Some liquid turrets are not caring enough

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Sunny Kim 2020-10-30 16:44:54 +09:00 committed by GitHub
parent a9f5aa9220
commit ecaa0a4eaa
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@ -19,6 +19,7 @@ public class LiquidTurret extends Turret{
public ObjectMap<Liquid, BulletType> ammoTypes = new ObjectMap<>();
public @Load("@-liquid") TextureRegion liquidRegion;
public @Load("@-top") TextureRegion topRegion;
public boolean extinguish = true;
public LiquidTurret(String name){
super(name);
@ -86,7 +87,7 @@ public class LiquidTurret extends Turret{
@Override
protected void findTarget(){
if(liquids.current().canExtinguish()){
if(extinguish && liquids.current().canExtinguish()){
int tr = (int)(range / tilesize);
for(int x = -tr; x <= tr; x++){
for(int y = -tr; y <= tr; y++){