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Fixed occassional crashes of Power Tests and continued TDD
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7 changed files with 72 additions and 37 deletions
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@ -1,37 +1,57 @@
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package power;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.power.BurnerGenerator;
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import io.anuke.mindustry.world.blocks.power.ItemGenerator;
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import io.anuke.mindustry.world.blocks.power.ItemLiquidGenerator;
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import io.anuke.mindustry.world.blocks.power.PowerGenerator;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assumptions.assumeTrue;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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/** This class tests the abstract ItemLiquidGenerator class and maybe some of its dependencies. */
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public class ItemLiquidGeneratorTests extends PowerTestFixture{
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private ItemLiquidGenerator sut; // system under test (https://en.wikipedia.org/wiki/System_under_test)
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private ItemLiquidGenerator generator;
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private Tile tile;
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private ItemGenerator.ItemGeneratorEntity entity;
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private final float fakeLiquidPowerMultiplier = 2.0f;
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private final float fakeMaxLiquidGenerate = 0.5f;
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@BeforeEach
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public void createItemLiquidGenerator(){
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sut = new ItemLiquidGenerator("fakegen"){
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@Override
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protected float getLiquidEfficiency(Liquid liquid){
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return liquid.flammability;
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}
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public void createBurnerGenerator(){
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// Use a burner generator instead of a custom ItemLiquidGenerator subclass since we would implement abstract methods the same way.
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generator = new BurnerGenerator("fakegen"){{
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powerProduction = 0.1f;
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itemDuration = 60f;
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liquidPowerMultiplier = fakeLiquidPowerMultiplier;
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maxLiquidGenerate = fakeMaxLiquidGenerate;
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}};
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@Override
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protected float getItemEfficiency(Item item){
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return item.flammability;
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}
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};
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tile = createFakeTile(0, 0, sut);
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tile = createFakeTile(0, 0, generator);
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entity = tile.entity();
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}
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@Test
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void detectCrashes(){
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sut.update(tile);
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void testLiquidConsumption(){
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final float providedUsage = 0.1f;
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final float expectedEfficiency = providedUsage / fakeMaxLiquidGenerate * fakeLiquidPowerMultiplier * Liquids.oil.flammability;
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entity.liquids.add(Liquids.oil, providedUsage);
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entity.cons.update(tile.entity);
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assumeTrue(entity.cons.valid());
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// Perform an update on the generator once - This should use up all oil and produce a fraction of what's possible
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generator.update(tile);
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assertEquals(0.0f, entity.liquids.get(Liquids.oil));
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assertEquals(expectedEfficiency, entity.productionEfficiency);
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}
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}
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@ -3,17 +3,25 @@ package power;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.core.ContentLoader;
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import io.anuke.mindustry.core.World;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.PowerBlock;
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import io.anuke.mindustry.world.blocks.power.Battery;
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import io.anuke.mindustry.world.blocks.power.PowerGenerator;
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import io.anuke.mindustry.world.modules.ConsumeModule;
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import io.anuke.mindustry.world.modules.ItemModule;
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import io.anuke.mindustry.world.modules.LiquidModule;
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import io.anuke.mindustry.world.modules.PowerModule;
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import io.anuke.ucore.entities.Entities;
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import org.junit.jupiter.api.BeforeAll;
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import java.lang.reflect.Field;
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import java.lang.reflect.Method;
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import static io.anuke.mindustry.Vars.world;
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/** This class provides objects commonly used by power related unit tests.
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* For now, this is a helper with static methods, but this might change.
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* */
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@ -62,7 +70,7 @@ public class PowerTestFixture{
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// Using the Tile(int, int, byte, byte) constructor would require us to register any fake block or tile we create
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// Since this part shall not be part of the test and would require more work anyway, we manually set the block and floor
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// and call the private changed() method through reflections.
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// through reflections and then simulate part of what the changed() method does.
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Field field = Tile.class.getDeclaredField("wall");
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field.setAccessible(true);
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@ -72,10 +80,15 @@ public class PowerTestFixture{
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field.setAccessible(true);
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field.set(tile, Blocks.sand);
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Method method = Tile.class.getDeclaredMethod("changed");
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method.setAccessible(true);
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method.invoke(tile);
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// Simulate the "changed" method. Calling it through reflections would require half the game to be initialized.
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tile.entity = block.newEntity().init(tile, false);
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tile.entity.cons = new ConsumeModule();
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if(block.hasItems) tile.entity.items = new ItemModule();
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if(block.hasLiquids) tile.entity.liquids = new LiquidModule();
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if(block.hasPower){
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tile.entity.power = new PowerModule();
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tile.entity.power.graph.add(tile);
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}
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return tile;
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}catch(Exception ex){
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return null;
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