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Cleanup
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c2c0c3fd08
commit
e907c2045c
7 changed files with 6 additions and 27 deletions
1
annotations/src/main/resources/revisions/Bullet/1.json
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1
annotations/src/main/resources/revisions/Bullet/1.json
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{version:1,fields:[{name:collided,type:arc.struct.IntSeq,size:-1},{name:damage,type:float,size:4},{name:data,type:java.lang.Object,size:-1},{name:lifetime,type:float,size:4},{name:owner,type:mindustry.gen.Entityc,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:type,type:mindustry.entities.bullet.BulletType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{version:1,fields:[{name:color,type:arc.graphics.Color,size:-1},{name:data,type:java.lang.Object,size:-1},{name:effect,type:mindustry.entities.Effect,size:-1},{name:lifetime,type:float,size:4},{name:offsetX,type:float,size:4},{name:offsetY,type:float,size:4},{name:parent,type:mindustry.gen.Posc,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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Before Width: | Height: | Size: 209 B After Width: | Height: | Size: 316 B |
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Before Width: | Height: | Size: 181 KiB After Width: | Height: | Size: 185 KiB |
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Before Width: | Height: | Size: 182 KiB After Width: | Height: | Size: 186 KiB |
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@ -249,10 +249,10 @@ public class MapEditorDialog extends Dialog implements Disposable{
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state.rules = Gamemode.editor.apply(lastSavedRules.copy());
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state.rules.sector = null;
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state.map = new Map(StringMap.of(
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"name", "Editor Playtesting",
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"width", editor.width(),
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"height", editor.height()
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));
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"name", "Editor Playtesting",
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"width", editor.width(),
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"height", editor.height()
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));
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world.endMapLoad();
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//add entities so they update. is this really needed?
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for(Tile tile : world.tiles){
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@ -17,29 +17,6 @@ import static mindustry.Vars.*;
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public class Drawf{
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//an experiment, to be removed
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public static void runes(float x, float y, int[] text){
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int height = 6, width = 5;
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float scale = 3;
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float th = height * scale, tw = width * scale;
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float skewx = width * scale, skewy = 0;
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Draw.color(Pal.accent);
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for(int i = 0; i < text.length; i++){
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float ox = x + i*tw*width;
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for(int j = 0; j < width * height; j++){
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int cx = j % width, cy = j / width;
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float rx = ox + cx * tw + skewx * cy, ry = y + cy * th;
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if((text[i] & (1 << j)) != 0){
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Fill.quad(rx, ry, rx + tw, ry, rx + tw + skewx, ry + th + skewy, rx + skewx, ry + th + skewy);
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}
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}
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}
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}
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public static float text(){
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float z = Draw.z();
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if(renderer.pixelator.enabled()){
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