Merge branch 'master' into patch-5

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키에르 2020-10-21 20:14:40 +09:00 committed by GitHub
commit f3f5872159
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219 changed files with 2921 additions and 2543 deletions

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@ -7,8 +7,6 @@ assignees: ''
---
**Note**: Do not report any new bugs directly relating to the v6 campaign. They will not be fixed or considered at this time.
**Platform**: *Android/iOS/Mac/Windows/Linux*
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*

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@ -50,13 +50,6 @@ To debug the application on a connected phone, run `gradlew android:installDebug
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
#### Can not attach to current VM / Error during attachment using [...]
This is a problem related to [Jabel](https://github.com/bsideup/jabel), which I use to compile Java 8-compatible bytecode while using Java 9+ language features.
I don't know of a complete fix to this issue. However, if you're getting the error when running through IntelliJ, a workaround is to launch through Gradle *once*, which starts a daemon and avoids the problem in future runs through IntelliJ.
---
Gradle may take up to several minutes to download files. Be patient. <br>

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@ -204,10 +204,10 @@ public abstract class BaseProcessor extends AbstractProcessor{
context = ((JavacProcessingEnvironment)env).getContext();
maker = TreeMaker.instance(javacProcessingEnv.getContext());
Log.setLogLevel(LogLevel.info);
Log.level = LogLevel.info;
if(System.getProperty("debug") != null){
Log.setLogLevel(LogLevel.debug);
Log.level = LogLevel.debug;
}
}

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@ -262,6 +262,8 @@ project(":ios"){
project(":core"){
apply plugin: "java-library"
compileJava.options.fork = true
task preGen{
outputs.upToDateWhen{ false }
generateLocales()
@ -303,7 +305,7 @@ project(":core"){
compileOnly project(":annotations")
annotationProcessor project(":annotations")
annotationProcessor 'com.github.Anuken:jabel:40eec868af'
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
}
}

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@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@ -581,50 +582,64 @@ error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.memorycapacity = Memory Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@ -875,6 +890,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@ -896,23 +912,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@ -1324,5 +1323,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

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@ -570,49 +570,49 @@ info.title = Інфармацыя
error.title = [crimson]Адбылася памылка
error.crashtitle = Адбылася памылка
unit.nobuild = [scarlet]Unit can't build
blocks.input = Уваход
blocks.output = Выхад
blocks.booster = Паскаральнік
blocks.tiles = Неабходныя пліткі
blocks.affinities = Павелічэнне эфектыўнасці
stat.input = Уваход
stat.output = Выхад
stat.booster = Паскаральнік
stat.tiles = Неабходныя пліткі
stat.affinities = Павелічэнне эфектыўнасці
block.unknown = [lightgray]???
blocks.powercapacity = Умяшчальнасць энергіі
blocks.powershot = Энергія/Выстрэл
blocks.damage = Страты
blocks.targetsair = Паветраныя мэты
blocks.targetsground = Наземныя мэты
blocks.itemsmoved = Хуткасць перамяшчэння
blocks.launchtime = Інтэрвал запускаў
blocks.shootrange = Радыус дзеяння
blocks.size = Памер
blocks.displaysize = Display Size
blocks.liquidcapacity = Умяшчальнасць вадкасці
blocks.powerrange = Далёкасць перадачы энергіі
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Колькасць злучэнняў
blocks.poweruse = Спажывае энергіі
blocks.powerdamage = Энергія/страты
blocks.itemcapacity = Умяшчальнасць прадметаў
blocks.basepowergeneration = Базавая генерацыя энергіі
blocks.productiontime = Час вытворчасці
blocks.repairtime = Час поўнай рэгенерацыі
blocks.speedincrease = Павелічэнне хуткасці
blocks.range = Радыус дзеяння
blocks.drilltier = Бурит
blocks.drillspeed = Базавая хуткасць свідравання
blocks.boosteffect = паскараўся эфект
blocks.maxunits = Максімальная колькасць актыўных адзінак
blocks.health = Здароўе
blocks.buildtime = Час будаўніцтва
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Кошт будаўніцтва
blocks.inaccuracy = Роскід
blocks.shots = Стрэлы
blocks.reload = Стрэлы/секунду
blocks.ammo = Боепрыпасы
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Умяшчальнасць энергіі
stat.powershot = Энергія/Выстрэл
stat.damage = Страты
stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты
stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння
stat.size = Памер
stat.displaysize = Display Size
stat.liquidcapacity = Умяшчальнасць вадкасці
stat.powerrange = Далёкасць перадачы энергіі
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Колькасць злучэнняў
stat.poweruse = Спажывае энергіі
stat.powerdamage = Энергія/страты
stat.itemcapacity = Умяшчальнасць прадметаў
stat.basepowergeneration = Базавая генерацыя энергіі
stat.productiontime = Час вытворчасці
stat.repairtime = Час поўнай рэгенерацыі
stat.speedincrease = Павелічэнне хуткасці
stat.range = Радыус дзеяння
stat.drilltier = Бурит
stat.drillspeed = Базавая хуткасць свідравання
stat.boosteffect = паскараўся эфект
stat.maxunits = Максімальная колькасць актыўных адзінак
stat.health = Здароўе
stat.buildtime = Час будаўніцтва
stat.maxconsecutive = Max Consecutive
stat.buildcost = Кошт будаўніцтва
stat.inaccuracy = Роскід
stat.shots = Стрэлы
stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Патрабуецца свідар лепей
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -572,50 +572,50 @@ info.title = Informace
error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět
blocks.input = Vstup
blocks.output = Výstup
blocks.booster = Posilovač
blocks.tiles = Vyžadované dlaždice
blocks.affinities = Synergie
stat.input = Vstup
stat.output = Výstup
stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie
block.unknown = [lightgray]???[]
blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na 1 výstřel
blocks.damage = Poškození
blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Zaměřuje pozemní jednotky
blocks.itemsmoved = Rychlost pohybu
blocks.launchtime = Čas mezi vysláním
blocks.shootrange = Dostřel
blocks.size = Velikost
blocks.displaysize = Velikost zobrazovače
blocks.liquidcapacity = Kapacita kapalin
blocks.powerrange = Rozsah energie
blocks.linkrange = Dosah napojení
blocks.instructions = Instrukce
blocks.powerconnections = Nejvyšší počet spojení
blocks.poweruse = Spotřeba energie
blocks.powerdamage = Energie na jednotku poškození
blocks.itemcapacity = Kapacita předmětů
blocks.memorycapacity = Kapacita paměti
blocks.basepowergeneration = Základní generování energie
blocks.productiontime = Čas produkce
blocks.repairtime = Čas do úplné opravy
blocks.speedincrease = Zvýšení rychlosti
blocks.range = Dosah
blocks.drilltier = Lze těžit
blocks.drillspeed = Základní rychlost vrtu
blocks.boosteffect = Účinek posílení
blocks.maxunits = Nejvýše aktivních jednotek
blocks.health = Životy
blocks.buildtime = Čas stavby
blocks.maxconsecutive = Nejvýše po sobě
blocks.buildcost = Cena stavby
blocks.inaccuracy = Nepřesnost
blocks.shots = Střely
blocks.reload = Střel za 1s
blocks.ammo = Střelivo
blocks.shieldhealth = Zdraví štítu
blocks.cooldowntime = Čas na zchladnutí
stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel
stat.damage = Poškození
stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky
stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel
stat.size = Velikost
stat.displaysize = Velikost zobrazovače
stat.liquidcapacity = Kapacita kapalin
stat.powerrange = Rozsah energie
stat.linkrange = Dosah napojení
stat.instructions = Instrukce
stat.powerconnections = Nejvyšší počet spojení
stat.poweruse = Spotřeba energie
stat.powerdamage = Energie na jednotku poškození
stat.itemcapacity = Kapacita předmětů
stat.memorycapacity = Kapacita paměti
stat.basepowergeneration = Základní generování energie
stat.productiontime = Čas produkce
stat.repairtime = Čas do úplné opravy
stat.speedincrease = Zvýšení rychlosti
stat.range = Dosah
stat.drilltier = Lze těžit
stat.drillspeed = Základní rychlost vrtu
stat.boosteffect = Účinek posílení
stat.maxunits = Nejvýše aktivních jednotek
stat.health = Životy
stat.buildtime = Čas stavby
stat.maxconsecutive = Nejvýše po sobě
stat.buildcost = Cena stavby
stat.inaccuracy = Nepřesnost
stat.shots = Střely
stat.reload = Střel za 1s
stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí
bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje
@ -1312,4 +1312,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen!
blocks.input = Eingang
blocks.output = Ausgang
blocks.booster = Verstärkung
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Eingang
stat.output = Ausgang
stat.booster = Verstärkung
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss
blocks.damage = Schaden
blocks.targetsair = Visiert Lufteinheiten an
blocks.targetsground = Visiert Bodeneinheiten an
blocks.itemsmoved = Bewegungsgeschwindigkeit
blocks.launchtime = Zeit zwischen Starts
blocks.shootrange = Reichweite
blocks.size = Größe
blocks.displaysize = Display Size
blocks.liquidcapacity = Flüssigkeitskapazität
blocks.powerrange = Stromreichweite
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maximale Stromverbindungen
blocks.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität
blocks.basepowergeneration = Basis-Stromerzeugung
blocks.productiontime = Produktionszeit
blocks.repairtime = Zeit zur vollständigen Reparatur
blocks.speedincrease = Geschwindigkeitserhöhung
blocks.range = Reichweite
blocks.drilltier = Abbaubare Erze
blocks.drillspeed = Bohrgeschwindigkeit
blocks.boosteffect = Verstärkungseffekt
blocks.maxunits = Max. aktive Einheiten
blocks.health = Lebenspunkte
blocks.buildtime = Baudauer
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Baukosten
blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde
blocks.ammo = Munition
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden
stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an
stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
stat.size = Größe
stat.displaysize = Display Size
stat.liquidcapacity = Flüssigkeitskapazität
stat.powerrange = Stromreichweite
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maximale Stromverbindungen
stat.poweruse = Stromverbrauch
stat.powerdamage = Stromverbrauch/Schadenspunkt
stat.itemcapacity = Materialkapazität
stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit
stat.repairtime = Zeit zur vollständigen Reparatur
stat.speedincrease = Geschwindigkeitserhöhung
stat.range = Reichweite
stat.drilltier = Abbaubare Erze
stat.drillspeed = Bohrgeschwindigkeit
stat.boosteffect = Verstärkungseffekt
stat.maxunits = Max. aktive Einheiten
stat.health = Lebenspunkte
stat.buildtime = Baudauer
stat.maxconsecutive = Max Consecutive
stat.buildcost = Baukosten
stat.inaccuracy = Ungenauigkeit
stat.shots = Schüsse
stat.reload = Schüsse/Sekunde
stat.ammo = Munition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Besserer Bohrer Benötigt
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido.
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Salida
blocks.booster = Potenciador
blocks.tiles = Tiles requeridos
blocks.affinities = Afinidades
stat.input = Entrada
stat.output = Salida
stat.booster = Potenciador
stat.tiles = Tiles requeridos
stat.affinities = Afinidades
block.unknown = [lightgray]???
blocks.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo
blocks.damage = Daño
blocks.targetsair = Apunta al Aire
blocks.targetsground = Apunta a Tierra
blocks.itemsmoved = Velocidad de movimiento
blocks.launchtime = Tiempo entre lanzamientos
blocks.shootrange = Rango de Disparo
blocks.size = Tamaño
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacidad de Líquidos
blocks.powerrange = Rango de Energía
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Conexiones maximas
blocks.poweruse = Consumo de Energía
blocks.powerdamage = Energía/Daño
blocks.itemcapacity = Capacidad de Objetos
blocks.basepowergeneration = Generación de energía base
blocks.productiontime = Tiempo de producción
blocks.repairtime = Tiempo para Reparar Bloque Completamente
blocks.speedincrease = Aumento de Velocidad
blocks.range = Rango
blocks.drilltier = Taladrables
blocks.drillspeed = Velocidad Base del Taladro
blocks.boosteffect = Efecto del Potenciador
blocks.maxunits = Máximo de Unidades Activas
blocks.health = Vida
blocks.buildtime = Tiempo de construcción
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Coste de construcción
blocks.inaccuracy = Imprecisión
blocks.shots = Disparos
blocks.reload = Recarga
blocks.ammo = Munición
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacidad de Energía
stat.powershot = Energía/Disparo
stat.damage = Daño
stat.targetsair = Apunta al Aire
stat.targetsground = Apunta a Tierra
stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Rango de Disparo
stat.size = Tamaño
stat.displaysize = Display Size
stat.liquidcapacity = Capacidad de Líquidos
stat.powerrange = Rango de Energía
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Conexiones maximas
stat.poweruse = Consumo de Energía
stat.powerdamage = Energía/Daño
stat.itemcapacity = Capacidad de Objetos
stat.basepowergeneration = Generación de energía base
stat.productiontime = Tiempo de producción
stat.repairtime = Tiempo para Reparar Bloque Completamente
stat.speedincrease = Aumento de Velocidad
stat.range = Rango
stat.drilltier = Taladrables
stat.drillspeed = Velocidad Base del Taladro
stat.boosteffect = Efecto del Potenciador
stat.maxunits = Máximo de Unidades Activas
stat.health = Vida
stat.buildtime = Tiempo de construcción
stat.maxconsecutive = Max Consecutive
stat.buildcost = Coste de construcción
stat.inaccuracy = Imprecisión
stat.shots = Disparos
stat.reload = Recarga
stat.ammo = Munición
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Se requiere un mejor taladro.
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Viga
error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisend
blocks.output = Väljund
blocks.booster = Kiirendaja
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Sisend
stat.output = Väljund
stat.booster = Kiirendaja
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energiamahtuvus
blocks.powershot = Energia ühikut/lasu kohta
blocks.damage = Hävituspunkte
blocks.targetsair = Sihib õhku
blocks.targetsground = Sihib maapinnale
blocks.itemsmoved = Transportimise kiirus
blocks.launchtime = Aeg lendutõusude vahel
blocks.shootrange = Ulatus
blocks.size = Suurus
blocks.displaysize = Display Size
blocks.liquidcapacity = Vedelike mahutavus
blocks.powerrange = Energia ulatus
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Energiatarve
blocks.powerdamage = Energiatarve hävituspunkti kohta
blocks.itemcapacity = Ressursside mahutavus
blocks.basepowergeneration = Energiatootlus
blocks.productiontime = Tootmisaeg
blocks.repairtime = Täieliku parandamise aeg
blocks.speedincrease = Kiiruse suurenemine
blocks.range = Ulatus
blocks.drilltier = Kaevandatav
blocks.drillspeed = Puurimise kiirus
blocks.boosteffect = Kiirendaja mõju
blocks.maxunits = Maks. aktiivseid väeüksuseid
blocks.health = Elud
blocks.buildtime = Ehitamise aeg
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Ehitamise maksumus
blocks.inaccuracy = Ebatäpsus
blocks.shots = Laske
blocks.reload = Lasku/s
blocks.ammo = Laskemoon
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte
stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale
stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus
stat.size = Suurus
stat.displaysize = Display Size
stat.liquidcapacity = Vedelike mahutavus
stat.powerrange = Energia ulatus
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Energiatarve
stat.powerdamage = Energiatarve hävituspunkti kohta
stat.itemcapacity = Ressursside mahutavus
stat.basepowergeneration = Energiatootlus
stat.productiontime = Tootmisaeg
stat.repairtime = Täieliku parandamise aeg
stat.speedincrease = Kiiruse suurenemine
stat.range = Ulatus
stat.drilltier = Kaevandatav
stat.drillspeed = Puurimise kiirus
stat.boosteffect = Kiirendaja mõju
stat.maxunits = Maks. aktiivseid väeüksuseid
stat.health = Elud
stat.buildtime = Ehitamise aeg
stat.maxconsecutive = Max Consecutive
stat.buildcost = Ehitamise maksumus
stat.inaccuracy = Ebatäpsus
stat.shots = Laske
stat.reload = Lasku/s
stat.ammo = Laskemoon
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Informazioa
error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sarrera
blocks.output = Irteera
blocks.booster = Indargarria
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Sarrera
stat.output = Irteera
stat.booster = Indargarria
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energia-edukiera
blocks.powershot = Energia/tiroko
blocks.damage = Kaltea
blocks.targetsair = Airera tirokatzen du
blocks.targetsground = Lurrera tirokatzen du
blocks.itemsmoved = Garraio-abiadura
blocks.launchtime = Egozketen arteko denbora
blocks.shootrange = Irismena
blocks.size = Neurria
blocks.displaysize = Display Size
blocks.liquidcapacity = Likido-edukiera
blocks.powerrange = Energia irismena
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Gehieneko konexioak
blocks.poweruse = Energia-erabilera
blocks.powerdamage = Energia/Kaltea
blocks.itemcapacity = Elementu-edukiera
blocks.basepowergeneration = Oinarrizko energia sorrera
blocks.productiontime = Eraikitze denbora
blocks.repairtime = Blokearen konpontze denbora osoa
blocks.speedincrease = Abiadura areagotzea
blocks.range = Irismena
blocks.drilltier = Ustiagarriak
blocks.drillspeed = Oinarrizko ustiatze-abiadura
blocks.boosteffect = Indartze-efektua
blocks.maxunits = Gehieneko unitate aktiboak
blocks.health = Osasuna
blocks.buildtime = Eraikitze-denbora
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Eraikitze-kostua
blocks.inaccuracy = Zehazgabetasuna
blocks.shots = Tiroak
blocks.reload = Tiroak/segundoko
blocks.ammo = Munizioa
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energia-edukiera
stat.powershot = Energia/tiroko
stat.damage = Kaltea
stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du
stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena
stat.size = Neurria
stat.displaysize = Display Size
stat.liquidcapacity = Likido-edukiera
stat.powerrange = Energia irismena
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Gehieneko konexioak
stat.poweruse = Energia-erabilera
stat.powerdamage = Energia/Kaltea
stat.itemcapacity = Elementu-edukiera
stat.basepowergeneration = Oinarrizko energia sorrera
stat.productiontime = Eraikitze denbora
stat.repairtime = Blokearen konpontze denbora osoa
stat.speedincrease = Abiadura areagotzea
stat.range = Irismena
stat.drilltier = Ustiagarriak
stat.drillspeed = Oinarrizko ustiatze-abiadura
stat.boosteffect = Indartze-efektua
stat.maxunits = Gehieneko unitate aktiboak
stat.health = Osasuna
stat.buildtime = Eraikitze-denbora
stat.maxconsecutive = Max Consecutive
stat.buildcost = Eraikitze-kostua
stat.inaccuracy = Zehazgabetasuna
stat.shots = Tiroak
stat.reload = Tiroak/segundoko
stat.ammo = Munizioa
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Informaatio
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisääntulo
blocks.output = Ulostulo
blocks.booster = Tehostaja
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Sisääntulo
stat.output = Ulostulo
stat.booster = Tehostaja
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energiakapasiteetti
blocks.powershot = Energiaa/Ammus
blocks.damage = Vahinko
blocks.targetsair = Hyökkää ilmaan
blocks.targetsground = Hyökkää maahan
blocks.itemsmoved = Liikkumisnopeus
blocks.launchtime = Aika laukaisujen välillä
blocks.shootrange = Kantama
blocks.size = Koko
blocks.displaysize = Display Size
blocks.liquidcapacity = Nestekapasiteetti
blocks.powerrange = Energiakantama
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maksimimäärä yhdistyksiä
blocks.poweruse = Energian käyttö
blocks.powerdamage = Energia/Vahinko
blocks.itemcapacity = Tavarakapasiteetti
blocks.basepowergeneration = Perus energiantuotto
blocks.productiontime = Tuotantoaika
blocks.repairtime = Kokonaisen palikan korjausaika
blocks.speedincrease = Nopeuden kasvu
blocks.range = Etäisyys
blocks.drilltier = Porattavat
blocks.drillspeed = Kanta Poran Nopeus
blocks.boosteffect = Tehostamisem vaikutus
blocks.maxunits = Maksimimäärä yksikköjä
blocks.health = Elämäpisteet
blocks.buildtime = Rakentamisaika
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Rakentamishinta
blocks.inaccuracy = Epätarkkuus
blocks.shots = Ammusta
blocks.reload = Ammusta/sekunnissa
blocks.ammo = Ammus
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energiakapasiteetti
stat.powershot = Energiaa/Ammus
stat.damage = Vahinko
stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan
stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama
stat.size = Koko
stat.displaysize = Display Size
stat.liquidcapacity = Nestekapasiteetti
stat.powerrange = Energiakantama
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maksimimäärä yhdistyksiä
stat.poweruse = Energian käyttö
stat.powerdamage = Energia/Vahinko
stat.itemcapacity = Tavarakapasiteetti
stat.basepowergeneration = Perus energiantuotto
stat.productiontime = Tuotantoaika
stat.repairtime = Kokonaisen palikan korjausaika
stat.speedincrease = Nopeuden kasvu
stat.range = Etäisyys
stat.drilltier = Porattavat
stat.drillspeed = Kanta Poran Nopeus
stat.boosteffect = Tehostamisem vaikutus
stat.maxunits = Maksimimäärä yksikköjä
stat.health = Elämäpisteet
stat.buildtime = Rakentamisaika
stat.maxconsecutive = Max Consecutive
stat.buildcost = Rakentamishinta
stat.inaccuracy = Epätarkkuus
stat.shots = Ammusta
stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Info
error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Cette unité ne peut construire
blocks.input = Entrée
blocks.output = Sortie
blocks.booster = Booster
blocks.tiles = Pré-requis
blocks.affinities = Affinités
stat.input = Entrée
stat.output = Sortie
stat.booster = Booster
stat.tiles = Pré-requis
stat.affinities = Affinités
block.unknown = [lightgray]???
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.damage = Dégâts
blocks.targetsair = Cibles Aériennes
blocks.targetsground = Cibles Terrestres
blocks.itemsmoved = Vitesse de Déplacement
blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée de tir
blocks.size = Taille
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacité liquide
blocks.powerrange = Portée électrique
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Nombre maximal de connections
blocks.poweruse = Énergie utilisée
blocks.powerdamage = Dégâts d'énergie
blocks.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie
blocks.productiontime = Durée de production
blocks.repairtime = Durée de réparation complète du Bloc
blocks.speedincrease = Accélération
blocks.range = Portée
blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet du Boost
blocks.maxunits = Unités actives max
blocks.health = Santé
blocks.buildtime = Durée de construction
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction
blocks.inaccuracy = Imprécision
blocks.shots = Tirs
blocks.reload = Tirs/Seconde
blocks.ammo = Munitions
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir
stat.damage = Dégâts
stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres
stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir
stat.size = Taille
stat.displaysize = Display Size
stat.liquidcapacity = Capacité liquide
stat.powerrange = Portée électrique
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Nombre maximal de connections
stat.poweruse = Énergie utilisée
stat.powerdamage = Dégâts d'énergie
stat.itemcapacity = Stockage
stat.basepowergeneration = Production d'énergie
stat.productiontime = Durée de production
stat.repairtime = Durée de réparation complète du Bloc
stat.speedincrease = Accélération
stat.range = Portée
stat.drilltier = Forable
stat.drillspeed = Vitesse de forage de base
stat.boosteffect = Effet du Boost
stat.maxunits = Unités actives max
stat.health = Santé
stat.buildtime = Durée de construction
stat.maxconsecutive = Max Consecutive
stat.buildcost = Coût de construction
stat.inaccuracy = Imprécision
stat.shots = Tirs
stat.reload = Tirs/Seconde
stat.ammo = Munitions
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Meilleure Foreuse Requise
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.

View file

@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build
blocks.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s)
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Ressource(s) requise(s)
stat.output = Ressource(s) produite(s)
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]Inconnu
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.damage = Damage
blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Cible les unités terrestres
blocks.itemsmoved = Vitesse de déplacement
blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée
blocks.size = Taille
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacité en liquide
blocks.powerrange = Distance de transmission
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie de base
blocks.productiontime = Temps de production
blocks.repairtime = Temps pour la réparation totale du bloc
blocks.speedincrease = Augmentation de la vitesse
blocks.range = Portée
blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active
blocks.health = Santé
blocks.buildtime = Temps de construction
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction
blocks.inaccuracy = Précision
blocks.shots = Tirs
blocks.reload = Tirs/Seconde
blocks.ammo = Munition
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir
stat.damage = Damage
stat.targetsair = Cible les unités aériennes
stat.targetsground = Cible les unités terrestres
stat.itemsmoved = Vitesse de déplacement
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée
stat.size = Taille
stat.displaysize = Display Size
stat.liquidcapacity = Capacité en liquide
stat.powerrange = Distance de transmission
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Énergie utilisée
stat.powerdamage = Énergie/Dégâts
stat.itemcapacity = Stockage
stat.basepowergeneration = Production d'énergie de base
stat.productiontime = Temps de production
stat.repairtime = Temps pour la réparation totale du bloc
stat.speedincrease = Augmentation de la vitesse
stat.range = Portée
stat.drilltier = Forable
stat.drillspeed = Vitesse de forage de base
stat.boosteffect = Effet boostant
stat.maxunits = Maximum d'unitée active
stat.health = Santé
stat.buildtime = Temps de construction
stat.maxconsecutive = Max Consecutive
stat.buildcost = Coût de construction
stat.inaccuracy = Précision
stat.shots = Tirs
stat.reload = Tirs/Seconde
stat.ammo = Munition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -572,50 +572,50 @@ info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun
blocks.input = Masukan
blocks.output = Pengeluaran
blocks.booster = Pendorong
blocks.tiles = Kotak yang dibutuhkan
blocks.affinities = Afinitas
stat.input = Masukan
stat.output = Pengeluaran
stat.booster = Pendorong
stat.tiles = Kotak yang dibutuhkan
stat.affinities = Afinitas
block.unknown = [lightgray]???
blocks.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/Tembakan
blocks.damage = Kerusakan
blocks.targetsair = Menargetkan Udara
blocks.targetsground = Menargetkan Darat
blocks.itemsmoved = Kecepatan Gerak
blocks.launchtime = Waktu Diantara Peluncuran
blocks.shootrange = Jarak
blocks.size = Ukuran
blocks.displaysize = Ukuran Tampilan
blocks.liquidcapacity = Kapasitas Zat Cair
blocks.powerrange = Jarak Tenaga
blocks.linkrange = Jarak Tautan
blocks.instructions = Instruksi
blocks.powerconnections = Koneksi Maksimal
blocks.poweruse = Penggunaan Tenaga
blocks.powerdamage = Tenaga/Pukulan
blocks.itemcapacity = Kapasitas Item
blocks.memorycapacity = Kapasitas Memori
blocks.basepowergeneration = Basis Generasi Tenaga
blocks.productiontime = Waktu Produksi
blocks.repairtime = Waktu Memperbaiki Blok Penuh
blocks.speedincrease = Tambahan Kecepatan
blocks.range = Jarak
blocks.drilltier = Sumber Daya yang Bisa di Bor
blocks.drillspeed = Basis Kecepatan Bor
blocks.boosteffect = Efek Pendorong
blocks.maxunits = Maks Unit Aktif
blocks.health = Darah
blocks.buildtime = Waktu Pembuatan
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Biaya Bangunan
blocks.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan
blocks.reload = Tembakan/Detik
blocks.ammo = Amunisi
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Kapasitas Tenaga
stat.powershot = Tenaga/Tembakan
stat.damage = Kerusakan
stat.targetsair = Menargetkan Udara
stat.targetsground = Menargetkan Darat
stat.itemsmoved = Kecepatan Gerak
stat.launchtime = Waktu Diantara Peluncuran
stat.shootrange = Jarak
stat.size = Ukuran
stat.displaysize = Ukuran Tampilan
stat.liquidcapacity = Kapasitas Zat Cair
stat.powerrange = Jarak Tenaga
stat.linkrange = Jarak Tautan
stat.instructions = Instruksi
stat.powerconnections = Koneksi Maksimal
stat.poweruse = Penggunaan Tenaga
stat.powerdamage = Tenaga/Pukulan
stat.itemcapacity = Kapasitas Item
stat.memorycapacity = Kapasitas Memori
stat.basepowergeneration = Basis Generasi Tenaga
stat.productiontime = Waktu Produksi
stat.repairtime = Waktu Memperbaiki Blok Penuh
stat.speedincrease = Tambahan Kecepatan
stat.range = Jarak
stat.drilltier = Sumber Daya yang Bisa di Bor
stat.drillspeed = Basis Kecepatan Bor
stat.boosteffect = Efek Pendorong
stat.maxunits = Maks Unit Aktif
stat.health = Darah
stat.buildtime = Waktu Pembuatan
stat.maxconsecutive = Max Consecutive
stat.buildcost = Biaya Bangunan
stat.inaccuracy = Jarak Melenceng
stat.shots = Tembakan
stat.reload = Tembakan/Detik
stat.ammo = Amunisi
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Sumber Daya Tidak Ditemukan
@ -1310,4 +1310,4 @@ block.cyclone.description = Menara penembak beruntun besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.

View file

@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire
blocks.input = Ingresso
blocks.output = Uscita
blocks.booster = Potenziamenti
blocks.tiles = Blocchi Richiesti
blocks.affinities = Affinità
stat.input = Ingresso
stat.output = Uscita
stat.booster = Potenziamenti
stat.tiles = Blocchi Richiesti
stat.affinities = Affinità
block.unknown = [lightgray]???
blocks.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo
blocks.damage = Danno
blocks.targetsair = Attacca Nemici Aerei
blocks.targetsground = Attacca Nemici Terreni
blocks.itemsmoved = Velocità di Movimento
blocks.launchtime = Tempo fra Decolli
blocks.shootrange = Raggio
blocks.size = Dimensioni
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacità del Liquido
blocks.powerrange = Raggio Energia
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Connessioni Massime
blocks.poweruse = Utilizzo Energia
blocks.powerdamage = Energia/Danno
blocks.itemcapacity = Capacità
blocks.basepowergeneration = Generazione Energia di Base
blocks.productiontime = Tempo di Produzione
blocks.repairtime = Tempo di Riparazione Completa
blocks.speedincrease = Aumento Velocità
blocks.range = Raggio
blocks.drilltier = Scavabili
blocks.drillspeed = Velocità di Scavo Stabile
blocks.boosteffect = Effetto Boost
blocks.maxunits = Unità Attive Max
blocks.health = Salute
blocks.buildtime = Tempo di Costruzione
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Costo di Costruzione
blocks.inaccuracy = Inaccuratezza
blocks.shots = Colpi
blocks.reload = Ricarica
blocks.ammo = Munizioni
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacità Energetica
stat.powershot = Danno/Colpo
stat.damage = Danno
stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni
stat.itemsmoved = Velocità di Movimento
stat.launchtime = Tempo fra Decolli
stat.shootrange = Raggio
stat.size = Dimensioni
stat.displaysize = Display Size
stat.liquidcapacity = Capacità del Liquido
stat.powerrange = Raggio Energia
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Connessioni Massime
stat.poweruse = Utilizzo Energia
stat.powerdamage = Energia/Danno
stat.itemcapacity = Capacità
stat.basepowergeneration = Generazione Energia di Base
stat.productiontime = Tempo di Produzione
stat.repairtime = Tempo di Riparazione Completa
stat.speedincrease = Aumento Velocità
stat.range = Raggio
stat.drilltier = Scavabili
stat.drillspeed = Velocità di Scavo Stabile
stat.boosteffect = Effetto Boost
stat.maxunits = Unità Attive Max
stat.health = Salute
stat.buildtime = Tempo di Costruzione
stat.maxconsecutive = Max Consecutive
stat.buildcost = Costo di Costruzione
stat.inaccuracy = Inaccuratezza
stat.shots = Colpi
stat.reload = Ricarica
stat.ammo = Munizioni
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = 情報
error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました
unit.nobuild = [scarlet]ユニットを構築できません
blocks.input = 搬入
blocks.output = 搬出
blocks.booster = ブースト
blocks.tiles = 必要なタイル
blocks.affinities = 親和性
stat.input = 搬入
stat.output = 搬出
stat.booster = ブースト
stat.tiles = 必要なタイル
stat.affinities = 親和性
block.unknown = [lightgray]???
blocks.powercapacity = 電力容量
blocks.powershot = 電力/ショット
blocks.damage = ダメージ
blocks.targetsair = 対空攻撃
blocks.targetsground = 対地攻撃
blocks.itemsmoved = 輸送速度
blocks.launchtime = 発射の待機時間
blocks.shootrange = 範囲
blocks.size = 大きさ
blocks.displaysize = Display Size
blocks.liquidcapacity = 液体容量
blocks.powerrange = 電力範囲
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = 最大接続数
blocks.poweruse = 電力使用量
blocks.powerdamage = 電力/ダメージ
blocks.itemcapacity = アイテム容量
blocks.basepowergeneration = 基本発電量
blocks.productiontime = 製造速度
blocks.repairtime = ブロックの完全修復速度
blocks.speedincrease = 速度向上
blocks.range = 範囲
blocks.drilltier = ドリル
blocks.drillspeed = 基本採掘速度
blocks.boosteffect = ブースト効果
blocks.maxunits = 最大ユニット数
blocks.health = 耐久値
blocks.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = 建設費用
blocks.inaccuracy = 誤差
blocks.shots = ショット
blocks.reload = リロード速度
blocks.ammo = 弾薬
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = 電力容量
stat.powershot = 電力/ショット
stat.damage = ダメージ
stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃
stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間
stat.shootrange = 範囲
stat.size = 大きさ
stat.displaysize = Display Size
stat.liquidcapacity = 液体容量
stat.powerrange = 電力範囲
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = 最大接続数
stat.poweruse = 電力使用量
stat.powerdamage = 電力/ダメージ
stat.itemcapacity = アイテム容量
stat.basepowergeneration = 基本発電量
stat.productiontime = 製造速度
stat.repairtime = ブロックの完全修復速度
stat.speedincrease = 速度向上
stat.range = 範囲
stat.drilltier = ドリル
stat.drillspeed = 基本採掘速度
stat.boosteffect = ブースト効果
stat.maxunits = 最大ユニット数
stat.health = 耐久値
stat.buildtime = 建設時間
stat.maxconsecutive = Max Consecutive
stat.buildcost = 建設費用
stat.inaccuracy = 誤差
stat.shots = ショット
stat.reload = リロード速度
stat.ammo = 弾薬
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = より高性能なドリルを使用してください
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = 大型の連射型ターレットです。
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
block.repair-point.description = 近くの負傷したユニットを修復します。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -567,11 +567,11 @@ info.title = 정보
error.title = [scarlet]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
blocks.input = 입력
blocks.output = 출력
blocks.booster = 가속
blocks.tiles = 필요한 타일
blocks.affinities = 친화력
stat.input = 입력
stat.output = 출력
stat.booster = 가속
stat.tiles = 필요한 타일
stat.affinities = 친화력
block.unknown = [lightgray]???
blocks.powercapacity = 전력 용량
blocks.powershot = 전력/발

View file

@ -570,49 +570,49 @@ info.title = Informacija
error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build
blocks.input = Įeiga
blocks.output = Išeiga
blocks.booster = Stiprintuvas
blocks.tiles = Privalomi
blocks.affinities = Affinities
stat.input = Įeiga
stat.output = Išeiga
stat.booster = Stiprintuvas
stat.tiles = Privalomi
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energijos Talpumas
blocks.powershot = Energija per šūvį
blocks.damage = Žala
blocks.targetsair = Šaudo į oro taikinius
blocks.targetsground = Šaudo į žemės taikinius
blocks.itemsmoved = Judėjimo Greitis
blocks.launchtime = Laikas Tarp Paleidimų
blocks.shootrange = Atstumas
blocks.size = Dydis
blocks.displaysize = Display Size
blocks.liquidcapacity = Skysčių Talpumas
blocks.powerrange = Energijos Skleidimo Atstumas
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maks. Jungčių Kiekis
blocks.poweruse = Energijos Suvartojimas
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Daiktų Talpumas
blocks.basepowergeneration = Bazinis Energijos Generavimas
blocks.productiontime = Gamybos Laikas
blocks.repairtime = Pilnas bloko sutaisymo laikas
blocks.speedincrease = Greičio Padidėjimas
blocks.range = Atstumas
blocks.drilltier = Gręžiama
blocks.drillspeed = Bazinis Grąžto Greitis
blocks.boosteffect = Pastiprinimo Efektas
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
blocks.health = Gyvybės
blocks.buildtime = Statymo Laikas
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Statymo Kaina
blocks.inaccuracy = Netikslumas
blocks.shots = Šūviai
blocks.reload = Šūviai per sekundę
blocks.ammo = Šoviniai
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energijos Talpumas
stat.powershot = Energija per šūvį
stat.damage = Žala
stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius
stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas
stat.size = Dydis
stat.displaysize = Display Size
stat.liquidcapacity = Skysčių Talpumas
stat.powerrange = Energijos Skleidimo Atstumas
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maks. Jungčių Kiekis
stat.poweruse = Energijos Suvartojimas
stat.powerdamage = Power/Damage
stat.itemcapacity = Daiktų Talpumas
stat.basepowergeneration = Bazinis Energijos Generavimas
stat.productiontime = Gamybos Laikas
stat.repairtime = Pilnas bloko sutaisymo laikas
stat.speedincrease = Greičio Padidėjimas
stat.range = Atstumas
stat.drilltier = Gręžiama
stat.drillspeed = Bazinis Grąžto Greitis
stat.boosteffect = Pastiprinimo Efektas
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
stat.health = Gyvybės
stat.buildtime = Statymo Laikas
stat.maxconsecutive = Max Consecutive
stat.buildcost = Statymo Kaina
stat.inaccuracy = Netikslumas
stat.shots = Šūviai
stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Informatie
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Stroomcapaciteit
blocks.powershot = Stroom/Schot
blocks.damage = Schade
blocks.targetsair = Luchtdoelwitten
blocks.targetsground = Gronddoelwitten
blocks.itemsmoved = Beweegingssnelheid
blocks.launchtime = Tijd tussen lanceringen
blocks.shootrange = Bereik
blocks.size = Formaat
blocks.displaysize = Display Size
blocks.liquidcapacity = Vloeistofcapaciteit
blocks.powerrange = Stroombereik
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maximale Hoeveelheid Connecties
blocks.poweruse = Stroomverbruik
blocks.powerdamage = Stroom/Schade
blocks.itemcapacity = Materiaalcapaciteit
blocks.basepowergeneration = Standaard Stroom Generatie
blocks.productiontime = Productie Tijd
blocks.repairtime = Volledige Blok Repareertijd
blocks.speedincrease = Snelheidsverhoging
blocks.range = Bereik
blocks.drilltier = Valt te delven
blocks.drillspeed = Standaard mine snelheid
blocks.boosteffect = Boost Effect
blocks.maxunits = Maximaal Actieve Units
blocks.health = Levenspunten
blocks.buildtime = Bouwtijd
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Bouwkosten
blocks.inaccuracy = Onnauwkeurigheid
blocks.shots = Shoten
blocks.reload = Schoten/Seconde
blocks.ammo = Ammunitie
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot
stat.damage = Schade
stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
stat.size = Formaat
stat.displaysize = Display Size
stat.liquidcapacity = Vloeistofcapaciteit
stat.powerrange = Stroombereik
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maximale Hoeveelheid Connecties
stat.poweruse = Stroomverbruik
stat.powerdamage = Stroom/Schade
stat.itemcapacity = Materiaalcapaciteit
stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.repairtime = Volledige Blok Repareertijd
stat.speedincrease = Snelheidsverhoging
stat.range = Bereik
stat.drilltier = Valt te delven
stat.drillspeed = Standaard mine snelheid
stat.boosteffect = Boost Effect
stat.maxunits = Maximaal Actieve Units
stat.health = Levenspunten
stat.buildtime = Bouwtijd
stat.maxconsecutive = Max Consecutive
stat.buildcost = Bouwkosten
stat.inaccuracy = Onnauwkeurigheid
stat.shots = Shoten
stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Informacje
error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować
blocks.input = Wejście
blocks.output = Wyjście
blocks.booster = Wzmacniacz
blocks.tiles = Wymagane Pola
blocks.affinities = Uwydajnienie
stat.input = Wejście
stat.output = Wyjście
stat.booster = Wzmacniacz
stat.tiles = Wymagane Pola
stat.affinities = Uwydajnienie
block.unknown = [lightgray]???
blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał
blocks.damage = Obrażenia
blocks.targetsair = Namierzanie wrogów powietrznych
blocks.targetsground = Namierzanie wrogów lądowych
blocks.itemsmoved = Prędkość poruszania się
blocks.launchtime = Czas pomiędzy wystrzeleniami
blocks.shootrange = Zasięg
blocks.size = Rozmiar
blocks.displaysize = Display Size
blocks.liquidcapacity = Pojemność cieczy
blocks.powerrange = Zakres mocy
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maksymalna ilość połączeń
blocks.poweruse = Zużycie prądu
blocks.powerdamage = Moc/Zniszczenia
blocks.itemcapacity = Pojemność przedmiotów
blocks.basepowergeneration = Podstawowa generacja mocy
blocks.productiontime = Czas produkcji
blocks.repairtime = Czas pełnej naprawy bloku
blocks.speedincrease = Zwiększenie prędkości
blocks.range = Zasięg
blocks.drilltier = Co może wykopać
blocks.drillspeed = Podstawowa szybkość kopania
blocks.boosteffect = Efekt wzmocnienia
blocks.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie
blocks.buildtime = Czas budowy
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Koszt budowy
blocks.inaccuracy = Niecelność
blocks.shots = Strzały
blocks.reload = Strzałów/sekundę
blocks.ammo = Amunicja
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał
stat.damage = Obrażenia
stat.targetsair = Namierzanie wrogów powietrznych
stat.targetsground = Namierzanie wrogów lądowych
stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg
stat.size = Rozmiar
stat.displaysize = Display Size
stat.liquidcapacity = Pojemność cieczy
stat.powerrange = Zakres mocy
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maksymalna ilość połączeń
stat.poweruse = Zużycie prądu
stat.powerdamage = Moc/Zniszczenia
stat.itemcapacity = Pojemność przedmiotów
stat.basepowergeneration = Podstawowa generacja mocy
stat.productiontime = Czas produkcji
stat.repairtime = Czas pełnej naprawy bloku
stat.speedincrease = Zwiększenie prędkości
stat.range = Zasięg
stat.drilltier = Co może wykopać
stat.drillspeed = Podstawowa szybkość kopania
stat.boosteffect = Efekt wzmocnienia
stat.maxunits = Maksymalna ilość jednostek
stat.health = Zdrowie
stat.buildtime = Czas budowy
stat.maxconsecutive = Max Consecutive
stat.buildcost = Koszt budowy
stat.inaccuracy = Niecelność
stat.shots = Strzały
stat.reload = Strzałów/sekundę
stat.ammo = Amunicja
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Duża szybkostrzelna wieża.
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Saída
blocks.booster = Apoio
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Entrada
stat.output = Saída
stat.booster = Apoio
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.damage = Dano
blocks.targetsair = Mira no ar
blocks.targetsground = Mira no chão
blocks.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre Disparos.
blocks.shootrange = Alcance
blocks.size = Tamanho
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Conexões Máximas
blocks.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade
blocks.range = Distância
blocks.drilltier = Brocas
blocks.drillspeed = Velocidade base da Broca
blocks.boosteffect = Efeito do Impulso
blocks.maxunits = Máximo de unidades ativas
blocks.health = Saúde
blocks.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão
blocks.shots = Tiros
blocks.reload = Tiros por segundo
blocks.ammo = Munição
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
stat.targetsair = Mira no ar
stat.targetsground = Mira no chão
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos.
stat.shootrange = Alcance
stat.size = Tamanho
stat.displaysize = Display Size
stat.liquidcapacity = Capacidade de Líquido
stat.powerrange = Alcance da Energia
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Conexões Máximas
stat.poweruse = Uso de energia
stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens
stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco
stat.speedincrease = Aumento de velocidade
stat.range = Distância
stat.drilltier = Brocas
stat.drillspeed = Velocidade base da Broca
stat.boosteffect = Efeito do Impulso
stat.maxunits = Máximo de unidades ativas
stat.health = Saúde
stat.buildtime = Tempo de construção
stat.maxconsecutive = Max Consecutive
stat.buildcost = Custo de construção
stat.inaccuracy = Imprecisão
stat.shots = Tiros
stat.reload = Tiros por segundo
stat.ammo = Munição
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre que dispara balas explosivas que se
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.

View file

@ -570,49 +570,49 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Saida
blocks.booster = Booster
blocks.tiles = Telhas Requeridas
blocks.affinities = Afinidades
stat.input = Entrada
stat.output = Saida
stat.booster = Booster
stat.tiles = Telhas Requeridas
stat.affinities = Afinidades
block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.damage = Dano
blocks.targetsair = Mirar no ar
blocks.targetsground = Mirar no chão
blocks.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre tiros
blocks.shootrange = Alcance
blocks.size = Tamanho
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade
blocks.range = Distância
blocks.drilltier = Furáveis
blocks.drillspeed = Velocidade da broca base
blocks.boosteffect = Efeito do Boost
blocks.maxunits = Máximo de unidades ativas
blocks.health = Saúde
blocks.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão
blocks.shots = Tiros
blocks.reload = Tiros por segundo
blocks.ammo = Munição
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
stat.targetsair = Mirar no ar
stat.targetsground = Mirar no chão
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre tiros
stat.shootrange = Alcance
stat.size = Tamanho
stat.displaysize = Display Size
stat.liquidcapacity = Capacidade de Líquido
stat.powerrange = Alcance da Energia
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Uso de energia
stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens
stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco
stat.speedincrease = Aumento de velocidade
stat.range = Distância
stat.drilltier = Furáveis
stat.drillspeed = Velocidade da broca base
stat.boosteffect = Efeito do Boost
stat.maxunits = Máximo de unidades ativas
stat.health = Saúde
stat.buildtime = Tempo de construção
stat.maxconsecutive = Max Consecutive
stat.buildcost = Custo de construção
stat.inaccuracy = Imprecisão
stat.shots = Tiros
stat.reload = Tiros por segundo
stat.ammo = Munição
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -569,50 +569,50 @@ error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi.
lastaccessed = [lightgray]Ultima Accesare: {0}
blocks.input = Necesită
blocks.output = Produce
blocks.booster = Booster
blocks.tiles = Teren Necesar
blocks.affinities = Efecte Teren
stat.input = Necesită
stat.output = Produce
stat.booster = Booster
stat.tiles = Teren Necesar
stat.affinities = Efecte Teren
block.unknown = [lightgray]???
blocks.powercapacity = Capacitate electrică
blocks.powershot = Electricitate/Glonț
blocks.damage = Forță
blocks.targetsair = Lovește Aeronave
blocks.targetsground = Lovește Artilerie
blocks.itemsmoved = Viteza de Mișcare a Materialelor
blocks.launchtime = Timp între Lansări
blocks.shootrange = Rază
blocks.size = Mărime
blocks.displaysize = Mărimea Monitorului Logic
blocks.liquidcapacity = Capacitate Lichid
blocks.powerrange = Raza Electrică
blocks.linkrange = Raza Legăturilor
blocks.instructions = Instrucțiuni
blocks.powerconnections = Maxim Conexiuni
blocks.poweruse = Consum Electricitate
blocks.powerdamage = Electricitate/Forța Glonțului
blocks.itemcapacity = Capacitate Materiale
blocks.memorycapacity = Capacitate Memorie
blocks.basepowergeneration = Generare Electricitate (Bază)
blocks.productiontime = Timp Producție
blocks.repairtime = Durata Reparării Blocului
blocks.speedincrease = Creștere Viteză
blocks.range = Rază
blocks.drilltier = Minabile
blocks.drillspeed = Viteză Burghiu (Bază)
blocks.boosteffect = Efect de Boost
blocks.maxunits = Maxim Unități Active
blocks.health = Viață
blocks.buildtime = Timp Construcție
blocks.maxconsecutive = Maxim Consecutive
blocks.buildcost = Cost Construcție
blocks.inaccuracy = Inacuratețe
blocks.shots = Lovituri
blocks.reload = Lovituri/Secundă
blocks.ammo = Muniție
blocks.shieldhealth = Viața Scutului
blocks.cooldowntime = Timp de Reîncărcare
stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț
stat.damage = Forță
stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie
stat.itemsmoved = Viteza de Mișcare a Materialelor
stat.launchtime = Timp între Lansări
stat.shootrange = Rază
stat.size = Mărime
stat.displaysize = Mărimea Monitorului Logic
stat.liquidcapacity = Capacitate Lichid
stat.powerrange = Raza Electrică
stat.linkrange = Raza Legăturilor
stat.instructions = Instrucțiuni
stat.powerconnections = Maxim Conexiuni
stat.poweruse = Consum Electricitate
stat.powerdamage = Electricitate/Forța Glonțului
stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie
stat.basepowergeneration = Generare Electricitate (Bază)
stat.productiontime = Timp Producție
stat.repairtime = Durata Reparării Blocului
stat.speedincrease = Creștere Viteză
stat.range = Rază
stat.drilltier = Minabile
stat.drillspeed = Viteză Burghiu (Bază)
stat.boosteffect = Efect de Boost
stat.maxunits = Maxim Unități Active
stat.health = Viață
stat.buildtime = Timp Construcție
stat.maxconsecutive = Maxim Consecutive
stat.buildcost = Cost Construcție
stat.inaccuracy = Inacuratețe
stat.shots = Lovituri
stat.reload = Lovituri/Secundă
stat.ammo = Muniție
stat.shieldhealth = Viața Scutului
stat.cooldowntime = Timp de Reîncărcare
bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă
@ -1311,4 +1311,4 @@ block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu g
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.

View file

@ -576,50 +576,50 @@ error.title = [scarlet]Произошла ошибка
error.crashtitle = Произошла ошибка
unit.nobuild = [scarlet]Боевая единица не может строить
lastaccessed = [lightgray]Последняя конфигурация от {0}
blocks.input = Вход
blocks.output = Выход
blocks.booster = Ускоритель
blocks.tiles = Необходимые плитки
blocks.affinities = Увеличение эффективности
stat.input = Вход
stat.output = Выход
stat.booster = Ускоритель
stat.tiles = Необходимые плитки
stat.affinities = Увеличение эффективности
block.unknown = [lightgray]???
blocks.powercapacity = Вместимость энергии
blocks.powershot = Энергия/Выстрел
blocks.damage = Урон
blocks.targetsair = Воздушные цели
blocks.targetsground = Наземные цели
blocks.itemsmoved = Скорость перемещения
blocks.launchtime = Интервал запусков
blocks.shootrange = Радиус действия
blocks.size = Размер
blocks.displaysize = Размер дисплея
blocks.liquidcapacity = Вместимость жидкости
blocks.powerrange = Дальность передачи энергии
blocks.linkrange = Дальность связи
blocks.instructions = Инструкции
blocks.powerconnections = Количество соединений
blocks.poweruse = Потребляет энергии
blocks.powerdamage = Энергия/урон
blocks.itemcapacity = Вместимость предметов
blocks.memorycapacity = Размер памяти
blocks.basepowergeneration = Базовая генерация энергии
blocks.productiontime = Время производства
blocks.repairtime = Время полной регенерации
blocks.speedincrease = Увеличение скорости
blocks.range = Радиус действия
blocks.drilltier = Бурит
blocks.drillspeed = Базовая скорость бурения
blocks.boosteffect = Ускоряющий эффект
blocks.maxunits = Максимальное количество активных единиц
blocks.health = Прочность
blocks.buildtime = Время строительства
blocks.maxconsecutive = Макс. последовательность
blocks.buildcost = Стоимость строительства
blocks.inaccuracy = Разброс
blocks.shots = Выстрелы
blocks.reload = Выстрелы/секунду
blocks.ammo = Боеприпасы
blocks.shieldhealth = Прочность щита
blocks.cooldowntime = Время восстановления
stat.powercapacity = Вместимость энергии
stat.powershot = Энергия/Выстрел
stat.damage = Урон
stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели
stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия
stat.size = Размер
stat.displaysize = Размер дисплея
stat.liquidcapacity = Вместимость жидкости
stat.powerrange = Дальность передачи энергии
stat.linkrange = Дальность связи
stat.instructions = Инструкции
stat.powerconnections = Количество соединений
stat.poweruse = Потребляет энергии
stat.powerdamage = Энергия/урон
stat.itemcapacity = Вместимость предметов
stat.memorycapacity = Размер памяти
stat.basepowergeneration = Базовая генерация энергии
stat.productiontime = Время производства
stat.repairtime = Время полной регенерации
stat.speedincrease = Увеличение скорости
stat.range = Радиус действия
stat.drilltier = Бурит
stat.drillspeed = Базовая скорость бурения
stat.boosteffect = Ускоряющий эффект
stat.maxunits = Максимальное количество активных единиц
stat.health = Прочность
stat.buildtime = Время строительства
stat.maxconsecutive = Макс. последовательность
stat.buildcost = Стоимость строительства
stat.inaccuracy = Разброс
stat.shots = Выстрелы
stat.reload = Выстрелы/секунду
stat.ammo = Боеприпасы
stat.shieldhealth = Прочность щита
stat.cooldowntime = Время восстановления
bar.drilltierreq = Требуется бур получше
bar.noresources = Недостаточно ресурсов
@ -1321,5 +1321,4 @@ block.cyclone.description = Большая турель, которая може
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям.
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.

View file

@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Inmatning
blocks.output = Utmatning
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Inmatning
stat.output = Utmatning
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Skada
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Storlek
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Skott
blocks.reload = Shots/Second
blocks.ammo = Ammunition
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skada
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Storlek
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Skott
stat.reload = Shots/Second
stat.ammo = Ammunition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = ข้อมูล
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
unit.nobuild = [scarlet]Unit can't build
blocks.input = นำเข้า
blocks.output = ส่งออก
blocks.booster = บูสเตอร์
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = นำเข้า
stat.output = ส่งออก
stat.booster = บูสเตอร์
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = ความจุพลังงาน
blocks.powershot = หน่วยพลังงาน/นัด
blocks.damage = ดาเมจ
blocks.targetsair = ยิงอากาศยาน
blocks.targetsground = ยิงภาคพื้นดิน
blocks.itemsmoved = ความเร็วเคลื่อนที่
blocks.launchtime = เวลาระหว่างการส่ง
blocks.shootrange = ระยะยิง
blocks.size = ขนาด
blocks.displaysize = Display Size
blocks.liquidcapacity = จุของเหลว
blocks.powerrange = ระยะพลังงาน
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด
blocks.poweruse = ใช้พลังงาน
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ
blocks.itemcapacity = จุไอเท็ม
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน
blocks.productiontime = เวลาที่ใช้ในการผลิต
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
blocks.speedincrease = เพิ่มความเร็ว
blocks.range = ระยะ
blocks.drilltier = ขุดได้
blocks.drillspeed = ความเร็วขุดพื้นฐาน
blocks.boosteffect = แอฟเฟ็คของบูสต์
blocks.maxunits = จำนวนยูนิตสูงสุด
blocks.health = เลือด
blocks.buildtime = เวลาในการสร้าง
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = ใช้
blocks.inaccuracy = ความคลาดเคลื่อน
blocks.shots = นัด
blocks.reload = นัด/วินาที
blocks.ammo = กระสุน
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = ความจุพลังงาน
stat.powershot = หน่วยพลังงาน/นัด
stat.damage = ดาเมจ
stat.targetsair = ยิงอากาศยาน
stat.targetsground = ยิงภาคพื้นดิน
stat.itemsmoved = ความเร็วเคลื่อนที่
stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง
stat.size = ขนาด
stat.displaysize = Display Size
stat.liquidcapacity = จุของเหลว
stat.powerrange = ระยะพลังงาน
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
stat.poweruse = ใช้พลังงาน
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
stat.itemcapacity = จุไอเท็ม
stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
stat.productiontime = เวลาที่ใช้ในการผลิต
stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
stat.speedincrease = เพิ่มความเร็ว
stat.range = ระยะ
stat.drilltier = ขุดได้
stat.drillspeed = ความเร็วขุดพื้นฐาน
stat.boosteffect = แอฟเฟ็คของบูสต์
stat.maxunits = จำนวนยูนิตสูงสุด
stat.health = เลือด
stat.buildtime = เวลาในการสร้าง
stat.maxconsecutive = Max Consecutive
stat.buildcost = ใช้
stat.inaccuracy = ความคลาดเคลื่อน
stat.shots = นัด
stat.reload = นัด/วินาที
stat.ammo = กระสุน
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi
blocks.damage = Damage
blocks.targetsair = Havayi hedef alir mi?
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Menzil
blocks.size = Buyukluk
blocks.displaysize = Display Size
blocks.liquidcapacity = Sivi kapasitesi
blocks.powerrange = Menzil
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Guc kullanimi
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Esya kapasitesi
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Kazilabilirler
blocks.drillspeed = Ana kazma hizi
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Can
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = sekme
blocks.shots = vuruslar
blocks.reload = Yeniden doldurma
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi
stat.damage = Damage
stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Menzil
stat.size = Buyukluk
stat.displaysize = Display Size
stat.liquidcapacity = Sivi kapasitesi
stat.powerrange = Menzil
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Guc kullanimi
stat.powerdamage = Power/Damage
stat.itemcapacity = Esya kapasitesi
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Kazilabilirler
stat.drillspeed = Ana kazma hizi
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Can
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = sekme
stat.shots = vuruslar
stat.reload = Yeniden doldurma
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -570,49 +570,49 @@ info.title = Bilgi
error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu
unit.nobuild = [scarlet]Unit can't build
blocks.input = Giriş
blocks.output = Çıkış
blocks.booster = Güçlendirici
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Giriş
stat.output = Çıkış
stat.booster = Güçlendirici
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Enerji Kapasitesi
blocks.powershot = Enerji/Atış
blocks.damage = Hasar
blocks.targetsair = Havayı Hedefler Mi
blocks.targetsground = Yeri Hedefler Mi
blocks.itemsmoved = Hareket Hızı
blocks.launchtime = Fırlatmalar Arasındaki Süre
blocks.shootrange = Menzil
blocks.size = Boyut
blocks.displaysize = Display Size
blocks.liquidcapacity = Sıvı Kapasitesi
blocks.powerrange = Enerji Menzili
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Bağlantı sayısı
blocks.poweruse = Enerji Kullanımı
blocks.powerdamage = Enerji/Hasar
blocks.itemcapacity = Eşya Kapasitesi
blocks.basepowergeneration = Temel Enerji Üretimi
blocks.productiontime = Üretim Süresi
blocks.repairtime = Tamir Tamir Edilme Süresi
blocks.speedincrease = Hız Artışı
blocks.range = Menzil
blocks.drilltier = Kazılabilenler
blocks.drillspeed = Temel Matkap Hızı
blocks.boosteffect = Hızlandırma Efekti
blocks.maxunits = Maksimum Aktif Birim
blocks.health = Can
blocks.buildtime = İnşaat Süresi
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = İnşaat Fiyatı
blocks.inaccuracy = İskalama Oranı
blocks.shots = Atışlar
blocks.reload = Atışlar/Sn
blocks.ammo = Mermi
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Enerji Kapasitesi
stat.powershot = Enerji/Atış
stat.damage = Hasar
stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi
stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil
stat.size = Boyut
stat.displaysize = Display Size
stat.liquidcapacity = Sıvı Kapasitesi
stat.powerrange = Enerji Menzili
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Bağlantı sayısı
stat.poweruse = Enerji Kullanımı
stat.powerdamage = Enerji/Hasar
stat.itemcapacity = Eşya Kapasitesi
stat.basepowergeneration = Temel Enerji Üretimi
stat.productiontime = Üretim Süresi
stat.repairtime = Tamir Tamir Edilme Süresi
stat.speedincrease = Hız Artışı
stat.range = Menzil
stat.drilltier = Kazılabilenler
stat.drillspeed = Temel Matkap Hızı
stat.boosteffect = Hızlandırma Efekti
stat.maxunits = Maksimum Aktif Birim
stat.health = Can
stat.buildtime = İnşaat Süresi
stat.maxconsecutive = Max Consecutive
stat.buildcost = İnşaat Fiyatı
stat.inaccuracy = İskalama Oranı
stat.shots = Atışlar
stat.reload = Atışlar/Sn
stat.ammo = Mermi
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Daha İyi Matkap Gerekli
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -565,50 +565,50 @@ info.title = Інформація
error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ця одиниця не може будувати
blocks.input = Ввід
blocks.output = Вивід
blocks.booster = Прискорювач
blocks.tiles = Необхідні плитки
blocks.affinities = Збільшення ефективності
stat.input = Ввід
stat.output = Вивід
stat.booster = Прискорювач
stat.tiles = Необхідні плитки
stat.affinities = Збільшення ефективності
block.unknown = [lightgray]???
blocks.powercapacity = Місткість енергії
blocks.powershot = Енергія за постріл
blocks.damage = Шкода
blocks.targetsair = Повітряні противники
blocks.targetsground = Наземні противники
blocks.itemsmoved = Швидкість переміщення
blocks.launchtime = Час між запусками
blocks.shootrange = Радіус дії
blocks.size = Розмір
blocks.displaysize = Розмір дисплею
blocks.liquidcapacity = Рідинна місткість
blocks.powerrange = Радіус передачі енергії
blocks.linkrange = Радіус з’єднання
blocks.instructions = Інструкції
blocks.powerconnections = Максимальна кількість з’єднань
blocks.poweruse = Енергії використовує
blocks.powerdamage = Енергії за од. шкоди
blocks.itemcapacity = Місткість предметів
blocks.memorycapacity = Ємність пам’яті
blocks.basepowergeneration = Базова генерація енергії
blocks.productiontime = Час виробництва
blocks.repairtime = Час повного відновлення блоку
blocks.speedincrease = Збільшення швидкості
blocks.range = Радіус дії
blocks.drilltier = Видобуває
blocks.drillspeed = Базова швидкість буріння
blocks.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров’я
blocks.buildtime = Час будування
blocks.maxconsecutive = Максимальна послідовність
blocks.buildcost = Вартість будування
blocks.inaccuracy = Розкид
blocks.shots = Постріли
blocks.reload = Постріли/секунду
blocks.ammo = Боєприпаси
blocks.shieldhealth = Міцність щита
blocks.cooldowntime = Тривалість охолодження
stat.powercapacity = Місткість енергії
stat.powershot = Енергія за постріл
stat.damage = Шкода
stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники
stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками
stat.shootrange = Радіус дії
stat.size = Розмір
stat.displaysize = Розмір дисплею
stat.liquidcapacity = Рідинна місткість
stat.powerrange = Радіус передачі енергії
stat.linkrange = Радіус з’єднання
stat.instructions = Інструкції
stat.powerconnections = Максимальна кількість з’єднань
stat.poweruse = Енергії використовує
stat.powerdamage = Енергії за од. шкоди
stat.itemcapacity = Місткість предметів
stat.memorycapacity = Ємність пам’яті
stat.basepowergeneration = Базова генерація енергії
stat.productiontime = Час виробництва
stat.repairtime = Час повного відновлення блоку
stat.speedincrease = Збільшення швидкості
stat.range = Радіус дії
stat.drilltier = Видобуває
stat.drillspeed = Базова швидкість буріння
stat.boosteffect = Прискорювальний ефект
stat.maxunits = Максимальна кількість активних одиниць
stat.health = Здоров’я
stat.buildtime = Час будування
stat.maxconsecutive = Максимальна послідовність
stat.buildcost = Вартість будування
stat.inaccuracy = Розкид
stat.shots = Постріли
stat.reload = Постріли/секунду
stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження
bar.drilltierreq = Потребується кращий бур
bar.noresources = Бракує ресурсів
@ -1300,4 +1300,4 @@ block.cyclone.description = Велика протиповітряна та пр
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.

View file

@ -570,49 +570,49 @@ info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造
blocks.input = 输入
blocks.output = 输出
blocks.booster = 增强物品/液体
blocks.tiles = 所需地型
blocks.affinities = 相关
stat.input = 输入
stat.output = 输出
stat.booster = 增强物品/液体
stat.tiles = 所需地型
stat.affinities = 相关
block.unknown = [lightgray]???
blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射
blocks.damage = 伤害
blocks.targetsair = 攻击空中单位
blocks.targetsground = 攻击地面单位
blocks.itemsmoved = 移动速度
blocks.launchtime = 发射间隔时间
blocks.shootrange = 范围
blocks.size = 尺寸
blocks.displaysize = 显示尺寸
blocks.liquidcapacity = 液体容量
blocks.powerrange = 能量范围
blocks.linkrange = 连接范围
blocks.instructions = 指令数量
blocks.powerconnections = 最多连接
blocks.poweruse = 使用能量
blocks.powerdamage = 功率/损伤
blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基础能源输出
blocks.productiontime = 生产时间
blocks.repairtime = 建筑完全修复时间
blocks.speedincrease = 提速
blocks.range = 范围
blocks.drilltier = 可钻探矿物
blocks.drillspeed = 基础钻探速度
blocks.boosteffect = 增强效果
blocks.maxunits = 最大单位数量
blocks.health = 生命值
blocks.buildtime = 建造时间
blocks.maxconsecutive = 最大连续
blocks.buildcost = 建造花费
blocks.inaccuracy = 误差
blocks.shots = 发射数
blocks.reload = 每秒发射数
blocks.ammo = 弹药
blocks.shieldhealth = 盾容
blocks.cooldowntime = 冷却时间
stat.powercapacity = 能量容量
stat.powershot = 能量/发射
stat.damage = 伤害
stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位
stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔时间
stat.shootrange = 范围
stat.size = 尺寸
stat.displaysize = 显示尺寸
stat.liquidcapacity = 液体容量
stat.powerrange = 能量范围
stat.linkrange = 连接范围
stat.instructions = 指令数量
stat.powerconnections = 最多连接
stat.poweruse = 使用能量
stat.powerdamage = 功率/损伤
stat.itemcapacity = 物品容量
stat.basepowergeneration = 基础能源输出
stat.productiontime = 生产时间
stat.repairtime = 建筑完全修复时间
stat.speedincrease = 提速
stat.range = 范围
stat.drilltier = 可钻探矿物
stat.drillspeed = 基础钻探速度
stat.boosteffect = 增强效果
stat.maxunits = 最大单位数量
stat.health = 生命值
stat.buildtime = 建造时间
stat.maxconsecutive = 最大连续
stat.buildcost = 建造花费
stat.inaccuracy = 误差
stat.shots = 发射数
stat.reload = 每秒发射数
stat.ammo = 弹药
stat.shieldhealth = 盾容
stat.cooldowntime = 冷却时间
bar.drilltierreq = 需要更好的钻头
bar.noresources = 缺失资源
@ -1302,4 +1302,4 @@ block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.repair-point.description = 持续治疗其附近受损最严重的单位。
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.

View file

@ -570,49 +570,49 @@ info.title = 資訊
error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤
unit.nobuild = [scarlet]單位不能建造
blocks.input = 輸入
blocks.output = 輸出
blocks.booster = 強化
blocks.tiles = 需求方塊
blocks.affinities = 親和方塊
stat.input = 輸入
stat.output = 輸出
stat.booster = 強化
stat.tiles = 需求方塊
stat.affinities = 親和方塊
block.unknown = [lightgray]
blocks.powercapacity = 蓄電量
blocks.powershot = 能量/射擊
blocks.damage = 傷害
blocks.targetsair = 攻擊空中目標
blocks.targetsground = 攻擊地面目標
blocks.itemsmoved = 移動速度
blocks.launchtime = 發射間隔
blocks.shootrange = 範圍
blocks.size = 尺寸
blocks.displaysize = Display Size
blocks.liquidcapacity = 液體容量
blocks.powerrange = 輸出範圍
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = 最大連接數
blocks.poweruse = 能量使用
blocks.powerdamage = 能量/傷害
blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基礎能量生產
blocks.productiontime = 生產時間
blocks.repairtime = 方塊完全修復時間
blocks.speedincrease = 速度提升
blocks.range = 範圍
blocks.drilltier = 可鑽取礦物
blocks.drillspeed = 基本鑽取速度
blocks.boosteffect = 提升效應
blocks.maxunits = 最大活躍單位
blocks.health = 耐久度
blocks.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = 建造成本
blocks.inaccuracy = 誤差
blocks.shots = 射擊數
blocks.reload = 射擊次數/秒
blocks.ammo = 彈藥
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = 蓄電量
stat.powershot = 能量/射擊
stat.damage = 傷害
stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標
stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔
stat.shootrange = 範圍
stat.size = 尺寸
stat.displaysize = Display Size
stat.liquidcapacity = 液體容量
stat.powerrange = 輸出範圍
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = 最大連接數
stat.poweruse = 能量使用
stat.powerdamage = 能量/傷害
stat.itemcapacity = 物品容量
stat.basepowergeneration = 基礎能量生產
stat.productiontime = 生產時間
stat.repairtime = 方塊完全修復時間
stat.speedincrease = 速度提升
stat.range = 範圍
stat.drilltier = 可鑽取礦物
stat.drillspeed = 基本鑽取速度
stat.boosteffect = 提升效應
stat.maxunits = 最大活躍單位
stat.health = 耐久度
stat.buildtime = 建設時間
stat.maxconsecutive = Max Consecutive
stat.buildcost = 建造成本
stat.inaccuracy = 誤差
stat.shots = 射擊數
stat.reload = 射擊次數/秒
stat.ammo = 彈藥
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = 需要更好的鑽頭
bar.noresources = Missing Resources
@ -1302,4 +1302,4 @@ block.cyclone.description = 一種對空和對地的大型砲塔。向附近單
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。
block.repair-point.description = 持續治療附近最近的受損單位。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View file

@ -95,3 +95,4 @@ ThePlayerA
YellOw139
PetrGasparik
LeoDog896
Summet

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@ -0,0 +1,9 @@
varying lowp vec4 v_color;
varying lowp vec4 v_mix_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(){
vec4 c = texture2D(u_texture, v_texCoords);
gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
}

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@ -89,7 +89,7 @@ public class Vars implements Loadable{
/** duration of time between turns in ticks */
public static final float turnDuration = 2 * Time.toMinutes;
/** chance of an invasion per turn, 1 = 100% */
public static final float baseInvasionChance = 1f / 25f;
public static final float baseInvasionChance = 1f / 30f;
/** how many turns have to pass before invasions start */
public static final int invasionGracePeriod = 20;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
@ -285,10 +285,10 @@ public class Vars implements Loadable{
if(loadedLogger) return;
String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""};
String[] stags = {"&lc&fb[D]", "&lg&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
String[] stags = {"&lc&fb[D]", "&lb&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
Seq<String> logBuffer = new Seq<>();
Log.setLogger((level, text) -> {
Log.logger = (level, text) -> {
String result = text;
String rawText = Log.format(stags[level.ordinal()] + "&fr " + text);
System.out.println(rawText);
@ -304,9 +304,9 @@ public class Vars implements Loadable{
}
}
ui.scriptfrag.addMessage(Log.removeCodes(result));
ui.scriptfrag.addMessage(Log.removeColors(result));
}
});
};
Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage));
@ -319,18 +319,19 @@ public class Vars implements Loadable{
settings.setAppName(appName);
Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
LogHandler log = Log.getLogger();
Log.setLogger((level, text) -> {
LogHandler log = Log.logger;
//ignore it
Log.logger = (level, text) -> {
log.log(level, text);
try{
writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeCodes(text) + "\n");
writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeColors(text) + "\n");
writer.flush();
}catch(IOException e){
e.printStackTrace();
//ignore it
}
});
};
loadedFileLogger = true;
}

View file

@ -24,7 +24,7 @@ public class BaseAI{
private static final Vec2 axis = new Vec2(), rotator = new Vec2();
private static final float correctPercent = 0.5f;
private static final float step = 5;
private static final int attempts = 5;
private static final int attempts = 4;
private static final float emptyChance = 0.01f;
private static final int timerStep = 0, timerSpawn = 1;
@ -72,6 +72,11 @@ public class BaseAI{
int wx = (int)(World.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(World.toTile(pos.getY()) + Tmp.v1.y);
Tile tile = world.tiles.getc(wx, wy);
//try not to block the spawn point
if(spawner.getSpawns().contains(t -> t.within(tile, tilesize * 40f))){
continue;
}
Seq<BasePart> parts = null;
//pick a completely random base part, and place it a random location

View file

@ -103,7 +103,7 @@ public class Pathfinder implements Runnable{
boolean nearLiquid = false, nearSolid = false, nearGround = false;
for(int i = 0; i < 4; i++){
Tile other = tile.getNearby(i);
Tile other = tile.nearby(i);
if(other != null){
if(other.floor().isLiquid) nearLiquid = true;
if(other.solid()) nearSolid = true;

View file

@ -80,7 +80,7 @@ public class WaveSpawner{
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit));
spawnEffect(unit);
}
});
}

View file

@ -34,17 +34,15 @@ public class FlyingAI extends AIController{
Teamc result = target(x, y, range, air, ground);
if(result != null) return result;
if(ground) result = targetFlag(x, y, BlockFlag.producer, true);
if(ground) result = targetFlag(x, y, BlockFlag.generator, true);
if(result != null) return result;
if(ground) result = targetFlag(x, y, BlockFlag.turret, true);
if(ground) result = targetFlag(x, y, BlockFlag.core, true);
if(result != null) return result;
return null;
}
//TODO clean up
protected void attack(float circleLength){
vec.set(target).sub(unit);

View file

@ -94,7 +94,7 @@ public class FormationAI extends AIController implements FormationMember{
@Override
public float formationSize(){
return unit.hitSize * 1f;
return unit.hitSize * 1.1f;
}
@Override

View file

@ -13,8 +13,6 @@ import java.util.*;
import static mindustry.Vars.*;
public class GroundAI extends AIController{
//static final float commandCooldown = 60f * 10;
//float commandTimer = 60*3;
@Override
public void updateMovement(){
@ -57,19 +55,5 @@ public class GroundAI extends AIController{
unit.lookAt(unit.vel().angle());
}
//auto-command works but it's very buggy
/*
if(unit instanceof Commanderc){
Commanderc c = (Commanderc)unit;
//try to command when missing members
if(c.controlling().size <= unit.type().commandLimit/2){
commandTimer -= Time.delta;
if(commandTimer <= 0){
c.commandNearby(new SquareFormation(), u -> !(u.controller() instanceof FormationAI) && !(u instanceof Commanderc));
commandTimer = commandCooldown;
}
}
}*/
}
}

View file

@ -14,6 +14,8 @@ import mindustry.world.blocks.*;
import mindustry.world.blocks.campaign.*;
import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.defense.turrets.PointDefenseTurret;
import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
import mindustry.world.blocks.distribution.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.experimental.*;
@ -792,14 +794,16 @@ public class Blocks implements ContentList{
phaseWall = new Wall("phase-wall"){{
requirements(Category.defense, with(Items.phasefabric, 6));
health = 150 * wallHealthMultiplier;
flashHit = deflect = true;
chanceDeflect = 10f;
flashHit = true;
}};
phaseWallLarge = new Wall("phase-wall-large"){{
requirements(Category.defense, ItemStack.mult(phaseWall.requirements, 4));
health = 150 * 4 * wallHealthMultiplier;
size = 2;
flashHit = deflect = true;
chanceDeflect = 10f;
flashHit = true;
}};
surgeWall = new Wall("surge-wall"){{
@ -1184,7 +1188,7 @@ public class Blocks implements ContentList{
requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phasefabric, 25, Items.plastanium, 75, Items.thorium, 50));
size = 2;
powerProduction = 4.5f;
itemDuration = 60 * 15f;
itemDuration = 60 * 18f;
}};
solarPanel = new SolarGenerator("solar-panel"){{
@ -1353,7 +1357,7 @@ public class Blocks implements ContentList{
size = 5;
unitCapModifier = 20;
researchCostMultiplier = 0.06f;
researchCostMultiplier = 0.05f;
}};
vault = new StorageBlock("vault"){{
@ -1642,11 +1646,20 @@ public class Blocks implements ContentList{
float brange = range + 10f;
ammo(Items.thorium, new ShrapnelBulletType(){{
ammo(
Items.thorium, new ShrapnelBulletType(){{
length = brange;
damage = 105f;
ammoMultiplier = 6f;
}});
ammoMultiplier = 5f;
}},
Items.titanium, new ShrapnelBulletType(){{
length = brange;
damage = 66f;
ammoMultiplier = 4f;
width = 17f;
reloadMultiplier = 1.3f;
}}
);
}};
ripple = new ItemTurret("ripple"){{
@ -1912,7 +1925,7 @@ public class Blocks implements ContentList{
new UnitType[]{UnitTypes.antumbra, UnitTypes.eclipse},
new UnitType[]{UnitTypes.arkyid, UnitTypes.toxopid},
new UnitType[]{UnitTypes.scepter, UnitTypes.reign},
new UnitType[] {UnitTypes.sei, UnitTypes.omura},
new UnitType[]{UnitTypes.sei, UnitTypes.omura},
new UnitType[]{UnitTypes.quad, UnitTypes.oct},
new UnitType[]{UnitTypes.vela, UnitTypes.corvus}
);

View file

@ -1293,6 +1293,14 @@ public class Fx{
});
}),
coreBurn = new Effect(23, e -> {
randLenVectors(e.id, 5, e.fin() * 9f, (x, y) -> {
float len = e.fout() * 4f;
color(Pal.accent, Color.gray, e.fin());
Fill.circle(e.x + x, e.y + y, len/2f);
});
}),
plasticburn = new Effect(40, e -> {
randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> {
color(Color.valueOf("e9ead3"), Color.gray, e.fin());

View file

@ -10,6 +10,7 @@ import mindustry.entities.bullet.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
@ -897,6 +898,7 @@ public class UnitTypes implements ContentList{
range = 140f;
faceTarget = false;
armor = 4f;
targetFlag = BlockFlag.factory;
weapons.add(new Weapon(){{
minShootVelocity = 0.75f;
@ -977,6 +979,7 @@ public class UnitTypes implements ContentList{
engineOffset = 21;
engineSize = 5.3f;
hitSize = 56f;
targetFlag = BlockFlag.battery;
BulletType missiles = new MissileBulletType(2.7f, 10){{
width = 8f;
@ -1051,6 +1054,7 @@ public class UnitTypes implements ContentList{
hitSize = 58f;
destructibleWreck = false;
armor = 13f;
targetFlag = BlockFlag.reactor;
BulletType fragBullet = new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig;
@ -1196,7 +1200,6 @@ public class UnitTypes implements ContentList{
mineTier = 3;
health = 500;
armor = 2f;
armor = 5f;
speed = 1.8f;
accel = 0.06f;
@ -1246,6 +1249,7 @@ public class UnitTypes implements ContentList{
buildSpeed = 2.5f;
range = 140f;
targetAir = false;
targetFlag = BlockFlag.battery;
ammoType = AmmoTypes.powerHigh;
@ -1650,11 +1654,11 @@ public class UnitTypes implements ContentList{
mineTier = 1;
buildSpeed = 0.5f;
drag = 0.05f;
speed = 2.8f;
speed = 3f;
rotateSpeed = 15f;
accel = 0.1f;
itemCapacity = 30;
health = 120f;
health = 150f;
engineOffset = 6f;
hitSize = 8f;
commandLimit = 3;
@ -1665,13 +1669,13 @@ public class UnitTypes implements ContentList{
y = 1f;
top = false;
bullet = new BasicBulletType(2.5f, 9){{
bullet = new BasicBulletType(2.5f, 10){{
width = 7f;
height = 9f;
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.09f;
tileDamageMultiplier = 0.03f;
}};
}});
}};
@ -1685,11 +1689,11 @@ public class UnitTypes implements ContentList{
mineTier = 1;
buildSpeed = 0.75f;
drag = 0.05f;
speed = 3f;
speed = 3.3f;
rotateSpeed = 17f;
accel = 0.1f;
itemCapacity = 50;
health = 150f;
health = 170f;
engineOffset = 6f;
hitSize = 9f;
rotateShooting = false;
@ -1706,13 +1710,13 @@ public class UnitTypes implements ContentList{
shotDelay = 4f;
spacing = 0f;
bullet = new BasicBulletType(3f, 9){{
bullet = new BasicBulletType(3f, 10){{
width = 7f;
height = 9f;
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.1f;
tileDamageMultiplier = 0.03f;
}};
}});
}};
@ -1726,11 +1730,11 @@ public class UnitTypes implements ContentList{
mineTier = 2;
buildSpeed = 1f;
drag = 0.05f;
speed = 3.5f;
speed = 3.55f;
rotateSpeed = 19f;
accel = 0.11f;
itemCapacity = 70;
health = 190f;
health = 220f;
engineOffset = 6f;
hitSize = 10f;
commandLimit = 7;
@ -1745,13 +1749,13 @@ public class UnitTypes implements ContentList{
inaccuracy = 3f;
shotDelay = 3f;
bullet = new BasicBulletType(3.5f, 9){{
bullet = new BasicBulletType(3.5f, 10){{
width = 6.5f;
height = 11f;
lifetime = 70f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.1f;
tileDamageMultiplier = 0.03f;
homingPower = 0.04f;
}};
}});

View file

@ -1,339 +1,89 @@
package mindustry.content;
import arc.*;
import arc.graphics.*;
import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.type.weather.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class Weathers implements ContentList{
public static Weather
rain,
snow,
sandstorm,
sporestorm;
sporestorm,
fog;
@Override
public void load(){
snow = new Weather("snow"){
TextureRegion region;
float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
snow = new ParticleWeather("snow"){{
sizeMax = 13f;
sizeMin = 2.6f;
density = 1200f;
attrs.set(Attribute.light, -0.15f);
}};
{
attrs.set(Attribute.light, -0.15f);
}
rain = new RainWeather("rain"){{
attrs.set(Attribute.light, -0.2f);
attrs.set(Attribute.water, 0.2f);
status = StatusEffects.wet;
}};
@Override
public void load(){
super.load();
sandstorm = new ParticleWeather("sandstorm"){{
color = noiseColor = Color.valueOf("f7cba4");
drawNoise = true;
useWindVector = true;
sizeMax = 140f;
sizeMin = 70f;
minAlpha = 0f;
maxAlpha = 0.2f;
density = 1500f;
baseSpeed = 6.1f;
attrs.set(Attribute.light, -0.1f);
attrs.set(Attribute.water, -0.1f);
opacityMultiplier = 0.8f;
force = 0.1f;
}};
region = Core.atlas.find("circle-shadow");
}
sporestorm = new ParticleWeather("sporestorm"){{
color = noiseColor = Color.valueOf("7457ce");
particleRegion = "circle";
drawNoise = true;
statusGround = false;
useWindVector = true;
sizeMax = 5f;
sizeMin = 2.5f;
minAlpha = 0.1f;
maxAlpha = 0.8f;
density = 2000f;
baseSpeed = 4.3f;
attrs.set(Attribute.spores, 1f);
attrs.set(Attribute.light, -0.15f);
status = StatusEffects.sporeSlowed;
opacityMultiplier = 0.85f;
force = 0.1f;
}};
@Override
public void drawOver(WeatherState state){
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity());
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.2f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.rect(region, x, y, size * sscl, size * sscl);
}
}
}
};
rain = new Weather("rain"){
float yspeed = 5f, xspeed = 1.5f, padding = 16f, size = 40f, density = 1200f;
TextureRegion[] splashes = new TextureRegion[12];
{
attrs.set(Attribute.light, -0.2f);
attrs.set(Attribute.water, 0.2f);
status = StatusEffects.wet;
}
@Override
public void load(){
super.load();
for(int i = 0; i < splashes.length; i++){
splashes[i] = Core.atlas.find("splash-" + i);
}
}
@Override
public void drawOver(WeatherState state){
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity());
Lines.stroke(0.75f);
float alpha = Draw.getColor().a;
Draw.color(Color.royal, Color.white, 0.3f);
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.2f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
float tint = rand.random(1f) * alpha;
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(tint);
Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size*sscl/2f);
}
}
}
@Override
public void drawUnder(WeatherState state){
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity()) / 2;
Lines.stroke(0.75f);
float t = Time.time() / 22f;
for(int i = 0; i < total; i++){
float offset = rand.random(0f, 1f);
float time = t + offset;
int pos = (int)((time));
float life = time % 1f;
float x = (rand.random(0f, world.unitWidth()) + pos*953);
float y = (rand.random(0f, world.unitHeight()) - pos*453);
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, life * 4f).overlaps(Tmp.r2)){
Tile tile = world.tileWorld(x, y);
if(tile != null && tile.floor().liquidDrop == Liquids.water){
Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(state.opacity()));
Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
}else if(tile != null && tile.floor().liquidDrop == null && !tile.floor().solid){
Draw.color(Color.royal, Color.white, 0.3f);
Draw.alpha(Mathf.slope(life) * state.opacity());
float space = 45f;
for(int j : new int[]{-1, 1}){
Tmp.v1.trns(90f + j*space, 1f + 5f * life);
Lines.lineAngle(x + Tmp.v1.x, y + Tmp.v1.y, 90f + j*space, 3f * (1f - life));
}
}
}
}
}
};
sandstorm = new Weather("sandstorm"){
TextureRegion region;
float size = 140f, padding = size, invDensity = 1500f, baseSpeed = 6.1f;
float force = 0.4f * 0;
Color color = Color.valueOf("f7cba4");
Texture noise;
{
attrs.set(Attribute.light, -0.1f);
opacityMultiplier = 0.8f;
}
@Override
public void load(){
region = Core.atlas.find("circle-shadow");
noise = new Texture("sprites/noiseAlpha.png");
noise.setWrap(TextureWrap.repeat);
noise.setFilter(TextureFilter.linear);
}
@Override
public void dispose(){
noise.dispose();
}
@Override
public void update(WeatherState state){
float speed = force * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
for(Unit unit : Groups.unit){
unit.impulse(windx, windy);
}
}
@Override
public void drawOver(WeatherState state){
Draw.tint(color);
float speed = baseSpeed * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
float scale = 1f / 2000f;
float scroll = Time.time() * scale;
Tmp.tr1.texture = noise;
Core.camera.bounds(Tmp.r1);
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
Tmp.tr1.scroll(-windx * scroll, windy * scroll);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
Draw.tint(color);
float baseAlpha = Draw.getColor().a;
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.5f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
float alpha = rand.random(0.2f);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(alpha * baseAlpha);
Draw.rect(region, x, y, size * sscl, size * sscl);
}
}
}
};
sporestorm = new Weather("sporestorm"){
TextureRegion region;
float size = 5f, padding = size, invDensity = 2000f, baseSpeed = 4.3f, force = 0.28f * 0;
Color color = Color.valueOf("7457ce");
Texture noise;
{
attrs.set(Attribute.spores, 1f);
attrs.set(Attribute.light, -0.15f);
status = StatusEffects.sporeSlowed;
statusGround = false;
opacityMultiplier = 0.85f;
}
@Override
public void load(){
region = Core.atlas.find("circle-shadow");
noise = new Texture("sprites/noiseAlpha.png");
noise.setWrap(TextureWrap.repeat);
noise.setFilter(TextureFilter.linear);
}
@Override
public void update(WeatherState state){
float speed = force * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
for(Unit unit : Groups.unit){
unit.impulse(windx, windy);
}
}
@Override
public void dispose(){
noise.dispose();
}
@Override
public void drawOver(WeatherState state){
Draw.alpha(state.opacity * 0.8f);
Draw.tint(color);
float speed = baseSpeed * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
float scale = 1f / 2000f;
float scroll = Time.time() * scale;
Tmp.tr1.texture = noise;
Core.camera.bounds(Tmp.r1);
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
Tmp.tr1.scroll(-windx * scroll, windy * scroll);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
Draw.tint(color);
float baseAlpha = state.opacity;
Draw.alpha(baseAlpha);
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.5f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
float alpha = rand.random(0.1f, 0.8f);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(alpha * baseAlpha);
Fill.circle(x, y, size * sscl / 2f);
}
}
}
};
fog = new ParticleWeather("fog"){{
duration = 15f * Time.toMinutes;
noiseLayers = 3;
noiseLayerSclM = 0.8f;
noiseLayerAlphaM = 0.7f;
noiseLayerSpeedM = 2f;
noiseLayerSclM = 0.6f;
baseSpeed = 0.05f;
color = noiseColor = Color.grays(0.4f);
noiseScale = 1100f;
noisePath = "fog";
drawParticles = false;
drawNoise = true;
useWindVector = false;
xspeed = 1f;
yspeed = 0.01f;
attrs.set(Attribute.light, -0.3f);
attrs.set(Attribute.water, 0.05f);
opacityMultiplier = 0.47f;
}};
}
}

View file

@ -9,7 +9,6 @@ import arc.math.*;
import arc.scene.ui.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.audio.*;
import mindustry.content.*;
import mindustry.core.GameState.*;
@ -25,7 +24,6 @@ import mindustry.maps.Map;
import mindustry.type.*;
import mindustry.ui.dialogs.*;
import mindustry.world.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import java.io.*;
import java.text.*;
@ -250,19 +248,6 @@ public class Control implements ApplicationListener, Loadable{
});
}
//TODO move
public void handleLaunch(CoreBuild tile){
LaunchCorec ent = LaunchCore.create();
ent.set(tile);
ent.block(Blocks.coreShard);
ent.lifetime(Vars.launchDuration);
ent.add();
//remove schematic requirements from core
tile.items.remove(universe.getLastLoadout().requirements());
tile.items.remove(universe.getLaunchResources());
}
public void playSector(Sector sector){
playSector(sector, sector);
}

View file

@ -23,7 +23,7 @@ public class GameState{
/** The current game rules. */
public Rules rules = new Rules();
/** Statistics for this save/game. Displayed after game over. */
public Stats stats = new Stats();
public GameStats stats = new GameStats();
/** Global attributes of the environment, calculated by weather. */
public Attributes envAttrs = new Attributes();
/** Sector information. Only valid in the campaign. */

View file

@ -194,14 +194,14 @@ public class NetClient implements ApplicationListener{
}
//server console logging
Log.info("&y@: &lb@", player.name, message);
Log.info("&fi@: @", "&lc" + player.name, "&lw" + message);
//invoke event for all clients but also locally
//this is required so other clients get the correct name even if they don't know who's sending it yet
Call.sendMessage(message, colorizeName(player.id(), player.name), player);
}else{
//log command to console but with brackets
Log.info("<&y@: &lm@&lg>", player.name, message);
Log.info("<&fi@: @&fr>", "&lk" + player.name, "&lw" + message);
//a command was sent, now get the output
if(response.type != ResponseType.valid){

View file

@ -18,6 +18,7 @@ import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.net.*;
import mindustry.net.Administration.*;
import mindustry.net.Packets.*;
@ -299,6 +300,15 @@ public class NetServer implements ApplicationListener{
}
});
clientCommands.<Player>register("a", "<message...>", "Send a message only to admins.", (args, player) -> {
if(!player.admin){
player.sendMessage("[scarlet]You must be admin to use this command.");
return;
}
Groups.player.each(Player::admin, a -> a.sendMessage(args[0], player, "[#" + Pal.adminChat.toString() + "]<A>" + NetClient.colorizeName(player.id, player.name)));
});
//duration of a a kick in seconds
int kickDuration = 60 * 60;
//voting round duration in seconds
@ -508,7 +518,8 @@ public class NetServer implements ApplicationListener{
Call.playerDisconnect(player.id());
}
if(Config.showConnectMessages.bool()) Log.info("&lm[@] &lc@ has disconnected. &lg&fi(@)", player.uuid(), player.name, reason);
String message = Strings.format("&lb@&fi&lk has disconnected. &fi&lk[&lb@&fi&lk] (@)", player.name, player.uuid(), reason);
if(Config.showConnectMessages.bool()) Log.info(message);
}
player.remove();
@ -736,7 +747,8 @@ public class NetServer implements ApplicationListener{
if(Config.showConnectMessages.bool()){
Call.sendMessage("[accent]" + player.name + "[accent] has connected.");
Log.info("&lm[@] &y@ has connected.", player.uuid(), player.name);
String message = Strings.format("&lb@&fi&lk has connected. &fi&lk[&lb@&fi&lk]", player.name, player.uuid());
Log.info(message);
}
if(!Config.motd.string().equalsIgnoreCase("off")){
@ -785,7 +797,7 @@ public class NetServer implements ApplicationListener{
public void openServer(){
try{
net.host(Config.port.num());
info("&lcOpened a server on port @.", Config.port.num());
info("Opened a server on port @.", Config.port.num());
}catch(BindException e){
Log.err("Unable to host: Port already in use! Make sure no other servers are running on the same port in your network.");
state.set(State.menu);

View file

@ -310,7 +310,7 @@ public class World{
//TODO bad code
boolean hasSnow = floors[0].name.contains("ice") || floors[0].name.contains("snow");
boolean hasRain = !hasSnow && floors[0].name.contains("water");
boolean hasRain = !hasSnow && content.contains(Liquids.water) && !floors[0].name.contains("sand");
boolean hasDesert = !hasSnow && !hasRain && floors[0].name.contains("sand");
boolean hasSpores = floors[0].name.contains("spore") || floors[0].name.contains("moss") || floors[0].name.contains("tainted");
@ -320,6 +320,7 @@ public class World{
if(hasRain){
state.rules.weather.add(new WeatherEntry(Weathers.rain));
state.rules.weather.add(new WeatherEntry(Weathers.fog));
}
if(hasDesert){

View file

@ -10,11 +10,14 @@ import mindustry.game.EventType.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
/** Base interface for an unlockable content type. */
public abstract class UnlockableContent extends MappableContent{
/** Stat storage for this content. Initialized on demand. */
public Stats stats = new Stats();
/** Localized, formal name. Never null. Set to internal name if not found in bundle. */
public String localizedName;
/** Localized description. May be null. */
@ -38,6 +41,18 @@ public abstract class UnlockableContent extends MappableContent{
return minfo.mod == null ? description : description + "\n" + Core.bundle.format("mod.display", minfo.mod.meta.displayName());
}
/** Checks stat initialization state. Call before displaying stats. */
public void checkStats(){
if(!stats.intialized){
setStats();
stats.intialized = true;
}
}
/** Intializes stats on demand. Should only be called once. Only called before something is displayed. */
public void setStats(){
}
/** Generate any special icons for this content. Called asynchronously.*/
@CallSuper
public void createIcons(MultiPacker packer){
@ -73,7 +88,9 @@ public abstract class UnlockableContent extends MappableContent{
}
/** This should show all necessary info about this content in the specified table. */
public abstract void displayInfo(Table table);
public void display(Table table){
}
/** Called when this content is unlocked. Use this to unlock other related content. */
public void onUnlock(){
@ -95,6 +112,14 @@ public abstract class UnlockableContent extends MappableContent{
}
}
/** Unlocks this content, but does not fire any events. */
public void quiteUnlock(){
if(!unlocked()){
unlocked = true;
Core.settings.put(name + "-unlocked", true);
}
}
public boolean unlocked(){
if(net.client()) return state.rules.researched.contains(name);
return unlocked || alwaysUnlocked;

View file

@ -105,9 +105,9 @@ public class EditorTile extends Tile{
}
@Override
protected void changeEntity(Team team, Prov<Building> entityprov, int rotation){
protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
if(skip()){
super.changeEntity(team, entityprov, rotation);
super.changeBuild(team, entityprov, rotation);
return;
}

View file

@ -51,7 +51,7 @@ public class MapGenerateDialog extends BaseDialog{
CachedTile ctile = new CachedTile(){
//nothing.
@Override
protected void changeEntity(Team team, Prov<Building> entityprov, int rotation){
protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
}
};

View file

@ -464,7 +464,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
*/
public boolean movePayload(Payload todump){
int trns = block.size/2 + 1;
Tile next = tile.getNearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
Tile next = tile.nearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(self(), todump)){
next.build.handlePayload(self(), todump);
@ -547,7 +547,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
public float moveLiquidForward(boolean leaks, Liquid liquid){
Tile next = tile.getNearby(rotation);
Tile next = tile.nearby(rotation);
if(next == null) return 0;
@ -911,7 +911,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
/** Called when arbitrary configuration is applied to a tile. */
public void configured(@Nullable Unit builder, @Nullable Object value){
//null is of type void.class; anonymous classes use their superclass.
Class<?> type = value == null ? void.class : value.getClass().isAnonymousClass() ? value.getClass().getSuperclass() : value.getClass();
Class<?> type = value == null ? void.class : value.getClass().isAnonymousClass() || value.getClass().getSimpleName().startsWith("adapter") ? value.getClass().getSuperclass() : value.getClass();
if(builder != null && builder.isPlayer()){
lastAccessed = builder.getPlayer().name;

View file

@ -74,7 +74,7 @@ abstract class CommanderComp implements Entityc, Posc{
void command(Formation formation, Seq<Unit> units){
clearCommand();
float spacing = hitSize * 0.65f;
float spacing = hitSize * 0.8f;
minFormationSpeed = type.speed;
controlling.addAll(units);

View file

@ -98,7 +98,7 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
boolean onLiquid = tile.floor().isLiquid;
float f = Mathf.clamp(amount / (maxLiquid / 1.5f));
float smag = onLiquid ? 0.8f : 0f;
float sscl = 20f;
float sscl = 25f;
Draw.color(tmp.set(liquid.color).shiftValue(-0.05f));
Fill.circle(x + Mathf.sin(Time.time() + seeds * 532, sscl, smag), y + Mathf.sin(Time.time() + seeds * 53, sscl, smag), f * 8f);

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