Sounds for all serpulo insect leg units

This commit is contained in:
Anuken 2025-11-20 01:13:29 -05:00
parent 774443c960
commit f14f8eff83
11 changed files with 8 additions and 4 deletions

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@ -681,7 +681,7 @@ public class UnitTypes{
ejectEffect = Fx.none;
recoil = 1f;
x = 7f;
shootSound = Sounds.flame;
shootSound = Sounds.shootAtrax;
bullet = new LiquidBulletType(Liquids.slag){{
damage = 13;
@ -830,13 +830,14 @@ public class UnitTypes{
shake = 3f;
rotateSpeed = 2f;
ejectEffect = Fx.casing1;
shootSound = Sounds.artillery;
shootSound = Sounds.artillerySap;
rotate = true;
shadow = 8f;
recoil = 3f;
bullet = new ArtilleryBulletType(2f, 12){{
hitEffect = Fx.sapExplosion;
despawnSound = Sounds.artilleryShockExplosion;
knockback = 0.8f;
lifetime = 70f;
width = height = 19f;
@ -895,7 +896,8 @@ public class UnitTypes{
shake = 4f;
rotateSpeed = 2f;
ejectEffect = Fx.casing1;
shootSound = Sounds.shootBig;
shootSound = Sounds.shotgunSap;
shootSoundVolume = 0.8f;
rotate = true;
shadow = 12f;
recoil = 3f;
@ -927,13 +929,14 @@ public class UnitTypes{
recoil = 10f;
rotateSpeed = 1f;
ejectEffect = Fx.casing3;
shootSound = Sounds.artillery;
shootSound = Sounds.artillerySapBig;
rotate = true;
shadow = 30f;
rotationLimit = 80f;
bullet = new ArtilleryBulletType(3f, 50){{
despawnSound = Sounds.artilleryShockExplosionBig;
hitEffect = Fx.sapExplosion;
knockback = 0.8f;
lifetime = 80f;
@ -959,6 +962,7 @@ public class UnitTypes{
fragBullets = 9;
fragBullet = new ArtilleryBulletType(2.3f, 30){{
despawnSound = Sounds.artilleryShockExplosion;
hitEffect = Fx.sapExplosion;
knockback = 0.8f;
lifetime = 90f;