
|
||||
wave.waveInProgress = [lightgray]Wave กำลังดำเนินการ
|
||||
waiting = [lightgray]กำลังรอ...
|
||||
waiting.players = รอผู้เล่น...
|
||||
wave.enemies = ศัตรูคงเหลือ [lightgray]{0}
|
||||
wave.enemy = ศัตรูคงเหลือ [lightgray]{0}
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = โหลดรูป
|
||||
saveimage = เซฟรูป
|
||||
unknown = ไม่ทราบ
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = การเกิด:
|
|||
editor.ingame = แก้ไขในเกม
|
||||
editor.publish.workshop = เผยแพร่บน Workshop
|
||||
editor.newmap = แมพใหม่
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = ลบ
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่
|
|||
filter.distort = บิดเบือน
|
||||
filter.noise = นอยส์
|
||||
filter.enemyspawn = เบือกที่เกิดศัตรู
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = เลือก Core
|
||||
filter.median = เฉลี่ย
|
||||
filter.oremedian = เฉลี่ยแร่
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = จำนวน
|
|||
filter.option.block = บล็อค
|
||||
filter.option.floor = พื้น
|
||||
filter.option.flooronto = พื้น Target
|
||||
filter.option.target = Target
|
||||
filter.option.wall = กำแพง
|
||||
filter.option.ore = แร่
|
||||
filter.option.floor2 = พื้นชั้น 2
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = ถึง Wave ที่ {0} ใน {1}
|
|||
requirement.core = ทำลาย Core ของศัตรูใน {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = เล่นต่อในโซน:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Wave สูงสุด: {0}
|
||||
launch = < ส่ง >
|
||||
launch.text = ส่ง
|
||||
launch.title = ส่งเรียบร้อย
|
||||
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
|
||||
launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
|
||||
launch.confirm = นี่จะส่งทรัพยากรทั้งหมดใน core ของคุณ\nคุณจะไม่สามารถกลับมาที่ฐานนี้ได้อีก
|
||||
launch.skip.confirm = ถ้าคุณข้ามตอนนี้, คุณจะไม่สามารถส่งจนกว่าจะถึง waves ต่อๆไป
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = เปิดเผย
|
||||
configure = ตั้งค่า Loadout
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = ฝน
|
|||
weather.snow.name = หิมะ
|
||||
weather.sandstorm.name = พายุทราย
|
||||
weather.sporestorm.name = พายุสปอร์
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
|
||||
sectors.resources = ทรัพยากร:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = ทำต่อ
|
|||
sectors.launch = ส่ง
|
||||
sectors.select = เลือก
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = คุณแน่ใจหรือว่าจะเ
|
|||
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ, แมพ, สิ่งที่ปลดล็อคแล้วและ keybinds.\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
|
||||
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
|
||||
settings.clearsaves = เคลียร์เซฟ
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< หยุดชั่วคราว >
|
||||
clear = เคลียร์
|
||||
banned = [scarlet]แบน
|
||||
|
|
@ -570,12 +580,14 @@ info.title = ข้อมูล
|
|||
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
||||
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
||||
unit.nobuild = [scarlet]ยูนิตไม่สามารถสร้างได้
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = นำเข้า
|
||||
stat.output = ส่งออก
|
||||
stat.booster = บูสเตอร์
|
||||
stat.tiles = ต้องการ Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = ความจุพลังงาน
|
||||
stat.powershot = หน่วยพลังงาน/นัด
|
||||
stat.damage = ดาเมจ
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = จำนวนการเชื่อมต่อส
|
|||
stat.poweruse = ใช้พลังงาน
|
||||
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
|
||||
stat.itemcapacity = จุไอเท็ม
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
||||
stat.productiontime = เวลาที่ใช้ในการผลิต
|
||||
stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = นัด/วินาที
|
|||
stat.ammo = กระสุน
|
||||
stat.shieldhealth = เลือดของเกราะ
|
||||
stat.cooldowntime = เวลา Cooldown
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
||||
bar.noresources = ทรัพยากรหาย
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = พลังงาน: {0}/s
|
|||
bar.powerstored = เก็บแล้ว: {0}/{1}
|
||||
bar.poweramount = พลังงาน: {0}
|
||||
bar.poweroutput = พลังงานออก: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = ไอเท็ม: {0}
|
||||
bar.capacity = ความจุ: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = ความคืบหน้าในการสร้าง
|
|||
bar.input = นำเข้า
|
||||
bar.output = ส่งออก
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] ดาเมจ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
|
||||
bullet.incendiary = [stat]ติดไฟ
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]ติดตาม
|
|||
bullet.shock = [stat]ช็อค
|
||||
bullet.frag = [stat]แตกออก
|
||||
bullet.knockback = [stat]{0}[lightgray] ดันกลับ
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]แช่แข็ง
|
||||
bullet.tarred = [stat]เปื้อนน้ำมัน
|
||||
bullet.multiplier = [stat]{0}[lightgray]x จำนวนกระสุนต่อ 1 ไอเท็ม
|
||||
bullet.reload = [stat]{0}[lightgray]x ความเร็วยิง
|
||||
|
||||
unit.blocks = บล็อค
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = หน่วยพลังงาน/วินาที
|
||||
unit.liquidsecond = หน่วยของเหลว/วินาที
|
||||
unit.itemssecond = ไอเท็ม/วินาที
|
||||
|
|
@ -670,7 +711,7 @@ category.power = พลังงาน
|
|||
category.liquids = ของเหลว
|
||||
category.items = ไอเท็ม
|
||||
category.crafting = นำเข้า/ส่งออก
|
||||
category.shooting = การยิง
|
||||
category.function = Function
|
||||
category.optional = การเพิ่มประสิทธิภาพทางเลือก
|
||||
setting.landscape.name = ล็อค Landscape แนวนอน
|
||||
setting.shadows.name = เงา
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = การกรองเชิงเส้น
|
|||
setting.hints.name = คำแนะนำ
|
||||
setting.flow.name = แสดงอัตราการไหลของทรัพยากร[scarlet] (รุ่นทดลอง)
|
||||
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
||||
setting.mapcenter.name = ปรับแมพให้อยู่ตรงกลางตามผู้เล่นโดยอัตโนมัติ
|
||||
setting.animatedwater.name = แอนิเมชั่นน้ำ
|
||||
setting.animatedshields.name = แอนิเมชั่นเกราะ
|
||||
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = เต็มจอ
|
|||
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
|
||||
setting.fps.name = แสดง FPS และ Ping
|
||||
setting.smoothcamera.name = กล้องแบบสมูท
|
||||
setting.blockselectkeys.name = แสดงปุ่มเลือกบล็อค
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
||||
setting.minimap.name = แสดงมินิแมพ
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = กฎแบบกำหนดเอง
|
|||
|
||||
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
||||
rules.reactorexplosions = การระเบิดของ
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(รอบ)
|
||||
rules.waves = คลื่น(รอบ)
|
||||
rules.attack = โหมดการโจมตี
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = ยูนิต
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = สิ่งแวดล้อม
|
||||
rules.lighting = แสง
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = ไฟ
|
||||
rules.explosions = ดาเมจบล็อค/ยูนิตระเบิด
|
||||
rules.ambientlight = แสงจากแวดล้อม
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = ไอเท็ม
|
|||
content.liquid.name = ของเหลว
|
||||
content.unit.name = ยูนิต
|
||||
content.block.name = บล็อค
|
||||
|
||||
item.copper.name = ทองแดง
|
||||
item.lead.name = ตะกั่ว
|
||||
item.coal.name = ถ่านหิน
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = เศษแร่
|
|||
liquid.oil.name = น้ำมัน
|
||||
liquid.cryofluid.name = โครโรฟิวล์
|
||||
|
||||
item.explosiveness = [lightgray]ค่าการระเบิด: {0}%
|
||||
item.flammability = [lightgray]ความไวต่อไฟ: {0}%
|
||||
item.radioactivity = [lightgray]ค่ากัมมันตภาพรังสี: {0}%
|
||||
|
||||
unit.health = [lightgray]เลือด: {0}
|
||||
unit.speed = [lightgray]ความเร็ว: {0}
|
||||
unit.weapon = [lightgray]อาวุธ: {0}
|
||||
unit.itemcapacity = [lightgray]ความจุไอเท็ม: {0}
|
||||
unit.minespeed = [lightgray]ความเร็วการขุด: {0}%
|
||||
unit.minepower = [lightgray]ความแรงการขุด: {0}
|
||||
unit.ability = [lightgray]ความสามารถ: {0}
|
||||
unit.buildspeed = [lightgray]ความเร็วการสร้าง: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
|
||||
liquid.viscosity = [lightgray]ความหนืด: {0}
|
||||
liquid.temperature = [lightgray]อุณหภูมิ: {0}
|
||||
|
||||
unit.dagger.name = แด็กเกอร์
|
||||
unit.mace.name = เมส
|
||||
unit.fortress.name = ฟอร์เทรส
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = หน้าผ่า
|
|||
block.sand-boulder.name = ก้อนหินทราย
|
||||
block.grass.name = หญ้า
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = เกลือ
|
||||
block.salt-wall.name = กำแพงเกลือ
|
||||
block.pebbles.name = ก้อนกรวด
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = น้ำบนทรายดำ
|
|||
block.char.name = ถ่าน
|
||||
block.dacite.name = ดาไซต์
|
||||
block.dacite-wall.name = กำแพงดาไซต์
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = น้ำแข็งหิมะ
|
||||
block.stone-wall.name = กำแพงหิน
|
||||
block.ice-wall.name = กำแพงน้ำแข็ง
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = จุดกำเนิดพลังงาน
|
|||
block.unloader.name = ตัวถ่ายไอเทม
|
||||
block.vault.name = ตู้นิรภัย
|
||||
block.wave.name = เวฟ
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = สวอร์มเมอร์
|
||||
block.salvo.name = ซัลโว
|
||||
block.ripple.name = ริปเปิล
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = อาร์ค
|
|||
block.rtg-generator.name = เครื่องกำเนิดไฟฟ้า RTG
|
||||
block.spectre.name = สเปคเตอร์
|
||||
block.meltdown.name = เมลท์ดาวน์
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = ตู้เก็บของ
|
||||
block.launch-pad.name = ฐานส่งของ
|
||||
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = ตัวประมวลผล Hyper
|
|||
block.logic-display.name = ตัวแสดง Logic
|
||||
block.large-logic-display.name = ตัวแสดง Logic ขนาดใหญ่
|
||||
block.memory-cell.name = เซลล์ความจำ
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = น้ำเงิน
|
||||
team.crux.name = แดง
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
|
|||
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
||||
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
||||
block.segment.description = ทำดาเมจและทำลายโปรเจกไตล์ที่กำลังเข้ามา. โปรเจกไตล์เลเซอร์จะไม่ถูกล็อคเป้าด้วยบล็อคนี้.
|
||||
block.segment.description = ทำดาเมจและทำลายโปรเจกไตล์ที่กำลังเข้ามา. โปรเจกไตล์เลเซอร์จะไม่ถูกล็อคเป้าด้วยบล็อคนี้.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
|
|||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Done
|
|||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Dalga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = Bekleniyor...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Resimden Yukle
|
||||
saveimage = Resimi kaydet
|
||||
unknown = Bilinmeyen
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best: {0}
|
||||
launch = Launch
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = Duraklatildi
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
|
|
@ -570,12 +580,14 @@ info.title = [accent]Bilgi
|
|||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Guc kapasitesi
|
||||
stat.powershot = Guc/Saldiri hizi
|
||||
stat.damage = Damage
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||
stat.poweruse = Guc kullanimi
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Esya kapasitesi
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Yeniden doldurma
|
|||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}
|
|||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
|
||||
unit.blocks = Yapilar
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = saniyede bir
|
||||
unit.liquidsecond = Saniyede bir
|
||||
unit.itemssecond = Saniyede bir
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Guc
|
|||
category.liquids = sivilar
|
||||
category.items = esyalar
|
||||
category.crafting = uretim
|
||||
category.shooting = sikma
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Tam ekran
|
|||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||
setting.minimap.name = Haritayi goster
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Esyalar
|
|||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Bakir
|
||||
item.lead.name = Kursun
|
||||
item.coal.name = Komur
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||
liquid.oil.name = Benzin
|
||||
liquid.cryofluid.name = kriyo sivisi
|
||||
|
||||
item.explosiveness = [lightgray]Patlayicilik: {0}
|
||||
item.flammability = [lightgray]Yanbilirlik: {0}
|
||||
item.radioactivity = [lightgray]Radyoaktivite: {0}
|
||||
|
||||
unit.health = [lightgray]Can: {0}
|
||||
unit.speed = [lightgray]hiz: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
|
||||
liquid.viscosity = [lightgray]Yari sivilik: {0}
|
||||
liquid.temperature = [lightgray]isi: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = sonsuz guc
|
|||
block.unloader.name = bekletici
|
||||
block.vault.name = kasa
|
||||
block.wave.name = Dalga
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
|
|||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = Şema Kaydedildi.
|
|||
schematic.delete.confirm = Bu şema tamamen yok edilecek.
|
||||
schematic.rename = Şemayı yeniden adlandır
|
||||
schematic.info = {0}x{1}, {2} blok
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Yenilen Dalgalar:[accent] {0}
|
||||
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
|
||||
|
|
@ -100,7 +101,6 @@ done = Bitti
|
|||
feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
|
||||
|
||||
mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modlar
|
||||
mods.none = [lightgray]Hiç mod bulunamadı!
|
||||
mods.guide = Mod Rehberi
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = Seçmek ve kopyalamak için [accent][[{0}][]
|
|||
pausebuilding = İnşaatı durdurmak için [accent][[{0}][]
|
||||
resumebuilding = İnşaata devam etmek için [scarlet][[{0}][]
|
||||
wave = [accent]Dalga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
|
||||
wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
|
||||
waiting = [lightgray]Bekleniliyor...
|
||||
waiting.players = Oyuncular bekleniliyor...
|
||||
wave.enemies = [lightgray]{0} Tane Düşman Kaldı
|
||||
wave.enemy = [lightgray]{0} Tane Düşman Kaldı
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Resim Aç
|
||||
saveimage = Resim Kaydet
|
||||
unknown = Bilinmeyen
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = Oluşum:
|
|||
editor.ingame = Oyun içinde düzenle
|
||||
editor.publish.workshop = Atölyede Yayınla
|
||||
editor.newmap = Yeni Harita
|
||||
editor.center = Center
|
||||
workshop = Atölye
|
||||
waves.title = Dalgalar
|
||||
waves.remove = Kaldır
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyi
|
|||
filter.distort = Çarpıt
|
||||
filter.noise = Gürültü
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Medyan
|
||||
filter.oremedian = Maden Medyanı
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||
filter.option.block = Blok
|
||||
filter.option.floor = Zemin
|
||||
filter.option.flooronto = Hedef Zemin
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Duvar
|
||||
filter.option.ore = Maden
|
||||
filter.option.floor2 = İkincil Duvar
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = Bölge {1}'de Dalga {0}
|
|||
requirement.core = {0}`da Düşman Çekirdeği Yok Et
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Bölgeye Devam Et:\n[lightgray]{0}
|
||||
bestwave = [lightgray]En İyi Dalga: {0}
|
||||
launch = < KALKIŞ >
|
||||
launch.text = Launch
|
||||
launch.title = Kalkış Başarılı
|
||||
launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak.
|
||||
launch.unable2 = [scarlet]KALKIŞ mümkün değil.[]
|
||||
launch.confirm = Bu işlem çekirdeğinizdeki bütün kaynakları yollayacak.\nBu üsse geri dönemeyeceksiniz.
|
||||
launch.skip.confirm = Eğer şimdi geçerseniz,
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Aç
|
||||
configure = Ekipmanı Yapılandır
|
||||
loadout = Loadout
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işle
|
|||
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"ok" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]<Durduruldu>
|
||||
clear = Temizle
|
||||
banned = [scarlet]Yasaklı
|
||||
|
|
@ -570,12 +580,14 @@ info.title = Bilgi
|
|||
error.title = [crimson]Bir hata oldu
|
||||
error.crashtitle = Bir hata oldu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Giriş
|
||||
stat.output = Çıkış
|
||||
stat.booster = Güçlendirici
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Enerji Kapasitesi
|
||||
stat.powershot = Enerji/Atış
|
||||
stat.damage = Hasar
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = Bağlantı sayısı
|
|||
stat.poweruse = Enerji Kullanımı
|
||||
stat.powerdamage = Enerji/Hasar
|
||||
stat.itemcapacity = Eşya Kapasitesi
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Temel Enerji Üretimi
|
||||
stat.productiontime = Üretim Süresi
|
||||
stat.repairtime = Tamir Tamir Edilme Süresi
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = Atışlar/Sn
|
|||
stat.ammo = Mermi
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||
bar.noresources = Missing Resources
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = Enerji: {0}/sn
|
|||
bar.powerstored = Depolanan: {0}/{1}
|
||||
bar.poweramount = Enerji: {0}
|
||||
bar.poweroutput = Enerji Üretimi: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Eşyalar: {0}
|
||||
bar.capacity = Kapasite: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||
bar.input = Girdi
|
||||
bar.output = Çıktı
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] hasar
|
||||
bullet.splashdamage = [stat]{0}[lightgray] alan hasarı ~[stat] {1}[lightgray] kare
|
||||
bullet.incendiary = [stat]yakıcı
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]güdümlü
|
|||
bullet.shock = [stat]şoklayıcı
|
||||
bullet.frag = [stat]parça tesirli
|
||||
bullet.knockback = [stat]{0}[lightgray] savurma
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]dondurucu
|
||||
bullet.tarred = [stat]katranlı
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
|
||||
bullet.reload = [stat]{0}[lightgray]x atış hızı
|
||||
|
||||
unit.blocks = bloklar
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = enerji birimi/saniye
|
||||
unit.liquidsecond = sıvı birimi/saniye
|
||||
unit.itemssecond = eşya/saniye
|
||||
|
|
@ -670,7 +711,7 @@ category.power = Enerji
|
|||
category.liquids = Sıvılar
|
||||
category.items = Eşyalar
|
||||
category.crafting = Üretim
|
||||
category.shooting = Silahlar
|
||||
category.function = Function
|
||||
category.optional = İsteğe Bağlı Geliştirmeler
|
||||
setting.landscape.name = Yatayda sabitle
|
||||
setting.shadows.name = Gölgeler
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = Lineer Filtreleme
|
|||
setting.hints.name = İpuçları
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animasyonlu Su
|
||||
setting.animatedshields.name = Animasyonlu Kalkanlar
|
||||
setting.antialias.name = Düzgğnleştirme[lightgray] (yeniden açmak gerekebilir)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = Tam Ekran
|
|||
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
|
||||
setting.fps.name = FPS Göster
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Blok seçim tüşlarını göster
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır)
|
||||
setting.minimap.name = Haritayı Göster
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = Özel Kurallar
|
|||
|
||||
rules.infiniteresources = Sınırsız Kaynaklar
|
||||
rules.reactorexplosions = Reaktör Patlamaları
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Dalga Zamanlayıcısı
|
||||
rules.waves = Dalgalar
|
||||
rules.attack = Saldırı Modu
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = Birlikler
|
|||
rules.title.experimental = Deneysel
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Işıklandırma
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ortam Işığı
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = Eşyalar
|
|||
content.liquid.name = Sıvılar
|
||||
content.unit.name = Birimler
|
||||
content.block.name = Bloklar
|
||||
|
||||
item.copper.name = Bakır
|
||||
item.lead.name = Kurşun
|
||||
item.coal.name = Kömür
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = Cüruf
|
|||
liquid.oil.name = Petrol
|
||||
liquid.cryofluid.name = Kriyosıvı
|
||||
|
||||
item.explosiveness = [lightgray]Patlama: {0}%
|
||||
item.flammability = [lightgray]Yanıcılık: {0}%
|
||||
item.radioactivity = [lightgray]Radyoaktivite: {0}%
|
||||
|
||||
unit.health = [lightgray]Can: {0}
|
||||
unit.speed = [lightgray]Hız: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
|
||||
liquid.viscosity = [lightgray]Vizkosite: {0}
|
||||
liquid.temperature = [lightgray]Sıcaklık: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||
block.sand-boulder.name = Kum Kaya Parçaları
|
||||
block.grass.name = Çimen
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Tuz
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Çakıl Taşları
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = Kara Kumlu Su
|
|||
block.char.name = Kömür
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Buzlu Kar
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = Sonsuz Enerji Kaynağı
|
|||
block.unloader.name = Boşaltıcı
|
||||
block.vault.name = Depo
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||
block.rtg-generator.name = RTG Jeneratörü
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Konteyner
|
||||
block.launch-pad.name = Kalkış Pisti
|
||||
block.launch-pad-large.name = Büyük Kalkış Pisti
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = mavi
|
||||
team.crux.name = kırmızı
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
|
|||
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
||||
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
||||
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
|
|
|||
|
|
@ -101,7 +101,6 @@ done = Зроблено
|
|||
feature.unsupported = Ваш пристрій не підтримує цю функцію
|
||||
|
||||
mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, і [scarlet]можуть бути дуже несправними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
||||
mods.alpha = [accent](Альфа)
|
||||
mods = Модифікації
|
||||
mods.none = [lightgray]Модифікацій не знайдено!
|
||||
mods.guide = Посібник із модифікацій
|
||||
|
|
@ -421,6 +420,7 @@ filters.empty = [lightgray]Немає фільтрів! Додайте хоча
|
|||
filter.distort = Спотворення
|
||||
filter.noise = Шум
|
||||
filter.enemyspawn = Вибір точки появи противників
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Вибір ядра
|
||||
filter.median = Медіана
|
||||
filter.oremedian = Рудна медіана
|
||||
|
|
@ -445,6 +445,7 @@ filter.option.amount = Кількість
|
|||
filter.option.block = Блок
|
||||
filter.option.floor = Поверхня
|
||||
filter.option.flooronto = Цільова поверхня
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Стіна
|
||||
filter.option.ore = Руда
|
||||
filter.option.floor2 = Друга поверхня
|
||||
|
|
@ -511,6 +512,7 @@ weather.rain.name = Дощ
|
|||
weather.snow.name = Сніг
|
||||
weather.sandstorm.name = Піщана буря
|
||||
weather.sporestorm.name = Спорова буря
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Не досліджено
|
||||
sectors.resources = Ресурси:
|
||||
|
|
@ -521,6 +523,7 @@ sectors.launch = Запустити
|
|||
sectors.select = Вибрати
|
||||
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||
sectors.rename = Перейменування сектора
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Cерпуло
|
||||
planet.sun.name = Сонце
|
||||
|
|
@ -563,6 +566,10 @@ settings.clear.confirm = Ви дійсно хочете очистити ці д
|
|||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі дані, включно із збереженнями, мапами, розблокованим та налаштуваннями керування.\nПісля натискання «Гаразд» гра видалить усі дані та автоматично закриється.
|
||||
settings.clearsaves.confirm = Ви справді хочете видалити всі ваші збереження?
|
||||
settings.clearsaves = Очистити збереження
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Пауза>
|
||||
clear = Очистити
|
||||
banned = [scarlet]Заблоковано
|
||||
|
|
@ -574,12 +581,13 @@ error.title = [crimson]Виникла помилка
|
|||
error.crashtitle = Виникла помилка
|
||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||
lastaccessed = [lightgray]Остання зміна від {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Ввід
|
||||
stat.output = Вивід
|
||||
stat.booster = Прискорювач
|
||||
stat.tiles = Необхідні плитки
|
||||
stat.affinities = Збільшення ефективності
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Місткість енергії
|
||||
stat.powershot = Енергія за постріл
|
||||
stat.damage = Шкода
|
||||
|
|
@ -618,6 +626,28 @@ stat.reload = Постріли/секунду
|
|||
stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Потребується кращий бур
|
||||
bar.noresources = Бракує ресурсів
|
||||
|
|
@ -640,6 +670,7 @@ bar.power = Енергія
|
|||
bar.progress = Хід будування
|
||||
bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] шкода
|
||||
|
|
@ -657,6 +688,7 @@ bullet.multiplier = [stat]{0}[lightgray]x патронів
|
|||
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = одиниць енергії за секунду
|
||||
unit.liquidsecond = одиниць рідини за секунду
|
||||
unit.itemssecond = предметів за секунду
|
||||
|
|
@ -679,7 +711,7 @@ category.power = Енергія
|
|||
category.liquids = Рідини
|
||||
category.items = Предмети
|
||||
category.crafting = Виробництво
|
||||
category.shooting = Стрільба
|
||||
category.function = Function
|
||||
category.optional = Додаткові поліпшення
|
||||
setting.landscape.name = Тільки альбомний (горизонтальний) режим
|
||||
setting.shadows.name = Тіні
|
||||
|
|
@ -721,7 +753,6 @@ setting.fullscreen.name = Повноекранний режим
|
|||
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
||||
setting.fps.name = Показувати FPS і затримку до сервера
|
||||
setting.smoothcamera.name = Гладка камера
|
||||
setting.blockselectkeys.name = Показувати клавіші вибору блока
|
||||
setting.vsync.name = Вертикальна синхронізація
|
||||
setting.pixelate.name = Пікселізація
|
||||
setting.minimap.name = Показувати мінімапу
|
||||
|
|
@ -868,6 +899,7 @@ content.item.name = Предмети
|
|||
content.liquid.name = Рідини
|
||||
content.unit.name = Бойові одиниці
|
||||
content.block.name = Блоки
|
||||
|
||||
item.copper.name = Мідь
|
||||
item.lead.name = Свинець
|
||||
item.coal.name = Вугілля
|
||||
|
|
@ -889,23 +921,6 @@ liquid.slag.name = Шлак
|
|||
liquid.oil.name = Нафта
|
||||
liquid.cryofluid.name = Кріогенна рідина
|
||||
|
||||
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
|
||||
item.flammability = [lightgray]Вогненебезпечність: {0} %
|
||||
item.radioactivity = [lightgray]Радіоактивність: {0} %
|
||||
|
||||
unit.health = [lightgray]Здоров’я: {0}
|
||||
unit.speed = [lightgray]Швидкість: {0}
|
||||
unit.weapon = [lightgray]Зброя: {0}
|
||||
unit.itemcapacity = [lightgray]Місткість елементів: {0}
|
||||
unit.minespeed = [lightgray]Швидкість видобутку: {0} %
|
||||
unit.minepower = [lightgray]Потужність видобутку: {0}
|
||||
unit.ability = [lightgray]Здібність: {0}
|
||||
unit.buildspeed = [lightgray]Швидкість будування: {0} %
|
||||
|
||||
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
||||
liquid.viscosity = [lightgray]В’язкість: {0}
|
||||
liquid.temperature = [lightgray]Температура: {0}
|
||||
|
||||
unit.dagger.name = Кинджал
|
||||
unit.mace.name = Булава
|
||||
unit.fortress.name = Фортеця
|
||||
|
|
@ -1317,4 +1332,4 @@ block.cyclone.description = Велика протиповітряна та пр
|
|||
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
||||
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
||||
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
|
||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = 蓝图已保存。
|
|||
schematic.delete.confirm = 确认删除蓝图?
|
||||
schematic.rename = 重命名蓝图
|
||||
schematic.info = {0}x{1},{2} 个方块
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = 防守波数:[accent]{0}
|
||||
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
|
||||
|
|
@ -100,7 +101,6 @@ done = 已完成
|
|||
feature.unsupported = 您的设备不支持此功能。
|
||||
|
||||
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||
mods.alpha = [accent](测试)
|
||||
mods = 模组
|
||||
mods.none = [lightgray]没有找到模组!
|
||||
mods.guide = 模组制作教程
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][]来选择复制
|
|||
pausebuilding = [accent][[{0}][]来暂停建造
|
||||
resumebuilding = [scarlet][[{0}][]来恢复建造
|
||||
wave = [accent]第{0}波
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
||||
wave.waveInProgress = [lightgray]波次袭来
|
||||
waiting = [lightgray]等待中…
|
||||
waiting.players = 等待玩家中…
|
||||
wave.enemies = [lightgray]剩余 {0} 个敌人
|
||||
wave.enemy = [lightgray]剩余 {0} 个敌人
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = 加载图片
|
||||
saveimage = 保存图片
|
||||
unknown = 未知
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = 筛选器:
|
|||
editor.ingame = 游戏内编辑
|
||||
editor.publish.workshop = 上传到创意工坊
|
||||
editor.newmap = 新地图
|
||||
editor.center = Center
|
||||
workshop = 创意工坊
|
||||
waves.title = 波数
|
||||
waves.remove = 移除
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
|
|||
filter.distort = 扭曲程度
|
||||
filter.noise = 波动程度
|
||||
filter.enemyspawn = 敌人生成点选择
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = 核心降落点选择
|
||||
filter.median = 平均数
|
||||
filter.oremedian = 矿石平均数
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = 数量
|
|||
filter.option.block = 方块
|
||||
filter.option.floor = 地面
|
||||
filter.option.flooronto = 地面目标
|
||||
filter.option.target = Target
|
||||
filter.option.wall = 墙
|
||||
filter.option.ore = 矿石
|
||||
filter.option.floor2 = 二重地面
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = {1}中的第{0}波次
|
|||
requirement.core = 在{0}中摧毁敌方核心
|
||||
requirement.research = 研究 {0}
|
||||
requirement.capture = 占领 {0}
|
||||
resume = 暂停:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高波次:{0}
|
||||
launch = < 发射 >
|
||||
launch.text = 发射
|
||||
launch.title = 发射成功
|
||||
launch.next = [lightgray]下个发射窗口在第{0}波
|
||||
launch.unable2 = [scarlet]无法发射[]
|
||||
launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置,无法回到此基地。
|
||||
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = 解锁
|
||||
configure = 设定装运的数量
|
||||
loadout = 装运
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = 降雨
|
|||
weather.snow.name = 降雪
|
||||
weather.sandstorm.name = 沙尘暴
|
||||
weather.sporestorm.name = 孢子雾
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.resources = 资源:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = 继续
|
|||
sectors.launch = 发射
|
||||
sectors.select = 选择
|
||||
sectors.nonelaunch = [lightgray]无 (太阳)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = 零号地区
|
||||
sector.craters.name = 陨石带
|
||||
|
|
@ -532,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
|
|||
sector.overgrowth.name = 增生区
|
||||
sector.tarFields.name = 油田
|
||||
sector.saltFlats.name = 盐碱荒滩
|
||||
sector.crags.name = 悬崖
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
|
||||
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
|
||||
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
|
|||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||
settings.clearsaves.confirm = 您确定要清除存档?
|
||||
settings.clearsaves = 清除存档
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< 暂停 >
|
||||
clear = 清除
|
||||
banned = [scarlet]已禁止
|
||||
|
|
@ -570,12 +580,14 @@ info.title = [accent]详情
|
|||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
unit.nobuild = [scarlet]单位未能建造
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = 输入
|
||||
stat.output = 输出
|
||||
stat.booster = 增强物品/液体
|
||||
stat.tiles = 所需地型
|
||||
stat.affinities = 相关
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = 能量容量
|
||||
stat.powershot = 能量/发射
|
||||
stat.damage = 伤害
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = 最多连接
|
|||
stat.poweruse = 使用能量
|
||||
stat.powerdamage = 功率/损伤
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = 基础能源输出
|
||||
stat.productiontime = 生产时间
|
||||
stat.repairtime = 建筑完全修复时间
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = 每秒发射数
|
|||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 盾容
|
||||
stat.cooldowntime = 冷却时间
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.noresources = 缺失资源
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = 能量:{0}/秒
|
|||
bar.powerstored = 储能:{0}/{1}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量输出:{0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = 制造进度
|
|||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||
bullet.incendiary = [stat] 燃烧
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat] 追踪
|
|||
bullet.shock = [stat] 电击
|
||||
bullet.frag = [stat] 分裂
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat] 冰冻
|
||||
bullet.tarred = [stat] 减速
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
|
||||
bullet.reload = [stat]{0}[lightgray]x 装弹速度
|
||||
|
||||
unit.blocks = 方块
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = 能量/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
|
|
@ -670,7 +711,7 @@ category.power = 能量
|
|||
category.liquids = 液体
|
||||
category.items = 物品
|
||||
category.crafting = 制造
|
||||
category.shooting = 发射
|
||||
category.function = Function
|
||||
category.optional = 可选的增强
|
||||
setting.landscape.name = 锁定横屏
|
||||
setting.shadows.name = 影子
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = 抗锯齿
|
|||
setting.hints.name = 提示
|
||||
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
|
||||
setting.buildautopause.name = 自动暂停建造
|
||||
setting.mapcenter.name = 地图自动居中
|
||||
setting.animatedwater.name = 流动的水
|
||||
setting.animatedshields.name = 动态画面
|
||||
setting.antialias.name = 抗锯齿
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = 全屏
|
|||
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
|
||||
setting.fps.name = 显示 FPS 和网络延迟
|
||||
setting.smoothcamera.name = 镜头平滑
|
||||
setting.blockselectkeys.name = 显示建筑选择按键
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
|
||||
setting.minimap.name = 显示小地图
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = 自定义模式
|
|||
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.reactorexplosions = 反应堆爆炸
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻击模式
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = 单位
|
|||
rules.title.experimental = 实验性
|
||||
rules.title.environment = 环境性
|
||||
rules.lighting = 光照
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
rules.ambientlight = 环境光
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = 物品
|
|||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
content.block.name = 块
|
||||
|
||||
item.copper.name = 铜
|
||||
item.lead.name = 铅
|
||||
item.coal.name = 煤
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = 矿渣
|
|||
liquid.oil.name = 石油
|
||||
liquid.cryofluid.name = 冷冻液
|
||||
|
||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
||||
item.flammability = [lightgray]易燃性:{0}%
|
||||
item.radioactivity = [lightgray]放射性:{0}%
|
||||
|
||||
unit.health = [lightgray]生命值:{0}
|
||||
unit.speed = [lightgray]速度:{0}
|
||||
unit.weapon = [lightgray]武器{0}
|
||||
unit.itemcapacity = [lightgray]物品容量:{0}
|
||||
unit.minespeed = [lightgray]采矿速度:{0}%
|
||||
unit.minepower = [lightgray]采矿力量:{0}
|
||||
unit.ability = [lightgray]能力:{0}
|
||||
unit.buildspeed = [lightgray]建造速度:{0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]热容量:{0}
|
||||
liquid.viscosity = [lightgray]粘度:{0}
|
||||
liquid.temperature = [lightgray]温度:{0}
|
||||
|
||||
unit.dagger.name = 尖刀
|
||||
unit.mace.name = 牙狼
|
||||
unit.fortress.name = 堡垒
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = 悬崖
|
|||
block.sand-boulder.name = 沙砂巨石
|
||||
block.grass.name = 草地
|
||||
block.slag.name = 矿渣
|
||||
block.space.name = Space
|
||||
block.salt.name = 盐碱地
|
||||
block.salt-wall.name = 盐墙
|
||||
block.pebbles.name = 鹅卵石
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = 暗沙 水
|
|||
block.char.name = 焦土
|
||||
block.dacite.name = 英安岩
|
||||
block.dacite-wall.name = 英安岩墙
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = 冰雪地
|
||||
block.stone-wall.name = 石墙
|
||||
block.ice-wall.name = 冰墙
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = 无限能源
|
|||
block.unloader.name = 装卸器
|
||||
block.vault.name = 仓库
|
||||
block.wave.name = 波浪
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = 蜂群
|
||||
block.salvo.name = 齐射炮
|
||||
block.ripple.name = 浪涌
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = 电弧
|
|||
block.rtg-generator.name = RTG 发电机
|
||||
block.spectre.name = 幽灵
|
||||
block.meltdown.name = 熔毁
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = 超频处理器
|
|||
block.logic-display.name = 逻辑显示屏
|
||||
block.large-logic-display.name = 大型逻辑显示屏
|
||||
block.memory-cell.name = 存储单元
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = 蓝
|
||||
team.crux.name = 红
|
||||
|
|
@ -1302,4 +1332,4 @@ block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围
|
|||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
|
||||
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||
block.repair-point.description = 持续治疗其附近受损最严重的单位。
|
||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ schematic.saved = 藍圖已儲存。
|
|||
schematic.delete.confirm = 該藍圖將被完全清除。
|
||||
schematic.rename = 重新命名藍圖
|
||||
schematic.info = {0}x{1}, {2}方塊
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = 打敗的波次:[accent]{0}
|
||||
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
|
||||
|
|
@ -100,7 +101,6 @@ done = 完成
|
|||
feature.unsupported = 您的裝置不支援此功能。
|
||||
|
||||
mods.alphainfo = 請記住,模組仍處於Alpha狀態,[scarlet]可能會有很多臭蟲[]。\n請到Mindustry GitHub或Discord報告發現的任何問題。
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = 模組
|
||||
mods.none = [lightgray]找不到模組!
|
||||
mods.guide = 模組指南
|
||||
|
|
@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][]選擇並複製
|
|||
pausebuilding = [accent][[{0}][]暫停建造
|
||||
resumebuilding = [scarlet][[{0}][]繼續建造
|
||||
wave = [accent]第{0}波
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]將於{0}秒後抵達
|
||||
wave.waveInProgress = [lightgray]波次進行中
|
||||
waiting = [lightgray]等待中……
|
||||
waiting.players = 等待玩家中……
|
||||
wave.enemies = [lightgray]剩下{0}個敵人
|
||||
wave.enemy = [lightgray]剩下{0}個敵人
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = 載入圖片
|
||||
saveimage = 儲存圖片
|
||||
unknown = 未知
|
||||
|
|
@ -328,6 +331,7 @@ editor.generation = 篩選器:
|
|||
editor.ingame = 在遊戲中編輯
|
||||
editor.publish.workshop = 在工作坊上發佈
|
||||
editor.newmap = 新地圖
|
||||
editor.center = Center
|
||||
workshop = 工作坊
|
||||
waves.title = 波次
|
||||
waves.remove = 移除
|
||||
|
|
@ -416,6 +420,7 @@ filters.empty = [lightgray]沒有過濾器!使用下面的按鈕新增一個
|
|||
filter.distort = 扭曲
|
||||
filter.noise = 雜訊
|
||||
filter.enemyspawn = 敵人重生選擇
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = 核心選擇
|
||||
filter.median = 平均數
|
||||
filter.oremedian = 礦石平均數
|
||||
|
|
@ -440,6 +445,7 @@ filter.option.amount = 數量
|
|||
filter.option.block = 方塊
|
||||
filter.option.floor = 地板
|
||||
filter.option.flooronto = 目標地板
|
||||
filter.option.target = Target
|
||||
filter.option.wall = 牆
|
||||
filter.option.ore = 礦石
|
||||
filter.option.floor2 = 次要地板
|
||||
|
|
@ -471,15 +477,9 @@ requirement.wave = 在{1}到達第{0}波
|
|||
requirement.core = 在{0}摧毀敵人核心
|
||||
requirement.research = 研究 {0}
|
||||
requirement.capture = 捕獲 {0}
|
||||
resume = 繼續區域:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高波次:{0}
|
||||
launch = < 發射 >
|
||||
launch.text = 發射
|
||||
launch.title = 發射成功
|
||||
launch.next = [lightgray]下次的機會於波次{0}
|
||||
launch.unable2 = [scarlet]無法發射核心。[]
|
||||
launch.confirm = 這將發射核心中的所有資源。\n你將無法返回這個基地。
|
||||
launch.skip.confirm = 如果您現在跳過,您將無法發射核心直到下一次的可發射波數。
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = 探索
|
||||
configure = 設定
|
||||
loadout = 裝載
|
||||
|
|
@ -512,6 +512,7 @@ weather.rain.name = 雨
|
|||
weather.snow.name = 雪
|
||||
weather.sandstorm.name = 沙塵暴
|
||||
weather.sporestorm.name = 孢子風暴
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.resources = 資源:
|
||||
|
|
@ -521,6 +522,11 @@ sectors.resume = 繼續
|
|||
sectors.launch = 發射
|
||||
sectors.select = 選取
|
||||
sectors.nonelaunch = [lightgray]無(太陽)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = 原點
|
||||
sector.craters.name = 火山島
|
||||
|
|
@ -560,6 +566,10 @@ settings.clear.confirm = 您確定要清除資料嗎?\n此動作無法復原
|
|||
settings.clearall.confirm = [scarlet]警告![]\n這會清除所有資料,包括存檔、地圖、解鎖項目和快捷鍵綁定。\n按「是」後,遊戲將刪除所有資料並自動結束。
|
||||
settings.clearsaves.confirm = 您確定您想要清除所有存檔嗎?
|
||||
settings.clearsaves = 清除存檔
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent](已暫停)
|
||||
clear = 清除
|
||||
banned = [scarlet]已被封鎖
|
||||
|
|
@ -570,12 +580,14 @@ info.title = 資訊
|
|||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
unit.nobuild = [scarlet]單位不能建造
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = 輸入
|
||||
stat.output = 輸出
|
||||
stat.booster = 強化
|
||||
stat.tiles = 需求方塊
|
||||
stat.affinities = 親和方塊
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = 蓄電量
|
||||
stat.powershot = 能量/射擊
|
||||
stat.damage = 傷害
|
||||
|
|
@ -594,6 +606,7 @@ stat.powerconnections = 最大連結數
|
|||
stat.poweruse = 能量使用
|
||||
stat.powerdamage = 能量/傷害
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = 基礎能量生產
|
||||
stat.productiontime = 生產時間
|
||||
stat.repairtime = 方塊完全修復時間
|
||||
|
|
@ -613,6 +626,28 @@ stat.reload = 射擊次數/秒
|
|||
stat.ammo = 彈藥
|
||||
stat.shieldhealth = 護盾生命值
|
||||
stat.cooldowntime = 冷確時間
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = 需要更好的鑽頭
|
||||
bar.noresources = 缺少資源
|
||||
|
|
@ -624,6 +659,7 @@ bar.powerbalance = 能量變化:{0}
|
|||
bar.powerstored = 能量存量: {0}/{1}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量輸出:{0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = 容量: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -635,6 +671,8 @@ bar.progress = 建造進度
|
|||
bar.input = 輸入
|
||||
bar.output = 輸出
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray]傷害
|
||||
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃燒
|
||||
|
|
@ -642,12 +680,15 @@ bullet.homing = [stat]追蹤
|
|||
bullet.shock = [stat]電擊
|
||||
bullet.frag = [stat]破片彈
|
||||
bullet.knockback = [stat]{0}[lightgray]擊退
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]冷凍
|
||||
bullet.tarred = [stat]焦油
|
||||
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
|
||||
bullet.reload = [stat]{0}[lightgray]×射擊速率
|
||||
|
||||
unit.blocks = 方塊
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = 能量單位/秒
|
||||
unit.liquidsecond = 液體單位/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
|
|
@ -670,7 +711,7 @@ category.power = 能量
|
|||
category.liquids = 液體
|
||||
category.items = 物品
|
||||
category.crafting = 需求
|
||||
category.shooting = 射擊
|
||||
category.function = Function
|
||||
category.optional = 可選的強化
|
||||
setting.landscape.name = 鎖定水平畫面
|
||||
setting.shadows.name = 陰影
|
||||
|
|
@ -679,7 +720,6 @@ setting.linear.name = 線性過濾
|
|||
setting.hints.name = 提示
|
||||
setting.flow.name = 顯示資源輸送速度[scarlet]
|
||||
setting.buildautopause.name = 自動暫停建築
|
||||
setting.mapcenter.name = 自動將地圖置中到玩家處
|
||||
setting.animatedwater.name = 液體動畫
|
||||
setting.animatedshields.name = 護盾動畫
|
||||
setting.antialias.name = 消除鋸齒[lightgray](需要重新啟動遊戲)[]
|
||||
|
|
@ -713,7 +753,6 @@ setting.fullscreen.name = 全螢幕
|
|||
setting.borderlesswindow.name = 無邊框視窗[lightgray](可能需要重新啟動遊戲)
|
||||
setting.fps.name = 顯示FPS與Ping
|
||||
setting.smoothcamera.name = 平滑攝影機
|
||||
setting.blockselectkeys.name = 顯示方塊選擇快捷鍵
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.pixelate.name = 像素化
|
||||
setting.minimap.name = 顯示小地圖
|
||||
|
|
@ -822,6 +861,7 @@ mode.custom = 自訂規則
|
|||
|
||||
rules.infiniteresources = 無限資源
|
||||
rules.reactorexplosions = 反應爐爆炸
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = 波次時間
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻擊模式
|
||||
|
|
@ -847,6 +887,7 @@ rules.title.unit = 單位
|
|||
rules.title.experimental = 實驗中
|
||||
rules.title.environment = 環境
|
||||
rules.lighting = 光照
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = 火
|
||||
rules.explosions = 方塊/單位爆炸傷害
|
||||
rules.ambientlight = 環境光照
|
||||
|
|
@ -858,6 +899,7 @@ content.item.name = 物品
|
|||
content.liquid.name = 液體
|
||||
content.unit.name = 單位
|
||||
content.block.name = 方塊
|
||||
|
||||
item.copper.name = 銅
|
||||
item.lead.name = 鉛
|
||||
item.coal.name = 煤炭
|
||||
|
|
@ -879,23 +921,6 @@ liquid.slag.name = 熔渣
|
|||
liquid.oil.name = 原油
|
||||
liquid.cryofluid.name = 冷凍液
|
||||
|
||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
||||
item.flammability = [lightgray]易燃性:{0}%
|
||||
item.radioactivity = [lightgray]放射性:{0}%
|
||||
|
||||
unit.health = [lightgray]生命值:{0}
|
||||
unit.speed = [lightgray]速度:{0}
|
||||
unit.weapon = [lightgray]武器:{0}
|
||||
unit.itemcapacity = [lightgray]物品容量:{0}
|
||||
unit.minespeed = [lightgray]採礦速度:{0}%
|
||||
unit.minepower = [lightgray]採礦能力:{0}
|
||||
unit.ability = [lightgray]能力:{0}
|
||||
unit.buildspeed = [lightgray]建造速度:{0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]熱容量:{0}
|
||||
liquid.viscosity = [lightgray]粘性:{0}
|
||||
liquid.temperature = [lightgray]溫度:{0}
|
||||
|
||||
unit.dagger.name = 匕首機甲
|
||||
unit.mace.name = 權杖
|
||||
unit.fortress.name = 要塞
|
||||
|
|
@ -936,6 +961,7 @@ block.cliff.name = 峭壁
|
|||
block.sand-boulder.name = 沙礫
|
||||
block.grass.name = 草
|
||||
block.slag.name = 熔渣
|
||||
block.space.name = Space
|
||||
block.salt.name = 鹽
|
||||
block.salt-wall.name = 鹽牆
|
||||
block.pebbles.name = 卵石
|
||||
|
|
@ -981,6 +1007,7 @@ block.darksand-water.name = 黑沙水
|
|||
block.char.name = 燒焦
|
||||
block.dacite.name = 英安岩
|
||||
block.dacite-wall.name = 英安岩牆
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = 冰雪
|
||||
block.stone-wall.name = 石牆
|
||||
block.ice-wall.name = 冰牆
|
||||
|
|
@ -1075,6 +1102,7 @@ block.power-source.name = 無限能量源
|
|||
block.unloader.name = 裝卸器
|
||||
block.vault.name = 儲存庫
|
||||
block.wave.name = 波浪砲
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = 群集砲
|
||||
block.salvo.name = 齊射砲
|
||||
block.ripple.name = 波紋砲
|
||||
|
|
@ -1114,6 +1142,7 @@ block.arc.name = 電弧砲
|
|||
block.rtg-generator.name = 放射性同位素熱發電機
|
||||
block.spectre.name = 鬼影砲
|
||||
block.meltdown.name = 熔毀砲
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 小型發射台
|
||||
block.launch-pad-large.name = 大型發射台
|
||||
|
|
@ -1139,6 +1168,7 @@ block.hyper-processor.name = 超級處理器
|
|||
block.logic-display.name = 邏輯顯示
|
||||
block.large-logic-display.name = 大型邏輯顯示
|
||||
block.memory-cell.name = 記憶單元
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = 藍
|
||||
team.crux.name = 紅
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue