add drawRequest for mobile input (#330)

This commit is contained in:
LQ 2018-11-14 22:49:27 +08:00 committed by Anuken
parent 785c2e36c6
commit e8ea2af298

View file

@ -173,7 +173,7 @@ public class MobileInput extends InputHandler implements GestureListener{
for(TextureRegion region : regions){
Draw.rect(region, tile.worldx() + offset, tile.worldy() + offset,
region.getRegionWidth() * request.scale, region.getRegionHeight() * request.scale,
region.getRegionWidth() * request.scale * scaling, region.getRegionHeight() * request.scale * scaling,
request.recipe.result.rotate ? request.rotation * 90 : 0);
}
}else{
@ -364,7 +364,7 @@ public class MobileInput extends InputHandler implements GestureListener{
for(TextureRegion region : regions){
Draw.rect(region, x * tilesize + recipe.result.offset(), y * tilesize + recipe.result.offset(),
region.getRegionWidth() * lineScale, region.getRegionHeight() * lineScale, recipe.result.rotate ? result.rotation * 90 : 0);
region.getRegionWidth() * lineScale * scaling, region.getRegionHeight() * lineScale * scaling, recipe.result.rotate ? result.rotation * 90 : 0);
}
}else{
Draw.color(Palette.removeBack);
@ -769,4 +769,4 @@ public class MobileInput extends InputHandler implements GestureListener{
return world.tileWorld(x - (recipe == null ? 0 : recipe.result.offset()), y - (recipe == null ? 0 : recipe.result.offset()));
}
}
}
}