More UI and layout changes

This commit is contained in:
Anuken 2019-07-05 12:02:02 -04:00
parent 2c5546c6fb
commit f0959ab356
9 changed files with 50 additions and 60 deletions

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@ -112,7 +112,7 @@
},
clear-partial: {
down: whiteui,
up: button-select,
up: pane,
over: flat-down,
font: default-font,
fontColor: white,
@ -210,7 +210,7 @@
},
clear-full: {
down: whiteui,
up: button-select,
up: pane,
over: flat-down
},
clear-partial: {

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@ -37,7 +37,6 @@ public class UI implements ApplicationListener{
public HudFragment hudfrag;
public ChatFragment chatfrag;
public PlayerListFragment listfrag;
public BackgroundFragment backfrag;
public LoadingFragment loadfrag;
public WidgetGroup menuGroup, hudGroup;
@ -159,7 +158,6 @@ public class UI implements ApplicationListener{
hudfrag = new HudFragment();
chatfrag = new ChatFragment();
listfrag = new PlayerListFragment();
backfrag = new BackgroundFragment();
loadfrag = new LoadingFragment();
editor = new MapEditorDialog();
@ -197,7 +195,6 @@ public class UI implements ApplicationListener{
Core.scene.add(menuGroup);
Core.scene.add(hudGroup);
// backfrag.build(group);
control.input().getFrag().build(hudGroup);
hudfrag.build(hudGroup);
menufrag.build(menuGroup);

View file

@ -26,7 +26,7 @@ public class ItemsDisplay extends Table{
top().left();
margin(0);
table("flat", t -> {
table("button", t -> {
t.margin(10).marginLeft(15).marginTop(15f);
t.add("$launcheditems").colspan(3).left().padBottom(5);
t.row();

View file

@ -4,14 +4,14 @@ import io.anuke.arc.Core;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.collection.ObjectSet.ObjectSetIterator;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.scene.Group;
import io.anuke.arc.scene.ui.Image;
import io.anuke.arc.scene.ui.TextButton;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.ui.layout.Unit;
import io.anuke.arc.util.Align;
import io.anuke.arc.util.Structs;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.Zones;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.Saves.SaveSlot;
@ -57,48 +57,53 @@ public class DeployDialog extends FloatingDialog{
Core.settings.save();
}
cont.stack(control.saves.getZoneSlot() == null ? new View() : new Table(){{
SaveSlot slot = control.saves.getZoneSlot();
Stack stack = new Stack();
stack.add(new View());
TextButton[] b = {null};
if(control.saves.getZoneSlot() != null){
stack.add(new Image("whiteui", new Color(0f, 0f, 0f, 0.9f)));
stack.add(new Table(t -> {
SaveSlot slot = control.saves.getZoneSlot();
TextButton button = addButton(Core.bundle.format("resume", slot.getZone().localizedName()), () -> {
if(b[0].childrenPressed()) return;
TextButton button = t.addButton(Core.bundle.format("resume", slot.getZone().localizedName()), () -> {
hide();
ui.loadAnd(() -> {
try{
control.saves.getZoneSlot().load();
state.set(State.playing);
}catch(SaveException e){ //make sure to handle any save load errors!
e.printStackTrace();
if(control.saves.getZoneSlot() != null) control.saves.getZoneSlot().delete();
Core.app.post(() -> ui.showInfo("$save.corrupted"));
show();
}
});
}).size(230f).get();
b[0] = button;
hide();
ui.loadAnd(() -> {
try{
control.saves.getZoneSlot().load();
state.set(State.playing);
}catch(SaveException e){ //make sure to handle any save load errors!
e.printStackTrace();
if(control.saves.getZoneSlot() != null) control.saves.getZoneSlot().delete();
Core.app.post(() -> ui.showInfo("$save.corrupted"));
show();
}
});
}).size(230f).get();
String color = "[lightgray]";
String color = "[lightgray]";
button.defaults().colspan(2);
button.row();
button.add(Core.bundle.format("save.wave", color + slot.getWave()));
button.row();
button.label(() -> Core.bundle.format("save.playtime", color + slot.getPlayTime()));
button.row();
button.defaults().colspan(2);
button.row();
button.add(Core.bundle.format("save.wave", color + slot.getWave()));
button.row();
button.label(() -> Core.bundle.format("save.playtime", color + slot.getPlayTime()));
button.row();
row();
t.row();
addButton("$abandon", () -> {
ui.showConfirm("$warning", "$abandon.text", () -> {
slot.delete();
setup();
});
}).fillX().height(50f).pad(3);
t.addButton("$abandon", () -> {
ui.showConfirm("$warning", "$abandon.text", () -> {
slot.delete();
setup();
});
}).fillX().height(50f).pad(3);
}));
}
}}, new ItemsDisplay()).grow();
stack.add(new ItemsDisplay());
cont.add(stack).grow();
//set up direct and indirect children
for(ZoneNode node : nodes){

View file

@ -1,12 +0,0 @@
package io.anuke.mindustry.ui.fragments;
import io.anuke.arc.scene.Group;
public class BackgroundFragment extends Fragment{
@Override
public void build(Group parent){
}
}

View file

@ -68,7 +68,7 @@ public class MenuFragment extends Fragment{
float logoh = logow * (float)logo.getHeight() / logo.getWidth();
Draw.color();
Draw.rect(Draw.wrap(logo), (int)(Core.graphics.getWidth() / 2), (int)(Core.graphics.getHeight() - 10 - logoh) + logoh / 2 - (Core.graphics.isPortrait() ? Unit.dp.scl(30f) : 0f), logow, logoh);
Draw.rect(Draw.wrap(logo), (Core.graphics.getWidth() / 2), (int)(Core.graphics.getHeight() - 10 - logoh) + logoh / 2 - (Core.graphics.isPortrait() ? Unit.dp.scl(30f) : 0f), logow, logoh);
}).touchable(Touchable.disabled);
}
@ -81,11 +81,11 @@ public class MenuFragment extends Fragment{
container.defaults().size(size).pad(5).padTop(4f);
MobileButton
play = new MobileButton("icon-play-2", isize, "$play", ui.deploy::show),
maps = new MobileButton("icon-map", isize, "$maps", ui.maps::show),
play = new MobileButton("icon-play-2", isize, "$campaign", ui.deploy::show),
custom = new MobileButton("icon-play-custom", isize, "$customgame", this::showCustomSelect),
maps = new MobileButton("icon-load", isize, "$loadgame", ui.load::show),
join = new MobileButton("icon-add", isize, "$joingame", ui.join::show),
editor = new MobileButton("icon-editor", isize, "$editor", () -> ui.loadAnd(ui.editor::show)),
editor = new MobileButton("icon-editor", isize, "$editor", ui.maps::show),
tools = new MobileButton("icon-tools", isize, "$settings", ui.settings::show),
donate = new MobileButton("icon-donate", isize, "$donate", () -> Core.net.openURI(donationURL)),
exit = new MobileButton("icon-exit", isize, "$quit", () -> Core.app.exit());