Cleaned up some sprites
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After Width: | Height: | Size: 1.7 KiB |
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After Width: | Height: | Size: 1.3 KiB |
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After Width: | Height: | Size: 2.7 KiB |
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After Width: | Height: | Size: 2.8 KiB |
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core/assets-raw/sprites_replacement/blocks/environment/sand1.png
Normal file
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After Width: | Height: | Size: 174 B |
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core/assets-raw/sprites_replacement/blocks/environment/sand2.png
Normal file
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After Width: | Height: | Size: 1.5 KiB |
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core/assets-raw/sprites_replacement/blocks/environment/sand3.png
Normal file
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After Width: | Height: | Size: 1.4 KiB |
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After Width: | Height: | Size: 1.5 KiB |
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After Width: | Height: | Size: 1.6 KiB |
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@ -661,6 +661,14 @@ block.metal-floor-2.name = Metal Floor 2
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block.metal-floor-3.name = Metal Floor 3
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block.metal-floor-5.name = Metal Floor 4
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block.metal-floor-damaged.name = Metal Floor Damaged
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block.creeptree.name = Creeptree
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block.dark-panel-1.name = Dark Panel 1
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block.dark-panel-2.name = Dark Panel 2
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block.dark-panel-3.name = Dark Panel 3
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block.dark-panel-4.name = Dark Panel 4
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block.dark-panel-5.name = Dark Panel 5
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block.dark-panel-6.name = Dark Panel 6
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block.dark-metal.name = Dark Metal
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block.ignarock.name = Igna Rock
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block.hotrock.name = Hot Rock
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block.magmarock.name = Magma Rock
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Before Width: | Height: | Size: 506 B After Width: | Height: | Size: 506 B |
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Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
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Before Width: | Height: | Size: 279 KiB After Width: | Height: | Size: 279 KiB |
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Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.1 MiB |
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Before Width: | Height: | Size: 277 KiB After Width: | Height: | Size: 275 KiB |
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Before Width: | Height: | Size: 515 KiB After Width: | Height: | Size: 515 KiB |
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Before Width: | Height: | Size: 747 KiB After Width: | Height: | Size: 723 KiB |
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Before Width: | Height: | Size: 323 KiB After Width: | Height: | Size: 320 KiB |
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@ -89,7 +89,7 @@ public abstract class BasicGenerator extends RandomGenerator{
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if(Mathf.chance(noise(x + 0x231523, y, 40f, 1f))){
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floor = Structs.random(blocks);
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if(Mathf.dst(mx, my, secSize/2, secSize/2) > secSize/2f + 2){
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floor = Blocks.darkPanel5;
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floor = Blocks.darkPanel4;
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}
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}
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