mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-12-15 15:20:57 -08:00
Sounds for all serpulo insect leg units
This commit is contained in:
parent
774443c960
commit
f14f8eff83
11 changed files with 8 additions and 4 deletions
BIN
core/assets/sounds/artillerySap.ogg
Normal file
BIN
core/assets/sounds/artillerySap.ogg
Normal file
Binary file not shown.
BIN
core/assets/sounds/artillerySapBig.ogg
Normal file
BIN
core/assets/sounds/artillerySapBig.ogg
Normal file
Binary file not shown.
BIN
core/assets/sounds/artilleryShockExplosion.ogg
Normal file
BIN
core/assets/sounds/artilleryShockExplosion.ogg
Normal file
Binary file not shown.
BIN
core/assets/sounds/artilleryShockExplosionBig.ogg
Normal file
BIN
core/assets/sounds/artilleryShockExplosionBig.ogg
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
core/assets/sounds/shootAtrax.ogg
Normal file
BIN
core/assets/sounds/shootAtrax.ogg
Normal file
Binary file not shown.
BIN
core/assets/sounds/shotgunSap.ogg
Normal file
BIN
core/assets/sounds/shotgunSap.ogg
Normal file
Binary file not shown.
|
|
@ -681,7 +681,7 @@ public class UnitTypes{
|
|||
ejectEffect = Fx.none;
|
||||
recoil = 1f;
|
||||
x = 7f;
|
||||
shootSound = Sounds.flame;
|
||||
shootSound = Sounds.shootAtrax;
|
||||
|
||||
bullet = new LiquidBulletType(Liquids.slag){{
|
||||
damage = 13;
|
||||
|
|
@ -830,13 +830,14 @@ public class UnitTypes{
|
|||
shake = 3f;
|
||||
rotateSpeed = 2f;
|
||||
ejectEffect = Fx.casing1;
|
||||
shootSound = Sounds.artillery;
|
||||
shootSound = Sounds.artillerySap;
|
||||
rotate = true;
|
||||
shadow = 8f;
|
||||
recoil = 3f;
|
||||
|
||||
bullet = new ArtilleryBulletType(2f, 12){{
|
||||
hitEffect = Fx.sapExplosion;
|
||||
despawnSound = Sounds.artilleryShockExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 70f;
|
||||
width = height = 19f;
|
||||
|
|
@ -895,7 +896,8 @@ public class UnitTypes{
|
|||
shake = 4f;
|
||||
rotateSpeed = 2f;
|
||||
ejectEffect = Fx.casing1;
|
||||
shootSound = Sounds.shootBig;
|
||||
shootSound = Sounds.shotgunSap;
|
||||
shootSoundVolume = 0.8f;
|
||||
rotate = true;
|
||||
shadow = 12f;
|
||||
recoil = 3f;
|
||||
|
|
@ -927,13 +929,14 @@ public class UnitTypes{
|
|||
recoil = 10f;
|
||||
rotateSpeed = 1f;
|
||||
ejectEffect = Fx.casing3;
|
||||
shootSound = Sounds.artillery;
|
||||
shootSound = Sounds.artillerySapBig;
|
||||
rotate = true;
|
||||
shadow = 30f;
|
||||
|
||||
rotationLimit = 80f;
|
||||
|
||||
bullet = new ArtilleryBulletType(3f, 50){{
|
||||
despawnSound = Sounds.artilleryShockExplosionBig;
|
||||
hitEffect = Fx.sapExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 80f;
|
||||
|
|
@ -959,6 +962,7 @@ public class UnitTypes{
|
|||
fragBullets = 9;
|
||||
|
||||
fragBullet = new ArtilleryBulletType(2.3f, 30){{
|
||||
despawnSound = Sounds.artilleryShockExplosion;
|
||||
hitEffect = Fx.sapExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue