mirror of
https://github.com/Anuken/Mindustry.git
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Content mapping, part 1
This commit is contained in:
parent
be3147465d
commit
eb3e507a11
57 changed files with 248 additions and 137 deletions
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@ -7,7 +7,7 @@ import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public class AmmoTypes implements ContentList{
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public static AmmoType bulletCopper, bulletDense, bulletThorium, bulletSilicon, bulletPyratite,
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@ -3,7 +3,7 @@ package io.anuke.mindustry.content;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemType;
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@ -3,7 +3,7 @@ package io.anuke.mindustry.content;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Liquid;
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public class Liquids implements ContentList{
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@ -17,7 +17,7 @@ import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Mech;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Core;
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@ -3,7 +3,7 @@ package io.anuke.mindustry.content;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.blocks.*;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Recipe;
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@ -5,7 +5,7 @@ import io.anuke.mindustry.content.fx.EnvironmentFx;
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import io.anuke.mindustry.entities.StatusController.StatusEntry;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.StatusEffect;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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@ -6,7 +6,7 @@ import com.badlogic.gdx.utils.ObjectSet;
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import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.entities.units.types.*;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public class UnitTypes implements ContentList{
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public static UnitType drone, alphaDrone, dagger, interceptor, monsoon, titan, fabricator;
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@ -4,7 +4,7 @@ import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Weapon;
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public class Weapons implements ContentList{
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@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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public abstract class BlockList implements ContentList{
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@ -5,7 +5,7 @@ import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.graphics.CacheLayer;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.production.*;
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@ -7,7 +7,7 @@ import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.world.Block;
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@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.defense.*;
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@ -1,6 +1,6 @@
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package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.distribution.*;
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@ -1,6 +1,6 @@
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package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.distribution.*;
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import io.anuke.mindustry.world.blocks.production.Pump;
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@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.distribution.WarpGate;
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import io.anuke.mindustry.world.blocks.power.*;
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@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.production.Cultivator;
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import io.anuke.mindustry.world.blocks.production.Drill;
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@ -1,6 +1,6 @@
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package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.storage.CoreBlock;
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import io.anuke.mindustry.world.blocks.storage.SortedUnloader;
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@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.mindustry.content.AmmoTypes;
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import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.defense.turrets.*;
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import io.anuke.ucore.graphics.Draw;
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@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.units.*;
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@ -6,7 +6,7 @@ import io.anuke.mindustry.entities.bullet.ArtilleryBulletType;
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import io.anuke.mindustry.entities.bullet.BasicBulletType;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public class ArtilleryBullets extends BulletList implements ContentList{
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public static BulletType dense, plastic, plasticFrag, homing, incindiary, explosive, surge;
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@ -3,7 +3,7 @@ package io.anuke.mindustry.content.bullets;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public abstract class BulletList implements ContentList{
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@ -6,7 +6,7 @@ import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.entities.bullet.FlakBulletType;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.util.Mathf;
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public class FlakBullets extends BulletList implements ContentList{
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@ -7,7 +7,7 @@ import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.entities.bullet.MissileBulletType;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.util.Mathf;
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@ -5,7 +5,7 @@ import io.anuke.mindustry.content.fx.BulletFx;
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import io.anuke.mindustry.entities.bullet.BasicBulletType;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public class StandardBullets extends BulletList implements ContentList{
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public static BulletType copper, dense, thorium, homing, tracer, mechSmall, glaive;
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@ -15,7 +15,7 @@ import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
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@ -3,7 +3,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@ -2,7 +2,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@ -3,7 +3,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@ -2,7 +2,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@ -2,7 +2,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@ -2,7 +2,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public abstract class FxList implements ContentList{
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@ -3,7 +3,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@ -2,7 +2,7 @@ package io.anuke.mindustry.content.fx;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@ -1,9 +1,6 @@
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package io.anuke.mindustry.core;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.ObjectSet;
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import com.badlogic.gdx.utils.OrderedMap;
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import com.badlogic.gdx.utils.OrderedSet;
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import com.badlogic.gdx.utils.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.content.blocks.*;
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import io.anuke.mindustry.content.bullets.*;
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@ -18,6 +15,8 @@ import io.anuke.mindustry.entities.effect.Puddle;
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import io.anuke.mindustry.entities.traits.TypeTrait;
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||||
import io.anuke.mindustry.entities.units.UnitType;
|
||||
import io.anuke.mindustry.game.Content;
|
||||
import io.anuke.mindustry.game.ContentList;
|
||||
import io.anuke.mindustry.game.MappableContent;
|
||||
import io.anuke.mindustry.type.*;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.ColorMapper;
|
||||
|
|
@ -32,7 +31,8 @@ import io.anuke.ucore.util.Log;
|
|||
public class ContentLoader{
|
||||
private static boolean loaded = false;
|
||||
private static ObjectSet<Array<? extends Content>> contentSet = new OrderedSet<>();
|
||||
private static OrderedMap<String, Array<Content>> contentMap = new OrderedMap<>();
|
||||
private static OrderedMap<ContentType, Array<Content>> contentMap = new OrderedMap<>();
|
||||
private static ObjectMap<ContentType, ObjectMap<String, MappableContent>> contentNameMap = new ObjectMap<>();
|
||||
private static ObjectSet<Consumer<Content>> initialization = new ObjectSet<>();
|
||||
private static ContentList[] content = {
|
||||
//effects
|
||||
|
|
@ -107,19 +107,25 @@ public class ContentLoader{
|
|||
|
||||
registerTypes();
|
||||
|
||||
for(ContentList list : content){
|
||||
for(io.anuke.mindustry.game.ContentList list : content){
|
||||
list.load();
|
||||
}
|
||||
|
||||
for(ContentList list : content){
|
||||
if(list.getAll().size != 0){
|
||||
String type = list.getAll().first().getContentTypeName();
|
||||
ContentType type = list.getAll().first().getContentType();
|
||||
|
||||
if(!contentMap.containsKey(type)){
|
||||
contentMap.put(type, new Array<>());
|
||||
contentNameMap.put(type, new ObjectMap<>());
|
||||
}
|
||||
|
||||
contentMap.get(type).addAll(list.getAll());
|
||||
for(Content c : list.getAll()){
|
||||
if(c instanceof MappableContent){
|
||||
contentNameMap.get(type).put(((MappableContent) c).getContentName(), (MappableContent) c);
|
||||
}
|
||||
}
|
||||
}
|
||||
contentSet.add(list.getAll());
|
||||
}
|
||||
|
|
@ -157,10 +163,17 @@ public class ContentLoader{
|
|||
//TODO clear all content.
|
||||
}
|
||||
|
||||
public static OrderedMap<String, Array<Content>> getContentMap(){
|
||||
public static OrderedMap<ContentType, Array<Content>> getContentMap(){
|
||||
return contentMap;
|
||||
}
|
||||
|
||||
public static MappableContent getByName(ContentType type, String name){
|
||||
if(!contentNameMap.containsKey(type)){
|
||||
return null;
|
||||
}
|
||||
return contentNameMap.get(type).get(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers sync IDs for all types of sync entities.
|
||||
* Do not register units here!
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ import com.badlogic.gdx.utils.Array;
|
|||
import io.anuke.mindustry.content.StatusEffects;
|
||||
import io.anuke.mindustry.content.fx.BulletFx;
|
||||
import io.anuke.mindustry.game.Content;
|
||||
import io.anuke.mindustry.type.ContentType;
|
||||
import io.anuke.mindustry.type.StatusEffect;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
|
|
@ -69,8 +70,8 @@ public abstract class BulletType extends BaseBulletType<Bullet> implements Conte
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "bullettype";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.bullet;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ import io.anuke.mindustry.entities.traits.TypeTrait;
|
|||
import io.anuke.mindustry.game.Content;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.game.UnlockableContent;
|
||||
import io.anuke.mindustry.type.ContentType;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.Weapon;
|
||||
import io.anuke.mindustry.ui.ContentDisplay;
|
||||
|
|
@ -77,6 +78,11 @@ public class UnitType implements UnlockableContent{
|
|||
return types;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayInfo(Table table){
|
||||
ContentDisplay.displayUnit(table, this);
|
||||
|
|
@ -104,8 +110,8 @@ public class UnitType implements UnlockableContent{
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "unit-type";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.unit;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
package io.anuke.mindustry.game;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.type.ContentType;
|
||||
|
||||
/**
|
||||
* Base interface for a content type that is loaded in {@link io.anuke.mindustry.core.ContentLoader}.
|
||||
|
|
@ -11,7 +12,7 @@ public interface Content{
|
|||
* Returns the type name of this piece of content.
|
||||
* This should return the same value for all instances of this content type.
|
||||
*/
|
||||
String getContentTypeName();
|
||||
ContentType getContentType();
|
||||
|
||||
/**
|
||||
* Returns a list of all instances of this content.
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ import com.badlogic.gdx.utils.ObjectMap;
|
|||
import com.badlogic.gdx.utils.ObjectMap.Entry;
|
||||
import com.badlogic.gdx.utils.ObjectSet;
|
||||
import io.anuke.mindustry.game.EventType.UnlockEvent;
|
||||
import io.anuke.mindustry.type.ContentType;
|
||||
import io.anuke.ucore.core.Events;
|
||||
import io.anuke.ucore.core.Settings;
|
||||
|
||||
|
|
@ -12,19 +13,19 @@ import static io.anuke.mindustry.Vars.debug;
|
|||
|
||||
public class ContentDatabase{
|
||||
/** Maps unlockable type names to a set of unlocked content.*/
|
||||
private ObjectMap<String, ObjectSet<String>> unlocked = new ObjectMap<>();
|
||||
private ObjectMap<ContentType, ObjectSet<String>> unlocked = new ObjectMap<>();
|
||||
/** Whether unlockables have changed since the last save.*/
|
||||
private boolean dirty;
|
||||
|
||||
|
||||
/** Returns whether or not this piece of content is unlocked yet.*/
|
||||
public boolean isUnlocked(UnlockableContent content){
|
||||
if(debug) return true;
|
||||
|
||||
if(!unlocked.containsKey(content.getContentTypeName())){
|
||||
unlocked.put(content.getContentTypeName(), new ObjectSet<>());
|
||||
if(!unlocked.containsKey(content.getContentType())){
|
||||
unlocked.put(content.getContentType(), new ObjectSet<>());
|
||||
}
|
||||
|
||||
ObjectSet<String> set = unlocked.get(content.getContentTypeName());
|
||||
ObjectSet<String> set = unlocked.get(content.getContentType());
|
||||
|
||||
return set.contains(content.getContentName());
|
||||
}
|
||||
|
|
@ -39,11 +40,11 @@ public class ContentDatabase{
|
|||
public boolean unlockContent(UnlockableContent content){
|
||||
if(!content.canBeUnlocked()) return false;
|
||||
|
||||
if(!unlocked.containsKey(content.getContentTypeName())){
|
||||
unlocked.put(content.getContentTypeName(), new ObjectSet<>());
|
||||
if(!unlocked.containsKey(content.getContentType())){
|
||||
unlocked.put(content.getContentType(), new ObjectSet<>());
|
||||
}
|
||||
|
||||
boolean ret = unlocked.get(content.getContentTypeName()).add(content.getContentName());
|
||||
boolean ret = unlocked.get(content.getContentType()).add(content.getContentName());
|
||||
|
||||
//fire unlock event so other classes can use it
|
||||
if(ret){
|
||||
|
|
@ -67,9 +68,9 @@ public class ContentDatabase{
|
|||
}
|
||||
|
||||
public void load(){
|
||||
ObjectMap<String, Array<String>> result = Settings.getJson("content-database", ObjectMap.class);
|
||||
ObjectMap<ContentType, Array<String>> result = Settings.getJson("content-database", ObjectMap.class);
|
||||
|
||||
for(Entry<String, Array<String>> entry : result.entries()){
|
||||
for(Entry<ContentType, Array<String>> entry : result.entries()){
|
||||
ObjectSet<String> set = new ObjectSet<>();
|
||||
set.addAll(entry.value);
|
||||
unlocked.put(entry.key, set);
|
||||
|
|
@ -80,9 +81,9 @@ public class ContentDatabase{
|
|||
|
||||
public void save(){
|
||||
|
||||
ObjectMap<String, Array<String>> write = new ObjectMap<>();
|
||||
ObjectMap<ContentType, Array<String>> write = new ObjectMap<>();
|
||||
|
||||
for(Entry<String, ObjectSet<String>> entry : unlocked.entries()){
|
||||
for(Entry<ContentType, ObjectSet<String>> entry : unlocked.entries()){
|
||||
write.put(entry.key, entry.value.iterator().toArray());
|
||||
}
|
||||
|
||||
|
|
|
|||
12
core/src/io/anuke/mindustry/game/ContentList.java
Normal file
12
core/src/io/anuke/mindustry/game/ContentList.java
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
package io.anuke.mindustry.game;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
|
||||
/**Interface for a list of content to be loaded in {@link io.anuke.mindustry.core.ContentLoader}.*/
|
||||
public interface ContentList{
|
||||
/**This method should create all the content.*/
|
||||
void load();
|
||||
|
||||
/**This method should return the list of the content of this type, for further loading.*/
|
||||
Array<? extends Content> getAll();
|
||||
}
|
||||
13
core/src/io/anuke/mindustry/game/MappableContent.java
Normal file
13
core/src/io/anuke/mindustry/game/MappableContent.java
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
package io.anuke.mindustry.game;
|
||||
|
||||
public interface MappableContent extends Content {
|
||||
/**
|
||||
* Returns the unqiue name of this piece of content.
|
||||
* The name only needs to be unique for all content of this type.
|
||||
* Do not use IDs for names! Make sure this string stays constant with each update unless removed.
|
||||
* (e.g. having a recipe and a block, both with name "wall" is fine, as they are different types).
|
||||
*/
|
||||
String getContentName();
|
||||
|
||||
int getID();
|
||||
}
|
||||
|
|
@ -5,54 +5,31 @@ import io.anuke.ucore.scene.ui.layout.Table;
|
|||
|
||||
import static io.anuke.mindustry.Vars.control;
|
||||
|
||||
/**
|
||||
* Base interface for an unlockable content type.
|
||||
*/
|
||||
public interface UnlockableContent extends Content{
|
||||
|
||||
/**
|
||||
* Returns the unqiue name of this piece of content.
|
||||
* The name only needs to be unique for all content of this type.
|
||||
* Do not use IDs for names! Make sure this string stays constant with each update unless removed.
|
||||
* (e.g. having a recipe and a block, both with name "wall" is fine, as they are different types).
|
||||
*/
|
||||
String getContentName();
|
||||
|
||||
/**
|
||||
* Returns the localized name of this content.
|
||||
*/
|
||||
/**Base interface for an unlockable content type.*/
|
||||
public interface UnlockableContent extends MappableContent{
|
||||
/**Returns the localized name of this content.*/
|
||||
String localizedName();
|
||||
|
||||
TextureRegion getContentIcon();
|
||||
|
||||
/**
|
||||
* This should show all necessary info about this content in the specified table.
|
||||
*/
|
||||
/**This should show all necessary info about this content in the specified table.*/
|
||||
void displayInfo(Table table);
|
||||
|
||||
/**
|
||||
* Called when this content is unlocked. Use this to unlock other related content.
|
||||
*/
|
||||
/**Called when this content is unlocked. Use this to unlock other related content.*/
|
||||
default void onUnlock(){
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether this content is always hidden in the content info dialog.
|
||||
*/
|
||||
/**Whether this content is always hidden in the content info dialog.*/
|
||||
default boolean isHidden(){
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Lists the content that must be unlocked in order for this specific content to become unlocked. May return null.
|
||||
*/
|
||||
/**Lists the content that must be unlocked in order for this specific content to become unlocked. May return null.*/
|
||||
default UnlockableContent[] getDependencies(){
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether dependencies are satisfied for unlocking this content.
|
||||
*/
|
||||
/**Returns whether dependencies are satisfied for unlocking this content.*/
|
||||
default boolean canBeUnlocked(){
|
||||
UnlockableContent[] depend = getDependencies();
|
||||
if(depend == null){
|
||||
|
|
|
|||
|
|
@ -1,6 +1,14 @@
|
|||
package io.anuke.mindustry.io;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.IntMap;
|
||||
import com.badlogic.gdx.utils.ObjectMap;
|
||||
import com.badlogic.gdx.utils.ObjectMap.Entry;
|
||||
import io.anuke.mindustry.core.ContentLoader;
|
||||
import io.anuke.mindustry.game.Content;
|
||||
import io.anuke.mindustry.game.Difficulty;
|
||||
import io.anuke.mindustry.game.MappableContent;
|
||||
import io.anuke.mindustry.type.ContentType;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
|
|
@ -25,6 +33,50 @@ public abstract class SaveFileVersion{
|
|||
return new SaveMeta(version, time, playtime, build, sector, mode, map, wave, Difficulty.values()[difficulty]);
|
||||
}
|
||||
|
||||
public ObjectMap<ContentType, IntMap<MappableContent>> readContentHeader(DataInputStream stream) throws IOException{
|
||||
ObjectMap<ContentType, IntMap<MappableContent>> map = new ObjectMap<>();
|
||||
|
||||
byte mapped = stream.readByte();
|
||||
for (int i = 0; i < mapped; i++) {
|
||||
ContentType type = ContentType.values()[stream.readByte()];
|
||||
map.put(type, new IntMap<>());
|
||||
short total = stream.readShort();
|
||||
for (int j = 0; j < total; j++) {
|
||||
byte id = stream.readByte();
|
||||
String name = stream.readUTF();
|
||||
if(ContentLoader.getContentMap().get(type).size == 0) continue;
|
||||
map.get(type).put(id, ContentLoader.getByName(type, name));
|
||||
}
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public void writeContentHeader(DataOutputStream stream) throws IOException{
|
||||
ObjectMap<ContentType, Array<Content>> map = ContentLoader.getContentMap();
|
||||
|
||||
int mappable = 0;
|
||||
for(Entry<ContentType, Array<Content>> entry : map.entries()){
|
||||
if(entry.value.size > 0 && entry.value.first() instanceof MappableContent){
|
||||
mappable ++;
|
||||
}
|
||||
}
|
||||
|
||||
stream.writeByte(mappable);
|
||||
for(Entry<ContentType, Array<Content>> entry : map.entries()){
|
||||
if(entry.value.size > 0 && entry.value.first() instanceof MappableContent){
|
||||
stream.writeByte(entry.value.first().getContentType().ordinal());
|
||||
stream.writeShort(entry.value.size);
|
||||
for(Content c : entry.value){
|
||||
MappableContent m = (MappableContent)c;
|
||||
if(m.getID() >= 128) throw new RuntimeException("Content " + c + " has ID > 127!");
|
||||
stream.writeByte(m.getID());
|
||||
stream.writeUTF(m.getContentName());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void read(DataInputStream stream) throws IOException;
|
||||
|
||||
public abstract void write(DataOutputStream stream) throws IOException;
|
||||
|
|
|
|||
|
|
@ -1,16 +1,16 @@
|
|||
package io.anuke.mindustry.io.versions;
|
||||
|
||||
import com.badlogic.gdx.utils.IntMap;
|
||||
import com.badlogic.gdx.utils.ObjectMap;
|
||||
import com.badlogic.gdx.utils.TimeUtils;
|
||||
import io.anuke.mindustry.content.blocks.Blocks;
|
||||
import io.anuke.mindustry.content.blocks.StorageBlocks;
|
||||
import io.anuke.mindustry.entities.traits.SaveTrait;
|
||||
import io.anuke.mindustry.entities.traits.TypeTrait;
|
||||
import io.anuke.mindustry.game.Difficulty;
|
||||
import io.anuke.mindustry.game.GameMode;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.game.Version;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.io.SaveFileVersion;
|
||||
import io.anuke.mindustry.maps.Map;
|
||||
import io.anuke.mindustry.type.ContentType;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.BlockPart;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
|
|
@ -56,6 +56,9 @@ public class Save16 extends SaveFileVersion{
|
|||
state.wave = wave;
|
||||
state.wavetime = wavetime;
|
||||
|
||||
ObjectMap<ContentType, IntMap<MappableContent>> contentMap = readContentHeader(stream);
|
||||
//TODO implement
|
||||
|
||||
state.spawner.read(stream);
|
||||
|
||||
//entities
|
||||
|
|
@ -168,7 +171,9 @@ public class Save16 extends SaveFileVersion{
|
|||
stream.writeByte(state.difficulty.ordinal()); //difficulty ordinal
|
||||
stream.writeFloat(state.wavetime); //wave countdown
|
||||
|
||||
state.spawner.write(stream);
|
||||
writeContentHeader(stream);
|
||||
|
||||
state.spawner.write(stream); //spawnes
|
||||
|
||||
//--ENTITIES--
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import io.anuke.mindustry.entities.bullet.BulletType;
|
|||
import io.anuke.mindustry.game.Content;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
|
||||
public class AmmoType implements Content{
|
||||
public class AmmoType implements Content {
|
||||
private static int lastID = 0;
|
||||
private static Array<AmmoType> allTypes = new Array<>(32);
|
||||
|
||||
|
|
@ -85,8 +85,8 @@ public class AmmoType implements Content{
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "ammotype";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.ammo;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -1,19 +0,0 @@
|
|||
package io.anuke.mindustry.type;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.game.Content;
|
||||
|
||||
/**
|
||||
* Interface for a list of content to be loaded in {@link io.anuke.mindustry.core.ContentLoader}.
|
||||
*/
|
||||
public interface ContentList{
|
||||
/**
|
||||
* This method should create all the content.
|
||||
*/
|
||||
void load();
|
||||
|
||||
/**
|
||||
* This method should return the list of the content of this type, for further loading.
|
||||
*/
|
||||
Array<? extends Content> getAll();
|
||||
}
|
||||
16
core/src/io/anuke/mindustry/type/ContentType.java
Normal file
16
core/src/io/anuke/mindustry/type/ContentType.java
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
package io.anuke.mindustry.type;
|
||||
|
||||
/**Do not rearrange, ever!*/
|
||||
public enum ContentType {
|
||||
item,
|
||||
recipe,
|
||||
block,
|
||||
mech,
|
||||
bullet,
|
||||
liquid,
|
||||
weapon,
|
||||
status,
|
||||
unit,
|
||||
ammo,
|
||||
weather
|
||||
}
|
||||
|
|
@ -69,6 +69,11 @@ public class Item implements Comparable<Item>, UnlockableContent{
|
|||
this.region = Draw.region("item-" + name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayInfo(Table table){
|
||||
ContentDisplay.displayItem(table, this);
|
||||
|
|
@ -100,8 +105,8 @@ public class Item implements Comparable<Item>, UnlockableContent{
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "item";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.item;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -79,6 +79,11 @@ public class Liquid implements UnlockableContent{
|
|||
return liquids.get(id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
iconRegion = Draw.region("liquid-icon-" + name);
|
||||
|
|
@ -110,8 +115,8 @@ public class Liquid implements UnlockableContent{
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "liquid";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.liquid;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -87,6 +87,11 @@ public class Mech implements UnlockableContent{
|
|||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isHidden() {
|
||||
return !flying && mobile;
|
||||
|
|
@ -108,8 +113,8 @@ public class Mech implements UnlockableContent{
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "mech";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.mech;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -118,6 +118,11 @@ public class Recipe implements UnlockableContent{
|
|||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isHidden(){
|
||||
return debugOnly || (desktopOnly && mobile);
|
||||
|
|
@ -154,8 +159,8 @@ public class Recipe implements UnlockableContent{
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "recipe";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.recipe;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -85,8 +85,8 @@ public class StatusEffect implements Content{
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "statuseffect";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.status;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -120,8 +120,8 @@ public class Weapon implements Content{
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "weapon";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.weapon;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -27,8 +27,8 @@ public class WeatherEvent implements Content{
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "weatherevent";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.weather;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ import io.anuke.mindustry.core.ContentLoader;
|
|||
import io.anuke.mindustry.game.Content;
|
||||
import io.anuke.mindustry.game.UnlockableContent;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.type.ContentType;
|
||||
import io.anuke.ucore.scene.event.HandCursorListener;
|
||||
import io.anuke.ucore.scene.ui.Image;
|
||||
import io.anuke.ucore.scene.ui.ScrollPane;
|
||||
|
|
@ -34,9 +35,9 @@ public class UnlocksDialog extends FloatingDialog{
|
|||
table.margin(20);
|
||||
ScrollPane pane = new ScrollPane(table, "clear-black");
|
||||
|
||||
OrderedMap<String, Array<Content>> allContent = ContentLoader.getContentMap();
|
||||
OrderedMap<ContentType, Array<Content>> allContent = ContentLoader.getContentMap();
|
||||
|
||||
for(String key : allContent.orderedKeys()){
|
||||
for(ContentType key : allContent.orderedKeys()){
|
||||
Array<Content> array = allContent.get(key);
|
||||
if(array.size == 0 || !(array.first() instanceof UnlockableContent)) continue;
|
||||
|
||||
|
|
|
|||
|
|
@ -13,11 +13,13 @@ import io.anuke.mindustry.entities.bullet.Bullet;
|
|||
import io.anuke.mindustry.entities.effect.Puddle;
|
||||
import io.anuke.mindustry.entities.effect.RubbleDecal;
|
||||
import io.anuke.mindustry.game.Content;
|
||||
import io.anuke.mindustry.game.MappableContent;
|
||||
import io.anuke.mindustry.game.UnlockableContent;
|
||||
import io.anuke.mindustry.graphics.CacheLayer;
|
||||
import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.input.CursorType;
|
||||
import io.anuke.mindustry.type.ContentType;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemStack;
|
||||
import io.anuke.mindustry.world.meta.*;
|
||||
|
|
@ -32,7 +34,7 @@ import io.anuke.ucore.util.Mathf;
|
|||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class Block extends BaseBlock implements Content{
|
||||
public class Block extends BaseBlock implements MappableContent {
|
||||
private static int lastid;
|
||||
private static Array<Block> blocks = new Array<>(140);
|
||||
private static ObjectMap<String, Block> map = new ObjectMap<>();
|
||||
|
|
@ -209,6 +211,16 @@ public class Block extends BaseBlock implements Content{
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getContentName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/** Called after all blocks are created. */
|
||||
@Override
|
||||
public void init(){
|
||||
|
|
@ -495,8 +507,8 @@ public class Block extends BaseBlock implements Content{
|
|||
}
|
||||
|
||||
@Override
|
||||
public String getContentTypeName(){
|
||||
return "block";
|
||||
public ContentType getContentType(){
|
||||
return ContentType.block;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import com.badlogic.gdx.utils.IntMap;
|
|||
import com.badlogic.gdx.utils.ObjectIntMap;
|
||||
import io.anuke.mindustry.game.Content;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.type.ContentList;
|
||||
import io.anuke.mindustry.game.ContentList;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class ColorMapper implements ContentList{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue