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Fixes to power system
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4d6c25c9d3
commit
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4 changed files with 13 additions and 1 deletions
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@ -46,6 +46,7 @@ public class CraftingBlocks extends BlockList implements ContentList{
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craftEffect = BlockFx.smeltsmoke;
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result = Items.silicon;
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craftTime = 40f;
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powerCapacity = 20f;
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size = 2;
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hasLiquids = false;
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flameColor = Color.valueOf("ffef99");
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@ -60,6 +61,7 @@ public class CraftingBlocks extends BlockList implements ContentList{
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craftTime = 60f;
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output = Items.plastanium;
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itemCapacity = 30;
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powerCapacity = 40f;
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size = 2;
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health = 320;
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hasPower = hasLiquids = true;
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@ -75,6 +77,7 @@ public class CraftingBlocks extends BlockList implements ContentList{
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craftEffect = BlockFx.smeltsmoke;
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result = Items.phasematter;
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craftTime = 120f;
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powerCapacity = 50f;
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size = 2;
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consumes.items(new ItemStack[]{new ItemStack(Items.thorium, 4), new ItemStack(Items.sand, 10)});
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@ -85,6 +88,7 @@ public class CraftingBlocks extends BlockList implements ContentList{
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craftEffect = BlockFx.smeltsmoke;
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result = Items.surgealloy;
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craftTime = 75f;
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powerCapacity = 60f;
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size = 2;
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useFlux = true;
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@ -32,6 +32,12 @@ public class Router extends Block{
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@Override
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public void update(Tile tile){
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SplitterEntity entity = tile.entity();
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if(entity.lastItem == null && entity.items.total() > 0){
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entity.lastItem = entity.items.take();
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entity.items.add(entity.lastItem, 1);
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}
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if(entity.lastItem != null){
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entity.time += 1f/speed * Timers.delta();
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Tile target = getTileTarget(tile, entity.lastItem, entity.lastInput, false);
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@ -5,6 +5,7 @@ import com.badlogic.gdx.utils.IntSet;
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import com.badlogic.gdx.utils.ObjectSet;
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import com.badlogic.gdx.utils.Queue;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Timers;
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import static io.anuke.mindustry.Vars.threads;
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@ -55,7 +56,7 @@ public class PowerGraph{
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outputs += Math.min(tile.block().powerCapacity - tile.entity.power.amount, toEach) / toEach;
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}
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float finalEach = toEach / outputs;
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float finalEach = toEach / outputs * Timers.delta();
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float buffer = 0f;
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if(Float.isNaN(finalEach) || Float.isInfinite(finalEach)){
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@ -46,6 +46,7 @@ public class PhaseWeaver extends PowerSmelter{
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Shaders.build.region = weaveRegion;
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Shaders.build.progress = progress;
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Shaders.build.color.set(Palette.accent);
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Shaders.build.color.a = entity.heat;
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Shaders.build.time = -entity.time / 10f;
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Graphics.shader(Shaders.build, false);
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