mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-04-28 00:10:48 -07:00
Merge branch 'master' of https://github.com/Anuken/Mindustry into mechs-balance-altfire
# Conflicts: # core/src/io/anuke/mindustry/world/blocks/storage/CoreBlock.java
This commit is contained in:
commit
ee835f6514
19 changed files with 166 additions and 102 deletions
18
build.gradle
18
build.gradle
|
|
@ -127,24 +127,22 @@ project(":ios") {
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apply plugin: "robovm"
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task copyGen{
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doFirst{
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copy{
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from ("../core/build/classes/java/main/io/anuke/mindustry/gen/"){
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include "**/*.java"
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}
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into "../core/src/io/anuke/mindustry/gen"
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copy{
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from ("core/build/classes/java/main/io/anuke/mindustry/gen/"){
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include "**/*.java"
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}
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into "ios/src/io/anuke/mindustry/gen"
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}
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doLast{
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doFirst{
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delete{
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delete "../core/src/io/anuke/mindustry/gen/"
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delete "ios/src/io/anuke/mindustry/gen/"
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}
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}
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}
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build.finalizedBy(copyGen)
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build.dependsOn(copyGen)
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dependencies {
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compile project(":core")
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|
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@ -375,14 +375,14 @@ content.unit-type.name=Боевые единицы
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content.recipe.name=Блоки
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item.stone.name=Камень
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item.stone.description=Обычное сырьё. Используется для разделения и переработки в другие материалы или плавления в лаву.
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item.tungsten.name=Вольфрам
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item.tungsten.description=Обычный, но очень полезный строительный материал . Используется в бурах и теплостойких блоках, таких как генераторы и плавильные печи.
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item.copper.name=Медь
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item.copper.description=Полезный строительный материал. Широко используется во всех типах блоков.
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item.lead.name=Свинец
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item.lead.description=Основной начальный материал. Широко используется в блоках электроники и транспортировки жидкости.
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item.coal.name=Уголь
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item.coal.description=Распространённое и легкодоступное топливо.
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item.carbide.name=Карбид
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item.carbide.description=Жёсткий сплав, изготовленный из вольфрама и угля. Используется в передовых транспортных блоках и высокоуровневых бурах.
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item.dense-alloy.name=Плотный сплав
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item.dense-alloy.description=Жёсткий сплав, изготовленный из свинца и меди. Используется в передовых транспортных блоках и высокоуровневых бурах.
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item.titanium.name=Титан
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item.titanium.description=Редкий сверхлёгкий металл широко используется в транспортировке, бурах и самолётах.
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item.thorium.name=Торий
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@ -430,10 +430,12 @@ block.shrub.name=Куст
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block.rock.name=Булыжник
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block.blackrock.name=Чёрный булыжник
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block.icerock.name=Ледяной булыжник
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block.tungsten-wall.name=Вольфрамовая стена
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block.tungsten-wall-large.name=Большая вольфрамовая стена
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block.carbide-wall.name=Карбидная стена
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block.carbide-wall-large.name=Большая карбидная стена
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block.copper-wall.name=Медная стена
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block.copper-wall-large.name=Большая медная стена
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block.composite-wall.name=Композитная стена
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block.composite-wall-large.name=Большая композитная стена
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block.phase-wall.name=Фазовая стена
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block.phase-wall-large.name=Большая фазовая стена
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block.thorium-wall.name=Ториевая стена
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block.thorium-wall-large.name=Большая ториевая стена
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block.door.name=Дверь
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@ -474,8 +476,8 @@ block.battery.name=Аккумулятор
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block.battery-large.name=Большой аккумулятор
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block.combustion-generator.name=Генератор внутреннего сгорания
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block.turbine-generator.name=Турбинный генератор
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block.tungsten-drill.name=Вольфрамовый бур
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block.carbide-drill.name=Карбидовый бур
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block.mechanical-drill.name=Механический бур
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block.pneumatic-drill.name=Пневматический бур
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block.laser-drill.name=Лазерный бур
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block.water-extractor.name=Экстрактор воды
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block.cultivator.name=Культиватор
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|
@ -525,7 +527,7 @@ block.liquid-tank.name=Жидкостный резервуар
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block.liquid-junction.name=Жидкостный перекрёсток
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block.bridge-conduit.name=Мостовой трубопровод
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block.rotary-pump.name=Роторный насос
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block.nuclear-reactor.name=Ядерный реактор
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block.thorium-reactor.name=Ториевый реактор
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block.command-center.name=Командный центр
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block.mass-driver.name=Электромагнитная катапульта
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block.blast-drill.name=Буровая установка
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|
|
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|||
|
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@ -375,14 +375,14 @@ content.unit-type.name=Бойові одиниці
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content.recipe.name=Блоки
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item.stone.name=Камінь
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item.stone.description=Загальна сировина. Використовується для розділення та переробки в інші матеріали або плавки в лаву.
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item.tungsten.name=Вольфрам
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item.tungsten.description=Звичайний, але дуже корисний структурнй матеріал. Використовується в свердлах та термостійких блоках, таких як генератори та плавильні.
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item.copper.name=Мідь
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item.copper.description=Корисний структурний матеріал. Широко використовується у всіх типах блоків.
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item.lead.name=Свинець
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item.lead.description=Базовий стартовий матеріал. Широко використовується в блоках електроніки та транспорту рідини.
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item.coal.name=Вугілля
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item.coal.description=Загальне та легкодоступне паливо.
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item.carbide.name=Карбід
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item.carbide.description=Жорсткий сплав з вольфрамом та карбідом. Використовується в передових транспортних блоках та високорівневих свердлах.
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item.dense-alloy.name=Щільний сплав
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item.dense-alloy.description=Жорсткий сплав з свинцем та міддю. Використовується в передових транспортних блоках та високорівневих свердлах.
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item.titanium.name=Титан
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item.titanium.description=Рідкий суперлегкий метал широко використовується в рідкому транспорті, свердлах та літальних апаратах.
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item.thorium.name=Торій
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@ -430,10 +430,12 @@ block.shrub.name=кущ
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block.rock.name=кругляк
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block.blackrock.name=чорний-кругляк
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block.icerock.name=льодяний-кругляк
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block.tungsten-wall.name=Вольфрамова стіна
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block.tungsten-wall-large.name=Велика вольфрамова стіна
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block.carbide-wall.name=Карбідна стіна
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block.carbide-wall-large.name=Велика карбідна стіна
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block.copper-wall.name=Мідна стіна
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block.copper-wall-large.name=Велика мідна стіна
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block.composite-wall.name=Композитна стіна
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block.composite-wall-large.name=Велика композитна стіна
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block.phase-wall.name=Композитна стінка
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block.phase-wall-large.name=Велика фазова стіна
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block.thorium-wall.name=Торієва стіна
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block.thorium-wall-large.name=Велика Торієва стіна
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block.door.name=Двері
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@ -474,8 +476,8 @@ block.battery.name=Акумулятор
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block.battery-large.name=Великий акумулятор
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block.combustion-generator.name=Генератор горіння
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block.turbine-generator.name=Турбогенератор
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block.tungsten-drill.name=Вольфрамовий дриль
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block.carbide-drill.name=Карбідовий дриль
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block.mechanical-drill.name=Механічний дриль
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block.pneumatic-drill.name=Пневматичний дриль
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block.laser-drill.name=Лазерний дриль
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block.water-extractor.name=Екстрактор води
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block.cultivator.name=Культиватор
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@ -525,7 +527,7 @@ block.liquid-tank.name=Рідкий резервуар
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block.liquid-junction.name=Рідкий з'єднання
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block.bridge-conduit.name=Мостовий водопровід
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block.rotary-pump.name=Роторний насос
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block.nuclear-reactor.name=Ядерний реактор
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block.thorium-reactor.name=Торієвий реактор
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block.command-center.name=Командний центр
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block.mass-driver.name=Електромагнітна катапульта
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block.blast-drill.name=Бурова установка
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|
|
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@ -28,12 +28,10 @@ import io.anuke.ucore.util.Translator;
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import java.util.Locale;
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public class Vars{
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//respawn time in frames
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public static final float respawnduration = 60 * 4;
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//time between waves in frames (on normal mode)
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public static final float wavespace = 60 * 60 * 1.5f;
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//set ridiculously high for now
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public static final float coreBuildRange = 800999f;
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public static final float coreBuildRange = 999999f;
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//team of the player by default
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public static final Team defaultTeam = Team.blue;
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//team of the enemy in waves
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|
|
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@ -352,7 +352,7 @@ public class Control extends Module{
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throw new RuntimeException(error);
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}
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if(Inputs.keyTap("console")){
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if(debug && Inputs.keyTap("console")){
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console = !console;
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}
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|
|
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@ -66,8 +66,6 @@ public class Logic extends Module{
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}
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}
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||||
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Events.fire(PlayEvent.class);
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}
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|
|
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|||
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@ -80,18 +80,8 @@ public class NetClient extends Module{
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player.isAdmin = false;
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Net.setClientLoaded(false);
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removed.clear();
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timeoutTime = 0f;
|
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connecting = true;
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quiet = false;
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lastSent = 0;
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lastSnapshotBase = null;
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currentSnapshot = null;
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currentSnapshotID = -1;
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lastSnapshotBaseID = -1;
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reset();
|
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|
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ui.chatfrag.clearMessages();
|
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ui.loadfrag.hide();
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ui.loadfrag.show("$text.connecting.data");
|
||||
|
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|
|
@ -102,8 +92,6 @@ public class NetClient extends Module{
|
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Net.disconnect();
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});
|
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|
||||
Entities.clear();
|
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|
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ConnectPacket c = new ConnectPacket();
|
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c.name = player.name;
|
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c.mobile = mobile;
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|
|
@ -161,6 +149,29 @@ public class NetClient extends Module{
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|||
ui.loadfrag.hide();
|
||||
}
|
||||
|
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@Remote(variants = Variant.both)
|
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public static void onInfoMessage(String message){
|
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threads.runGraphics(() -> ui.showText("", message));
|
||||
}
|
||||
|
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@Remote(variants = Variant.both)
|
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public static void onWorldDataBegin(){
|
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Entities.clear();
|
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ui.chatfrag.clearMessages();
|
||||
Net.setClientLoaded(false);
|
||||
|
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threads.runGraphics(() -> {
|
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ui.loadfrag.show("$text.connecting.data");
|
||||
|
||||
ui.loadfrag.setButton(() -> {
|
||||
ui.loadfrag.hide();
|
||||
netClient.connecting = false;
|
||||
netClient.quiet = true;
|
||||
Net.disconnect();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@Remote(variants = Variant.one)
|
||||
public static void onPositionSet(float x, float y){
|
||||
players[0].x = x;
|
||||
|
|
@ -285,7 +296,6 @@ public class NetClient extends Module{
|
|||
|
||||
//go through each entity
|
||||
for(int j = 0; j < amount; j++){
|
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int position = netClient.byteStream.position(); //save position to check read/write correctness
|
||||
int id = input.readInt();
|
||||
byte typeID = input.readByte();
|
||||
|
||||
|
|
@ -304,11 +314,6 @@ public class NetClient extends Module{
|
|||
//read the entity
|
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entity.read(input, timestamp);
|
||||
|
||||
byte readLength = input.readByte();
|
||||
//if(netClient.byteStream.position() - position - 1 != readLength){
|
||||
// throw new RuntimeException("Error reading entity of type '" + group.getType() + "': Read length mismatch [write=" + readLength + ", read=" + (netClient.byteStream.position() - position - 1) + "]");
|
||||
//}
|
||||
|
||||
if(add){
|
||||
entity.add();
|
||||
netClient.addRemovedEntity(entity.getID());
|
||||
|
|
@ -352,6 +357,22 @@ public class NetClient extends Module{
|
|||
Timers.runTask(40f, Platform.instance::updateRPC);
|
||||
}
|
||||
|
||||
private void reset(){
|
||||
Net.setClientLoaded(false);
|
||||
removed.clear();
|
||||
timeoutTime = 0f;
|
||||
connecting = true;
|
||||
quiet = false;
|
||||
lastSent = 0;
|
||||
lastSnapshotBase = null;
|
||||
currentSnapshot = null;
|
||||
currentSnapshotID = -1;
|
||||
lastSnapshotBaseID = -1;
|
||||
|
||||
Entities.clear();
|
||||
ui.chatfrag.clearMessages();
|
||||
}
|
||||
|
||||
public void beginConnecting(){
|
||||
connecting = true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -190,15 +190,7 @@ public class NetServer extends Module{
|
|||
|
||||
trace.playerid = player.id;
|
||||
|
||||
//TODO try DeflaterOutputStream
|
||||
ByteArrayOutputStream stream = new ByteArrayOutputStream();
|
||||
DeflaterOutputStream def = new DeflaterOutputStream(stream);
|
||||
NetworkIO.writeWorld(player, def);
|
||||
WorldStream data = new WorldStream();
|
||||
data.stream = new ByteArrayInputStream(stream.toByteArray());
|
||||
Net.sendStream(id, data);
|
||||
|
||||
Log.info("Packed {0} uncompressed bytes of WORLD data.", stream.size());
|
||||
sendWorldData(player, id);
|
||||
|
||||
Platform.instance.updateRPC();
|
||||
});
|
||||
|
|
@ -317,6 +309,17 @@ public class NetServer extends Module{
|
|||
}
|
||||
}
|
||||
|
||||
public void sendWorldData(Player player, int clientID){
|
||||
ByteArrayOutputStream stream = new ByteArrayOutputStream();
|
||||
DeflaterOutputStream def = new DeflaterOutputStream(stream);
|
||||
NetworkIO.writeWorld(player, def);
|
||||
WorldStream data = new WorldStream();
|
||||
data.stream = new ByteArrayInputStream(stream.toByteArray());
|
||||
Net.sendStream(clientID, data);
|
||||
|
||||
Log.info("Packed {0} compressed bytes of world data.", stream.size());
|
||||
}
|
||||
|
||||
public static void onDisconnect(Player player){
|
||||
if(player.con.hasConnected){
|
||||
Call.sendMessage("[accent]" + player.name + "[accent] has disconnected.");
|
||||
|
|
@ -483,7 +486,6 @@ public class NetServer extends Module{
|
|||
int length = syncStream.position() - position; //length must always be less than 127 bytes
|
||||
if(length > 127)
|
||||
throw new RuntimeException("Write size for entity of type " + group.getType() + " must not exceed 127!");
|
||||
dataStream.writeByte(length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -702,7 +702,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||
dead = true;
|
||||
trail.clear();
|
||||
health = maxHealth();
|
||||
mech = (mobile ? Mechs.starterMobile : Mechs.starterDesktop);
|
||||
mech = (isMobile ? Mechs.starterMobile : Mechs.starterDesktop);
|
||||
placeQueue.clear();
|
||||
|
||||
add();
|
||||
|
|
|
|||
|
|
@ -320,7 +320,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
|||
|
||||
if(target != null) behavior();
|
||||
|
||||
if(!isWave){
|
||||
if(!isWave && !isFlying()){
|
||||
x = Mathf.clamp(x, 0, world.width() * tilesize);
|
||||
y = Mathf.clamp(y, 0, world.height() * tilesize);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,10 +21,12 @@ public enum GameMode{
|
|||
isPvp = true;
|
||||
hidden = true;
|
||||
enemyCoreBuildRadius = 600f;
|
||||
respawnTime = 60 * 10;
|
||||
}};
|
||||
|
||||
public boolean infiniteResources, disableWaveTimer, disableWaves, hidden, autoSpawn, isPvp;
|
||||
public float enemyCoreBuildRadius = 400f;
|
||||
public float respawnTime = 60 * 4;
|
||||
|
||||
public String description(){
|
||||
return Bundles.get("mode." + name() + ".description");
|
||||
|
|
|
|||
|
|
@ -248,7 +248,7 @@ public class WorldGenerator{
|
|||
double iceridge = rid.getValue(x+99999, y, 1f / 300f) + sim3.octaveNoise2D(2, 1f, 1f/14f, x, y)/11f;
|
||||
double elevation = elevationOf(x, y, detailed);
|
||||
double temp = vn.noise(x, y, 1f / 300f) * sim3.octaveNoise2D(detailed ? 2 : 1, 1, 1f / 13f, x, y)/13f
|
||||
+ sim3.octaveNoise2D(detailed ? 12 : 6, 0.6, 1f / 920f, x, y);
|
||||
+ sim3.octaveNoise2D(detailed ? 12 : 9, 0.6, 1f / 920f, x, y);
|
||||
|
||||
int lerpDst = 20;
|
||||
lerpDst *= lerpDst;
|
||||
|
|
@ -272,6 +272,10 @@ public class WorldGenerator{
|
|||
floor = Blocks.water;
|
||||
}else if(elevation < 0.85){
|
||||
floor = Blocks.sand;
|
||||
}else if(temp < 0.42){
|
||||
floor = Blocks.snow;
|
||||
}else if(temp < 0.5){
|
||||
floor = Blocks.stone;
|
||||
}else if(temp < 0.55){
|
||||
floor = Blocks.grass;
|
||||
}else if(temp < 0.6){
|
||||
|
|
@ -288,14 +292,6 @@ public class WorldGenerator{
|
|||
floor = Blocks.blackstone;
|
||||
}
|
||||
|
||||
if(temp < 0.6f){
|
||||
if(elevation > 3){
|
||||
floor = Blocks.snow;
|
||||
}else if(elevation > 2.5){
|
||||
floor = Blocks.stone;
|
||||
}
|
||||
}
|
||||
|
||||
if(elevation > 3.3 && iceridge > 0.25 && temp < 0.6f){
|
||||
elevation ++;
|
||||
floor = Blocks.ice;
|
||||
|
|
@ -317,7 +313,7 @@ public class WorldGenerator{
|
|||
|
||||
double elevationOf(int x, int y, boolean detailed){
|
||||
double ridge = rid.getValue(x, y, 1f / 400f);
|
||||
return sim.octaveNoise2D(detailed ? 7 : 2, 0.62, 1f / 640, x, y) * 6.1 - 1 - ridge;
|
||||
return sim.octaveNoise2D(detailed ? 7 : 4, 0.62, 1f / 640, x, y) * 6.1 - 1 - ridge;
|
||||
}
|
||||
|
||||
public static class GenResult{
|
||||
|
|
|
|||
|
|
@ -118,6 +118,8 @@ public class NetworkIO{
|
|||
i += consecutives;
|
||||
}
|
||||
|
||||
stream.write(Team.all.length);
|
||||
|
||||
//write team data
|
||||
for(Team team : Team.all){
|
||||
TeamData data = state.teams.get(team);
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ public class ItemImage extends Stack{
|
|||
public ItemImage(TextureRegion region, Supplier<CharSequence> text){
|
||||
Table t = new Table().left().bottom();
|
||||
|
||||
t.label(text).color(Color.DARK_GRAY).padBottom(-22).get().setFontScale(Unit.dp.scl(0.5f));
|
||||
t.label(text).color(Color.DARK_GRAY).padBottom(-21).get().setFontScale(Unit.dp.scl(0.5f));
|
||||
t.row();
|
||||
t.label(text).get().setFontScale(Unit.dp.scl(0.5f));
|
||||
|
||||
|
|
@ -25,7 +25,7 @@ public class ItemImage extends Stack{
|
|||
public ItemImage(ItemStack stack){
|
||||
Table t = new Table().left().bottom();
|
||||
|
||||
t.add(stack.amount + "").color(Color.DARK_GRAY).padBottom(-22).get().setFontScale(Unit.dp.scl(0.5f));
|
||||
t.add(stack.amount + "").color(Color.DARK_GRAY).padBottom(-21).get().setFontScale(Unit.dp.scl(0.5f));
|
||||
t.row();
|
||||
t.add(stack.amount + "").get().setFontScale(Unit.dp.scl(0.5f));
|
||||
|
||||
|
|
|
|||
|
|
@ -181,7 +181,7 @@ public class CoreBlock extends StorageBlock{
|
|||
if(entity.currentUnit != null){
|
||||
entity.heat = Mathf.lerpDelta(entity.heat, 1f, 0.1f);
|
||||
entity.time += Timers.delta();
|
||||
entity.progress += 1f / (entity.currentUnit instanceof Player ? respawnduration : droneRespawnDuration) * Timers.delta();
|
||||
entity.progress += 1f / (entity.currentUnit instanceof Player ? state.mode.respawnTime : droneRespawnDuration) * Timers.delta();
|
||||
|
||||
//instant build for fast testing.
|
||||
if(debug){
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ public class ConsumeLiquid extends Consume{
|
|||
|
||||
@Override
|
||||
public boolean valid(Block block, TileEntity entity){
|
||||
return entity.liquids.get(liquid) >= use(block);
|
||||
return entity != null && entity.liquids != null && entity.liquids.get(liquid) >= use(block);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ public class DesktopPlatform extends Platform{
|
|||
@Override
|
||||
public boolean isDebug(){
|
||||
//honestly I'm just putting this ridiculous """anti-debug""" mess here to see if anyone bothers solving it without editing source
|
||||
return args.length > 0 && args[0].equals(("-debug_" + getUUID().hashCode() + "_"
|
||||
return args.length > 0 && args[0].equals(("-debug_" + "12312333_"
|
||||
+ " " + System.getProperty("os.arch") + "nice" + (int)(Math.sin(System.getProperty("user.dir").hashCode()) * 100) + Thread.currentThread().getStackTrace()[1].toString()).hashCode() + "") && new File("../../desktop/build/").exists();
|
||||
}
|
||||
|
||||
|
|
@ -133,8 +133,7 @@ public class DesktopPlatform extends Platform{
|
|||
try{
|
||||
Enumeration<NetworkInterface> e = NetworkInterface.getNetworkInterfaces();
|
||||
NetworkInterface out;
|
||||
for(out = e.nextElement(); out.getHardwareAddress() == null && e.hasMoreElements() && validAddress(out.getHardwareAddress()); out = e.nextElement())
|
||||
;
|
||||
for(out = e.nextElement(); out.getHardwareAddress() == null && e.hasMoreElements() && validAddress(out.getHardwareAddress()); out = e.nextElement()) ;
|
||||
|
||||
byte[] bytes = out.getHardwareAddress();
|
||||
byte[] result = new byte[8];
|
||||
|
|
@ -151,6 +150,7 @@ public class DesktopPlatform extends Platform{
|
|||
}
|
||||
|
||||
private boolean validAddress(byte[] bytes){
|
||||
if(bytes == null) return false;
|
||||
byte[] result = new byte[8];
|
||||
System.arraycopy(bytes, 0, result, 0, bytes.length);
|
||||
return !new String(Base64Coder.encode(result)).equals("AAAAAAAAAOA=");
|
||||
|
|
|
|||
|
|
@ -2,5 +2,5 @@ app.version=4.0
|
|||
app.id=io.anuke.mindustry
|
||||
app.mainclass=io.anuke.mindustry.IOSLauncher
|
||||
app.executable=IOSLauncher
|
||||
app.build=20
|
||||
app.build=22
|
||||
app.name=Mindustry
|
||||
|
|
|
|||
|
|
@ -9,13 +9,16 @@ import io.anuke.mindustry.game.Difficulty;
|
|||
import io.anuke.mindustry.game.EventType.GameOverEvent;
|
||||
import io.anuke.mindustry.game.GameMode;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.maps.Map;
|
||||
import io.anuke.mindustry.io.SaveIO;
|
||||
import io.anuke.mindustry.game.Version;
|
||||
import io.anuke.mindustry.net.*;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.io.SaveIO;
|
||||
import io.anuke.mindustry.maps.Map;
|
||||
import io.anuke.mindustry.net.Administration;
|
||||
import io.anuke.mindustry.net.Administration.PlayerInfo;
|
||||
import io.anuke.mindustry.net.EditLog;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.net.Packets.KickReason;
|
||||
import io.anuke.mindustry.net.TraceInfo;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemType;
|
||||
import io.anuke.mindustry.ui.fragments.DebugFragment;
|
||||
|
|
@ -36,10 +39,12 @@ import static io.anuke.mindustry.Vars.*;
|
|||
import static io.anuke.ucore.util.Log.*;
|
||||
|
||||
public class ServerControl extends Module{
|
||||
private static final int roundExtraTime = 12;
|
||||
|
||||
private final CommandHandler handler = new CommandHandler("");
|
||||
private ShuffleMode mode;
|
||||
//consecutive sector losses
|
||||
private int gameOvers;
|
||||
private boolean inExtraRound;
|
||||
|
||||
public ServerControl(String[] args){
|
||||
Settings.defaultList(
|
||||
|
|
@ -86,8 +91,8 @@ public class ServerControl extends Module{
|
|||
}
|
||||
|
||||
Events.on(GameOverEvent.class, () -> {
|
||||
if(inExtraRound) return;
|
||||
info("Game over!");
|
||||
netServer.kickAll(KickReason.gameover);
|
||||
|
||||
if(mode != ShuffleMode.off){
|
||||
if(world.getSector() == null){
|
||||
|
|
@ -101,13 +106,18 @@ public class ServerControl extends Module{
|
|||
while(map == previous) map = maps.random();
|
||||
}
|
||||
|
||||
Call.onInfoMessage("[SCARLET]Game over![]\nNext selected map:[accent] "+map.name+"[]"
|
||||
+ (map.meta.author() != null ? " by[accent] " + map.meta.author() + "[]" : "") + "."+
|
||||
"\nNew game begins in " + roundExtraTime + " seconds.");
|
||||
|
||||
info("Selected next map to be {0}.", map.name);
|
||||
|
||||
logic.reset();
|
||||
world.loadMap(map);
|
||||
state.set(State.playing);
|
||||
Map fmap = map;
|
||||
|
||||
play(true, () -> world.loadMap(fmap));
|
||||
}
|
||||
}else{
|
||||
Call.onInfoMessage("Sector has been lost.\nRe-deploying in " + roundExtraTime + " seconds.");
|
||||
if(gameOvers >= 2){
|
||||
Settings.putInt("sector_y", Settings.getInt("sector_y") < 0 ? Settings.getInt("sector_y") + 1 : Settings.getInt("sector_y") - 1);
|
||||
Settings.save();
|
||||
|
|
@ -118,6 +128,7 @@ public class ServerControl extends Module{
|
|||
info("Re-trying sector map: {0} {1}", Settings.getInt("sector_x"), Settings.getInt("sector_y"));
|
||||
}
|
||||
}else{
|
||||
netServer.kickAll(KickReason.gameover);
|
||||
state.set(State.menu);
|
||||
Net.closeServer();
|
||||
}
|
||||
|
|
@ -193,7 +204,7 @@ public class ServerControl extends Module{
|
|||
|
||||
}else{
|
||||
Log.info("&ly&fiNo map specified. Loading sector {0}, {1}.", Settings.getInt("sector_x"), Settings.getInt("sector_y"));
|
||||
playSectorMap();
|
||||
playSectorMap(false);
|
||||
}
|
||||
|
||||
info("Map loaded.");
|
||||
|
|
@ -841,12 +852,44 @@ public class ServerControl extends Module{
|
|||
}
|
||||
|
||||
private void playSectorMap(){
|
||||
playSectorMap(true);
|
||||
}
|
||||
|
||||
private void playSectorMap(boolean wait){
|
||||
int x = Settings.getInt("sector_x"), y = Settings.getInt("sector_y");
|
||||
if(world.sectors().get(x, y) == null){
|
||||
world.sectors().createSector(x, y);
|
||||
}
|
||||
world.loadSector(world.sectors().get(x, y));
|
||||
logic.play();
|
||||
|
||||
world.sectors().get(x, y).completedMissions = 0;
|
||||
|
||||
play(wait, () -> world.loadSector(world.sectors().get(x, y)));
|
||||
}
|
||||
|
||||
private void play(boolean wait, Runnable run){
|
||||
inExtraRound = true;
|
||||
Runnable r = () -> {
|
||||
Array<Player> players = new Array<>();
|
||||
for(Player p : playerGroup.all()){
|
||||
players.add(p);
|
||||
p.setDead(true);
|
||||
}
|
||||
logic.reset();
|
||||
Call.onWorldDataBegin();
|
||||
run.run();
|
||||
logic.play();
|
||||
for(Player p : players){
|
||||
p.reset();
|
||||
netServer.sendWorldData(p, p.con.id);
|
||||
}
|
||||
inExtraRound = false;
|
||||
};
|
||||
|
||||
if(wait){
|
||||
Timers.runTask(60f * roundExtraTime, r);
|
||||
}else{
|
||||
r.run();
|
||||
}
|
||||
}
|
||||
|
||||
private void host(){
|
||||
|
|
@ -864,15 +907,15 @@ public class ServerControl extends Module{
|
|||
if(state.is(State.playing) && world.getSector() != null){
|
||||
//all assigned missions are complete
|
||||
if(world.getSector().completedMissions >= world.getSector().missions.size){
|
||||
Log.info("Mission complete.");
|
||||
world.sectors().completeSector(world.getSector().x, world.getSector().y);
|
||||
world.sectors().save();
|
||||
gameOvers = 0;
|
||||
Settings.putInt("sector_x", world.getSector().x + world.getSector().size);
|
||||
|
||||
Settings.save();
|
||||
|
||||
netServer.kickAll(KickReason.sectorComplete);
|
||||
logic.reset();
|
||||
Call.onInfoMessage("[accent]Sector conquered![]\n" + roundExtraTime + " seconds until deployment in next sector.");
|
||||
|
||||
playSectorMap();
|
||||
}else if(world.getSector().currentMission().isComplete()){
|
||||
//increment completed missions, check next index next frame
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue